can i use objc2 for system audio capture? #647
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A-framework
Affects the framework crates and the translator for them
question
Further information is requested
hi great work here
i'm working on https://github.com/mediar-ai/screenpipe
i'm trying to use macos audio output capture without crashing computer but:
doom-fish/screencapturekit-rs#52
https://github.com/RustAudio/cpal/pull/894/files
i even fixed tons of memory leaks on the screencapturekit rust lib but wondering if i should just switch to objc2 or https://github.com/yury/cidre
is there a way to capture audio output in objc2 through screencapturekit or coreaudio?
or if you have any recommendation
thanks for the great work 🙏
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