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Looks like canChoose miss logic of isNotTarget. It must call canBeTargeted check for “!isNotTarget” only like canTarget do above:
P.S. Potential bugs: player can’t choose permanents with protection for non targeted effects. CanChoose is rare directly used in custom effects, so it must be a rare reported bug.
Looks like canChoose miss logic of isNotTarget. It must call canBeTargeted check for “!isNotTarget” only like canTarget do above:
P.S. Potential bugs: player can’t choose permanents with protection for non targeted effects. CanChoose is rare directly used in custom effects, so it must be a rare reported bug.
Originally posted by @JayDi85 in #13199 (comment)
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