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Unreal Engine Support #647

Answered by mackron
Eecornwell asked this question in Q&A
Mar 20, 2023 · 2 comments · 5 replies
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Thanks for reporting these. I like miniaudio to work everywhere so I'm happy to address this. I believe these are happening because the Unreal Engine build system is including windows.h prior to the miniaudio definition and is using WIN32_LEAN_AND_MEAN which is excluding them which in turn results in miniaudio trying to use undefined symbols.

I've addressed all of these issues. They're in the dev branch. Are you able to try that again?

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