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LevelX2 edited this page Jul 3, 2015 · 14 revisions

Release 1.4.2v0 (2015-07-03)

ADDED FEATURES

  • A new "All attack" button, that let all not already attacking and able to attack creature attack.
  • Graveyard zone handling changed to a non modal window, that can stay open while resolving spells or doing other things.
  • Reveal and Look at windows improved (stay now open until the player closes it).
  • If a player plays with the top card of library revealed, the revealed card is shown in a movable reveal window.
  • Table waiting dialog - Added player flag to the grid. Window size is now saved and reused. Order and width of columns are saved and restored now. The tile text includes now table information.
  • Tournament player grid - Added player flag to the grid. Order and width of columns are saved and restored now.
  • Avatar in game shows now the player flag.

FIXES

  • Fix lands targeted by Tidal Warrior, Grixis Illusionist, and other similar effects erroneously keeping all their subtypes
  • Kicker - Fixed that multikicker activation number was not reset after canceled cast.
  • Computer AI - Fixed a bug in AI target handling (e.g. AI's Show and Tell selection blocked UI).
  • Fixed a bug that prevented asThoughAs continuous effects correctly change controller (e.g. play lands from library with a controlled Courser of Kruphix owned by opponent did not work).
  • Fixed a bug that destroying a commander was not counted as a successful destroy when the commander went to command zone as a player choice instead to graveyard (e.g. important for Phyrexian Rebirth like effects).
  • Fixed for Flameshadow Conjuring and Felhide Spiritbinder that the created token did not get haste or the added card type enchantment.
  • Fixed handling and initialization of Fixedtarget object. Fixing a problem of ReturnToBattlefieldUnderYourControlTargetEffect that caused objects to return that already left the zone they should be moved from.
  • Fixed a bug of the check if two objects share a color were also two colorless objects did return a positive result (e.g. caused Dream Halls to cast Artifacts by discarding lands).
  • Fixed that creatures that were forced to attack were also wrongly forced to attack if they had to pay a cost to be able to attack.
  • Fixed that mana auto-payment settings were not correctly set from previous settings on game start.
  • Fixed exile and return back under owner control handling (e.g. Norin the Wary did not return from command zone when commander replacement effect was used).

CARD SPECIFIC FIXES

  • Aerie Mystics - Fixed wrong toughness value.
  • Ambush Commander - Fixed that it was animating each player's Forests instead of just your own.
  • Animate Dead - Fixed that the target card in graveyard was not handled correct, if the Animate Dead reentered the Battlefield(e.g. with Worldgorger Dragon combo).
  • Daxos of Meletis - Fixed that the mana as thought ability did not work. Fixed that a instant could also be cast from other players.
  • Delaying Shield - Fixed that always only 1 counter was removed but all had to be paid.
  • Dirty Wererat - Fixed the not working regenerate ability.
  • Divine Reckoning - Fixed that the permanents to chose were handled targeted.
  • Gifts Ungiven - Fixed that the target opponent was wrongly chosen during resolution.
  • Gilded Drake - Fixed that the Drake had not to be sacrificed if the control did not happen.
  • Grixis Illusionist - Fixed that it was possible to target opponent's lands.
  • Golem's Heart - Fixed that the triggered ability did not work.
  • Mossbridge Troll - Fixed that the Troll was also regenerated of detroy effect if it was not possible to regenerate.
  • Notion Thief - Fixed that the replacment effect was not always applied as intended.
  • Obzedat, Ghost Council - Fixed possible null pointer exception.
  • Ojutai, Soul of Winter - Fixed that it wrongly only was able to target creature permanents.
  • Plea for Power - Fixed the order the players are asked to vote.
  • Possibility Storm - Fixed a bug that it was not correctly checked if the player was able to cast modal spells.
  • Savage Summoning - Fixed that it did not work to cast a commander from command zone.
  • Scourge of Valkas - Fixed triggering on Dragons entering the battlefield under other player's control.
  • Zur's Weirding - Fixed that the player hand cards were not revealed.

ADDED CARDS (???)

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