Unreal Engine Support #647
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I am able to get your awesome library working inside Unreal Engine if I use an earlier version of your library. When I import and use your .h library directly into Unreal Engine 4.26, 4.27, and 5.1, the build package will fail with current version 0.11.12.
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Replies: 2 comments 5 replies
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Many of those are warnings (but serious) and some fatal (unresolved identifiers). I am curious. Why are you not using the audio provisions of Uhreal itself? It provides integration of sound effects, character dialog, and theme music. It is tied into the Unreal architecture for game operation that should be smoother. Unreal 5.1 has considerable capability. |
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Thanks for reporting these. I like miniaudio to work everywhere so I'm happy to address this. I believe these are happening because the Unreal Engine build system is including windows.h prior to the miniaudio definition and is using I've addressed all of these issues. They're in the dev branch. Are you able to try that again? |
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Thanks for reporting these. I like miniaudio to work everywhere so I'm happy to address this. I believe these are happening because the Unreal Engine build system is including windows.h prior to the miniaudio definition and is using
WIN32_LEAN_AND_MEAN
which is excluding them which in turn results in miniaudio trying to use undefined symbols.I've addressed all of these issues. They're in the dev branch. Are you able to try that again?