From 1606aa7f9f86eab272bfabd552f4f1b8f308bfda Mon Sep 17 00:00:00 2001 From: Sam Maselli <sammypet3@gmail.com> Date: Sun, 29 Dec 2024 18:18:37 -0500 Subject: [PATCH] crossed out outlines menu --- client/src/game/messageListener.tsx | 2 +- .../game/gameScreenContent/GraveyardMenu.tsx | 31 +++++++------------ 2 files changed, 13 insertions(+), 20 deletions(-) diff --git a/client/src/game/messageListener.tsx b/client/src/game/messageListener.tsx index 8dccde8da..0fef89ba6 100644 --- a/client/src/game/messageListener.tsx +++ b/client/src/game/messageListener.tsx @@ -437,7 +437,7 @@ export default function messageListener(packet: ToClientPacket){ case "yourCrossedOutOutlines": if(GAME_MANAGER.state.stateType === "game" && GAME_MANAGER.state.clientState.type === "player") GAME_MANAGER.state.clientState.crossedOutOutlines = packet.crossedOutOutlines; - break; + break; case "yourDeathNote": if(GAME_MANAGER.state.stateType === "game" && GAME_MANAGER.state.clientState.type === "player") GAME_MANAGER.state.clientState.deathNote = packet.deathNote ?? ""; diff --git a/client/src/menu/game/gameScreenContent/GraveyardMenu.tsx b/client/src/menu/game/gameScreenContent/GraveyardMenu.tsx index e555cda6a..e96c221c5 100644 --- a/client/src/menu/game/gameScreenContent/GraveyardMenu.tsx +++ b/client/src/menu/game/gameScreenContent/GraveyardMenu.tsx @@ -33,37 +33,30 @@ function RoleListDisplay(): ReactElement { )! const crossedOutOutlines = usePlayerState( clientState => clientState.crossedOutOutlines, - ["yourCrossedOutOutlines"] - ) + ["yourCrossedOutOutlines"], + [] + )! return <> - { roleList.map((entry, index)=>{ - const roleOutlineName = translateRoleOutline(entry); - - return <Button + {roleList.map((entry, index)=>{ + return <Button className="role-list-button placard" - style={{ gridRow: index + 1 }} - key={roleOutlineName + crossedOutOutlines?.includes(index) + index} + style={{ gridRow: index + 1 }} + key={index} onClick={()=>{ if (GAME_MANAGER.getMySpectator()) return; - let newCrossedOutOutlines = crossedOutOutlines!; - if(newCrossedOutOutlines.includes(index)) - newCrossedOutOutlines = newCrossedOutOutlines.filter(x=>x!==index); + let newCrossedOutOutlines; + if(crossedOutOutlines.includes(index)) + newCrossedOutOutlines = crossedOutOutlines.filter(x=>x!==index); else - newCrossedOutOutlines.push(index); + newCrossedOutOutlines = crossedOutOutlines.concat(index); GAME_MANAGER.sendSaveCrossedOutOutlinesPacket(newCrossedOutOutlines); }} - onMouseDown={(e)=>{ - // on right click, show a list of all roles that can be in this bucket - // if(e.button === 2){ - // e.preventDefault(); - // } - }} > { - crossedOutOutlines?.includes(index) ? + crossedOutOutlines.includes(index) ? <s><StyledText> {translateRoleOutline(entry)} </StyledText></s> :