From 3d59b61033b58518a4ff3913239281addbf82e2e Mon Sep 17 00:00:00 2001 From: maggi373 <40539743+maggi373@users.noreply.github.com> Date: Fri, 7 Apr 2023 21:46:56 +0200 Subject: [PATCH] update config files --- config/AM2/AM2.cfg | 3 + config/AWWayofTime.cfg | 318 +++++ .../AppliedEnergistics2.cfg | 2 - config/AppliedEnergistics2/CustomRecipes.cfg | 2 +- config/AppliedEnergistics2/recipes/items.csv | 1216 ++++++++++------- config/Botania.cfg | 3 + config/IC2.ini | 2 +- config/InfernalMobs.cfg | 2 + config/InvTweaks.cfg | 2 +- config/MouseTweaks.cfg | 2 +- config/NEI/client.cfg | 209 +-- config/TinkersConstruct.cfg | 24 + config/archaicfix.cfg | 29 +- config/aroma1997/Uncomplication.cfg | 26 + config/cofh/thermalexpansion/florbs.cfg | 9 + config/coretweaks.cfg | 429 +++--- config/craftpresence.properties | 2 +- config/etfuturum/blocksitems.cfg | 362 +++++ config/etfuturum/enchantspotions.cfg | 41 + config/etfuturum/entities.cfg | 65 + config/etfuturum/functions.cfg | 215 +++ config/etfuturum/mixins.cfg | 62 + config/etfuturum/tweaks.cfg | 48 + config/etfuturum/world.cfg | 157 +++ config/fastcraft.ini | 2 +- .../growthcraft/fishtrap/baits.json.default | 2 +- .../growthcraft/fishtrap/entries.json.default | 2 +- config/mekanism/Mekanism.cfg | 1 + config/minechem.cfg | 6 + config/neodymium.cfg | 8 +- config/rftools/dimlets.cfg | 4 + config/splash.properties | 2 +- config/worldedit/worldedit.properties | 2 +- config/xaerominimap.txt | 73 +- config/xaeroworldmap.txt | 17 +- 35 files changed, 2520 insertions(+), 829 deletions(-) create mode 100644 config/aroma1997/Uncomplication.cfg create mode 100644 config/etfuturum/blocksitems.cfg create mode 100644 config/etfuturum/enchantspotions.cfg create mode 100644 config/etfuturum/entities.cfg create mode 100644 config/etfuturum/functions.cfg create mode 100644 config/etfuturum/mixins.cfg create mode 100644 config/etfuturum/tweaks.cfg create mode 100644 config/etfuturum/world.cfg diff --git a/config/AM2/AM2.cfg b/config/AM2/AM2.cfg index ea45e92..fb520da 100644 --- a/config/AM2/AM2.cfg +++ b/config/AM2/AM2.cfg @@ -126,6 +126,9 @@ general { # Sets how far a player may progress into secondary skill trees. I:SecondarySkillTreeTierCap=99 + # Spawn big witchwood trees. If disabled, will only spawn normal witchwood trees. + B:SpawnHugeTrees=false + # Set this to false to have the compendium show everything, and not unlock as you go. B:"Staged Compendium"=true diff --git a/config/AWWayofTime.cfg b/config/AWWayofTime.cfg index cfac08f..beca1ea 100644 --- a/config/AWWayofTime.cfg +++ b/config/AWWayofTime.cfg @@ -68,6 +68,43 @@ clientsettings { } +"energy items" { + I:"Energy Bazooka LP per activation"=50 + I:"Energy Bazooka LP per shot"=20000 + I:"Energy Bazooka Tier II LP per activation"=50 + I:"Energy Bazooka Tier II LP per shot"=20000 + I:"Energy Bazooka Tier II damage"=12 + I:"Energy Bazooka Tier II maximum delay"=150 + I:"Energy Bazooka Tier II maximum delay after (re-)activation"=100 + I:"Energy Bazooka Tier II secondary damage"=15 + I:"Energy Bazooka Tier III LP per activation"=50 + I:"Energy Bazooka Tier III LP per shot"=20000 + I:"Energy Bazooka Tier III damage"=12 + I:"Energy Bazooka Tier III maximum delay"=150 + I:"Energy Bazooka Tier III maximum delay after (re-)activation"=100 + I:"Energy Bazooka Tier III secondary damage"=15 + I:"Energy Bazooka damage"=12 + I:"Energy Bazooka maximum delay"=150 + I:"Energy Bazooka maximum delay after (re-)activation"=100 + I:"Energy Bazooka secondary damage"=15 + I:"Energy Blast LP per activation"=50 + I:"Energy Blast LP per shot"=150 + I:"Energy Blast Tier II LP per activation"=50 + I:"Energy Blast Tier II LP per shot"=150 + I:"Energy Blast Tier II damage"=12 + I:"Energy Blast Tier II maximum delay"=15 + I:"Energy Blast Tier II maximum delay after (re-)activation"=100 + I:"Energy Blast Tier III LP per activation"=50 + I:"Energy Blast Tier III LP per shot"=150 + I:"Energy Blast Tier III damage"=12 + I:"Energy Blast Tier III maximum delay"=15 + I:"Energy Blast Tier III maximum delay after (re-)activation"=100 + I:"Energy Blast damage"=12 + I:"Energy Blast maximum delay"=15 + I:"Energy Blast maximum delay after (re-)activation"=100 +} + + ########################################################################################################## # lp costs #--------------------------------------------------------------------------------------------------------# @@ -386,6 +423,287 @@ orecrushing { } +"rune overrides" { + S:fifthTier < + AWWayofTime:AlchemicalWizardrybloodRune:0 + AWWayofTime:speedRune:0 + AWWayofTime:efficiencyRune:0 + AWWayofTime:runeOfSacrifice:0 + AWWayofTime:runeOfSelfSacrifice:0 + AWWayofTime:AlchemicalWizardrybloodRune:1 + AWWayofTime:AlchemicalWizardrybloodRune:2 + AWWayofTime:AlchemicalWizardrybloodRune:3 + AWWayofTime:AlchemicalWizardrybloodRune:4 + AWWayofTime:AlchemicalWizardrybloodRune:5 + > + S:fourthTier < + AWWayofTime:AlchemicalWizardrybloodRune:0 + AWWayofTime:speedRune:0 + AWWayofTime:efficiencyRune:0 + AWWayofTime:runeOfSacrifice:0 + AWWayofTime:runeOfSelfSacrifice:0 + AWWayofTime:AlchemicalWizardrybloodRune:1 + AWWayofTime:AlchemicalWizardrybloodRune:2 + AWWayofTime:AlchemicalWizardrybloodRune:3 + AWWayofTime:AlchemicalWizardrybloodRune:4 + AWWayofTime:AlchemicalWizardrybloodRune:5 + > + S:secondTier < + AWWayofTime:AlchemicalWizardrybloodRune:0 + AWWayofTime:speedRune:0 + AWWayofTime:efficiencyRune:0 + AWWayofTime:runeOfSacrifice:0 + AWWayofTime:runeOfSelfSacrifice:0 + AWWayofTime:AlchemicalWizardrybloodRune:1 + AWWayofTime:AlchemicalWizardrybloodRune:2 + AWWayofTime:AlchemicalWizardrybloodRune:3 + AWWayofTime:AlchemicalWizardrybloodRune:4 + AWWayofTime:AlchemicalWizardrybloodRune:5 + > + S:sixthTier < + AWWayofTime:AlchemicalWizardrybloodRune:0 + AWWayofTime:speedRune:0 + AWWayofTime:efficiencyRune:0 + AWWayofTime:runeOfSacrifice:0 + AWWayofTime:runeOfSelfSacrifice:0 + AWWayofTime:AlchemicalWizardrybloodRune:1 + AWWayofTime:AlchemicalWizardrybloodRune:2 + AWWayofTime:AlchemicalWizardrybloodRune:3 + AWWayofTime:AlchemicalWizardrybloodRune:4 + AWWayofTime:AlchemicalWizardrybloodRune:5 + > + S:specialBlocks < + minecraft:stonebrick:0 + minecraft:glowstone:0 + minecraft:stonebrick:0 + AWWayofTime:largeBloodStoneBrick:0 + minecraft:beacon:0 + minecraft:stonebrick:0 + AWWayofTime:blockCrystal:0 + > + S:thirdTier < + AWWayofTime:AlchemicalWizardrybloodRune:0 + AWWayofTime:speedRune:0 + AWWayofTime:efficiencyRune:0 + AWWayofTime:runeOfSacrifice:0 + AWWayofTime:runeOfSelfSacrifice:0 + AWWayofTime:AlchemicalWizardrybloodRune:1 + AWWayofTime:AlchemicalWizardrybloodRune:2 + AWWayofTime:AlchemicalWizardrybloodRune:3 + AWWayofTime:AlchemicalWizardrybloodRune:4 + AWWayofTime:AlchemicalWizardrybloodRune:5 + > +} + + +sacrifice { + I:"LP gained per HP from sacrifice"=50 + D:"LP per (self-)sacrifice with incense"=100.0 + I:"LP per sacrifice with Well of Suffering ritual"=10 + I:"LP per self-sacrifice"=200 + I:"LP per self-sacrifice with Ritual of Feathered Knife"=100 + + "custom values" { + I:AWWayofTime.AirElemental=25 + I:AWWayofTime.BileDemon=25 + I:AWWayofTime.BoulderFist=25 + I:AWWayofTime.EarthElemental=25 + I:AWWayofTime.FallenAngel=25 + I:AWWayofTime.FireElemental=25 + I:AWWayofTime.HolyElemental=25 + I:AWWayofTime.IceDemon=25 + I:AWWayofTime.LowerGuardian=25 + I:AWWayofTime.MinorDemonGrunt=25 + I:AWWayofTime.MinorDemonGruntEarth=25 + I:AWWayofTime.MinorDemonGruntFire=25 + I:AWWayofTime.MinorDemonGruntGuardian=25 + I:AWWayofTime.MinorDemonGruntGuardianEarth=25 + I:AWWayofTime.MinorDemonGruntGuardianFire=25 + I:AWWayofTime.MinorDemonGruntGuardianIce=25 + I:AWWayofTime.MinorDemonGruntGuardianWind=25 + I:AWWayofTime.MinorDemonGruntIce=25 + I:AWWayofTime.MinorDemonGruntWind=25 + I:AWWayofTime.Shade=25 + I:AWWayofTime.ShadeElemental=25 + I:AWWayofTime.SmallEarthGolem=25 + I:AWWayofTime.WaterElemental=25 + I:AWWayofTime.WingedFireDemon=25 + I:Basalz=50 + I:Bat=50 + I:Blaze=50 + I:Blitz=50 + I:Blizz=50 + I:"Botania.botania:doppleganger"=50 + I:"Botania.botania:pinkWither"=50 + I:"Botania.botania:pixie"=50 + I:Brian=50 + I:BrownSpider=50 + I:BrownSpiderLarge=50 + I:BrownSpiderSmall=50 + I:"BuildCraft|Robotics.bcRobot"=50 + I:CaveSpider=50 + I:Chicken=25 + I:Cow=25 + I:Creeper=50 + I:EAReplicator=50 + I:EnderDragon=50 + I:Enderman=100 + I:EntityHorse=25 + I:ExtrabiomesXL.scarecrow=50 + I:Forestry.butterflyGE=50 + I:GalacticraftCore.AlienVillager=50 + I:GalacticraftCore.EvolvedCreeper=50 + I:GalacticraftCore.EvolvedSkeleton=50 + I:GalacticraftCore.EvolvedSkeletonBoss=50 + I:GalacticraftCore.EvolvedSpider=50 + I:GalacticraftCore.EvolvedZombie=50 + I:GalacticraftMars.CreeperBoss=50 + I:GalacticraftMars.Slimeling=25 + I:GalacticraftMars.Sludgeling=50 + I:Ghast=50 + I:Giant=50 + I:GlowSlime=25 + I:HardcoreEnderExpansion.AngryEnderman=50 + I:HardcoreEnderExpansion.BabyEnderman=50 + I:HardcoreEnderExpansion.Dragon=50 + I:HardcoreEnderExpansion.EnderDemon=50 + I:HardcoreEnderExpansion.EnderEye=50 + I:HardcoreEnderExpansion.EnderGuardian=50 + I:HardcoreEnderExpansion.Endermage=50 + I:HardcoreEnderExpansion.FireFiend=50 + I:HardcoreEnderExpansion.FireGolem=50 + I:HardcoreEnderExpansion.ForestGhost=50 + I:HardcoreEnderExpansion.HauntedMiner=50 + I:HardcoreEnderExpansion.HomelandEnderman=50 + I:HardcoreEnderExpansion.InfestedBat=50 + I:HardcoreEnderExpansion.Louse=50 + I:HardcoreEnderExpansion.ParalyzedEnderman=100 + I:HardcoreEnderExpansion.ScorchedLens=50 + I:HardcoreEnderExpansion.VampireBat=50 + I:LavaSlime=25 + I:Mekanism.BabySkeleton=50 + I:Mekanism.Robit=50 + I:MineFactoryReloaded.mfrEntityPinkSlime=25 + I:MushroomCow=25 + I:Natura.FlameSpider=50 + I:Natura.FlameSpiderBaby=50 + I:Natura.Imp=25 + I:Natura.NitroCreeper=50 + I:NetherOres.netherOresHellfish=50 + I:NuclearMonster=50 + I:OpenBlocks.Luggage=25 + I:OpenBlocks.MiniMe=50 + I:Ozelot=25 + I:Paul=50 + I:Pig=25 + I:PigZombie=50 + I:PneumaticCraft.Drone=50 + I:PneumaticCraft.logisticDrone=50 + I:Sheep=25 + I:Silverfish=50 + I:Skeleton=50 + I:Slime=25 + I:SnowMan=50 + I:Spider=50 + I:Squid=50 + I:TConstruct.Crystal=50 + I:TConstruct.EdibleSlime=50 + I:TConstruct.KingSlime=50 + I:Villager=150 + I:VillagerGolem=50 + I:Witch=50 + I:WitherBoss=50 + I:Wolf=25 + I:Zombie=50 + I:alienBug=50 + I:alienVillagerAR=50 + I:arsmagica2.AirSled=50 + I:arsmagica2.BattleChicken=50 + I:arsmagica2.BossAirGuardian=50 + I:arsmagica2.BossArcaneGuardian=50 + I:arsmagica2.BossEarthGuardian=50 + I:arsmagica2.BossEnderGuardian=50 + I:arsmagica2.BossFireGuardian=50 + I:arsmagica2.BossLifeGuardian=50 + I:arsmagica2.BossLightningGuardian=50 + I:arsmagica2.BossNatureGuardian=50 + I:arsmagica2.BossWaterGuardian=50 + I:arsmagica2.BossWinterGuardian=50 + I:arsmagica2.DaBroom=50 + I:arsmagica2.EarthElemental=50 + I:arsmagica2.Flicker=50 + I:arsmagica2.HellCow=50 + I:arsmagica2.MobDarkMage=50 + I:arsmagica2.MobDarkling=50 + I:arsmagica2.MobDryad=50 + I:arsmagica2.MobFireElemental=50 + I:arsmagica2.MobHecate=50 + I:arsmagica2.MobLightMage=50 + I:arsmagica2.MobMageVillager=150 + I:arsmagica2.MobManaCreeper=50 + I:arsmagica2.MobManaElemental=50 + I:arsmagica2.MobWaterElemental=50 + I:arsmagica2.RiftStorage=50 + I:arsmagica2.ShadowHelper=50 + I:arsmagica2.ThrownArm=50 + I:arsmagica2.ThrownRock=50 + I:arsmagica2.ThrownSickle=50 + I:arsmagica2.Whirlwind=50 + I:chisel.snowman=50 + I:computronics.swarm=50 + I:enderzoo.ConcussionCreeper=50 + I:enderzoo.DireWolf=50 + I:enderzoo.Enderminy=50 + I:enderzoo.FallenKnight=50 + I:enderzoo.FallenMount=25 + I:enderzoo.WitherCat=50 + I:enderzoo.WitherWitch=50 + I:extraplanets.CreeperBossEris=50 + I:extraplanets.CreeperBossPluto=50 + I:extraplanets.EvolvedBlaze=50 + I:extraplanets.EvolvedBlueCreeper=50 + I:extraplanets.EvolvedEnderman=50 + I:extraplanets.EvolvedFireBatBoss=50 + I:extraplanets.EvolvedGhastBoss=50 + I:extraplanets.EvolvedGiantSpider=50 + I:extraplanets.EvolvedIceSlime=50 + I:extraplanets.EvolvedIceSlimeBoss=50 + I:extraplanets.EvolvedMagmaCube=25 + I:extraplanets.EvolvedMagmaCubeBoss=50 + I:extraplanets.EvolvedMiniEnderman=50 + I:extraplanets.EvolvedPowerSkeleton=50 + I:extraplanets.EvolvedRedCreeper=50 + I:extraplanets.EvolvedSnowmanBoss=50 + I:extraplanets.EvolvedWitch=50 + I:netherlicious.Ashling=50 + I:netherlicious.BlazeKnight=50 + I:netherlicious.CrimsonRay=50 + I:netherlicious.Ember=50 + I:netherlicious.EmberFoxfire=50 + I:netherlicious.EmberShadow=50 + I:netherlicious.EmberSoul=50 + I:netherlicious.FoxfireRay=50 + I:netherlicious.Hoglin=25 + I:netherlicious.Piglin=50 + I:netherlicious.Skull=50 + I:netherlicious.Smolder=50 + I:netherlicious.SporeCrimson=50 + I:netherlicious.SporeFoxfire=50 + I:netherlicious.SporeWarped=50 + I:netherlicious.Strider=25 + I:netherlicious.WarpedRay=50 + I:netherlicious.Zoglin=50 + I:netherlicious.ZombiePiglin=50 + I:osirisBoss=50 + I:porcodon=25 + I:robotVillager=50 + I:sentryRobot=50 + I:witherSkeleton=50 + } + +} + + "teleposer blacklist" { # Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is: # modid:blockname:meta diff --git a/config/AppliedEnergistics2/AppliedEnergistics2.cfg b/config/AppliedEnergistics2/AppliedEnergistics2.cfg index 5f7ccb9..4479d4b 100644 --- a/config/AppliedEnergistics2/AppliedEnergistics2.cfg +++ b/config/AppliedEnergistics2/AppliedEnergistics2.cfg @@ -321,8 +321,6 @@ modintegration { orecamouflage { # OreDictionary Names: dustEnder,dustEnderPearl B:EnderDust=true - - # OreDictionary Names: dustWheat B:Flour=true # OreDictionary Names: dustGold diff --git a/config/AppliedEnergistics2/CustomRecipes.cfg b/config/AppliedEnergistics2/CustomRecipes.cfg index f49318f..42b0caf 100644 --- a/config/AppliedEnergistics2/CustomRecipes.cfg +++ b/config/AppliedEnergistics2/CustomRecipes.cfg @@ -1,7 +1,7 @@ # Configuration file cache { - S:digest=819181a2767dbea15637d9d22bd3556a + S:digest=3ba073b3b21dceec9c9074373ddccb2a # Caching can save processing time, if there are a lot of items. [default: true] B:enableCache=true diff --git a/config/AppliedEnergistics2/recipes/items.csv b/config/AppliedEnergistics2/recipes/items.csv index 247fd7a..fe14c7a 100644 --- a/config/AppliedEnergistics2/recipes/items.csv +++ b/config/AppliedEnergistics2/recipes/items.csv @@ -250,11 +250,11 @@ minecraft:log2:0, Acacia Wood minecraft:log2:1, Dark Oak Wood minecraft:acacia_stairs, Acacia Wood Stairs minecraft:dark_oak_stairs, Dark Oak Wood Stairs -IC2:ironScaffold, Iron Scaffold -IC2:blockBarrel, tile.null.name -IC2:crop, Crop -IC2:luminator, Luminator -IC2:scaffold, Scaffold +IC2:blockOreCopper, ic2.blockOreCopper.name +IC2:blockOreTin, ic2.blockOreTin.name +IC2:blockOreUran, ic2.blockOreUran.name +IC2:blockOreLead, ic2.blockOreLead.name +IC2:blockRubWood, ic2.blockRubWood.name minecraft:hay_block, Hay Bale minecraft:carpet:0, Carpet minecraft:carpet:1, Orange Carpet @@ -281,102 +281,137 @@ minecraft:double_plant:2, Double Tallgrass minecraft:double_plant:3, Large Fern minecraft:double_plant:4, Rose Bush minecraft:double_plant:5, Peony -IC2:constructionFoamWall, tile.blockWall.name -IC2:constructionFoam, Construction Foam -IC2:blockMachine2:0, Teleporter -IC2:blockMachine2:1, Tesla Coil -IC2:blockMachine2:2, Crop-Matron -IC2:blockMachine2:3, Singularity Compressor -IC2:blockMachine2:4, Centrifugal Extractor -IC2:blockMachine2:5, Rotary Macerator -IC2:blockMachine2:6, Charged Electrolyzer -IC2:blockMachine2:7, Vacuum Canner -IC2:blockMachine2:8, Compacting Recycler -IC2:blockMachine2:9, Electric Enchanter -IC2:blockMachine2:10, Ore Scanner -IC2:blockMachine2:11, Crop Scanner -IC2:blockMachine2:12, Reactor Planner -IC2:blockMachine2:13, Sound Beacon -IC2:blockMachine2:14, Uranium Enricher -IC2:blockMachine2:15, Crop Harvester -IC2:blockMetal:0, Copper Block -IC2:blockMetal:1, Tin Block -IC2:blockMetal:2, Bronze Block -IC2:blockMetal:3, Uranium Block -IC2:miningPipe, Mining Pipe -IC2:LuminatorMultipartBlock, Luminator (Multi Part) -IC2:blockElectric:0, BatBox -IC2:blockElectric:1, MFE -IC2:blockElectric:2, MFSU -IC2:blockElectric:3, LV-Transformer -IC2:blockElectric:4, MV-Transformer -IC2:blockElectric:5, HV-Transformer -IC2:blockElectric:6, EV-Transformer -IC2:blockElectric:7, Battery Box -IC2:blockElectric:8, Adjustable-Transformer -IC2:blockElectric:9, Creative EnergyStorage -IC2:cableBlock, tile.null.name -IC2:reinforcedDoorBlock, tile.blockDoorAlloy.name -IC2:reinforcedGlass, Reinforced Glass -IC2:reinforcedStone, Reinforced Stone -IC2:ironFence, Iron Fence -IC2:reactorChamber:0, Reactor Chamber -IC2:reactorChamber:1, Steam Reactor Chamber -IC2:rubberTrampoline, Rubber Sheet -IC2:dynamiteStickWithRemote, tile.blockDynamiteRemote.name -IC2:dynamiteStick, tile.blockDynamite.name -IC2:nuke, Nuke -IC2:industrialTNT, Industrial TNT -IC2:resinBlock, Resin Sheet -IC2:rubberSapling, Rubber Tree Sapling -IC2:rubberLeaves, Leaves -IC2:rubberWood, Rubber Wood -IC2:miningPipeTip, Mining Pipe -IC2:blockPersonal:0, Personal Safe -IC2:blockPersonal:1, Trade-O-Mat -IC2:blockPersonal:2, Energy-O-Mat -IC2:blockPersonal:3, Fluid-O-Mat -IC2:blockGenerator:0, Generator -IC2:blockGenerator:1, Geothermal Generator -IC2:blockGenerator:2, Water Mill -IC2:blockGenerator:3, Solar Panel -IC2:blockGenerator:4, Wind Mill -IC2:blockGenerator:5, Nuclear Reactor -IC2:blockGenerator:6, Steam Reactor -IC2:blockGenerator:7, Low Voltage Solar Panel -IC2:blockGenerator:8, Medium Voltage Solar Panel -IC2:blockGenerator:9, High Voltage Solar Panel -IC2:blockGenerator:10, Low Voltage Water Mill -IC2:blockGenerator:11, Medium Voltage Water Mill -IC2:blockGenerator:12, High Voltage Water Mill -IC2:blockMachine:0, Machine Block -IC2:blockMachine:1, Iron Furnace -IC2:blockMachine:2, Electric Furnace -IC2:blockMachine:3, Macerator -IC2:blockMachine:4, Extractor -IC2:blockMachine:5, Compressor -IC2:blockMachine:6, Canning Machine -IC2:blockMachine:7, Miner -IC2:blockMachine:8, Pump -IC2:blockMachine:9, Magnetizer -IC2:blockMachine:10, Electrolyzer -IC2:blockMachine:11, Recycler -IC2:blockMachine:12, Advanced Machine Block -IC2:blockMachine:13, Induction Furnace -IC2:blockMachine:14, Mass Fabricator -IC2:blockMachine:15, Terraformer -IC2:Converter:0, Small Electric Flux Generator -IC2:Converter:1, Medium Electric Flux Generator -IC2:Converter:2, Big Electric Flux Generator -IC2:Converter:3, Small Flux Generator -IC2:Converter:4, Medium Flux Generator -IC2:Converter:5, Big Flux Generator -IC2:Converter:6, Basic Steam Turbine -IC2:ChargePad-Classic:0, Static Charge Pad -IC2:ChargePad-Classic:1, Crystalizor Charge Pad -IC2:ChargePad-Classic:2, Lapotronic Charge Pad -IC2:ChargePad-Classic:3, Fission Charge Pad -IC2:constructionFoamWallTextured, tile.blockWallTextured.name +IC2:blockRubLeaves, ic2.blockRubLeaves.name +IC2:blockRubSapling, ic2.blockRubSapling.name +IC2:blockHarz, ic2.blockHarz.name +IC2:blockRubber, ic2.blockRubber.name +IC2:blockFenceIron, ic2.blockFenceIron.name +IC2:blockAlloy, ic2.blockAlloy.name +IC2:blockBasalt, ic2.blockBasalt.name +IC2:blockAlloyGlass, ic2.blockAlloyGlass.name +IC2:blockDoorAlloy, tile.blockDoorAlloy.name +IC2:blockReinforcedFoam, ic2.blockReinforcedFoam.name +IC2:blockFoam, ic2.blockFoam.name +IC2:blockWall, ic2.blockWall.name +IC2:blockScaffold, ic2.blockScaffold.name +IC2:blockIronScaffold, ic2.blockIronScaffold.name +IC2:blockMetal:0, ic2.blockMetalCopper +IC2:blockMetal:1, ic2.blockMetalTin +IC2:blockMetal:2, ic2.blockMetalBronze +IC2:blockMetal:3, ic2.blockMetalUranium +IC2:blockMetal:4, ic2.blockMetalLead +IC2:blockMetal:5, ic2.blockMetalAdvIron +IC2:blockCable, ic2.blockCable.name +IC2:blockKineticGenerator:0, ic2.blockWindKineticGenerator +IC2:blockKineticGenerator:1, ic2.blockSteamKineticGenerator +IC2:blockKineticGenerator:2, ic2.blockElectricKineticGenerator +IC2:blockKineticGenerator:3, ic2.blockManualKineticGenerator +IC2:blockKineticGenerator:4, ic2.blockWaterKineticGenerator +IC2:blockKineticGenerator:5, ic2.blockStirlingKineticGenerator +IC2:blockHeatGenerator:0, ic2.blockSolidHeatGenerator +IC2:blockHeatGenerator:1, ic2.blockFluidHeatGenerator +IC2:blockHeatGenerator:2, ic2.blockRTHeatGenerator +IC2:blockHeatGenerator:3, ic2.blockElectricHeatGenerator +IC2:blockGenerator:0, ic2.blockGenerator +IC2:blockGenerator:1, ic2.blockGeoGenerator +IC2:blockGenerator:2, ic2.blockWaterGenerator +IC2:blockGenerator:3, ic2.blockSolarGenerator +IC2:blockGenerator:4, ic2.blockWindGenerator +IC2:blockGenerator:5, ic2.blockNuclearReactor +IC2:blockGenerator:6, ic2.blockRTGenerator +IC2:blockGenerator:7, ic2.blockSemifluidGenerator +IC2:blockGenerator:8, ic2.blockStirlingGenerator +IC2:blockGenerator:9, ic2.blockKineticGenerator +IC2:blockReactorChamber, ic2.blockReactorChamber.name +IC2:blockReactorFluidPort, ic2.blockReactorFluidPort.name +IC2:blockReactorAccessHatch, ic2.blockReactorAccessHatch.name +IC2:blockReactorRedstonePort, ic2.blockReactorRedstonePort.name +IC2:blockreactorvessel, ic2.blockreactorvessel.name +IC2:blockElectric:3, ic2.blockTransformerLV +IC2:blockElectric:4, ic2.blockTransformerMV +IC2:blockElectric:5, ic2.blockTransformerHV +IC2:blockElectric:6, ic2.blockTransformerEV +IC2:blockElectric:0, ic2.blockBatBox +IC2:blockElectric:7, ic2.blockCESU +IC2:blockElectric:1, ic2.blockMFE +IC2:blockElectric:2, ic2.blockMFSU +IC2:blockElectric:0, ic2.blockBatBox +IC2:blockElectric:7, ic2.blockCESU +IC2:blockElectric:1, ic2.blockMFE +IC2:blockElectric:2, ic2.blockMFSU +IC2:blockChargepad:0, ic2.blockChargepadBatBox +IC2:blockChargepad:1, ic2.blockChargepadCESU +IC2:blockChargepad:2, ic2.blockChargepadMFE +IC2:blockChargepad:3, ic2.blockChargepadMFSU +IC2:blockChargepad:0, ic2.blockChargepadBatBox +IC2:blockChargepad:1, ic2.blockChargepadCESU +IC2:blockChargepad:2, ic2.blockChargepadMFE +IC2:blockChargepad:3, ic2.blockChargepadMFSU +IC2:blockMachine:0, ic2.blockMachine +IC2:blockMachine:1, ic2.blockIronFurnace +IC2:blockMachine:2, ic2.blockElecFurnace +IC2:blockMachine:3, ic2.blockMacerator +IC2:blockMachine:4, ic2.blockExtractor +IC2:blockMachine:5, ic2.blockCompressor +IC2:blockMachine:6, ic2.blockCanner +IC2:blockMachine:7, ic2.blockMiner +IC2:blockMachine:8, ic2.blockPump +IC2:blockMachine:9, ic2.blockMagnetizer +IC2:blockMachine:10, ic2.blockElectrolyzer +IC2:blockMachine:11, ic2.blockRecycler +IC2:blockMachine:12, ic2.blockAdvMachine +IC2:blockMachine:13, ic2.blockInduction +IC2:blockMachine:14, ic2.blockMatter +IC2:blockMachine:15, ic2.blockTerra +IC2:blockMachine2:0, ic2.blockTeleporter +IC2:blockMachine2:1, ic2.blockTesla +IC2:blockMachine2:2, ic2.blockCropmatron +IC2:blockMachine2:3, ic2.blockCentrifuge +IC2:blockMachine2:4, ic2.blockMetalFormer +IC2:blockMachine2:5, ic2.blockOreWashingPlant +IC2:blockMachine2:6, ic2.blockPatternStorage +IC2:blockMachine2:7, ic2.blockScanner +IC2:blockMachine2:8, ic2.blockReplicator +IC2:blockMachine2:9, ic2.blockSolidCanner +IC2:blockMachine2:10, ic2.blockFluidBottler +IC2:blockMachine2:11, ic2.blockAdvMiner +IC2:blockMachine2:12, ic2.blockLiquidHeatExchanger +IC2:blockMachine2:13, ic2.blockFermenter +IC2:blockMachine2:14, ic2.blockFluidRegulator +IC2:blockMachine2:15, ic2.blockCondenser +IC2:blockMachine3:0, ic2.blockSteamGenerator +IC2:blockMachine3:1, ic2.blockBlastFurnace +IC2:blockMachine3:2, ic2.blockBlockCutter +IC2:blockMachine3:3, ic2.blockSolarDestiller +IC2:blockMachine3:4, ic2.blockFluidDistributor +IC2:blockMachine3:5, ic2.blockSortingMachine +IC2:blockMachine3:6, ic2.blockItemBuffer +IC2:blockMachine3:7, ic2.blockCropHavester +IC2:blockMachine3:8, ic2.blockLathe +IC2:blockLuminatorDark, ic2.blockLuminatorDark.name +IC2:blockLuminator, ic2.blockLuminator.name +IC2:blockMiningPipe, ic2.blockMiningPipe.name +IC2:blockMiningTip, ic2.blockMiningTip.name +IC2:blockPersonal:0, ic2.blockPersonalChest +IC2:blockPersonal:1, ic2.blockPersonalTrader +IC2:blockPersonal:2, ic2.blockPersonalTraderEnergy +IC2:blockITNT, ic2.blockITNT.name +IC2:blockNuke, ic2.blockNuke.name +IC2:blockDynamite, ic2.blockDynamite.name +IC2:blockDynamiteRemote, ic2.blockDynamiteRemote.name +IC2:blockCrop, ic2.blockCrop.name +IC2:blockBarrel, ic2.blockBarrel.name +IC2:fluidUuMatter, ic2.fluidUuMatter.name +IC2:fluidConstructionFoam, ic2.fluidConstructionFoam.name +IC2:fluidCoolant, ic2.fluidCoolant.name +IC2:fluidHotCoolant, ic2.fluidHotCoolant.name +IC2:fluidPahoehoeLava, ic2.fluidPahoehoeLava.name +IC2:fluidBiomass, ic2.fluidBiomass.name +IC2:fluidBiogas, ic2.fluidBiogas.name +IC2:fluidDistilledWater, ic2.fluidDistilledWater.name +IC2:fluidSuperheatedSteam, ic2.fluidSuperheatedSteam.name +IC2:fluidSteam, ic2.fluidSteam.name +IC2:fluidHotWater, ic2.fluidHotWater.name AdvancedMachines:advancedmachines.block:0, Rotary Macerator AdvancedMachines:advancedmachines.block:1, Singularity Compressor AdvancedMachines:advancedmachines.block:2, Centrifuge Extractor @@ -391,6 +426,12 @@ AdvancedMachines:advancedmachines.arrayDevice:0, Array Solar Panel AdvancedMachines:advancedmachines.arrayDevice:1, Array Watermill AdvancedMachines:advancedmachines.arrayDevice:2, Array Windmill AdvancedMachines:advancedmachines.arrayController, Array Controller +AdvancedSolarPanel:BlockMolecularTransformer, tile.null.name +AdvancedSolarPanel:BlockAdvSolarPanel:0, Advanced Solar Panel +AdvancedSolarPanel:BlockAdvSolarPanel:1, Hybrid Solar Panel +AdvancedSolarPanel:BlockAdvSolarPanel:2, Ultimate Hybrid Solar Panel +AdvancedSolarPanel:BlockAdvSolarPanel:3, Quantum Solar Panel +AdvancedSolarPanel:BlockAdvSolarPanel:4, Quantum Generator appliedenergistics2:tile.OreQuartz, Certus Quartz Ore appliedenergistics2:tile.OreQuartzCharged, Charged Certus Quartz Ore appliedenergistics2:tile.BlockMatrixFrame, Matrix Frame @@ -418,36 +459,6 @@ appliedenergistics2:tile.BlockSecurity, ME Security Terminal appliedenergistics2:tile.BlockQuantumRing, ME Quantum Ring appliedenergistics2:tile.BlockQuantumLinkChamber, ME Quantum Link Chamber appliedenergistics2:tile.BlockSpatialPylon, Spatial Pylon -appliedenergistics2:tile.BlockSpatialIOPort, Spatial IO Port -appliedenergistics2:tile.BlockCableBus, AE2 Cable and/or Bus -appliedenergistics2:tile.BlockController, ME Controller -appliedenergistics2:tile.BlockDrive, ME Drive -appliedenergistics2:tile.BlockChest, ME Chest -appliedenergistics2:tile.BlockInterface, ME Interface -appliedenergistics2:tile.BlockCellWorkbench, Cell Workbench -appliedenergistics2:tile.BlockIOPort, ME IO Port -appliedenergistics2:tile.BlockCondenser, Matter Condenser -appliedenergistics2:tile.BlockEnergyAcceptor, Energy Acceptor -appliedenergistics2:tile.BlockVibrationChamber, Vibration Chamber -appliedenergistics2:tile.BlockQuartzGrowthAccelerator, Crystal Growth Accelerator -appliedenergistics2:tile.BlockEnergyCell, Energy Cell -appliedenergistics2:tile.BlockDenseEnergyCell, Dense Energy Cell -appliedenergistics2:tile.BlockCreativeEnergyCell, Creative Energy Cell -appliedenergistics2:tile.BlockCraftingUnit:0, Crafting Unit -appliedenergistics2:tile.BlockCraftingUnit:1, Crafting Co-Processing Unit -appliedenergistics2:tile.BlockCraftingUnit:2, Quad Core Co-Processing Unit -appliedenergistics2:tile.BlockCraftingUnit:3, 16 Core Co-Processing Unit -appliedenergistics2:tile.BlockCraftingStorage:0, 1k Crafting Storage -appliedenergistics2:tile.BlockCraftingStorage:1, 4k Crafting Storage -appliedenergistics2:tile.BlockCraftingStorage:2, 16k Crafting Storage -appliedenergistics2:tile.BlockCraftingStorage:3, 64k Crafting Storage -appliedenergistics2:tile.BlockCraftingMonitor:0, Crafting Monitor -appliedenergistics2:tile.BlockMolecularAssembler, Molecular Assembler -appliedenergistics2:tile.BlockLightDetector, Light Detecting Fixture -appliedenergistics2:tile.BlockPaint, tile.appliedenergistics2.BlockPaint.name -appliedenergistics2:tile.SkyStoneStairBlock, Sky Stone Stairs -appliedenergistics2:tile.SkyStoneBlockStairBlock, Sky Stone Block Stairs -appliedenergistics2:tile.SkyStoneBrickStairBlock, Sky Stone Brick Stairs minecraft:iron_shovel, Iron Shovel minecraft:iron_pickaxe, Iron Pickaxe minecraft:iron_axe, Iron Axe @@ -580,7 +591,7 @@ minecraft:beef, Raw Beef minecraft:cooked_beef, Steak minecraft:chicken, Raw Chicken minecraft:cooked_chicken, Cooked Chicken -minecraft:rotten_flesh, Rotten Flesh +minecraft:rotten_flesh, Zombie Brain minecraft:ender_pearl, Ender Pearl minecraft:blaze_rod, Blaze Rod minecraft:ghast_tear, Ghast Tear @@ -713,7 +724,7 @@ minecraft:skull:2, Zombie Head minecraft:skull:3, Head minecraft:skull:4, Creeper Head minecraft:carrot_on_a_stick, Carrot on a Stick -minecraft:nether_star, Nether Star +minecraft:nether_star, Nether Cube minecraft:pumpkin_pie, Pumpkin Pie minecraft:fireworks, Firework Rocket minecraft:firework_charge, Firework Star @@ -723,6 +734,42 @@ minecraft:netherbrick, Nether Brick minecraft:quartz, Nether Quartz minecraft:tnt_minecart, TNT Cart minecraft:hopper_minecart, Hopper Cart +appliedenergistics2:tile.BlockSpatialIOPort, Spatial IO Port +appliedenergistics2:tile.BlockCableBus, AE2 Cable and/or Bus +appliedenergistics2:tile.BlockController, ME Controller +appliedenergistics2:tile.BlockDrive, ME Drive +appliedenergistics2:tile.BlockChest, ME Chest +appliedenergistics2:tile.BlockInterface, ME Interface +appliedenergistics2:tile.BlockCellWorkbench, Cell Workbench +appliedenergistics2:tile.BlockIOPort, ME IO Port +minecraft:iron_horse_armor, Iron Horse Armor +minecraft:golden_horse_armor, Gold Horse Armor +minecraft:diamond_horse_armor, Diamond Horse Armor +minecraft:lead, Lead +minecraft:name_tag, Name Tag +minecraft:command_block_minecart, Minecart with Command Block +appliedenergistics2:tile.BlockCondenser, Matter Condenser +appliedenergistics2:tile.BlockEnergyAcceptor, Energy Acceptor +appliedenergistics2:tile.BlockVibrationChamber, Vibration Chamber +appliedenergistics2:tile.BlockQuartzGrowthAccelerator, Crystal Growth Accelerator +appliedenergistics2:tile.BlockEnergyCell, Energy Cell +appliedenergistics2:tile.BlockDenseEnergyCell, Dense Energy Cell +appliedenergistics2:tile.BlockCreativeEnergyCell, Creative Energy Cell +appliedenergistics2:tile.BlockCraftingUnit:0, Crafting Unit +appliedenergistics2:tile.BlockCraftingUnit:1, Crafting Co-Processing Unit +appliedenergistics2:tile.BlockCraftingUnit:2, Quad Core Co-Processing Unit +appliedenergistics2:tile.BlockCraftingUnit:3, 16 Core Co-Processing Unit +appliedenergistics2:tile.BlockCraftingStorage:0, 1k Crafting Storage +appliedenergistics2:tile.BlockCraftingStorage:1, 4k Crafting Storage +appliedenergistics2:tile.BlockCraftingStorage:2, 16k Crafting Storage +appliedenergistics2:tile.BlockCraftingStorage:3, 64k Crafting Storage +appliedenergistics2:tile.BlockCraftingMonitor:0, Crafting Monitor +appliedenergistics2:tile.BlockMolecularAssembler, Molecular Assembler +appliedenergistics2:tile.BlockLightDetector, Light Detecting Fixture +appliedenergistics2:tile.BlockPaint, tile.appliedenergistics2.BlockPaint.name +appliedenergistics2:tile.SkyStoneStairBlock, Sky Stone Stairs +appliedenergistics2:tile.SkyStoneBlockStairBlock, Sky Stone Block Stairs +appliedenergistics2:tile.SkyStoneBrickStairBlock, Sky Stone Brick Stairs appliedenergistics2:tile.SkyStoneSmallBrickStairBlock, Sky Stone Small Brick Stairs appliedenergistics2:tile.FluixStairBlock, Fluix Stairs appliedenergistics2:tile.QuartzStairBlock, Certus Quartz Stairs @@ -731,12 +778,6 @@ appliedenergistics2:tile.QuartzPillarStairBlock, Certus Quartz Pillar Stairs appliedenergistics2:tile.SkyStoneSlabBlock:0, Sky Stone Slabs appliedenergistics2:tile.SkyStoneSlabBlock.double:0, Sky Stone Slabs appliedenergistics2:tile.SkyStoneBlockSlabBlock:0, Sky Stone Block Slabs -minecraft:iron_horse_armor, Iron Horse Armor -minecraft:golden_horse_armor, Gold Horse Armor -minecraft:diamond_horse_armor, Diamond Horse Armor -minecraft:lead, Lead -minecraft:name_tag, Name Tag -minecraft:command_block_minecart, Minecart with Command Block appliedenergistics2:tile.SkyStoneBlockSlabBlock.double:0, Sky Stone Block Slabs appliedenergistics2:tile.SkyStoneBrickSlabBlock:0, Sky Stone Brick Slabs appliedenergistics2:tile.SkyStoneBrickSlabBlock.double:0, Sky Stone Brick Slabs @@ -799,7 +840,7 @@ ThermalFoundation:FluidCoal, Liquifacted Coal ExtraUtilities:chestMini, Mini-Chest ExtraUtilities:chestFull, Slightly Larger Chest ExtraUtilities:enderCollector, Ender Collector -ExtraUtilities:endConstructor:0, QED (Quasar Entanglement Device) +ExtraUtilities:endConstructor:0, QED (Quantum Enrichment Device) ExtraUtilities:endConstructor:2, Ender-Flux Crystal ExtraUtilities:endMarker, Ender-Marker ExtraUtilities:curtains, Blackout Curtains @@ -1433,40 +1474,32 @@ TConstruct:MetalBlock:7, Block of Aluminum Brass TConstruct:MetalBlock:8, Block of Alumite TConstruct:MetalBlock:9, Block of Steel TConstruct:MetalBlock:10, Block of Solid Ender -TConstruct:ToolStationBlock:0, Tool Station -TConstruct:ToolStationBlock:1, Part Builder -TConstruct:ToolStationBlock:2, Part Builder -TConstruct:ToolStationBlock:3, Part Builder -TConstruct:ToolStationBlock:4, Part Builder -TConstruct:ToolStationBlock:5, Pattern Chest -TConstruct:ToolStationBlock:10, Stencil Table -TConstruct:ToolStationBlock:11, Stencil Table -TConstruct:ToolStationBlock:12, Stencil Table -TConstruct:ToolStationBlock:13, Stencil Table -TConstruct:ToolForgeBlock:0, Tool Forge -TConstruct:ToolForgeBlock:1, Tool Forge -TConstruct:ToolForgeBlock:2, Tool Forge -TConstruct:ToolForgeBlock:3, Tool Forge -TConstruct:ToolForgeBlock:4, Tool Forge -TConstruct:ToolForgeBlock:5, Tool Forge -TConstruct:ToolForgeBlock:6, Tool Forge -TConstruct:ToolForgeBlock:7, Tool Forge -TConstruct:ToolForgeBlock:8, Tool Forge -TConstruct:ToolForgeBlock:9, Tool Forge -TConstruct:ToolForgeBlock:10, Tool Forge -TConstruct:ToolForgeBlock:11, Tool Forge -TConstruct:ToolForgeBlock:12, Tool Forge -TConstruct:ToolForgeBlock:13, Tool Forge +TConstruct:ToolBenchBlock:0, Tool Bench +TConstruct:ToolBenchBlock:1, Part Builder +TConstruct:ToolBenchBlock:2, Part Builder +TConstruct:ToolBenchBlock:3, Part Builder +TConstruct:ToolBenchBlock:4, Part Builder +TConstruct:ToolBenchBlock:5, Pattern Chest +TConstruct:ToolBenchBlock:10, Stencil Table +TConstruct:ToolBenchBlock:11, Stencil Table +TConstruct:ToolBenchBlock:12, Stencil Table +TConstruct:ToolBenchBlock:13, Stencil Table +TConstruct:ToolBenchBlock:14, Molding Table TConstruct:CraftingStation, Crafting Station TConstruct:CraftingSlab:0, Crafting Station -TConstruct:CraftingSlab:1, Tool Station +TConstruct:CraftingSlab:1, Tool Bench TConstruct:CraftingSlab:2, Part Builder TConstruct:CraftingSlab:3, Stencil Table TConstruct:CraftingSlab:4, Pattern Chest -TConstruct:CraftingSlab:5, Tool Forge +TConstruct:CraftingSlab:5, Tool Station +TConstruct:CraftingSlab:6, Tool Forge TConstruct:FurnaceSlab, Slab Furnace TConstruct:HeldItemBlock, Frying Pan TConstruct:BattleSignBlock, tile.Battlesign.name +TConstruct:ToolStationBlock:0, Tool Station +TConstruct:ToolStationBlock:1, Tool Station +TConstruct:ToolStationBlock:2, Tool Station +TConstruct:ToolForgeBlock:0, Tool Forge TConstruct:CraftedSoil:0, Slimy Mud TConstruct:CraftedSoil:1, Grout TConstruct:CraftedSoil:2, Slimy Mud @@ -1489,7 +1522,9 @@ TConstruct:fluid.molten.obsidian, Molten Obsidian TConstruct:fluid.molten.steel, Molten Steel TConstruct:fluid.molten.glass, Molten Glass TConstruct:molten.stone, Seared Stone +TConstruct:molten.netherrack, Seared Netherrack TConstruct:molten.emerald, Liquified Emerald +TConstruct:molten.quartz, Liquified Quartz TConstruct:fluid.molten.nickel, Molten Nickel TConstruct:fluid.molten.lead, Molten Lead TConstruct:fluid.molten.silver, Molten Silver @@ -1555,6 +1590,7 @@ TConstruct:SearedBlockNether:0, Casting Table TConstruct:SearedBlockNether:1, Seared Faucet TConstruct:SearedBlockNether:2, Casting Basin TConstruct:CastingChannel:0, Casting Channel +TConstruct:CastingChannel:1, Casting Channel TConstruct:SpeedBlock:0, Rough Brownstone TConstruct:SpeedBlock:1, Brownstone Road TConstruct:SpeedBlock:2, Brownstone @@ -7495,6 +7531,18 @@ harvestcraft:pamapricotSapling, Apricot Sapling harvestcraft:pamAvocado, Avocado harvestcraft:pamavocadoSapling, Avocado Sapling harvestcraft:pamBanana, Banana +minecraft:record_13, Music Disc +minecraft:record_cat, Music Disc +minecraft:record_blocks, Music Disc +minecraft:record_chirp, Music Disc +minecraft:record_far, Music Disc +minecraft:record_mall, Music Disc +minecraft:record_mellohi, Music Disc +minecraft:record_stal, Music Disc +minecraft:record_strad, Music Disc +minecraft:record_ward, Music Disc +minecraft:record_11, Music Disc +minecraft:record_wait, Music Disc harvestcraft:pambananaSapling, Banana Sapling harvestcraft:pamCashew, Cashew harvestcraft:pamcashewSapling, Cashew Sapling @@ -7522,18 +7570,6 @@ harvestcraft:pamLime, Lime harvestcraft:pamlimeSapling, Lime Sapling harvestcraft:pamMaple, Maple Wood harvestcraft:pammapleSapling, Maple Sapling -minecraft:record_13, Music Disc -minecraft:record_cat, Music Disc -minecraft:record_blocks, Music Disc -minecraft:record_chirp, Music Disc -minecraft:record_far, Music Disc -minecraft:record_mall, Music Disc -minecraft:record_mellohi, Music Disc -minecraft:record_stal, Music Disc -minecraft:record_strad, Music Disc -minecraft:record_ward, Music Disc -minecraft:record_11, Music Disc -minecraft:record_wait, Music Disc harvestcraft:pamMango, Mango harvestcraft:pammangoSapling, Mango Sapling harvestcraft:pamNutmeg, Nutmeg @@ -8120,7 +8156,12 @@ minechem:fluid.element.Mt.name, Meitnerium minechem:fluid.element.Ds.name, Darmstadtium minechem:fluid.element.Rg.name, Roentgenium minechem:fluid.element.Cn.name, Copernicium -minechem:fluid.element.Uut.name, Ununtrium +minechem:fluid.element.Nh.name, fluid.element.Nh.name +minechem:fluid.element.Fl.name, fluid.element.Fl.name +minechem:fluid.element.Mc.name, fluid.element.Mc.name +minechem:fluid.element.Lv.name, fluid.element.Lv.name +minechem:fluid.element.Ts.name, fluid.element.Ts.name +minechem:fluid.element.Og.name, fluid.element.Og.name minechem:fluid.molecule.cellulose.name, Cellulose minechem:fluid.molecule.carbonDioxide.name, Carbon Dioxide minechem:fluid.molecule.nitrogenDioxide.name, Nitrogen Dioxide @@ -9004,8 +9045,8 @@ OpenPeripheral:glassesbridge, Terminal Glasses Bridge OpenPeripheral:pim, PIM OpenPeripheral:sensor, Sensor OpenPeripheral:selector, Item Selector -OpenPeripheral:peripheralproxy, Peripheral Proxy OpenPeripheral:ticketmachine, Ticket Machine +OpenPeripheral:peripheralproxy, Peripheral Proxy fodc:oreConvTable, Ore Conversion Table fodc:oreAutoconverter, Automatic Ore Converter desertcraft:Desert Plants:0, Brown Armed Cactus @@ -9298,6 +9339,7 @@ Tubestuff:storage:6, Blue Alloy Block Tubestuff:storage:7, Red Alloy Block Tubestuff:storage:8, Brass Block Tubestuff:storage:9, Charcoal Block +Uncomplication:blockMachine:0, Mass Fabricator ForgeRelocation:relocation.blockmovingrow:0, tile.relocation.blockmovingrow|0.name MCFrames:mcframes.motor:0, Debug Frame Motor MCFrames:mcframes.frame, Frame @@ -9332,304 +9374,342 @@ AdvancedRepulsionSystems:upgrades:7, Forcefield camouflage upgrade AdvancedRepulsionSystems:upgrades:9, Forcefield inhibitor upgrade AdvancedRepulsionSystems:field, tile.null.name Aroma1997Core:wrench, Aromic Hammer -IC2:item.itemNightvisionGoggles, Nightvision Goggles -IC2:item.itemCellAir, Compressed Air Cell -IC2:item.itemArmorHazmatLeggings, Hazmat Suit Leggings -IC2:item.itemArmorHazmatChestplate, Hazmat Suit -IC2:item.itemArmorHazmatHelmet, Scuba Helmet -IC2:item.reactorCondensatorLap, LZH-Condensator -IC2:item.itemPartDCP, Dense Copper Plate -IC2:item.reactorCondensator, RSH-Condensator -IC2:item.reactorReflectorThick, Thick Neutron Reflector -IC2:item.reactorReflector, Neutron Reflector -IC2:item.reactorHeatpack, Heating Cell -IC2:item.reactorVentDiamond, Advanced Heat Vent -IC2:item.reactorVentSpread, Component Heat Vent -IC2:item.reactorVentGold, Overclocked Heat Vent -IC2:item.reactorVentCore, Reactor Heat Vent -IC2:item.reactorVent, Heat Vent -IC2:item.reactorHeatSwitchDiamond, Advanced Heat Exchanger -IC2:item.reactorHeatSwitchSpread, Component Heat Exchanger -IC2:item.reactorHeatSwitchCore, Reactor Heat Exchanger -IC2:item.reactorPlatingExplosive, Containment Reactor Plating -IC2:item.reactorPlatingHeat, Heat-Capacity Reactor Plating -IC2:item.reactorCoolantSix, 60k Coolant Cell -IC2:item.reactorCoolantTriple, 30k Coolant Cell -IC2:item.reactorUraniumQuad, Quad Uranium Cell -IC2:item.reactorUraniumDual, Dual Uranium Cell -IC2:item.itemCoolant, Coolant -IC2:item.itemDebug, Debug Item -IC2:item.itemWeedEx, Weed-EX -IC2:item.itemGrinPowder, Grin Powder -IC2:item.beer, item.beer.name -IC2:item.itemBarrel, Barrel -IC2:item.itemHops, Hops -IC2:item.coffee, item.coffee.name -IC2:item.itemMugEmpty, Stone Mug -IC2:item.itemCoffeePowder, Coffee Powder -IC2:item.itemCoffeeBeans, Coffee Beans -IC2:item.itemTerraWart, Terra Wart -IC2:item.itemStaticBoots, Static Boots -IC2:item.itemSolarHelmet, Solar Helmet -IC2:item.itemToolbox, Tool Box -IC2:item.itemTFBPMushroom, TFBP - Mushroom -IC2:item.itemToolHoe, Electric Hoe -IC2:item.itemCellHydrant, Hydration Cell -IC2:item.itemFertilizer, Fertilizer -IC2:item.itemCropanalyzer, Cropnalyzer -IC2:item.itemTreetapElectric, Electric Treetap -IC2:item.ic2upgrades:0, Overclocker Upgrade -IC2:item.ic2upgrades:1, Transformer Upgrade -IC2:item.ic2upgrades:2, Energy Storage Upgrade -IC2:item.ic2upgrades:3, Redstone Sensitivity Upgrade -IC2:item.ic2upgrades:4, Redstone Inverter Upgrade -IC2:item.ic2upgrades:5, Basic Import Upgrade -IC2:item.ic2upgrades:6, Import Upgrade -IC2:item.ic2upgrades:7, Basic Export Upgrade -IC2:item.ic2upgrades:8, Export Upgrade -IC2:item.ic2upgrades:9, Muffler Upgrade -IC2:item.ic2upgrades:10, Mute Upgrade -IC2:item.ic2upgrades:11, Exp Collector Upgrade -IC2:item.ic2upgrades:12, Efficency Upgrade -IC2:item.ic2upgrades:13, Energy Storage Multiplier Upgrade -IC2:item.ic2upgrades:14, Loudness Upgrade -IC2:item.ic2upgrades:3000, Creative Upgrade -IC2:item.itemCropSeed, item.itemCropSeed.name -IC2:item.itemArmorLappack, Lappack -IC2:item.itemOreIridium, Iridium Ore -IC2:item.itemArmorCFPack, CF Backpack -IC2:item.itemDustSilver, Silver Dust -IC2:item.itemFoamSprayer, CF Sprayer -IC2:item.itemPartPellet, CF Pellet -IC2:item.itemDustClay, Clay Dust -IC2:item.itemFreq, Frequency Transmitter -IC2:item.itemPartIndustrialDiamond, Industrial Diamond -IC2:item.itemPartCoalChunk, Coal Chunk -IC2:item.itemPartCoalBlock, Compressed Coal Ball -IC2:item.itemPartCoalBall, Coal Ball -IC2:item.itemScrapbox, Scrap Box -IC2:item.itemToolWrenchElectric, Electric Wrench -IC2:item.itemTFBPFlatification, TFBP - Flatification -IC2:item.itemTFBPDesertification, TFBP - Desertification -IC2:item.itemTFBPChilling, TFBP - Chilling -IC2:item.itemTFBPIrrigation, TFBP - Irrigation -IC2:item.itemTFBPCultivation, TFBP - Cultivation -IC2:item.itemTFBP, TFBP - Empty -IC2:item.itemPartIridium, Iridium Plate -IC2:item.itemNanoSaber, Nano Saber -IC2:item.itemNanoSaberActive, Nano Saber -IC2:item.itemPartCarbonPlate, Carbon Plate -IC2:item.itemPartCarbonMesh, Raw Carbon Mesh -IC2:item.itemPartCarbonFibre, Raw Carbon Fibre -IC2:item.itemToolCutter, Insulation Cutter -IC2:item.itemToolPainterWhite, White Painter -IC2:item.itemToolPainterOrange, Orange Painter -IC2:item.itemToolPainterMagenta, Magenta Painter -IC2:item.itemToolPainterCloud, Light Blue Painter -IC2:item.itemToolPainterYellow, Yellow Painter -IC2:item.itemToolPainterLime, Lime Painter -IC2:item.itemToolPainterPink, Pink Painter -IC2:item.itemToolPainterDarkGrey, item.itemToolPainterDarkGrey.name -IC2:item.itemToolPainterLightGrey, Light Grey Painter -IC2:item.itemToolPainterCyan, Cyan Painter -IC2:item.itemToolPainterPurple, Purple Painter -IC2:item.itemToolPainterBlue, Blue Painter -IC2:item.itemToolPainterBrown, Brown Painter -IC2:item.itemToolPainterGreen, Green Painter -IC2:item.itemToolPainterRed, Red Painter -IC2:item.itemToolPainterBlack, Black Painter -IC2:item.itemToolPainter, Painter -IC2:item.itemArmorQuantumBoots, QuantumSuit Boots -IC2:item.itemArmorQuantumLegs, QuantumSuit Leggings -IC2:item.itemArmorQuantumChestplate, QuantumSuit Bodyarmor -IC2:item.itemArmorQuantumHelmet, QuantumSuit Helmet -IC2:item.itemArmorNanoBoots, NanoSuit Boots -IC2:item.itemArmorNanoLegs, NanoSuit Leggings -IC2:item.itemArmorNanoChestplate, NanoSuit Bodyarmor -IC2:item.itemArmorNanoHelmet, NanoSuit Helmet -IC2:item.itemArmorBatpack, BatPack -IC2:item.itemCellWaterElectro, Electrolyzed Water Cell -IC2:item.itemToolMeter, EU-Reader -IC2:item.itemToolWrench, Wrench -IC2:item.ic2cable:0, Copper Cable -IC2:item.ic2cable:1, Uninsulated Copper Cable -IC2:item.ic2cable:2, Gold Cable -IC2:item.ic2cable:3, Insulated Gold Cable -IC2:item.ic2cable:4, 2xIns. Gold Cable -IC2:item.ic2cable:5, HV Cable -IC2:item.ic2cable:6, Insulated HV Cable -IC2:item.ic2cable:7, 2xIns. HV Cable -IC2:item.ic2cable:8, 4xIns. HV Cable -IC2:item.ic2cable:9, Glass Fibre Cable -IC2:item.ic2cable:10, Ultra-Low-Current Cable -IC2:item.ic2cable:11, EU-Detector Cable -IC2:item.ic2cable:12, EU-Splitter Cable -IC2:item.ic2cable:13, Bronze Cable -IC2:item.ic2cable:14, Insulated Bronze Cable -IC2:item.ic2cable:15, 2xIns. Bronze Cable -IC2:item.itemDoorAlloy, Reinforced Door -IC2:item.itemCoin, Industrial Credit -IC2:item.itemPartAlloy, Advanced Alloy -IC2:item.itemMatter, UU-Matter -IC2:item.itemScrap, Scrap -IC2:item.itemPartCircuitAdv, Advanced Circuit -IC2:item.itemPartCircuit, Electronic Circuit -IC2:item.itemArmorBronzeBoots, Bronze Boots -IC2:item.itemArmorBronzeLegs, Bronze Leggings -IC2:item.itemArmorBronzeChestplate, Bronze Chestplate -IC2:item.itemArmorBronzeHelmet, Bronze Helmet -IC2:item.itemToolBronzeHoe, Bronze Hoe -IC2:item.itemToolBronzeSpade, Bronze Shovel -IC2:item.itemToolBronzeSword, Bronze Sword -IC2:item.itemToolBronzeAxe, Bronze Axe -IC2:item.itemToolBronzePickaxe, Bronze Pickaxe -IC2:item.itemCellUranEmpty, Near-depleted Uranium Cell -IC2:item.itemCellUranEnriched, Re-Enriched Uranium Cell -IC2:item.reactorIsotopeCell, Depleted Isotope Cell -IC2:item.reactorHeatSwitch, Heat Exchanger -IC2:item.reactorPlating, Reactor Plating -IC2:item.reactorCoolantSimple, 10k Coolant Cell -IC2:item.reactorUraniumSimple, Uranium Cell -IC2:item.itemToolMiningLaser, Mining Laser -IC2:item.itemArmorJetpackElectric, Electric Jetpack -IC2:item.itemArmorJetpack, Jetpack -IC2:item.itemArmorRubBoots, Rubber Boots -IC2:item.itemTreetap, Treetap -IC2:item.itemRemote, Dynamite-O-Mote -IC2:item.itemDynamiteSticky, Sticky Dynamite -IC2:item.itemDynamite, Dynamite -IC2:item.itemRubber, Rubber -IC2:item.itemHarz, Sticky Resin -IC2:item.itemCellWater, Water Cell -IC2:item.itemScannerAdv, OV Scanner -IC2:item.itemScanner, OD Scanner -IC2:item.itemTinCanFilled:0, (Filled) Tin Can -IC2:item.itemTinCan, Tin Can -IC2:item.itemFuelPlantCmpr, Compressed Plants -IC2:item.itemFuelPlantBall, Plantball -IC2:item.itemFuelCoalCmpr, H. Coal -IC2:item.itemFuelCoalDust, Hydrated Coal Dust -IC2:item.itemCellBioRef, Biofuel Cell -IC2:item.itemCellCoalRef, Coalfuel Cell -IC2:item.itemCellBio, Bio Cell -IC2:item.itemCellCoal, H. Coal Cell -IC2:item.itemFuelCanEmpty, (Empty) Fuel Can -IC2:item.itemFuelCan, Filled Fuel Can -IC2:item.itemToolChainsaw, Chainsaw -IC2:item.itemToolDDrill, Diamond Drill -IC2:item.itemToolDrill, Mining Drill -IC2:item.itemCellLava, Lava Cell -IC2:item.itemCellEmpty, Empty Cell -IC2:item.itemBatSU, Single-Use Battery -IC2:item.itemBatRE, RE-Battery -IC2:item.itemBatLamaCrystal, Lapotron Crystal -IC2:item.itemBatCrystal, Energy Crystal -IC2:item.itemBatRECharged, RE-Battery Charged -IC2:item.itemOreUran, Uranium Ore -IC2:item.itemIngotUran, Refined Uranium Ingot -IC2:item.itemIngotAlloy, Mixed Metal Ingot -IC2:item.itemIngotBronze, Bronze Ingot -IC2:item.itemIngotTin, Tin Ingot -IC2:item.itemIngotCopper, Copper Ingot -IC2:item.itemIngotAdvIron, Refined Iron Ingot -IC2:item.itemDustIronSmall, Small Pile of Iron Dust -IC2:item.itemDustBronze, Bronze Dust -IC2:item.itemDustTin, Tin Dust -IC2:item.itemDustCopper, Copper Dust -IC2:item.itemDustGold, Gold Dust -IC2:item.itemDustIron, Iron Dust -IC2:item.itemDustCoal, Coal Dust -IC2:noUsage:0, item.null.name -IC2:item.itemIngotSilver, Silver Ingot -IC2:item.itemAdvancedSolarHelmet, Advanced Solar Helmet -IC2:item.itemArmorJetpackNuclear, Nuclear Jetpack -IC2:item.itemScrapMetal, Scrap Metal -IC2:item.scrapMetalChunk, Scrap Metal Chunk -IC2:item.scrapMetalBlade, Scrap Metal Blade -IC2:item.fluid.steam, Steam -IC2:item.reactorSteamVent, Steam Vent -IC2:item.reactorSteamVentCore, Reactor Steam Vent -IC2:item.reactorSteamVentGold, Overclocked Steam Vent -IC2:item.reactorSteamVentDiamond, Advanced Steam Vent -IC2:item.itemMetaScanners:0, Ranged OD Scanner -IC2:item.itemMetaScanners:0, Ranged OD Scanner -IC2:item.itemMetaScanners:1, Ranged OV Scanner -IC2:item.itemMetaScanners:1, Ranged OV Scanner -IC2:item.itemMetaScanners:2, Big Ranged OD Scanner -IC2:item.itemMetaScanners:2, Big Ranged OD Scanner -IC2:item.itemMetaScanners:3, Big Ranged OV Scanner -IC2:item.itemMetaScanners:3, Big Ranged OV Scanner -IC2:item.itemMetaScanners:4, Low OVD Scanner -IC2:item.itemMetaScanners:4, Low OVD Scanner -IC2:item.itemMetaScanners:5, Medium OVD Scanner -IC2:item.itemMetaScanners:5, Medium OVD Scanner -IC2:item.itemMetaScanners:6, High OVD Scanner -IC2:item.itemMetaScanners:6, High OVD Scanner -IC2:item.itemMetaScanners:7, Adjustable OVD Scanner -IC2:item.itemMetaScanners:7, Adjustable OVD Scanner -IC2:item.itemObsidianDust, Obsidian Dust -IC2:item.itemRawObsidianBlade, Raw Obsidian Blade -IC2:item.itemObsidianBlade, Obsidian Blade -IC2:item.itemTeaLeaf, Tea Leaf -IC2:item.itemColdTea, Cold Tea -IC2:item.itemBlackTea, Black Tea -IC2:item.itemTea, Tea -IC2:item.itemIceTea, Ice Tea -IC2:item.itemArmorAlloyChestplate, Composite Vest -IC2:item.itemArmorAlloyBoots, Composite Boots -IC2:item.itemArmorAlloyLeggings, Composite Pants -IC2:item.itemArmorAlloyHelmet, Composite Helmet -IC2:item.itemTerraformerBiomeBlueprint, TFBP Biome - Emtpy -IC2:item.itemBiomeTFBP, item.itemBiomeTFBP.name -IC2:item.itemFlour, Flour -IC2:item.itemSpecialFertilizer, Overgrowth Fertilizer -IC2:item.itemArmorCombinedJetpack, Compacted Jetpack -IC2:item.itemArmorNuclearCombindedJetpack, Compacted Nuclear Jetpack -IC2:item.itemObscurator, Obscurator -IC2:item.itemChargePadUpgrade:0, Crystalizor Upgrade Kit -IC2:item.itemChargePadUpgrade:1, MFS Unit Upgrade -IC2:item.itemChargePadUpgrade:2, Lapotronic Upgrade Kit -IC2:item.itemChargePadUpgrade:3, Fission Upgrade Kit -IC2:item.itemChargePadUpgrade:4, Damage Conversion Module -IC2:item.itemChargePadUpgrade:5, Drain Conversion Module -IC2:item.itemChargePadUpgrade:6, Proximity Booster Module -IC2:item.itemChargePadUpgrade:7, Wide-Band Booster Module -IC2:item.itemChargePadUpgrade:8, Armour Priority Module -IC2:item.itemChargePadUpgrade:9, Basic Field Expansion Module -IC2:item.itemChargePadUpgrade:10, Field Expansion Module -IC2:item.itemChargePadUpgrade:11, Advanced Field Expansion Module -IC2:item.itemQuantumArmorJetpack, QuantumSuit BodyJetplate -IC2:item.itemEnrichedUraniumCells, item.itemEnrichedUraniumCells.name -IC2:item.itemUpgradeContainer, Upgrade Container -IC2:item.itemDepletedEnrichedUraniumCells:0, Depleted Redstone Isotope Cell -IC2:item.itemDepletedEnrichedUraniumCells:1, Depleted Blaze Isotope Cell -IC2:item.itemDepletedEnrichedUraniumCells:2, Depleted EnderPearl Isotope Cell -IC2:item.itemDepletedEnrichedUraniumCells:3, Depleted NetherStar Isotope Cell -IC2:item.itemDepletedEnrichedUraniumCells:4, Depleted Charcoal Isotope Cell -IC2:item.itemEnrichedUranStuff:0, Redstone Enriched Uranium Ingot -IC2:item.itemEnrichedUranStuff:100, Near-depleted Redstone Uranium Cell -IC2:item.itemEnrichedUranStuff:200, Re-Enriched Redstone Uranium Cell -IC2:item.itemEnrichedUranStuff:1, Blaze Enriched Uranium Ingot -IC2:item.itemEnrichedUranStuff:101, Near-depleted Blaze Uranium Cell -IC2:item.itemEnrichedUranStuff:201, Re-Enriched Blaze Uranium Cell -IC2:item.itemEnrichedUranStuff:2, EnderPearl Enriched Uranium Ingot -IC2:item.itemEnrichedUranStuff:102, Near-depleted EnderPearl Uranium Cell -IC2:item.itemEnrichedUranStuff:202, Re-Enriched EnderPearl Uranium Cell -IC2:item.itemEnrichedUranStuff:3, NetherStar Enriched Uranium Ingot -IC2:item.itemEnrichedUranStuff:103, Near-depleted NetherStar Uranium Cell -IC2:item.itemEnrichedUranStuff:203, Re-Enriched NetherStar Uranium Cell -IC2:item.itemEnrichedUranStuff:4, Charcoal Enriched Uranium Ingot -IC2:item.itemEnrichedUranStuff:104, Near-depleted Charcoal Uranium Cell -IC2:item.itemEnrichedUranStuff:204, Re-Enriched Charcoal Uranium Cell -IC2:item.itemElectricVent:0, Electric Heat Vent -IC2:item.itemElectricVent:1, Electric Reactor Heat Vent -IC2:item.itemElectricVent:2, Electric Overclocked Heat Vent -IC2:item.itemElectricVent:3, Electric Advanced Heat Vent -IC2:item.itemIC2Boats:0, Carbon Boat -IC2:item.itemIC2Boats:1, Rubber Boat -IC2:item.itemIC2Boats:2, Broken Rubber Boat -IC2:item.itemIC2Boats:3, Electric Boat +IC2:itemHarz, ic2.itemHarz.name +IC2:itemRubber, ic2.itemRubber.name +IC2:itemFluidCell, ic2.itemFluidCell.name +IC2:itemupgradekit:0, ic2.itemMFSUupgradekit +IC2:itemRecipePart:0, ic2.itemPartCoil +IC2:itemRecipePart:1, ic2.itemPartEleMotor +IC2:itemRecipePart:2, ic2.itempowerunit +IC2:itemRecipePart:3, ic2.itempowerunitsmall +IC2:itemRecipePart:4, ic2.itemrawcrystalmemory +IC2:itemRecipePart:5, ic2.itemheatconductor +IC2:itemRecipePart:6, ic2.itemcopperboiler +IC2:itemRecipePart:7, ic2.itemwoodrotorblade +IC2:itemRecipePart:8, ic2.itemironrotorblade +IC2:itemRecipePart:9, ic2.itemcarbonrotorblade +IC2:itemRecipePart:10, ic2.itemsteelrotorblade +IC2:itemRecipePart:11, ic2.itemironshaft +IC2:itemRecipePart:12, ic2.itemsteelshaft +IC2:itemCasing:0, ic2.itemCasingCopper +IC2:itemCasing:1, ic2.itemCasingTin +IC2:itemCasing:2, ic2.itemCasingBronze +IC2:itemCasing:3, ic2.itemCasingGold +IC2:itemCasing:4, ic2.itemCasingIron +IC2:itemCasing:5, ic2.itemCasingAdvIron +IC2:itemCasing:6, ic2.itemCasingLead +IC2:itemCrushedOre:0, ic2.itemCrushedIronOre +IC2:itemCrushedOre:1, ic2.itemCrushedCopperOre +IC2:itemCrushedOre:2, ic2.itemCrushedGoldOre +IC2:itemCrushedOre:3, ic2.itemCrushedTinOre +IC2:itemCrushedOre:4, ic2.itemCrushedUranOre +IC2:itemCrushedOre:5, ic2.itemCrushedSilverOre +IC2:itemCrushedOre:6, ic2.itemCrushedLeadOre +IC2:itemPurifiedCrushedOre:0, ic2.itemPurifiedCrushedIronOre +IC2:itemPurifiedCrushedOre:1, ic2.itemPurifiedCrushedCopperOre +IC2:itemPurifiedCrushedOre:2, ic2.itemPurifiedCrushedGoldOre +IC2:itemPurifiedCrushedOre:3, ic2.itemPurifiedCrushedTinOre +IC2:itemPurifiedCrushedOre:4, ic2.itemPurifiedCrushedUranOre +IC2:itemPurifiedCrushedOre:5, ic2.itemPurifiedCrushedSilverOre +IC2:itemPurifiedCrushedOre:6, ic2.itemPurifiedCrushedLeadOre +IC2:itemPlates:0, ic2.itemPlateCopper +IC2:itemPlates:1, ic2.itemPlateTin +IC2:itemPlates:2, ic2.itemPlateBronze +IC2:itemPlates:3, ic2.itemPlateGold +IC2:itemPlates:4, ic2.itemPlateIron +IC2:itemPlates:5, ic2.itemPlateAdvIron +IC2:itemPlates:6, ic2.itemPlateLead +IC2:itemPlates:7, ic2.itemPlateObsidian +IC2:itemPlates:8, ic2.itemPlateLapi +IC2:itemDensePlates:0, ic2.itemDensePlateCopper +IC2:itemDensePlates:1, ic2.itemDensePlateTin +IC2:itemDensePlates:2, ic2.itemDensePlateBronze +IC2:itemDensePlates:3, ic2.itemDensePlateGold +IC2:itemDensePlates:4, ic2.itemDensePlateIron +IC2:itemDensePlates:5, ic2.itemDensePlateAdvIron +IC2:itemDensePlates:6, ic2.itemDensePlateLead +IC2:itemDensePlates:7, ic2.itemDensePlateObsidian +IC2:itemDensePlates:8, ic2.itemDensePlateLapi +IC2:itemTurningBlanks:349525, ic2.itemTurningBlanksIRON +IC2:itemTurningBlanksWood:209715, ic2.itemTurningBlanksWOOD +IC2:itemDustSmall:0, ic2.itemDustIronSmall +IC2:itemDustSmall:1, ic2.itemDustCopperSmall +IC2:itemDustSmall:2, ic2.itemDustGoldSmall +IC2:itemDustSmall:3, ic2.itemDustTinSmall +IC2:itemDustSmall:4, ic2.itemDustSilverSmall +IC2:itemDustSmall:5, ic2.itemDustLeadSmall +IC2:itemDustSmall:6, ic2.itemDustSulfurSmall +IC2:itemDustSmall:7, ic2.itemDustLithiumSmall +IC2:itemDustSmall:8, ic2.itemDustBronzeSmall +IC2:itemDustSmall:9, ic2.itemDustLapiSmall +IC2:itemDustSmall:10, ic2.itemDustObsidianSmall +IC2:itemDust:0, ic2.itemDustBronze +IC2:itemDust:1, ic2.itemDustClay +IC2:itemDust:2, ic2.itemDustCoal +IC2:itemDust:3, ic2.itemDustCopper +IC2:itemDust:4, ic2.itemDustGold +IC2:itemDust:5, ic2.itemDustIron +IC2:itemDust:6, ic2.itemDustSilver +IC2:itemDust:7, ic2.itemDustTin +IC2:itemDust:8, ic2.itemFuelCoalDust +IC2:itemDust:9, ic2.itemDustStone +IC2:itemDust:10, ic2.itemDustLead +IC2:itemDust:11, ic2.itemDustObsidian +IC2:itemDust:12, ic2.itemDustLapi +IC2:itemDust:13, ic2.itemDustSulfur +IC2:itemDust:14, ic2.itemDustLithium +IC2:itemDust2:0, ic2.itemDustsilicondioxide +IC2:itemDust2:1, ic2.itemDustdiamond +IC2:itemDust2:2, ic2.itemDustenergium +IC2:itemDust2:3, ic2.itemAshes +IC2:itemIngot:0, ic2.itemIngotCopper +IC2:itemIngot:1, ic2.itemIngotTin +IC2:itemIngot:2, ic2.itemIngotBronze +IC2:itemIngot:3, ic2.itemIngotAdvIron +IC2:itemIngot:4, ic2.itemIngotAlloy +IC2:itemIngot:5, ic2.itemIngotLead +IC2:itemIngot:6, ic2.itemIngotSilver +IC2:reactorLithiumCell, ic2.reactorLithiumCell.name +IC2:itemTritiumCell, ic2.itemTritiumCell.name +IC2:itemUran, ic2.itemUran.name +IC2:itemMOX, ic2.itemMOX.name +IC2:itemPlutonium, ic2.itemPlutonium.name +IC2:itemPlutoniumSmall, ic2.itemPlutoniumSmall.name +IC2:itemUran235, ic2.itemUran235.name +IC2:itemUran235small, ic2.itemUran235small.name +IC2:itemUran238, ic2.itemUran238.name +IC2:itemFuelRod, ic2.itemFuelRod.name +IC2:itemRTGPellet, ic2.itemRTGPellet.name +IC2:itemPartCircuit, ic2.itemPartCircuit.name +IC2:itemPartCircuitAdv, ic2.itemPartCircuitAdv.name +IC2:itemPartAlloy, ic2.itemPartAlloy.name +IC2:itemPartCarbonFibre, ic2.itemPartCarbonFibre.name +IC2:itemPartCarbonMesh, ic2.itemPartCarbonMesh.name +IC2:itemPartCarbonPlate, ic2.itemPartCarbonPlate.name +IC2:itemOreIridium, ic2.itemOreIridium.name +IC2:itemPartIridium, ic2.itemPartIridium.name +IC2:itemShardIridium, ic2.itemShardIridium.name +IC2:itemTreetap, ic2.itemTreetap.name +IC2:itemToolBronzePickaxe, ic2.itemToolBronzePickaxe.name +IC2:itemToolBronzeAxe, ic2.itemToolBronzeAxe.name +IC2:itemToolBronzeSword, ic2.itemToolBronzeSword.name +IC2:itemToolBronzeSpade, ic2.itemToolBronzeSpade.name +IC2:itemToolBronzeHoe, ic2.itemToolBronzeHoe.name +IC2:itemToolWrench, ic2.itemToolWrench.name +IC2:itemToolCutter, ic2.itemToolCutter.name +IC2:itemFoamSprayer, ic2.itemFoamSprayer.name +IC2:itemToolbox, ic2.itemToolbox.name +IC2:itemContainmentbox, ic2.itemContainmentbox.name +IC2:itemToolForgeHammer, ic2.itemToolForgeHammer.name +IC2:itemLathingTool, ic2.itemLathingTool.name +IC2:itemcrystalmemory, ic2.itemcrystalmemory.name +IC2:itemToolDrill, ic2.itemToolDrill.name +IC2:itemToolDDrill, ic2.itemToolDDrill.name +IC2:itemToolIridiumDrill, ic2.itemToolIridiumDrill.name +IC2:itemToolChainsaw, ic2.itemToolChainsaw.name +IC2:itemToolWrenchElectric, ic2.itemToolWrenchElectric.name +IC2:itemTreetapElectric, ic2.itemTreetapElectric.name +IC2:itemToolMiningLaser, ic2.itemToolMiningLaser.name +IC2:itemToolMEter, ic2.itemToolMEter.name +IC2:itemScanner, ic2.itemScanner.name +IC2:itemScannerAdv, ic2.itemScannerAdv.name +IC2:obscurator, ic2.obscurator.name +IC2:itemFreq, ic2.itemFreq.name +IC2:itemNanoSaber, ic2.itemNanoSaber.name +IC2:plasmaLauncher, ic2.plasmaLauncher.name +IC2:windmeter, ic2.windmeter.name +IC2:itemArmorHazmatHelmet, ic2.itemArmorHazmatHelmet.name +IC2:itemArmorHazmatChestplate, ic2.itemArmorHazmatChestplate.name +IC2:itemArmorHazmatLeggings, ic2.itemArmorHazmatLeggings.name +IC2:itemArmorRubBoots, ic2.itemArmorRubBoots.name +IC2:itemArmorBronzeHelmet, ic2.itemArmorBronzeHelmet.name +IC2:itemArmorBronzeChestplate, ic2.itemArmorBronzeChestplate.name +IC2:itemArmorBronzeLegs, ic2.itemArmorBronzeLegs.name +IC2:itemArmorBronzeBoots, ic2.itemArmorBronzeBoots.name +IC2:itemArmorAlloyChestplate, ic2.itemArmorAlloyChestplate.name +IC2:itemArmorNanoHelmet, ic2.itemArmorNanoHelmet.name +IC2:itemArmorNanoChestplate, ic2.itemArmorNanoChestplate.name +IC2:itemArmorNanoLegs, ic2.itemArmorNanoLegs.name +IC2:itemArmorNanoBoots, ic2.itemArmorNanoBoots.name +IC2:itemArmorQuantumHelmet, ic2.itemArmorQuantumHelmet.name +IC2:itemArmorQuantumChestplate, ic2.itemArmorQuantumChestplate.name +IC2:itemArmorQuantumLegs, ic2.itemArmorQuantumLegs.name +IC2:itemArmorQuantumBoots, ic2.itemArmorQuantumBoots.name +IC2:itemArmorJetpack, ic2.itemArmorJetpack.name +IC2:itemArmorJetpackElectric, ic2.itemArmorJetpackElectric.name +IC2:itemArmorBatpack, ic2.itemArmorBatpack.name +IC2:itemArmorAdvBatpack, ic2.itemArmorAdvBatpack.name +IC2:itemArmorEnergypack, ic2.itemArmorEnergypack.name +IC2:itemArmorCFPack, ic2.itemArmorCFPack.name +IC2:itemSolarHelmet, ic2.itemSolarHelmet.name +IC2:itemStaticBoots, ic2.itemStaticBoots.name +IC2:itemNightvisionGoggles, ic2.itemNightvisionGoggles.name +IC2:itemBatREDischarged, ic2.itemBatREDischarged.name +IC2:itemBatRE, ic2.itemBatRE.name +IC2:itemAdvBat, ic2.itemAdvBat.name +IC2:itemBatCrystal, ic2.itemBatCrystal.name +IC2:itemBatLamaCrystal, ic2.itemBatLamaCrystal.name +IC2:itemBatSU, ic2.itemBatSU.name +IC2:itemBatChargeRE, ic2.itemBatChargeRE.name +IC2:itemBatChargeAdv, ic2.itemBatChargeAdv.name +IC2:itemBatChargeCrystal, ic2.itemBatChargeCrystal.name +IC2:itemBatChargeLamaCrystal, ic2.itemBatChargeLamaCrystal.name +IC2:itemCable:0, ic2.itemCable +IC2:itemCable:1, ic2.itemCableO +IC2:itemCable:2, ic2.itemGoldCable +IC2:itemCable:3, ic2.itemGoldCableI +IC2:itemCable:5, ic2.itemIronCable +IC2:itemCable:6, ic2.itemIronCableI +IC2:itemCable:9, ic2.itemGlassCable +IC2:itemCable:10, ic2.itemTinCable +IC2:itemCable:11, ic2.itemDetectorCable +IC2:itemCable:12, ic2.itemSplitterCable +IC2:itemCable:13, ic2.itemTinCableI +IC2:itemCellEmpty:0, ic2.itemCellEmpty +IC2:itemCellEmpty:1, ic2.itemCellWater +IC2:itemCellEmpty:2, ic2.itemCellLava +IC2:itemCellEmpty:3, ic2.itemCellUuMatter +IC2:itemCellEmpty:4, ic2.itemCellCF +IC2:itemCellEmpty:5, ic2.itemCellAir +IC2:itemCellEmpty:6, ic2.itemCellBiomass +IC2:itemCellEmpty:7, ic2.itemCellBiogas +IC2:itemCellEmpty:8, ic2.itemCellWaterElectro +IC2:itemCellEmpty:9, ic2.itemCellCoolant +IC2:itemCellEmpty:10, ic2.itemCellHotCoolant +IC2:itemCellEmpty:11, ic2.itemCellPahoehoelava +IC2:itemCellEmpty:12, ic2.itemCellDistilledWater +IC2:itemCellEmpty:13, ic2.itemCellSuperheatedSteam +IC2:itemCellEmpty:14, ic2.itemCellSteam +IC2:itemTinCan, ic2.itemTinCan.name +IC2:itemTinCanFilled, ic2.itemTinCanFilled.name +IC2:reactorMOXSimple, ic2.reactorMOXSimple.name +IC2:reactorMOXDual, ic2.reactorMOXDual.name +IC2:reactorMOXQuad, ic2.reactorMOXQuad.name +IC2:reactorUraniumSimple, ic2.reactorUraniumSimple.name +IC2:reactorUraniumDual, ic2.reactorUraniumDual.name +IC2:reactorUraniumQuad, ic2.reactorUraniumQuad.name +IC2:reactorMOXSimpledepleted, ic2.reactorMOXSimpledepleted.name +IC2:reactorMOXDualdepleted, ic2.reactorMOXDualdepleted.name +IC2:reactorMOXQuaddepleted, ic2.reactorMOXQuaddepleted.name +IC2:reactorUraniumSimpledepleted, ic2.reactorUraniumSimpledepleted.name +IC2:reactorUraniumDualdepleted, ic2.reactorUraniumDualdepleted.name +IC2:reactorUraniumQuaddepleted, ic2.reactorUraniumQuaddepleted.name +IC2:reactorCoolantSimple, ic2.reactorCoolantSimple.name +IC2:reactorCoolantTriple, ic2.reactorCoolantTriple.name +IC2:reactorCoolantSix, ic2.reactorCoolantSix.name +IC2:reactorPlating, ic2.reactorPlating.name +IC2:reactorPlatingHeat, ic2.reactorPlatingHeat.name +IC2:reactorPlatingExplosive, ic2.reactorPlatingExplosive.name +IC2:reactorHeatSwitch, ic2.reactorHeatSwitch.name +IC2:reactorHeatSwitchCore, ic2.reactorHeatSwitchCore.name +IC2:reactorHeatSwitchSpread, ic2.reactorHeatSwitchSpread.name +IC2:reactorHeatSwitchDiamond, ic2.reactorHeatSwitchDiamond.name +IC2:reactorVent, ic2.reactorVent.name +IC2:reactorVentCore, ic2.reactorVentCore.name +IC2:reactorVentGold, ic2.reactorVentGold.name +IC2:reactorVentSpread, ic2.reactorVentSpread.name +IC2:reactorVentDiamond, ic2.reactorVentDiamond.name +IC2:reactorReflector, ic2.reactorReflector.name +IC2:reactorReflectorThick, ic2.reactorReflectorThick.name +IC2:reactorCondensator, ic2.reactorCondensator.name +IC2:reactorCondensatorLap, ic2.reactorCondensatorLap.name +IC2:itemTFBP, ic2.itemTFBP.name +IC2:itemTFBPCultivation, ic2.itemTFBPCultivation.name +IC2:itemTFBPIrrigation, ic2.itemTFBPIrrigation.name +IC2:itemTFBPChilling, ic2.itemTFBPChilling.name +IC2:itemTFBPDesertification, ic2.itemTFBPDesertification.name +IC2:itemTFBPFlatification, ic2.itemTFBPFlatification.name +IC2:itemTFBPMushroom, ic2.itemTFBPMushroom.name +IC2:itemPartCoalBall, ic2.itemPartCoalBall.name +IC2:itemPartCoalBlock, ic2.itemPartCoalBlock.name +IC2:itemPartCoalChunk, ic2.itemPartCoalChunk.name +IC2:itemPartIndustrialDiamond, ic2.itemPartIndustrialDiamond.name +IC2:itemSlag, ic2.itemSlag.name +IC2:itemScrap, ic2.itemScrap.name +IC2:itemScrapbox, ic2.itemScrapbox.name +IC2:itemFuelPlantBall, ic2.itemFuelPlantBall.name +IC2:itemBiochaff, ic2.itemBiochaff.name +IC2:itemToolPainter, ic2.itemToolPainter.name +IC2:itemToolPainterBlack, ic2.itemToolPainterBlack.name +IC2:itemToolPainterRed, ic2.itemToolPainterRed.name +IC2:itemToolPainterGreen, ic2.itemToolPainterGreen.name +IC2:itemToolPainterBrown, ic2.itemToolPainterBrown.name +IC2:itemToolPainterBlue, ic2.itemToolPainterBlue.name +IC2:itemToolPainterPurple, ic2.itemToolPainterPurple.name +IC2:itemToolPainterCyan, ic2.itemToolPainterCyan.name +IC2:itemToolPainterLightGrey, ic2.itemToolPainterLightGrey.name +IC2:itemToolPainterDarkGrey, ic2.itemToolPainterDarkGrey.name +IC2:itemToolPainterPink, ic2.itemToolPainterPink.name +IC2:itemToolPainterLime, ic2.itemToolPainterLime.name +IC2:itemToolPainterYellow, ic2.itemToolPainterYellow.name +IC2:itemToolPainterCloud, ic2.itemToolPainterCloud.name +IC2:itemToolPainterMagenta, ic2.itemToolPainterMagenta.name +IC2:itemToolPainterOrange, ic2.itemToolPainterOrange.name +IC2:itemToolPainterWhite, ic2.itemToolPainterWhite.name +IC2:itemDynamite, ic2.itemDynamite.name +IC2:itemDynamiteSticky, ic2.itemDynamiteSticky.name +IC2:itemRemote, ic2.itemRemote.name +IC2:upgradeModule:0, ic2.overclockerUpgrade +IC2:upgradeModule:1, ic2.transformerUpgrade +IC2:upgradeModule:2, ic2.energyStorageUpgrade +IC2:upgradeModule:3, ic2.ejectorUpgrade +IC2:upgradeModule:4, ic2.fluidEjectorUpgrade +IC2:upgradeModule:5, ic2.redstoneinvUpgrade +IC2:upgradeModule:6, ic2.pullingUpgrade +IC2:itemCoin, ic2.itemCoin.name +IC2:itemDoorAlloy, ic2.itemDoorAlloy.name +IC2:itemPartCFPowder, ic2.itemPartCFPowder.name +IC2:itemGrinPowder, ic2.itemGrinPowder.name +IC2:itemDebug, ic2.itemDebug.name +IC2:itemBoat:0, ic2.boatCarbon +IC2:itemBoat:1, ic2.boatRubber +IC2:itemBoat:2, ic2.boatRubberBroken +IC2:itemBoat:3, ic2.boatElectric +IC2:itemWeedingTrowel, ic2.itemWeedingTrowel.name +IC2:itemWeed, ic2.itemWeed.name +IC2:itemCropSeed, ic2.itemCropSeed.name +IC2:itemCropnalyzer, ic2.itemCropnalyzer.name +IC2:itemFertilizer, ic2.itemFertilizer.name +IC2:itemCellHydrant, ic2.itemCellHydrant.name +IC2:itemToolHoe, ic2.itemToolHoe.name +IC2:itemTerraWart, ic2.itemTerraWart.name +IC2:itemWeedEx, ic2.itemWeedEx.name +IC2:itemMugEmpty, ic2.itemMugEmpty.name +IC2:itemCofeeBeans, ic2.itemCofeeBeans.name +IC2:itemCofeePowder, ic2.itemCofeePowder.name +IC2:itemMugCoffee:0, ic2.itemMugCoffee_0 +IC2:itemMugCoffee:1, ic2.itemMugCoffee_1 +IC2:itemMugCoffee:2, ic2.itemMugCoffee_2 +IC2:itemHops, ic2.itemHops.name +IC2:itemBarrel, ic2.itemBarrel.name +IC2:itemMugBooze, ic2.itemMugBooze.name +IC2:itemwoodrotor, ic2.itemwoodrotor.name +IC2:itemironrotor, ic2.itemironrotor.name +IC2:itemsteelrotor, ic2.itemsteelrotor.name +IC2:itemwcarbonrotor, ic2.itemwcarbonrotor.name +IC2:itemSteamTurbine, ic2.itemSteamTurbine.name +IC2:itemSteamTurbineBlade, ic2.itemSteamTurbineBlade.name +IC2:itemIronBlockCuttingBlade, ic2.itemIronBlockCuttingBlade.name +IC2:itemAdvIronBlockCuttingBlade, ic2.itemAdvIronBlockCuttingBlade.name +IC2:itemDiamondBlockCuttingBlade, ic2.itemDiamondBlockCuttingBlade.name AdvancedMachines:advancedmachines.sharpPlate, Sharpened Iron Plate +AdvancedSolarPanel:advanced_solar_helmet, Advanced Solar Helmet +AdvancedSolarPanel:hybrid_solar_helmet, Hybrid Solar Helmet +AdvancedSolarPanel:ultimate_solar_helmet, Ultimate Solar Helmet +AdvancedSolarPanel:asp_crafting_items:0, Sunnarium +AdvancedSolarPanel:asp_crafting_items:1, Sunnarium Alloy +AdvancedSolarPanel:asp_crafting_items:2, Irradiant Uranium +AdvancedSolarPanel:asp_crafting_items:3, Enriched Sunnarium +AdvancedSolarPanel:asp_crafting_items:4, Enriched Sunnarium Alloy +AdvancedSolarPanel:asp_crafting_items:5, Irradiant Glass Pane +AdvancedSolarPanel:asp_crafting_items:6, Iridium-Iron Plate +AdvancedSolarPanel:asp_crafting_items:7, Reinforced Iridium-Iron Plate +AdvancedSolarPanel:asp_crafting_items:8, Irradiant Reinforced Plate +AdvancedSolarPanel:asp_crafting_items:9, Sunnarium Piece +AdvancedSolarPanel:asp_crafting_items:10, Iridium Ingot +AdvancedSolarPanel:asp_crafting_items:11, Uranium Ingot +AdvancedSolarPanel:asp_crafting_items:12, MT Core +AdvancedSolarPanel:asp_crafting_items:13, Quantum Core appliedenergistics2:item.ToolCertusQuartzAxe, Certus Quartz Axe appliedenergistics2:item.ToolCertusQuartzHoe, Certus Quartz Hoe appliedenergistics2:item.ToolCertusQuartzSpade, Certus Quartz Shovel @@ -9733,6 +9813,7 @@ appliedenergistics2:item.ItemMultiMaterial:39, ME Storage Housing appliedenergistics2:item.ItemMultiMaterial:24, Engineering Processor appliedenergistics2:item.ItemMultiMaterial:14, Inscriber Engineering Press appliedenergistics2:item.ItemMultiMaterial:17, Printed Engineering Circuit +appliedenergistics2:item.ItemMultiMaterial:4, Flour appliedenergistics2:item.ItemMultiMaterial:7, Fluix Crystal appliedenergistics2:item.ItemMultiMaterial:8, Fluix Dust appliedenergistics2:item.ItemMultiMaterial:9, Fluix Pearl @@ -10495,6 +10576,7 @@ TConstruct:titleIcon:1, Spawn King Slime TConstruct:blankPattern:0, Blank Pattern TConstruct:blankPattern:1, Blank Cast TConstruct:blankPattern:2, Blank Cast +TConstruct:blankPattern:3, Blank Template TConstruct:materials:0, Paper Stack TConstruct:materials:1, Slime Crystal TConstruct:materials:2, Seared Brick @@ -10562,6 +10644,32 @@ TConstruct:woodPattern:22, Full Guard Pattern TConstruct:woodPattern:23, Bowstring Pattern TConstruct:woodPattern:24, Fletching Pattern TConstruct:woodPattern:25, Arrowhead Pattern +TConstruct:clayPattern:0, Ingot Template +TConstruct:clayPattern:1, Tool Rod Template +TConstruct:clayPattern:2, Pickaxe Head Template +TConstruct:clayPattern:3, Shovel Head Template +TConstruct:clayPattern:4, Axe Head Template +TConstruct:clayPattern:5, Sword Blade Template +TConstruct:clayPattern:6, Wide Guard Template +TConstruct:clayPattern:7, Hand Guard Template +TConstruct:clayPattern:8, Crossbar Template +TConstruct:clayPattern:9, Tool Binding Template +TConstruct:clayPattern:10, Pan Template +TConstruct:clayPattern:11, Wide Board Template +TConstruct:clayPattern:12, Knife Blade Template +TConstruct:clayPattern:13, Chisel Head Template +TConstruct:clayPattern:14, Tough Rod Template +TConstruct:clayPattern:15, Tough Binding Template +TConstruct:clayPattern:16, Large Plate Template +TConstruct:clayPattern:17, Broadaxe Head Template +TConstruct:clayPattern:18, Scythe Head Template +TConstruct:clayPattern:19, Excavator Head Template +TConstruct:clayPattern:20, Large Blade Template +TConstruct:clayPattern:21, Hammer Head Template +TConstruct:clayPattern:22, Full Guard Template +TConstruct:clayPattern:25, Arrowhead Template +TConstruct:clayPattern:26, Gem Template +TConstruct:clayPattern:27, Nugget Template TConstruct:manualBook:0, Materials and You: Volume 1 TConstruct:manualBook:1, Materials and You: Volume 2 TConstruct:manualBook:2, Mighty Smelting @@ -11024,6 +11132,7 @@ TConstruct:buckets:27, Molten Lumium Bucket TConstruct:buckets:28, Molten Signalum Bucket TConstruct:buckets:29, Molten Mana Infused Metal Bucket TConstruct:buckets:30, Molten Enderium Bucket +TConstruct:buckets:31, Molten Nether Quartz Bucket TConstruct:metalPattern:0, Ingot Cast TConstruct:metalPattern:1, Tool Rod Cast TConstruct:metalPattern:2, Pickaxe Head Cast @@ -11050,6 +11159,32 @@ TConstruct:metalPattern:22, Full Guard Cast TConstruct:metalPattern:25, Arrowhead Cast TConstruct:metalPattern:26, Gem Cast TConstruct:metalPattern:27, Nugget Cast +TConstruct:ceramicPattern:0, Ingot Mold +TConstruct:ceramicPattern:1, Tool Rod Mold +TConstruct:ceramicPattern:2, Pickaxe Head Mold +TConstruct:ceramicPattern:3, Shovel Head Mold +TConstruct:ceramicPattern:4, Axe Head Mold +TConstruct:ceramicPattern:5, Sword Blade Mold +TConstruct:ceramicPattern:6, Wide Guard Mold +TConstruct:ceramicPattern:7, Hand Guard Mold +TConstruct:ceramicPattern:8, Crossbar Mold +TConstruct:ceramicPattern:9, Tool Binding Mold +TConstruct:ceramicPattern:10, Pan Mold +TConstruct:ceramicPattern:11, Wide Board Mold +TConstruct:ceramicPattern:12, Knife Blade Mold +TConstruct:ceramicPattern:13, Chisel Head Mold +TConstruct:ceramicPattern:14, Tough Rod Mold +TConstruct:ceramicPattern:15, Tough Binding Mold +TConstruct:ceramicPattern:16, Large Plate Mold +TConstruct:ceramicPattern:17, Broadaxe Head Mold +TConstruct:ceramicPattern:18, Scythe Head Mold +TConstruct:ceramicPattern:19, Excavator Head Mold +TConstruct:ceramicPattern:20, Large Blade Mold +TConstruct:ceramicPattern:21, Hammer Head Mold +TConstruct:ceramicPattern:22, Full Guard Mold +TConstruct:ceramicPattern:25, Arrowhead Mold +TConstruct:ceramicPattern:26, Gem Mold +TConstruct:ceramicPattern:27, Nugget Mold TConstruct:diamondApple:0, Jeweled Apple TConstruct:jerky:0, Beef Jerky TConstruct:jerky:1, Chicken Jerky @@ -11275,11 +11410,19 @@ TConstruct:Cast:0, Shuriken Cast TConstruct:Cast:1, Crossbow Limb Cast TConstruct:Cast:2, Crossbow Body Cast TConstruct:Cast:3, Bow Limb Cast +TConstruct:Template:0, Shuriken Template +TConstruct:Template:1, Crossbow Limb Template +TConstruct:Template:2, Crossbow Body Template +TConstruct:Template:3, Bow Limb Template +TConstruct:Mold:0, Shuriken Mold +TConstruct:Mold:1, Crossbow Limb Mold +TConstruct:Mold:2, Crossbow Body Mold +TConstruct:Mold:3, Bow Limb Mold TConstruct:GlassArrows, item.tconstruct.glassArrows.name TConstruct:Boneana, Broadsword +TConstruct:gearCast, Gear Cast TConstruct:slimesling, Slimesling TConstruct:slime_boots, Slime Boots -TConstruct:gearCast, Gear Cast GalacticraftCore:item.bucketOil, Oil Bucket GalacticraftCore:item.bucketFuel, Fuel Bucket GalacticraftCore:item.spaceship:0, Tier 1 Rocket @@ -12123,7 +12266,6 @@ Forestry:cratedDates, item.cratedDates.name Forestry:cratedResin, item.cratedResin.name Forestry:cratedRubber, item.cratedRubber.name Forestry:cratedScrap, item.cratedScrap.name -Forestry:cratedUUM, item.cratedUUM.name Forestry:cratedSilver, item.cratedSilver.name Forestry:cratedBrass, item.cratedBrass.name Forestry:cratedNaturaBerryBlight, item.cratedNaturaBerryBlight.name @@ -12728,6 +12870,8 @@ AWWayofTime:weakBloodOrb, Weak Blood Orb AWWayofTime:apprenticeBloodOrb, Apprentice Blood Orb AWWayofTime:magicianBloodOrb, Magician's Blood Orb AWWayofTime:energyBlaster, Energy Blaster +AWWayofTime:energyBlasterSecondTier, Energy Blaster II +AWWayofTime:energyBlasterThirdTier, Energy Blaster III AWWayofTime:energySword, Bound Blade AWWayofTime:lavaCrystal, Lava Crystal AWWayofTime:waterSigil, Water Sigil @@ -12806,6 +12950,8 @@ AWWayofTime:sigilOfMagnetism, Sigil of Magnetism AWWayofTime:itemKeyOfDiablo:0, Key of Binding AWWayofTime:itemKeyOfDiablo:0, Key of Binding AWWayofTime:energyBazooka, Energy Bazooka +AWWayofTime:energyBazookaSecondTier, Energy Bazooka II +AWWayofTime:energyBazookaThirdTier, Energy Bazooka III AWWayofTime:itemBloodLightSigil, Sigil of the Blood Lamp AWWayofTime:itemComplexSpellCrystal, Complex Spell Crystal AWWayofTime:sigilOfSupression, Sigil of Supression @@ -12983,6 +13129,8 @@ Botania:lens:18, Mana Lens: Warp Botania:lens:19, Mana Lens: Redirective Botania:lens:20, Mana Lens: Celebratory Botania:lens:21, Mana Lens: Flare +Botania:lens:22, Mana Lens: Messenger +Botania:lens:23, Mana Lens: Tripwire Botania:rune:0, Rune of Water Botania:rune:1, Rune of Fire Botania:rune:2, Rune of Earth @@ -13390,7 +13538,7 @@ Railcraft:cart.cargo:0, Cargo Cart Railcraft:upgrade.lapotron, item.railcraft.upgrade.lapotron.name Railcraft:cart.energy.batbox:0, Batbox Cart Railcraft:cart.energy.mfe:0, MFE Cart -Railcraft:cart.energy.mfsu:0, MFSU Cart +Railcraft:cart.energy.cesu:0, CESU Cart Railcraft:dust:0, Obsidian Dust Railcraft:dust:1, Sulfur Railcraft:dust:2, Saltpeter @@ -13853,33 +14001,33 @@ DefenseTech:poisonPowder, Poison Powder DefenseTech:antidote, Antidote DefenseTech:signalDisrupter, Signal Disrupter DefenseTech:tracker, Tracker -DefenseTech:missile:11, Breaching Missile -DefenseTech:missile:15, Nuclear Missile -DefenseTech:missile:23, Missile Module DefenseTech:missile:25, Anti-Ballistic Missile DefenseTech:missile:26, Cluster Missile DefenseTech:missile:7, Attractive Missile -DefenseTech:missile:21, Antimatter Missile -DefenseTech:missile:4, Chemical Missile -DefenseTech:missile:16, EMP Missile -DefenseTech:missile:0, Conventional Missile -DefenseTech:missile:6, Repulsive Missile -DefenseTech:missile:18, Endothermic Missile -DefenseTech:missile:5, Anvil Missile +DefenseTech:missile:22, Red Matter Missile DefenseTech:missile:12, Rejuvenation Missile DefenseTech:missile:2, Incendiary Missile -DefenseTech:missile:17, Exothermic Missile +DefenseTech:missile:5, Anvil Missile +DefenseTech:missile:1, Shrapnel Missile +DefenseTech:missile:4, Chemical Missile +DefenseTech:missile:24, Homing Missile DefenseTech:missile:19, Anti-Gravitational Missile -DefenseTech:missile:3, Debilitation Missile -DefenseTech:missile:22, Red Matter Missile DefenseTech:missile:10, Sonic Missile -DefenseTech:missile:24, Homing Missile -DefenseTech:missile:20, Hypersonic Missile DefenseTech:missile:9, Contagious Missile +DefenseTech:missile:21, Antimatter Missile +DefenseTech:missile:6, Repulsive Missile +DefenseTech:missile:17, Exothermic Missile +DefenseTech:missile:11, Breaching Missile DefenseTech:missile:8, Fragmentation Missile -DefenseTech:missile:1, Shrapnel Missile DefenseTech:missile:27, Nuclear Cluster Missile +DefenseTech:missile:16, EMP Missile +DefenseTech:missile:15, Nuclear Missile +DefenseTech:missile:0, Conventional Missile DefenseTech:missile:13, Thermobaric Missile +DefenseTech:missile:23, Missile Module +DefenseTech:missile:18, Endothermic Missile +DefenseTech:missile:20, Hypersonic Missile +DefenseTech:missile:3, Debilitation Missile DefenseTech:defuser, Defuser DefenseTech:radarGun, Radar Gun DefenseTech:remoteDetonator, Remote Detonator @@ -18253,7 +18401,12 @@ minechem:minechemElement:109, Meitnerium minechem:minechemElement:110, Darmstadtium minechem:minechemElement:111, Roentgenium minechem:minechemElement:112, Copernicium -minechem:minechemElement:113, Ununtrium +minechem:minechemElement:113, Nihonium +minechem:minechemElement:114, Flerovium +minechem:minechemElement:115, Moscovium +minechem:minechemElement:116, Livermorium +minechem:minechemElement:117, Tennessine +minechem:minechemElement:118, Oganesson minechem:minechemMolecule:0, Cellulose minechem:minechemMolecule:1, Water minechem:minechemMolecule:2, Carbon Dioxide @@ -18547,7 +18700,12 @@ minechem:minechemBucket.element.element.mt, Chemical Bucket minechem:minechemBucket.element.element.ds, Chemical Bucket minechem:minechemBucket.element.element.rg, Chemical Bucket minechem:minechemBucket.element.element.cn, Chemical Bucket -minechem:minechemBucket.element.element.uut, Chemical Bucket +minechem:minechemBucket.element.element.nh, Chemical Bucket +minechem:minechemBucket.element.element.fl, Chemical Bucket +minechem:minechemBucket.element.element.mc, Chemical Bucket +minechem:minechemBucket.element.element.lv, Chemical Bucket +minechem:minechemBucket.element.element.ts, Chemical Bucket +minechem:minechemBucket.element.element.og, Chemical Bucket minechem:minechemBucket.molecule.molecule.cellulose, Chemical Bucket minechem:minechemBucket.molecule.molecule.carbondioxide, Chemical Bucket minechem:minechemBucket.molecule.molecule.nitrogendioxide, Chemical Bucket @@ -19874,8 +20032,11 @@ ThermalDynamics:cover:0, Acacia Wood Cover ThermalDynamics:cover:0, Dark Oak Wood Cover ThermalDynamics:cover:0, Acacia Wood Stairs Cover ThermalDynamics:cover:0, Dark Oak Wood Stairs Cover -ThermalDynamics:cover:0, Iron Scaffold Cover -ThermalDynamics:cover:0, Scaffold Cover +ThermalDynamics:cover:0, ic2.blockOreCopper Cover +ThermalDynamics:cover:0, ic2.blockOreTin Cover +ThermalDynamics:cover:0, ic2.blockOreUran Cover +ThermalDynamics:cover:0, ic2.blockOreLead Cover +ThermalDynamics:cover:0, ic2.blockRubWood Cover ThermalDynamics:cover:0, Hay Bale Cover ThermalDynamics:cover:0, Carpet Cover ThermalDynamics:cover:0, Orange Carpet Cover @@ -19902,26 +20063,40 @@ ThermalDynamics:cover:0, Double Tallgrass Cover ThermalDynamics:cover:0, Large Fern Cover ThermalDynamics:cover:0, Rose Bush Cover ThermalDynamics:cover:0, Peony Cover -ThermalDynamics:cover:0, tile.blockWall.name Cover -ThermalDynamics:cover:0, Construction Foam Cover -ThermalDynamics:cover:0, Copper Block Cover -ThermalDynamics:cover:0, Tin Block Cover -ThermalDynamics:cover:0, Bronze Block Cover -ThermalDynamics:cover:0, Uranium Block Cover -ThermalDynamics:cover:0, Mining Pipe Cover +ThermalDynamics:cover:0, ic2.blockRubLeaves Cover +ThermalDynamics:cover:0, ic2.blockRubSapling Cover +ThermalDynamics:cover:0, ic2.blockHarz Cover +ThermalDynamics:cover:0, ic2.blockRubber Cover +ThermalDynamics:cover:0, ic2.blockFenceIron Cover +ThermalDynamics:cover:0, ic2.blockAlloy Cover +ThermalDynamics:cover:0, ic2.blockBasalt Cover +ThermalDynamics:cover:0, ic2.blockAlloyGlass Cover ThermalDynamics:cover:0, tile.blockDoorAlloy.name Cover -ThermalDynamics:cover:0, Reinforced Glass Cover -ThermalDynamics:cover:0, Reinforced Stone Cover -ThermalDynamics:cover:0, Iron Fence Cover -ThermalDynamics:cover:0, Rubber Sheet Cover -ThermalDynamics:cover:0, tile.blockDynamiteRemote.name Cover -ThermalDynamics:cover:0, tile.blockDynamite.name Cover -ThermalDynamics:cover:0, Nuke Cover -ThermalDynamics:cover:0, Industrial TNT Cover -ThermalDynamics:cover:0, Resin Sheet Cover -ThermalDynamics:cover:0, Rubber Tree Sapling Cover -ThermalDynamics:cover:0, Leaves Cover -ThermalDynamics:cover:0, Rubber Wood Cover +ThermalDynamics:cover:0, ic2.blockReinforcedFoam Cover +ThermalDynamics:cover:0, ic2.blockFoam Cover +ThermalDynamics:cover:0, ic2.blockScaffold Cover +ThermalDynamics:cover:0, ic2.blockIronScaffold Cover +ThermalDynamics:cover:0, ic2.blockMetalCopper Cover +ThermalDynamics:cover:0, ic2.blockMetalTin Cover +ThermalDynamics:cover:0, ic2.blockMetalBronze Cover +ThermalDynamics:cover:0, ic2.blockMetalUranium Cover +ThermalDynamics:cover:0, ic2.blockMetalLead Cover +ThermalDynamics:cover:0, ic2.blockMetalAdvIron Cover +ThermalDynamics:cover:0, ic2.blockMiningPipe Cover +ThermalDynamics:cover:0, ic2.blockITNT Cover +ThermalDynamics:cover:0, ic2.blockDynamite Cover +ThermalDynamics:cover:0, ic2.blockDynamiteRemote Cover +ThermalDynamics:cover:0, ic2.fluidUuMatter Cover +ThermalDynamics:cover:0, ic2.fluidConstructionFoam Cover +ThermalDynamics:cover:0, ic2.fluidCoolant Cover +ThermalDynamics:cover:0, ic2.fluidHotCoolant Cover +ThermalDynamics:cover:0, ic2.fluidPahoehoeLava Cover +ThermalDynamics:cover:0, ic2.fluidBiomass Cover +ThermalDynamics:cover:0, ic2.fluidBiogas Cover +ThermalDynamics:cover:0, ic2.fluidDistilledWater Cover +ThermalDynamics:cover:0, ic2.fluidSuperheatedSteam Cover +ThermalDynamics:cover:0, ic2.fluidSteam Cover +ThermalDynamics:cover:0, ic2.fluidHotWater Cover ThermalDynamics:cover:0, Array Cable Cover ThermalDynamics:cover:0, Array Solar Panel Cover ThermalDynamics:cover:0, Array Watermill Cover @@ -20522,7 +20697,9 @@ ThermalDynamics:cover:0, Molten Obsidian Cover ThermalDynamics:cover:0, Molten Steel Cover ThermalDynamics:cover:0, Molten Glass Cover ThermalDynamics:cover:0, Seared Stone Cover +ThermalDynamics:cover:0, Seared Netherrack Cover ThermalDynamics:cover:0, Liquified Emerald Cover +ThermalDynamics:cover:0, Liquified Quartz Cover ThermalDynamics:cover:0, Molten Nickel Cover ThermalDynamics:cover:0, Molten Lead Cover ThermalDynamics:cover:0, Molten Silver Cover @@ -25308,6 +25485,7 @@ thorfusion:blu_chest, Bluinfused obsidian chestplate thorfusion:blu_leggings, Bluinfused obsidian leggings thorfusion:blu_boots, Bluinfused obsidian boots Tubestuff:uselessItem, Retriever Jammer +Uncomplication:matter, UU Matter ForgeMicroblock:sawStone, Stone Saw ForgeMicroblock:sawIron, Iron Saw ForgeMicroblock:sawDiamond, Diamond Saw diff --git a/config/Botania.cfg b/config/Botania.cfg index 88934cc..60f9217 100644 --- a/config/Botania.cfg +++ b/config/Botania.cfg @@ -127,6 +127,9 @@ general { # Do not ever touch this value if not asked to. Possible symptoms of doing so include your head turning backwards, the appearance of Titans near the walls or you being trapped in a game of Sword Art Online. I:spreader.posShift=1 + # How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away. + I:spreader.traceTime=400 + # Set this to false to disable Thaumcraft Infusion Stabilizing in botania blocks B:thaumraftStabilizers.enabled=true diff --git a/config/IC2.ini b/config/IC2.ini index a0fcddf..258908e 100644 --- a/config/IC2.ini +++ b/config/IC2.ini @@ -1,5 +1,5 @@ ; ic2 general config -; created Jan 17, 2020 4:57:55 PM +; created Apr 7, 2023 9:18:18 PM ;--- [worldgen] diff --git a/config/InfernalMobs.cfg b/config/InfernalMobs.cfg index cb97b36..7f8889f 100644 --- a/config/InfernalMobs.cfg +++ b/config/InfernalMobs.cfg @@ -17,10 +17,12 @@ entitiesalwaysinfernal { entitybasehealth { D:EntityBabySkeleton=30.0 + D:EntityConcussionCreeper=400.0 D:EntityCreeper=20.0 D:EntityMobEnderman=60.0 D:EntityNuclearMonster=60.0 D:EntitySkeleton=20.0 + D:EntitySpider=288.0 D:EntityZombie=20.0 } diff --git a/config/InvTweaks.cfg b/config/InvTweaks.cfg index 234ddf5..94c6d50 100644 --- a/config/InvTweaks.cfg +++ b/config/InvTweaks.cfg @@ -1,6 +1,6 @@ #Inventory Tweaks Configuration #(Regarding shortcuts, all key names can be found at: http://www.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html) -#Tue Dec 27 23:47:36 CET 2022 +#Fri Apr 07 21:18:52 CEST 2023 enableMiddleClick=true showChestButtons=true enableSortingOnPickup=false diff --git a/config/MouseTweaks.cfg b/config/MouseTweaks.cfg index 3aa9ba6..787a9d0 100644 --- a/config/MouseTweaks.cfg +++ b/config/MouseTweaks.cfg @@ -1,4 +1,4 @@ -#Tue Dec 27 23:47:36 CET 2022 +#Fri Apr 07 21:28:20 CEST 2023 WheelTweak=1 LMBTweakWithoutItem=1 WheelSearchOrder=1 diff --git a/config/NEI/client.cfg b/config/NEI/client.cfg index 5d693f3..087becb 100644 --- a/config/NEI/client.cfg +++ b/config/NEI/client.cfg @@ -3,101 +3,7 @@ #Deleting any element will restore it to it's default value checkUpdates=true -#REI Style Animation in Bookmarks -inventory.bookmarksAnimationEnabled=true -#Enable/disable bookmarks -inventory.bookmarksEnabled=true -inventory.cacheItemRendering=false -inventory.cheatmode=2 -#Creative or JEI style tabs -inventory.creative_tab_style=false -inventory.disableMouseScrollTransfer=false -inventory.gamemodes=creative, creative+, adventure -inventory.hidden=false -#Ignore overlap with potion effect HUD -inventory.ignore_potion_overlap=false -inventory.invertMouseScrollTransfer=false -inventory.itemIDs=1 -inventory.itemsort=nei.itemsort.minecraft,nei.itemsort.mod,nei.itemsort.id,nei.itemsort.default,nei.itemsort.damage,nei.itemsort.name -#Enable/disable JEI Style item presence overlay on ?-hover -inventory.jei_style_item_presence_overlay=true -#Enable/disable JEI Style Recipe Catalysts -inventory.jei_style_recipe_catalyst=true -#Enable/disable JEI Style Tabs -inventory.jei_style_tabs=true -inventory.layoutstyle=0 -#For those who can't help themselves. -#Set this to a mode and you will be unable to change it ingame -inventory.lockmode=-1 -#Optimize computation for GUI overlap -inventory.optimize_gui_overlap_computation=false -inventory.oredict=false -inventory.profileRecipes=false -inventory.searchmode=1 -#Show Item Quantity Widget -inventory.showItemQuantityWidget=true -#Show Recipe Marker -inventory.showRecipeMarker=false -#Use NBT in Bookmarks -inventory.useNBTInBookmarks=true -inventory.utilities=delete, magnet -inventory.widgetsenabled=true -#Global or world specific bookmarks -inventory.worldSpecificBookmarks=false -#Global or world specific presets -inventory.worldSpecificPresets=false itemLoadingTimeout=500 -keys.gui.back=14 -keys.gui.bookmark=30 -keys.gui.bookmark_count=33554462 -keys.gui.bookmark_recipe=67108894 -keys.gui.bookmark_recipe_count=100663326 -keys.gui.botania_corporea_request=46 -keys.gui.enchant=45 -keys.gui.getnextsearch=208 -keys.gui.getprevioussearch=200 -keys.gui.hide=24 -keys.gui.hide_bookmarks=48 -keys.gui.next=209 -keys.gui.next_machine=208 -keys.gui.next_recipe=205 -keys.gui.overlay=31 -keys.gui.overlay_hide=33554463 -keys.gui.overlay_use=67108895 -keys.gui.potion=25 -keys.gui.prev=201 -keys.gui.prev_machine=200 -keys.gui.prev_recipe=203 -keys.gui.recipe=19 -keys.gui.search=33 -keys.gui.usage=22 -keys.gui.xu_ping=20 -keys.showenchant=23 -keys.world.chunkoverlay=67 -keys.world.creative=0 -keys.world.dawn=0 -keys.world.dusk=0 -keys.world.heal=0 -keys.world.highlight_tips=0 -keys.world.midnight=0 -keys.world.moboverlay=65 -keys.world.noon=0 -keys.world.rain=0 -#ADVANCED: Load catalysts from config -tools.catalyst_load_from_config=false -#ADVANCED: Load handlers from config -tools.handler_load_from_config=false -world.highlight_tips=false -world.highlight_tips.x=5000 -world.highlight_tips.y=100 -world.panels.bookmarks.bottom=0 -world.panels.bookmarks.left=0 -world.panels.bookmarks.right=0 -world.panels.bookmarks.top=0 -world.panels.items.bottom=0 -world.panels.items.left=0 -world.panels.items.right=0 -world.panels.items.top=0 #Change these options if you have a different mod installed on the server that handles the commands differently, Eg. Bukkit Essentials command @@ -108,3 +14,118 @@ command rain=/toggledownfall time=/time set {0} } + +inventory +{ + #REI Style Animation in Bookmarks + bookmarksAnimationEnabled=true + #Enable/disable bookmarks + bookmarksEnabled=false + cacheItemRendering=false + cheatmode=0 + #Creative or JEI style tabs + creative_tab_style=false + disableMouseScrollTransfer=false + gamemodes=creative, creative+, adventure + hidden=false + #Ignore overlap with potion effect HUD + ignore_potion_overlap=false + invertMouseScrollTransfer=false + itemIDs=1 + itemsort=nei.itemsort.minecraft,nei.itemsort.mod,nei.itemsort.id,nei.itemsort.default,nei.itemsort.damage,nei.itemsort.name + #Enable/disable JEI Style item presence overlay on ?-hover + jei_style_item_presence_overlay=true + #Enable/disable JEI Style Recipe Catalysts + jei_style_recipe_catalyst=true + #Enable/disable JEI Style Tabs + jei_style_tabs=true + layoutstyle=0 + #For those who can't help themselves. + #Set this to a mode and you will be unable to change it ingame + lockmode=-1 + #Optimize computation for GUI overlap + optimize_gui_overlap_computation=false + oredict=false + profileRecipes=false + searchmode=1 + #Show Item Quantity Widget + showItemQuantityWidget=true + #Show Recipe Marker + showRecipeMarker=false + #Use NBT in Bookmarks + useNBTInBookmarks=true + utilities=delete, magnet + widgetsenabled=true + #Global or world specific bookmarks + worldSpecificBookmarks=false + #Global or world specific presets + worldSpecificPresets=false +} + +keys +{ + gui.back=14 + gui.bookmark=30 + gui.bookmark_count=33554462 + gui.bookmark_recipe=67108894 + gui.bookmark_recipe_count=100663326 + gui.botania_corporea_request=46 + gui.enchant=45 + gui.getnextsearch=208 + gui.getprevioussearch=200 + gui.hide=24 + gui.hide_bookmarks=48 + gui.next=209 + gui.next_machine=208 + gui.next_recipe=205 + gui.overlay=31 + gui.overlay_hide=33554463 + gui.overlay_use=67108895 + gui.potion=25 + gui.prev=201 + gui.prev_machine=200 + gui.prev_recipe=203 + gui.recipe=19 + gui.search=33 + gui.tinkers_belt=0 + gui.usage=22 + gui.xu_ping=20 + nee.count=29 + nee.ingredient=42 + nee.nopreview=56 + nee.preview=29 + showenchant=23 + world.chunkoverlay=67 + world.creative=0 + world.dawn=0 + world.dusk=0 + world.heal=0 + world.highlight_tips=0 + world.midnight=0 + world.moboverlay=65 + world.noon=0 + world.rain=0 +} + +tools +{ + #ADVANCED: Load catalysts from config + catalyst_load_from_config=false + #ADVANCED: Load handlers from config + handler_load_from_config=false +} + +world +{ + highlight_tips=false + highlight_tips.x=5000 + highlight_tips.y=100 + panels.bookmarks.bottom=0 + panels.bookmarks.left=0 + panels.bookmarks.right=0 + panels.bookmarks.top=0 + panels.items.bottom=0 + panels.items.left=0 + panels.items.right=0 + panels.items.top=0 +} diff --git a/config/TinkersConstruct.cfg b/config/TinkersConstruct.cfg index 4087c0f..cdec06e 100644 --- a/config/TinkersConstruct.cfg +++ b/config/TinkersConstruct.cfg @@ -5,6 +5,28 @@ achievements { } +balance { + # Set to false to disable + B:"Allow Stone to be molted into smeltery blocks"=true + B:"Enable casting of Gears"=true + + # Set to 0 to disable + I:"Flat Xp cost for applying modifier"=10 + + # Set to 0 to disable + I:"Increase in XP cost per repair count"=0 + + # Set to false to disable + B:"Limits Stencils to only early game tool parts"=true + + # Set to 0 to disable + I:"Repair value provided per xp point"=20 + + # Set to 0 to disable + D:"Xp cost modifier per active modifier. [Formula: XP cost = (repair * (1 + Modifiers * modModifier))/repairPerXp]"=1.0 +} + + craftingstationblacklist { S:tileEntities < wanion.avaritiaddons.block.chest.infinity.TileEntityInfinityChest @@ -35,6 +57,7 @@ craftingstationblacklist { B:"Remove Gold Cast Recipes"=true B:"Remove Vanilla Tool Effectiveness"=false B:"Remove Vanilla Tool Recipes"=false + B:"Replace Aluminium Brass Pattern with Steel ones"=false B:"Spawn beginner book"=false B:"Tools lose 10% durability on death"=true } @@ -66,6 +89,7 @@ dimblacklist { experimental { B:"Allow horses to be melted down for glue"=true B:"Allow villagers to be melted down for emeralds"=true + B:"Enable experimental backports"=true B:"Items can be thrown into smelteries"=true B:"Minimal Textures"=false diff --git a/config/archaicfix.cfg b/config/archaicfix.cfg index 69a50b5..ef2c641 100644 --- a/config/archaicfix.cfg +++ b/config/archaicfix.cfg @@ -29,12 +29,16 @@ general { # [default: false] B:disableBlockingChunkUpdates=false + # Disable Food Plus' update message. + # [default: true] + B:disableFoodPlusUpdates=true + # Disable OptiFine's version checker. # [default: true] B:disableOFVersionCheck=true # Disable spawn chunks - # [default: true] + # [default: false] B:disableSpawnChunks=true # Prevents buttons from showing a yellow text color when hovered, as was done in 1.14+. @@ -45,6 +49,10 @@ general { # [default: false] B:enableOcclusionTweaks=false + # When true, the Phosphor backport is enabled. Disabling is not recommended as it will generally add lag. + # [default: true] + B:enablePhosphor=true + # EXPERIMENTAL: Enables multi-threaded chunk updating. At the moment it only works if enableOcclusionTweaks is turned on. # [default: false] B:enableThreadedChunkUpdates=false @@ -81,6 +89,10 @@ general { # [default: true] B:fixVanillaCascadingWorldgen=true + # When true, dropped items will always render as though fancy graphics are enabled. + # [default: false] + B:forceFancyItems=false + # # [default: true] B:hideDownloadingTerrainScreen=true @@ -101,9 +113,6 @@ general { # Reduce lag caused by item entities # [default: true] B:itemLagReduction=true - - # Prevent the integrated server from loading chunks when it doesn't necessarily need to. Can greatly improve performance on teleports, etc at the cost of slower chunkloading. - # [default: false] B:lazyChunkLoading=false # Log when cascading worldgen occurs. @@ -114,6 +123,14 @@ general { # [default: false] B:logCascadingWorldgenStacktrace=false + # Tweak F3 screen to be closer to modern versions. + # [default: true] + B:modernizeF3Screen=true + + # Replace tall grass texture with modern version. + # [default: false] + B:modernizeTextures=false + # What the maximum render distance should be if raiseMaxRenderDistance is enabled. # [range: 16 ~ 128, default: 32] I:newMaxRenderDistance=32 @@ -154,6 +171,10 @@ general { # [default: false] B:raiseMaxRenderDistance=false + # Remove JourneyMap debug feature. + # [default: false] + B:removeJourneymapDebug=false + # Show block registry name and meta value in F3, similar to 1.8+. # [default: false] B:showBlockDebugInfo=false diff --git a/config/aroma1997/Uncomplication.cfg b/config/aroma1997/Uncomplication.cfg new file mode 100644 index 0000000..7bdd7e2 --- /dev/null +++ b/config/aroma1997/Uncomplication.cfg @@ -0,0 +1,26 @@ +# Configuration file + +classic-e-net { + # This enables the custom classic-like E-Net. This also disables IC2's own E-Net! [default: true] + B:enable=true + + # If this is set to true, it will instead of exploding, a machine will just stop accepting energy. [default: false] + B:enableIC2EasyMode=false +} + + +general { + # This will enable the recipe overrider. This means, you can use Ingots instead of plates in crafting recipes. See Uncomplication-Replacement.ini for more information. [default: true] + B:addCraftingRecipes=true + + # This will enable the MachineRecipeOverrider, so you can use Ingots instead of Plates in machines. [default: true] + B:addMachineRecipes=true + + # If you set this to true, Uncomplication will add its blocks and items. [default: true] + B:enableBlocksItems=true + + # This will hide the recipes that are overridden from NEI, so you can't see them anymore. [default: true] + B:hideOldRecipes=true +} + + diff --git a/config/cofh/thermalexpansion/florbs.cfg b/config/cofh/thermalexpansion/florbs.cfg index a002413..dd62688 100644 --- a/config/cofh/thermalexpansion/florbs.cfg +++ b/config/cofh/thermalexpansion/florbs.cfg @@ -91,6 +91,7 @@ Whitelist { B:element.eu=true B:element.f=true B:element.fe=true + B:element.fl=true B:element.fm=true B:element.fr=true B:element.ga=true @@ -111,6 +112,8 @@ Whitelist { B:element.li=true B:element.lr=true B:element.lu=true + B:element.lv=true + B:element.mc=true B:element.md=true B:element.mg=true B:element.mn=true @@ -121,10 +124,12 @@ Whitelist { B:element.nb=true B:element.nd=true B:element.ne=true + B:element.nh=true B:element.ni=true B:element.no=true B:element.np=true B:element.o=true + B:element.og=true B:element.os=true B:element.p=true B:element.pa=true @@ -160,6 +165,7 @@ Whitelist { B:element.ti=true B:element.tl=true B:element.tm=true + B:element.ts=true B:element.u=true B:element.uut=true B:element.v=true @@ -284,6 +290,7 @@ Whitelist { B:lead.molten=true B:lemurite.molten=true B:"life essence"=true + B:lifeessence=true B:liquid_caramel_fluid=true B:liquid_choclate_fluid=true B:liquid_hydrocarbon_fluid=true @@ -482,6 +489,7 @@ Whitelist { B:molecule.zoisite=true B:mushroomsoup=true B:mutagen=true + B:netherrack.seared=true B:nickel.molten=true B:nitrogen_fluid=true B:nitrogen_ice_fluid=true @@ -504,6 +512,7 @@ Whitelist { B:protein=true B:purple.alloy.molten=true B:pyrotheum=true + B:quartz.molten=true B:quicksilver.molten=true B:radioactive_water_fluid=true B:red.alloy.molten=true diff --git a/config/coretweaks.cfg b/config/coretweaks.cfg index 8a15065..83a9c0c 100644 --- a/config/coretweaks.cfg +++ b/config/coretweaks.cfg @@ -1,207 +1,274 @@ # Configuration file -bugfixes { - # Fixes graphical glitches that happen after recovering from a game crash, caused by world renderer display lists getting deleted but never reallocated. From 1.12. [default: true] - B:fixDisplayListDelete=true - - # Fixes an extra food item sometimes getting silently consumed (MC-849) [default: true] - B:fixDoubleEat=true +~CONFIG_VERSION: 0.3.0.3 - # Fixes crash when certain invalid URLs appear in chat. Incompatible with Hodgepodge 1.6.14 and higher, which already does this. [default: false] - B:fixForgeChatLinkCrash=false +########################################################################################################## +# _categories +#--------------------------------------------------------------------------------------------------------# +# In this config file, every feature toggle has the name of '_enabled'. +# A feature toggle can be set to the following values. If a different value is provided, the setting will be reverted to the default setting on next start. +# * false: Disable the feature +# * true: Enable the feature if it doesn't cause an incompatibility +# * force: Enable feature unconditionally (for special use cases) +# +# For convenience, the '_categories' category contains toggles that can be used to disable all features in a category. +########################################################################################################## - # Fixes heightmap calculation not including the top layer of 16x16x16 regions, causing lighting errors (MC-7508) [default: true] - B:fixHeightmapRange=true +_categories { + # Set this to false to disable all features in the 'bugfixes' category. [default: true] + B:enableBugfixes=true - # Fixes bug in entity swimming code resulting in small entities (ones with hitboxes less than 0.8 units tall, such as DMod's foxes) being prone to drowning. [default: true] - B:fixSmallEntitySwim=true + # Set this to false to disable all features in the 'optimizations' category. [default: true] + B:enableOptimizations=true - # Restore interdimensional travel sound (travel.ogg). Fixes MC-233, fixed in 1.9 [default: true] - B:restoreTravelSound=true + # Set this to false to disable all features in the 'tweaks' category. [default: true] + B:enableTweaks=true } -diagnostics { - # Enables the /coretweaks command, used to access various diagnostics. Invoke it in-game for additional information. [default: true] - B:coreTweaksCommand=true - - # Enables debug feature that crashes the game when pressing certain key combinations. [default: false] - B:crasher=false - - # Creates a report of how long each step of startup loading took in ./coretweaks/out/fml_bar_profiler.csv. [default: false] - B:forgeBarProfiler=false - - # Insert hooks that lets the frame profiler profile various parts of frame rendering. If this is disabled, the frame profiler will only be able to show very limited information. [default: false] - B:frameProfilerHooks=false - - # Print render tick times to log periodically. [default: false] - B:frameProfilerPrint=false - - # Automatically start frame profiler as soon as the game starts. [default: false] - B:frameProfilerStartEnabled=false - - # Comma-separated list of methods to profile. The results will be written to ./coretweaks/out/profiler-.csv. Currently only the call count is measured. Method names have the syntax of `.`, like `some.package.SomeClass.method`. [default: ] - S:profilerMethods= +bugfixes { - # Prints server run time. [default: false] - B:serverRunTimePrinter=false + fix_display_list_delete { + # Fixes graphical glitches that happen after recovering from a game crash, caused by world renderer display lists getting deleted but never reallocated. From 1.12. [default: true] + S:_enabled=true + } + + fix_double_eat { + # Fixes an extra food item sometimes getting silently consumed (MC-849) [default: true] + S:_enabled=true + } + + fix_entity_tracking { + # Backports most of https://github.com/MinecraftForge/MinecraftForge/pull/5160, a patch that fixes minecarts duplicating and vanishing. [default: true] + S:_enabled=true + } + + fix_forge_chat_link_crash { + # Fixes crash when certain invalid URLs appear in chat. + # Compatibility note: Not compatible with `fixUrlDetection` in Hodgepodge 1.6.14 and higher, which does the same (this feature will be disabled). [default: true] + S:_enabled=false + } + + fix_heightmap_range { + # Fixes heightmap calculation not including the top layer of 16x16x16 regions, causing lighting errors (MC-7508) [default: true] + S:_enabled=true + } + + fix_small_entity_swim { + # Fixes bug in entity swimming code resulting in small entities (ones with hitboxes less than 0.8 units tall, such as DMod's foxes) being prone to drowning. [default: true] + S:_enabled=true + } + + gui_click_sound { + # Fixes click sounds not playing in guis with scroll bars (e.g. the video settings screen.) [default: true] + S:_enabled=true + } + + restore_travel_sound { + # Restore interdimensional travel sound (travel.ogg). Fixes MC-233, fixed in 1.9 [default: true] + S:_enabled=true + } - # Render world in wireframe mode. Tip: If this is enabled when the game is started, you will be able to toggle it without restarting the game, only the world needs to be reloaded. [default: false] - B:wireframe=false } optimizations { - # (WIP) Faster implementation of ChunkProviderClient#chunkMapping. From 1.16 (I don't know when exactly it was added). Might be a little buggy (it should only cause client-side errors though). [default: false] - B:clientChunkMap=false - - # Cache the file paths contained in folder resource packs. Fixes the immense slowdown they add to the loading of large modpacks. [default: true] - B:fastFolderTexturePack=true - - # Removes the call to GL11#getInteger in FastCraft's texture upload handler during texture stitching and uses a cached value instead. Fixes the slowness of texture stitching that happens when OptiFine and FastCraft are both present, and mipmapping is enabled. [default: true] - B:fcOptimizeTextureUpload=true - - # Reduces the unnecessary work FMLDeobfuscationRemapper does when we are in a deobfuscated (i.e. development) environment. [default: true] - B:forgeFastDeobfuscationRemapper=true - - # Don't update progress bar on steps. Only active if splash is disabled. [default: true] - B:forgeFastProgressBar=true - - # Don't strip unusual characters from bar step messages. Only active if splash is disabled. [default: true] - B:forgeFastStepMessageStrip=true - - # Skip over known libraries during Forge mod discovery. From Forge 1.12 (added in 1.9) [default: true] - B:forgeModDiscovererSkipKnownLibraries=true - - # Optimizes WorldServer#getPendingBlockUpdates. OptiFine also does this, but this won't have an effect when OF is present, so there's no conflict. [default: true] - B:getPendingBlockUpdates=true - - # Cache jar discoverer results (and fix a memory leak as a nice bonus). [default: true] - B:jarDiscovererCache=true - - # Replaces the reflection OptiFine uses to access Forge methods in WorldRenderer#updateRenderer with direct calls to those methods. Small speedup during chunk updates. [default: true] - B:ofOptimizeWorldRenderer=true - - # Sets TCP_NODELAY to true, reducing network latency in multiplayer. Works on server as well as client. From Minecraft 1.12 (added in 1.8.1). [default: true] - B:tcpNoDelay=true - - # How many threads to use for loading textures? (0: auto (all cores)) [range: 0 ~ 2147483647, default: 0] - I:threadedTextureLoaderThreadCount=0 - - # The type of transformer caching to use. - # * NONE: None - # * LITE: Cache individual transformations of select transformers. Reduces startup time. Safe. - # * FULL: Cache the entire transformer chain. Reduces startup time further, but breaks with many mods. [default: LITE] - S:transformerCache=LITE -} + fast_default_texture_pack { + # EXPERIMENTAL: Speed up resource stream construction in DefaultResourcePack. Mostly makes a difference in dev environment. [default: false] + S:_enabled=false + } + + fast_folder_texture_pack { + # Cache the file paths contained in folder resource packs. Eliminates the immense slowdown they add to the loading of large modpacks. [default: true] + S:_enabled=true + } + + forge_fast_deobfuscation_remapper { + # Reduces the unnecessary work FMLDeobfuscationRemapper does when we are in a deobfuscated (i.e. development) environment. [default: true] + S:_enabled=true + } + + forge_fast_progress_bar { + # Don't update progress bar on steps. Only active if splash is disabled. [default: true] + S:_enabled=true + } + + forge_fast_step_message_strip { + # Don't strip unusual characters from bar step messages. Only active if splash is disabled. [default: true] + S:_enabled=true + } + + forge_mod_discoverer_skip_known_libraries { + # Skip over known libraries during Forge mod discovery. From Forge 1.12 (added in 1.9) [default: true] + S:_enabled=true + } + + jar_discoverer_cache { + # Cache jar discoverer results (and fix a memory leak as a nice bonus). + # Compatibility note: Not compatible with `jarDiscovererMemoryLeakFix` in FoamFix, which is a subset of this fix (we will attempt to disable their feature - if this fails, this feature will be disabled). [default: true] + S:_enabled=true + + # Maximum age (in runs) of elements in cache. If an element hasn't been used for more than this many runs, it will be discarded. Set to -1 for no limit. [range: -1 ~ 2147483647, default: 8] + I:jarDiscovererCacheMaxAge=8 + } + + optimize_get_pending_block_updates { + # Optimizes WorldServer#getPendingBlockUpdates. Speeds up chunk unloading. + # Compatibility note: Not compatible with OptiFine, which does the same thing (this feature will be disabled). [default: true] + S:_enabled=true + } + + tcp_no_delay { + # Sets TCP_NODELAY to true, reducing network latency in multiplayer. Works on server as well as client. From Minecraft 1.12 (added in 1.8.1). [default: true] + S:_enabled=true + } + + transformer_cache { + # Enable class transformer cache. [default: true] + S:_enabled=true + + # The type of transformer caching to use. + # * LITE: Cache individual transformations of select transformers. Reduces startup time. Safe. + # * FULL: Cache the entire transformer chain. Reduces startup time further, but breaks with many mods. [default: LITE] + S:transformerCacheMode=LITE + + full { + # Sometimes caching classes can cause problems. Classes in this list will not be cached. + # [default: net.eq2online.macros.permissions.MacroModPermissions] + S:badClasses=net.eq2online.macros.permissions.MacroModPermissions + + # Comma-separated list of transformers for which the view of the transformer chain should be restored. + # + # The caching class transformer replaces the transformer chain with just itself. This creates conflicts with certain other transformers which also access the transformer chain, which can result in the game crashing. + # To solve this, our transformer will restore the view of the transformer chain while these transformers are running. + # + # How to find bad transformers? If you see another transformer's name in your crash log, or see its name in one of the iterator stack traces printed in debug mode, adding it to this list may solve the problem. + # [default: org.spongepowered.asm.mixin.transformer.Proxy,appeng.transformer.asm.ApiRepairer,com.mumfrey.liteloader.transformers.ClassOverlayTransformer+] + S:badTransformers=org.spongepowered.asm.mixin.transformer.Proxy,appeng.transformer.asm.ApiRepairer,com.mumfrey.liteloader.transformers.ClassOverlayTransformer+ + + # Comma-separated list of mod files to ignore modifications of when deciding if a cache rebuild should be triggered. + # If your cache keeps getting rebuilt even though you haven't changed any mods, look for deranged mod files and add them to this list. [default: CMD files.jar] + S:modFilesToIgnore=CMD files.jar + + # Cached class bytecode is removed from memory after being used, but the most recent N are kept around because the same class is often transformed more than once. This option sets the value of that N. + # (Set to -1 to keep class bytecode in RAM forever) [range: -1 ~ 2147483647, default: 512] + I:recentCacheSize=512 + + # * 0: Only print the essential messages. + # * 1: Print when the cache gets saved. + # * 2: Debug mode. Turn this on to log a bunch of stuff that can help find the cause of a crash. [range: 0 ~ 2, default: 1] + I:verbosity=1 + } + + lite { + # Maximum size (in MB) of cache. If the cache grows larger than this, the least recently used entries will be discarded. Set to -1 for no limit. [range: -1 ~ 2147483647, default: 128] + I:liteTransformerCacheMaxSizeMB=128 + + # Canonical class names of the transformers that should be cached. [default: [cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer], [codechicken.core.asm.MCPDeobfuscationTransformer], [net.minecraftforge.classloading.FluidIdTransformer], [cpw.mods.fml.common.asm.transformers.SideTransformer], [cpw.mods.fml.common.asm.transformers.TerminalTransformer]] + S:transformersToCache < + cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer + codechicken.core.asm.MCPDeobfuscationTransformer + net.minecraftforge.classloading.FluidIdTransformer + cpw.mods.fml.common.asm.transformers.SideTransformer + cpw.mods.fml.common.asm.transformers.TerminalTransformer + > + } + + } + + mods { + + fc_optimize_texture_upload { + # Removes the call to GL11#getInteger in FastCraft's texture upload handler during texture stitching and uses a cached value instead. Fixes the slowness of texture stitching that happens when OptiFine and FastCraft are both present, and mipmapping is enabled. [default: true] + S:_enabled=true + } + + of_optimize_world_renderer { + # Replaces the reflection OptiFine uses to access Forge methods in WorldRenderer#updateRenderer with direct calls to those methods. Small speedup during chunk updates. [default: true] + S:_enabled=true + } + + } -########################################################################################################## -# transformer_cache_full -#--------------------------------------------------------------------------------------------------------# -# Options for the full caching class transformer. (only appliable if it's enabled) -########################################################################################################## - -transformer_cache_full { - # Sometimes caching classes can cause problems. Classes in this list will not be cached. - # [default: net.eq2online.macros.permissions.MacroModPermissions] - S:badClasses=net.eq2online.macros.permissions.MacroModPermissions - - # Comma-separated list of transformers for which the view of the transformer chain should be restored. - # - # The caching class transformer replaces the transformer chain with just itself. This creates conflicts with certain other transformers which also access the transformer chain, which can result in the game crashing. - # To solve this, our transformer will restore the view of the transformer chain while these transformers are running. - # - # How to find bad transformers? If you see another transformer's name in your crash log, or see its name in one of the iterator stack traces printed in debug mode, adding it to this list may solve the problem. - # [default: org.spongepowered.asm.mixin.transformer.Proxy,appeng.transformer.asm.ApiRepairer,com.mumfrey.liteloader.transformers.ClassOverlayTransformer+] - S:badTransformers=org.spongepowered.asm.mixin.transformer.Proxy,appeng.transformer.asm.ApiRepairer,com.mumfrey.liteloader.transformers.ClassOverlayTransformer+ - - # Comma-separated list of mod files to ignore modifications of when deciding if a cache rebuild should be triggered. - # If your cache keeps getting rebuilt even though you haven't changed any mods, look for deranged mod files and add them to this list. [default: CMD files.jar] - S:modFilesToIgnore=CMD files.jar - - # Cached class bytecode is removed from memory after being used, but the most recent N are kept around because the same class is often transformed more than once. This option sets the value of that N. - # (Set to -1 to keep class bytecode in RAM forever) [range: -1 ~ 2147483647, default: 512] - I:recentCacheSize=512 - - # * 0: Only print the essential messages. - # * 1: Print when the cache gets saved. - # * 2: Debug mode. Turn this on to log a bunch of stuff that can help find the cause of a crash. [range: 0 ~ 2, default: 1] - I:verbosity=1 } -########################################################################################################## -# transformer_cache_lite -#--------------------------------------------------------------------------------------------------------# -# Options for the lite caching class transformer. (only appliable if it's enabled) -########################################################################################################## - -transformer_cache_lite { - # Canonical class names of the transformers that should be cached. [default: [cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer], [codechicken.core.asm.MCPDeobfuscationTransformer], [net.minecraftforge.classloading.FluidIdTransformer], [cpw.mods.fml.common.asm.transformers.SideTransformer], [cpw.mods.fml.common.asm.transformers.TerminalTransformer]] - S:transformersToCache < - cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer - codechicken.core.asm.MCPDeobfuscationTransformer - net.minecraftforge.classloading.FluidIdTransformer - cpw.mods.fml.common.asm.transformers.SideTransformer - cpw.mods.fml.common.asm.transformers.TerminalTransformer - > -} - - -########################################################################################################## -# tweaks -#--------------------------------------------------------------------------------------------------------# -# In addition to these settings, there are some tweaks that are activated via JVM flags: -# * -Dcoretweaks.launchWorld=WORLD : Automatically loads the world with the folder name WORLD once the main menu is reached. WORLD can be left blank, in this case the most recently played world will be loaded. Hold down shift when the main menu appears to cancel the automatic loading. -# * -Dcoretweaks.launchMinimized : Launch Minecraft minimized. Only implemented on Windows at the moment. -# * -Dcoretweaks.launchOnDesktop=NUMBER : Launch Minecraft on the virtual desktop with ordinal NUMBER. Only implemented on Linux at the moment. xprop has to be installed for it to work. Only tested on Openbox. -########################################################################################################## - tweaks { - # Ding once auto-loaded world is loaded. [default: true] - B:autoLoadDingOnWorldEntry=true - - # Pause some ticks after auto-loaded world is loaded. - # Delaying the pausing can be useful because some initialization like chunk updates won't happen while the game is paused. [default: true] - B:autoLoadPauseOnWorldEntry=true - - # How many ticks to wait before pausing an auto-loaded world. [range: 0 ~ 2147483647, default: 20] - I:autoLoadPauseWaitLength=20 - - # Lets you tweak the condition used to decide whether to render opaque or transparent clouds. - # * UNCHANGED: Don't change anything - # * VARIABLE_CORRECTED: Keep vanilla behavior of rendering clouds as opaque when the player is below them and transparent otherwise, but with the turning point corrected to match the cloud height even when the world provider has a different cloud height than 128. Also provides a fix for OptiFine's bug where clouds disappear when the player is between Y=128 and the cloud height level when they are raised. - # * ALWAYS_TRANSPARENT: Always render clouds as transparent (how it is in b1.7.3 and 1.15+) - # * ALWAYS_OPAQUE: Always render clouds as opaque - S:cloudHeightCheck=ALWAYS_TRANSPARENT - - # Lets you survive crashes without the game exiting, usually. Not compatible with other mods that do the same thing. [default: true] - B:crashHandler=true - - # Disables fog. Simple as. [default: false] - B:disableFog=false - - # EXPERIMENTAL: Uncaps framerate even when framelimiter is enabled. The framerate limit will only be used to decide how much time to spend updating chunks each frame. Vanilla Beta 1.7.3 behavior. It seems to make things worse though, at least with OptiFine. [default: false] - B:forceUncapFramerate=false - - # Causes lighting updates around the block the player is looking at. A workaround for lighting errors that lets you fix them by staring at them. Useful in the Nether. [default: true] - B:lightFixStare=true - - # Add a button to the main menu that loads the last played world. [default: false] - B:mainMenuContinueButton=false - - # The distance of the view fustrum's far plane will be clamped above this value. Setting this to 180 or higher fixes clipping in OptiFine's custom skybox that happens when using lower render distances. Set this to a negative value to disable this tweak. [range: -1.0 ~ 3.4028235E38, default: 180.0] - S:minFarPlaneDistance=180.0 - - # Fixes OptiFine's implementation of updateRenderers returning the opposite value of what it should (probably a bug). Only effective when framerate limiter is enabled. Speeds up chunk updates significantly, and increases framerate when there aren't many chunk updates. However, during heavy chunk updating (e.g. when loading a world) it decreases the framerate as a side effect of not being as lazy. [default: false] - B:ofFixUpdateRenderersReturnValue=false - # Allows custom sky rendering in OptiFine D6 when using a render distance lower than 8. [default: true] - B:ofUnlockCustomSkyMinRenderDistance=true + clamp_far_plane_distance { + # If enabled, the distance of the view fustrum's far plane will be clamped above `minFarPlaneDistance`. Setting it to 180 or higher fixes clipping in OptiFine's custom skybox that happens when using lower render distances. [default: true] + S:_enabled=true + + # See `clampFarPlaneDistance`. [range: 0.0 ~ 3.4028235E38, default: 180.0] + S:minFarPlaneDistance=180.0 + } + + crash_handler { + # Lets you survive crashes without the game exiting, usually. + # Compatibility note: Not compatible BetterCrashes and CrashGuard, which do the same thing (this feature will be disabled). [default: true] + S:_enabled=true + } + + disable_fog { + # Disables fog. Simple as. [default: false] + S:_enabled=false + } + + extend_sprint_time_limit { + # In vanilla, the player can't sprint for longer than 30 seconds. This tweak lets you modify this time limit. [default: false] + S:_enabled=false + + # The maximum amount of ticks the player can sprint for. The default value corresponds to 3.4 years. The vanilla value is 600 ticks (= 30 seconds). [range: 0 ~ 2147483647, default: 2147483647] + I:sprintTimeLimit=2147483647 + } + + force_uncap_framerate { + # EXPERIMENTAL: Uncaps framerate even when framelimiter is enabled. The framerate limit will only be used to decide how much time to spend updating chunks each frame. Vanilla Beta 1.7.3 behavior. It seems to make things worse though, at least with OptiFine. [default: false] + S:_enabled=false + } + + light_fix_stare { + # Causes lighting updates around the block the player is looking at. A workaround for lighting errors that lets you fix them by staring at them. Useful in the Nether. [default: true] + S:_enabled=true + } + + main_menu_continue_button { + # Add a button to the main menu that loads the last played world. [default: false] + S:_enabled=false + } + + tweak_cloud_height_check { + # If enabled, the condition used to decide whether to render opaque or transparent clouds will be set based on the value of `cloudHeightCheckMode`. + # Compatibility note: Not compatible with NotFine, which has a setting to control the same thing (this feature will be disabled). [default: true] + S:_enabled=true + + # Lets you tweak the condition used to decide whether to render opaque or transparent clouds. + # * VARIABLE_CORRECTED: Keep vanilla behavior of rendering clouds as opaque when the player is below them and transparent otherwise, but with the turning point corrected to match the cloud height even when the world provider has a different cloud height than 128. Also provides a fix for OptiFine's bug where clouds disappear when the player is between Y=128 and the cloud height level when they are raised. + # * ALWAYS_TRANSPARENT: Always render clouds as transparent (how it is in b1.7.3 and 1.15+) + # * ALWAYS_OPAQUE: Always render clouds as opaque [default: ALWAYS_TRANSPARENT] + S:cloudHeightCheckMode=ALWAYS_TRANSPARENT + } + + uncap_create_world_gui_text_field_length { + # Uncap max length for world name and world seed in the world creation GUI. (By default, it's capped at 32.) [default: false] + S:_enabled=false + } + + mods { + + of_fix_update_renderers_return_value { + # Fixes OptiFine's implementation of updateRenderers returning the opposite value of what it should (probably a bug). Only effective when framerate limiter is enabled. Speeds up chunk updates significantly, and increases framerate when there aren't many chunk updates. However, during heavy chunk updating (e.g. when loading a world) it decreases the framerate as a side effect of not being as lazy. [default: false] + S:_enabled=false + } + + of_unlock_custom_sky_min_render_distance { + # Allows custom sky rendering in OptiFine D6 when using a render distance lower than 8. [default: true] + S:_enabled=true + } + + } - # Uncap max length for world name and world seed in the world creation GUI. (By default, it's capped at 32.) [default: false] - B:uncapCreateWorldGuiTextFieldLength=false } diff --git a/config/craftpresence.properties b/config/craftpresence.properties index bd35776..453979a 100644 --- a/config/craftpresence.properties +++ b/config/craftpresence.properties @@ -2,7 +2,7 @@ #Current Version -> v1.8.8 (Schema v2) # #Last synchronized: -#Tue Dec 27 23:47:09 CET 2022 +#Fri Apr 07 21:18:16 CEST 2023 Enable_Per-Gui_System=false Strip_Translation_Colors=false Debug_Mode=false diff --git a/config/etfuturum/blocksitems.cfg b/config/etfuturum/blocksitems.cfg new file mode 100644 index 0000000..9afeb4a --- /dev/null +++ b/config/etfuturum/blocksitems.cfg @@ -0,0 +1,362 @@ +# Configuration file + +########################################################################################################## +# entity items +#--------------------------------------------------------------------------------------------------------# +# Entity items. (Armor stand, boat, etc) +########################################################################################################## + +"entity items" { + # [default: true] + B:enableArmorStand=true + + # New boats from 1.9+, including the new rowing sounds. All vanilla wood variants included. [default: true] + B:enableNewBoats=true + + # What entities shouldn't be able to sit in the boat? You can either provide an entity ID (modid.entityid, for vanilla entities type just entity ID), or search for a string in the classpath (classpath:stringtofind). + # Separate entries in the list by a new line. Note that players can always sit even if blacklisted, and some entities, like horses, water mobs or nonliving entities, will never be allowed to sit in boats. + # It's a little hard to explain, a more detailed explanation and list of examples can be found here: https://pastebin.com/XNZ7VWKh + S:newBoatEntityBlacklist < + > + + # Treat the entity blacklist as a whitelist, ONLY entities matching that criteria will be allowed. [default: false] + B:newBoatEntityBlacklistAsWhitelist=false + + # The maximum speed a boat can travel by while on land. This option exists because boats are very very fast when travelling on slippery blocks. Land speed = cfg.0.6, Regular/Packed Ice Speed = cfg.0.98, Packed Ice Speed = cfg.0.986. Anything smaller than 0.6 is really, REALLY slow on land. + # The speed values are just block slipperiness values, and are averaged by the slippery blocks around the bottom of the boat. This option does nothing to old boats. [range: 0.1 ~ 1.0, default: 0.986] + S:newBoatMaxLandSpeed=0.986 + + # If disabled, only one person can sit in the new boat at a time. The new seat is actually an invisible entity that follows new boats. [default: true] + B:newBoatPassengerSeat=true + + # The speed multiplier for boats while in water. Use this if you want to make the boats faster or slower. 1 = no speed change [range: 0.1 ~ 2.0, default: 1.0] + S:newBoatSpeed=1.0 + + # If true, old boats will be replaced with the new oak boat and the item sprite will also be changned. False means the new and old boat and item for it exists separately, and the new boats will use a wooden shovel in their crafting recipe. If this is enabled, a boat that has an entity in it will not be replaced until the entity gets out. + # THIS WILL NOT WORK PROPERLY WITH BETTER BOATS INSTALLED [default: true] + B:replaceOldBoats=true +} + + +########################################################################################################## +# equipment +#--------------------------------------------------------------------------------------------------------# +# Tools, armor, and other equipment items. +########################################################################################################## + +equipment { + # [range: 1 ~ 2147483647, default: 37] + I:netheriteArmourDurabilityFactor=37 + + # Override Netherite Axe Durability, -1 to disable [range: -1 ~ 2147483647, default: -1] + I:netheriteAxeDurability=-1 + + # Override Netherite Boots Durability, -1 to disable [range: -1 ~ 2147483647, default: -1] + I:netheriteBootsDurability=-1 + + # Override Netherite Chestplate Durability, -1 to disable [range: -1 ~ 2147483647, default: -1] + I:netheriteChestplateDurability=-1 + + # Neterite base damage, Diamond is 3.0 [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:netheriteDamageBase=4.0 + + # [range: 1 ~ 2147483647, default: 15] + I:netheriteEnchantability=15 + + # Netherite harvest level, Diamond is 3 [range: 0 ~ 2147483647, default: 4] + I:netheriteHarvestLevel=4 + + # Override Netherite Helmet Durability, -1 to disable [range: -1 ~ 2147483647, default: -1] + I:netheriteHelmetDurability=-1 + + # Override Netherite Hoe Durability, -1 to disable [range: -1 ~ 2147483647, default: -1] + I:netheriteHoeDurability=-1 + + # Override Netherite Leggings Durability, -1 to disable [range: -1 ~ 2147483647, default: -1] + I:netheriteLeggingsDurability=-1 + + # Override Netherite Pickaxe Durability, -1 to disable [range: -1 ~ 2147483647, default: -1] + I:netheritePickaxeDurability=-1 + + # Override Netherite Shovel Durability, -1 to disable [range: -1 ~ 2147483647, default: -1] + I:netheriteSpadeDurability=-1 + + # Netherite mining speed, Diamond is 8.0 [range: 0.1 ~ 3.4028235E38, default: 9.0] + S:netheriteSpeed=9.0 + + # Override Netherite Sword Durability, -1 to disable [range: -1 ~ 2147483647, default: -1] + I:netheriteSwordDurability=-1 + + # [range: 1 ~ 2147483647, default: 2031] + I:netheriteToolDurability=2031 +} + + +########################################################################################################## +# function blocks +#--------------------------------------------------------------------------------------------------------# +# Blocks that have a specific function, whether right clicked or otherwise. +########################################################################################################## + +"function blocks" { + # [default: true] + B:enableBarrel=true + + # [default: true] + B:enableBlastFurnace=true + + # Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true] + B:enableCartographyTable=true + + # [default: true] + B:enableComposter=true + + # Enables wood variant doors [default: true] + B:enableDoors=true + + # Ability to craft differently colored beds out of wool. Mixed wool colors = red bed [default: true] + B:enableDyedBeds=true + + # Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true] + B:enableFletchingTable=true + + # Inverted Daylight Sensor [default: true] + B:enableInvertedSensor=true + + # [default: true] + B:enableIronTrapdoor=true + + # Allow lava buckets to fill cauldrons [default: true] + B:enableLavaCauldrons=true + + # Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true] + B:enableLoom=true + + # Enables new anvil behavior, such as less expensive item renaming [default: true] + B:enableNewAnvil=true + + # Beacon beam can be colored using stained glass [default: true] + B:enableNewBeacon=true + + # Uses blaze powder as fuel [default: true] + B:enableNewBrewingStand=true + + # Uses lapis as payment and has enchant previews and adjusted level costs + # Requires tile entity replacement to be enabled in function.cfg [default: true] + B:enableNewEnchantingTable=true + + # Enable the old Et Futurum daylight sensor block. Should be enabled if you still have the old Et Futurum copy of the non-inverted daylight detector that need to be converted. [default: false] + B:enableOldBaseDaylightSensor=false + + # A port of potion cauldrons from Bedrock Edition. Used to make tipped arrows and store potions. [default: true] + B:enablePotionCauldron=true + + # If Shulkers are disabled, a custom recipe will be required to obtain Shulker shells. [default: true] + B:enableShulkerBoxes=true + + # If Iron Chests is installed, allow Iron Shulker boxes to be crafted having all the same tiers as Iron Chests. This option does nothing if Iron Chests is not installed. [default: true] + B:enableShulkerBoxesIronChest=true + + # [default: true] + B:enableSigns=true + + # Just bouncy, does not pull blocks. [default: true] + B:enableSlimeBlock=true + + # Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true] + B:enableSmithingTable=true + + # [default: true] + B:enableSmoker=true + + # [default: true] + B:enableSponge=true + + # Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true] + B:enableStonecutter=true + + # Enables wood variant trapdoors [default: true] + B:enableTrapdoors=true + + # Enables wood variant buttons and pressure plates [default: true] + B:enableWoodRedstone=true +} + + +########################################################################################################## +# misc blocks +#--------------------------------------------------------------------------------------------------------# +# Blocks that don't fit in any other category. +########################################################################################################## + +"misc blocks" { + # [default: true] + B:enableBanners=true + + # Enables log blocks with bark on all sides [default: true] + B:enableBarkLogs=true + + # [default: true] + B:enableBarrier=true + + # [default: true] + B:enableConcrete=true + + # Copper sub-blocks and items. Disable copper but keep this on if you want the new copper items and blocks made of it, without the main ingot, ore or copper block itself. [default: true] + B:enableCopperSubItems=true + + # Slabs for vanilla blocks: stone, mossy stone brick, mossy cobble, cut sandstone [default: true] + B:enableExtraVanillaSlabs=true + + # Stairs for vanilla blocks: stone, mossy stone brick, mossy cobble [default: true] + B:enableExtraVanillaStairs=true + + # Stairs for vanilla blocks: stone brick, mossy stone brick, sandstone, brick, nether brick [default: true] + B:enableExtraVanillaWalls=true + + # Enables wood variant fences and gates [default: true] + B:enableFences=true + + # [default: true] + B:enableGlazedTerracotta=true + + # [default: true] + B:enableLantern=true + + # [default: true] + B:enableQuartzBricks=true + + # Note: Also enables cracked and chiseled nether bricks as they use this ID too [default: true] + B:enableRedNetherBricks=true + + # [default: true] + B:enableSmoothQuartz=true + + # [default: true] + B:enableSmoothSandStone=true + + # [default: true] + B:enableSmoothStone=true + + # Enables stripped log blocks [default: true] + B:enableStrippedLogs=true +} + + +########################################################################################################## +# misc items +#--------------------------------------------------------------------------------------------------------# +# Items that don't fit in any other category. +########################################################################################################## + +"misc items" { + # [default: true] + B:enableBeetroot=true + + # [default: true] + B:enableIronNugget=true + + # [default: true] + B:enableLingeringPotions=true + + # [default: true] + B:enableMutton=true + + # [default: true] + B:enableNewDyes=true + + # Appears in stronghold corridor and dungeon chests. [default: true] + B:enableOtherside=true + + # Appears in Nether fortress chest loot. [default: true] + B:enablePigstep=true + + # If true, vanilla and Et Futurum copper ores will drop raw ore items. [default: true] + B:enableRawOres=true + + # [default: true] + B:enableSuspiciousStew=true + + # [default: true] + B:enableTippedArrows=true + + # [default: true] + B:enableTotemUndying=true +} + + +########################################################################################################## +# natural blocks +#--------------------------------------------------------------------------------------------------------# +# Blocks that can generate naturally in your world. Check world.cfg for generation values. +########################################################################################################## + +"natural blocks" { + # Enables tinted glass, amethyst blocks, budding amethyst and amethyst crystals. Also enables the item too. Smooth basalt can be disabled by changing the world.cfg option for the basalt layer to something else. [default: true] + B:enableAmethyst=true + + # [default: true] + B:enableBlueIce=true + + # [default: true] + B:enableBoneBlock=true + + # Enables chorus plants and purpur blocks [default: true] + B:enableChorusBlocks=true + + # [default: true] + B:enableCoarseDirt=true + + # Copper ore and copper blocks, variants, and waxed variants. (Slime balls are used if no mod introduces wax) [default: true] + B:enableCopper=true + + # [default: true] + B:enableCornflower=true + + # [default: true] + B:enableCryingObsidian=true + + # [default: true] + B:enableDeepslate=true + + # Enable deepslate ores for copper ore and vanilla ores when deepslate generates over them. [default: true] + B:enableDeepslateOres=true + + # [default: true] + B:enableGrassPath=true + + # [default: true] + B:enableLilyOfTheValley=true + + # [default: true] + B:enableMagmaBlock=true + + # [default: true] + B:enableNetherGold=true + + # [default: true] + B:enableNetherite=true + + # [default: true] + B:enableNetherwartBlock=true + + # [default: true] + B:enablePrismarine=true + + # [default: true] + B:enableRedSandstone=true + + # Enable Granite/Andesite/Diorite [default: true] + B:enableStones=true + + # [default: true] + B:enableSweetBerryBushes=true + + # [default: true] + B:enableTuff=true + + # [default: true] + B:enableWitherRose=true +} + + diff --git a/config/etfuturum/enchantspotions.cfg b/config/etfuturum/enchantspotions.cfg new file mode 100644 index 0000000..73447d5 --- /dev/null +++ b/config/etfuturum/enchantspotions.cfg @@ -0,0 +1,41 @@ +# Configuration file + +########################################################################################################## +# enchantments +#--------------------------------------------------------------------------------------------------------# +# Settings for enchantments. +########################################################################################################## + +enchantments { + # [default: true] + B:frostWalker=true + + # [range: 0 ~ 255, default: 200] + I:frostWalkerID=200 + + # [default: true] + B:mending=true + + # [range: 0 ~ 255, default: 201] + I:mendingID=201 + + # [default: true] + B:swiftSneak=true + + # [range: 0 ~ 255, default: 202] + I:swiftSneakID=202 +} + + +########################################################################################################## +# potions +#--------------------------------------------------------------------------------------------------------# +# Settings for potions. Potion IDs are very limited so it is highly recommended to use a potion ID expansion. +########################################################################################################## + +potions { + # Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 127, default: 27] + I:levitationID=27 +} + + diff --git a/config/etfuturum/entities.cfg b/config/etfuturum/entities.cfg new file mode 100644 index 0000000..63797be --- /dev/null +++ b/config/etfuturum/entities.cfg @@ -0,0 +1,65 @@ +# Configuration file + +########################################################################################################## +# hostile +#--------------------------------------------------------------------------------------------------------# +# Hostile entities. +########################################################################################################## + +hostile { + # Rarely spawns when the player lands from Ender Pearl throws [default: true] + B:enableEndermite=true + + # Desert zombie variant [default: true] + B:enableHusks=true + + # Shell-lurking mobs from the End. [default: true] + B:enableShulker=true + + # Tundra skeleton variant [default: true] + B:enableStrays=true + + # [default: true] + B:enableZombieVillager=true +} + + +########################################################################################################## +# misc +#--------------------------------------------------------------------------------------------------------# +# Entity settings that don't fit into any other category, typically entity settings. +########################################################################################################## + +misc { + # [default: true] + B:enableBabyGrowthBoost=true + + # Crude implementation of respawning the dragon using four End crystals. [default: true] + B:enableDragonRespawn=true + + # Allow endermen to rarely spawn in the Nether [default: true] + B:enableNetherEndermen=true + + # [default: true] + B:enableShearableSnowGolems=true + + # Villagers turn into Witches when struck by lightning [default: true] + B:enableVillagerTurnsIntoWitch=true +} + + +########################################################################################################## +# passive +#--------------------------------------------------------------------------------------------------------# +# Passive entities. +########################################################################################################## + +passive { + # Brown mooshroom variant. [default: true] + B:enableBrownMooshroom=true + + # [default: true] + B:enableRabbits=true +} + + diff --git a/config/etfuturum/functions.cfg b/config/etfuturum/functions.cfg new file mode 100644 index 0000000..763766c --- /dev/null +++ b/config/etfuturum/functions.cfg @@ -0,0 +1,215 @@ +# Configuration file + +########################################################################################################## +# changes +#--------------------------------------------------------------------------------------------------------# +# Changes to existing content. +########################################################################################################## + +changes { + # Dead Bushes drop sticks [default: true] + B:enableBushSticks=true + + # Fences, gates and dead bushes burn [default: true] + B:enableExtraBurnableBlocks=true + + # Enable the /fill command. [default: true] + B:enableFillCommand=true + + # [default: true] + B:enableFloatingTrapDoors=true + + # If true, fall damage on a hay bale will be reduced [default: true] + B:enableHayBaleFalls=true + + # Allows blocks like hay bales, leaves etc to mine faster with hoes [default: true] + B:enableHoeMining=true + + # [default: true] + B:enableShearableCobwebs=true + + # Mushroom blocks can be silk-touched [default: true] + B:enableSilkMushroom=true + + # Skulls drop from charged creeper kills [default: true] + B:enableSkullDrop=true + + # Makes mossy, cracked and chiseled stone brick craftable [default: true] + B:enableStoneBrickRecipes=true + + # Use updated food values [default: true] + B:enableUpdatedFood=true + + # Packed Ice, ladders and melons have preferred tools [default: true] + B:enableUpdatedHarvestLevels=true + + # If enableHayBaleFalls is true, what percent should we keep for the fall damage? [range: 0 ~ 99, default: 20] + I:hayBaleReducePercent=20 +} + + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Client-side settings or changes. +########################################################################################################## + +client { + # Bows render pulling animation in inventory [default: true] + B:enableBowRendering=true + + # Enables NBT tag count and item namespace label on F3 + H debug item labels [default: true] + B:enableExtraF3HTooltips=true + + # Skulls render 3D in inventory [default: true] + B:enableFancySkulls=true + + # Enable the new F3+F4 gamemode switcher from 1.16+ [default: true] + B:enableGamemodeSwitcher=true + + # Make F3 only show/hide info on release, and not if another key is pressed [default: true] + B:enableNewF3Behavior=true + + # Replace tall grass and sponge textures with modern version [default: true] + B:enableNewTextures=true + + # Allows use of 1.8 skin format, and Alex skins. Also includes some fixes from SkinPort. (Per SkinPort author's permission) Disable if skin is displaying oddly. Not compatible with OptiFine, use FastCraft instead. [default: true] + B:enablePlayerSkinOverlay=true + + # Allow non-opaque armour [default: true] + B:enableTransparentAmour=true + + # The maximum amount of items a Shulker box can display on its tooltip. When the box has more stacks inside than this number, the rest of the stacks are displayed as "And x more...". Set to 0 to disable Shulker Box tooltips. [range: 0 ~ 127, default: 5] + I:shulkerBoxTooltipLines=5 +} + + +########################################################################################################## +# settings +#--------------------------------------------------------------------------------------------------------# +# Settings for Et Futurum content. +########################################################################################################## + +settings { + # Auto-adds ores to the blast furnace, detected if the input has the "ore" oreDictionary prefix and is smeltable. Turn off for only vanilla Et Futurum ores [default: true] + B:enableAutoAddBlastFurnace=true + + # Auto-adds smeltable foods to the smoker, turn off for only vanilla food [default: true] + B:enableAutoAddSmoker=true + + # Set to true to disable the fireproof item entity Netherite/ancient debris etc uses [default: false] + B:enableNetheriteFlammable=false + + # Recipe for prismarine if you want it without the temples, or want it craftable alongside temples. [default: true] + B:enablePrismarineRecipes=true + + # Recipe for totems since there's no other way to get them currently. [default: false] + B:enableRecipeForTotem=false + + # OreDictionary values for ore blocks that should drop extra items (2-3) instead of the usual one, before fortune. [default: [oreCopper], [oreTin]] + S:extraDropRawOres < + oreCopper + oreTin + > + + # Register the raw ore items in the OreDictionary as if they were the actual ore block. Such as raw iron being registered as an iron ore, etc... + # Turn this off if you have an ore dictionary converter mod or experience other issues. [default: true] + B:registerRawItemAsOre=true + + # Things (namespaced:id) that should not go inside a Shulker Box. Used to ensure recursive storage, book banning and data overloads with certain items can be stopped. A default list is provided, but it might not cover everything so be sure to check with the mods you have. Be sure to check the default list for this frequently, it will be updated frequently. [default: [BiblioCraft:item.BigBook], [Botania:baubleBox], [DQMIIINext:ItemMahounoTutu11], [DQMIIINext:ItemOokinaFukuro], [DQMIIINext:ItemOokinaFukuroB], [DQMIIINext:ItemOokinaFukuroG], [DQMIIINext:ItemOokinaFukuroR], [DQMIIINext:ItemOokinaFukuroY], [ExtraSimple:bedrockium], [ExtraSimple:bedrockiumBlock], [ExtraSimple:goldenBag], [ExtraSimple:lasso], [ExtraUtilities:bedrockiumIngot], [ExtraUtilities:block_bedrockium], [ExtraUtilities:golden_bag], [ExtraUtilities:golden_lasso], [JABBA:mover], [JABBA:moverDiamond], [OpenBlocks:devnull], [StorageDrawers:compDrawers], [StorageDrawers:controller], [StorageDrawers:controllerSlave], [StorageDrawers:fullCustom1], [StorageDrawers:fullCustom2], [StorageDrawers:fullCustom4], [StorageDrawers:fullDrawers1], [StorageDrawers:fullDrawers2], [StorageDrawers:fullDrawers4], [StorageDrawers:halfCustom2], [StorageDrawers:halfCustom4], [StorageDrawers:halfDrawers2], [StorageDrawers:halfDrawers4], [StorageDrawers:trimCustom], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers4], [StorageDrawersBop:halfDrawers4], [StorageDrawersBop:trim], [StorageDrawersForestry:fullDrawers1A], [StorageDrawersForestry:fullDrawers2A], [StorageDrawersForestry:fullDrawers4A], [StorageDrawersForestry:halfDrawers2A], [StorageDrawersForestry:halfDrawers4A], [StorageDrawersForestry:trimA], [StorageDrawersNatura:fullDrawers1], [StorageDrawersNatura:fullDrawers2], [StorageDrawersNatura:fullDrawers4], [StorageDrawersNatura:halfDrawers2], [StorageDrawersNatura:halfDrawers4], [StorageDrawersNatura:trim], [Thaumcraft:FocusPouch], [ThaumicTinkerer:ichorPouch], [WitchingGadgets:item.WG_Bag], [adventurebackpack:adventureBackpack], [betterstorage:backpack], [betterstorage:cardboardBox], [betterstorage:thaumcraftBackpack], [dendrology:fullDrawers1], [dendrology:fullDrawers2], [dendrology:fullDrawers4], [dendrology:halfDrawers2], [dendrology:halfDrawers4], [etfuturum:shulker_box], [ironbackpacks:basicBackpack], [ironbackpacks:diamondBackpack], [ironbackpacks:goldBackpack], [ironbackpacks:ironBackpack], [minecraft:writable_book], [minecraft:written_book], [warpbook:warpbook]] + S:shulkerBans < + BiblioCraft:item.BigBook + Botania:baubleBox + DQMIIINext:ItemMahounoTutu11 + DQMIIINext:ItemOokinaFukuro + DQMIIINext:ItemOokinaFukuroB + DQMIIINext:ItemOokinaFukuroG + DQMIIINext:ItemOokinaFukuroR + DQMIIINext:ItemOokinaFukuroY + ExtraSimple:bedrockium + ExtraSimple:bedrockiumBlock + ExtraSimple:goldenBag + ExtraSimple:lasso + ExtraUtilities:bedrockiumIngot + ExtraUtilities:block_bedrockium + ExtraUtilities:golden_bag + ExtraUtilities:golden_lasso + JABBA:mover + JABBA:moverDiamond + OpenBlocks:devnull + StorageDrawers:compDrawers + StorageDrawers:controller + StorageDrawers:controllerSlave + StorageDrawers:fullCustom1 + StorageDrawers:fullCustom2 + StorageDrawers:fullCustom4 + StorageDrawers:fullDrawers1 + StorageDrawers:fullDrawers2 + StorageDrawers:fullDrawers4 + StorageDrawers:halfCustom2 + StorageDrawers:halfCustom4 + StorageDrawers:halfDrawers2 + StorageDrawers:halfDrawers4 + StorageDrawers:trimCustom + StorageDrawersBop:fullDrawers1 + StorageDrawersBop:fullDrawers1 + StorageDrawersBop:fullDrawers2 + StorageDrawersBop:fullDrawers2 + StorageDrawersBop:fullDrawers4 + StorageDrawersBop:fullDrawers4 + StorageDrawersBop:halfDrawers2 + StorageDrawersBop:halfDrawers2 + StorageDrawersBop:halfDrawers4 + StorageDrawersBop:halfDrawers4 + StorageDrawersBop:trim + StorageDrawersForestry:fullDrawers1A + StorageDrawersForestry:fullDrawers2A + StorageDrawersForestry:fullDrawers4A + StorageDrawersForestry:halfDrawers2A + StorageDrawersForestry:halfDrawers4A + StorageDrawersForestry:trimA + StorageDrawersNatura:fullDrawers1 + StorageDrawersNatura:fullDrawers2 + StorageDrawersNatura:fullDrawers4 + StorageDrawersNatura:halfDrawers2 + StorageDrawersNatura:halfDrawers4 + StorageDrawersNatura:trim + Thaumcraft:FocusPouch + ThaumicTinkerer:ichorPouch + WitchingGadgets:item.WG_Bag + adventurebackpack:adventureBackpack + betterstorage:backpack + betterstorage:cardboardBox + betterstorage:thaumcraftBackpack + dendrology:fullDrawers1 + dendrology:fullDrawers2 + dendrology:fullDrawers4 + dendrology:halfDrawers2 + dendrology:halfDrawers4 + etfuturum:shulker_box + ironbackpacks:basicBackpack + ironbackpacks:diamondBackpack + ironbackpacks:goldBackpack + ironbackpacks:ironBackpack + minecraft:writable_book + minecraft:written_book + warpbook:warpbook + > + + # Percentage of max health for totem to set you at if you die with it. (5% is 0.05, 20 * 0.05 = 1, 1 health is one half-heart) [range: 5 ~ 100, default: 5] + I:totemHealPercent=5 +} + + +########################################################################################################## +# update_checker +#--------------------------------------------------------------------------------------------------------# +# Category solely for the update checker, to make it easier to find and disable for those who don't want it. +########################################################################################################## + +update_checker { + # Check and print a chat message in-game if there's a new update available? [default: true] + B:enableUpdateChecker=true +} + + diff --git a/config/etfuturum/mixins.cfg b/config/etfuturum/mixins.cfg new file mode 100644 index 0000000..36dd03e --- /dev/null +++ b/config/etfuturum/mixins.cfg @@ -0,0 +1,62 @@ +# Configuration file + +########################################################################################################## +# backported features +#--------------------------------------------------------------------------------------------------------# +# Backports that can typically only have a clean implementation with mixins. +########################################################################################################## + +"backported features" { + # Experimental: avoid dropping items when closing an inventory, like in modern versions. + # Modified Classes: net.minecraft.entity.player.EntityPlayerMP [default: false] + B:avoidDroppingItemsWhenClosing=false + + # Makes beds bouncy. Should work with most modded beds. For continuity disabling this also disables EFR beds being bouncy. + # Modified Classes: net.minecraft.block.BlockBed [default: true] + B:bouncyBeds=true + + # When greater than 1, boosts creative flight speed when sprinting, like in newer versions [range: 1.0 ~ 4.0, default: 2.0] + S:creativeFlightSpeedModifier=2.0 + + # Add the doWeatherCycle game rule from 1.11+ [default: true] + B:enableDoWeatherCycle=true + + # Enables the elytra item. + # Modified Classes: net.minecraft.entity.EntityLivingBase net.minecraft.entity.player.EntityPlayer net.minecraft.entity.EntityTrackerEntry net.minecraft.network.NetHandlerPlayServer net.minecraft.client.entity.AbstractClientPlayer net.minecraft.client.entity.EntityPlayerSP net.minecraft.client.model.ModelBiped net.minecraft.client.renderer.entity.RenderPlayer [default: true] + B:enableElytra=true + + # When enabled, the 1.15+ elytra takeoff logic is used, when disabled, the 1.9-1.14 elytra takeoff logic is used. [default: true] + B:enableNewElytraTakeoffLogic=true + + # VERY EXPERIMENTAL! + # Modified Classes: net.minecraft.world.WorldSettings.GameType net.minecraft.entity.Entity net.minecraft.world.World net.minecraft.entity.player.EntityPlayer net.minecraft.network.NetHandlerPlayServer + # Modified Client Classes: net.minecraft.client.renderer.EntityRenderer net.minecraft.entity.player.EntityPlayer net.minecraft.client.renderer.WorldRenderer [default: true] + B:enableSpectatorMode=true + + # Makes the End Portal block (the actual portal, not the frame) have an item icon, proper hitbox and will not instantly destroy itself in other dimensions. + # Modified classes: net.minecraft.block.BlockEndPortal [default: true] + B:endPortalFix=true + + # Makes vanilla fences connect to modded ones of the same material. Might have connection issue with mods that don't reference BlockFence super code. + # Modified classes: net.minecraft.block.BlockFence net.minecraft.block.BlockWall [default: true] + B:fenceWallConnectFix=true + + # (Client only) Allows vanilla furnaces to have crackling sounds. + # Modified Client Classes: net.minecraft.block.BlockFurnace [default: true] + B:furnaceCrackle=true +} + + +########################################################################################################## +# fixes +#--------------------------------------------------------------------------------------------------------# +# Fixes to vanilla issues which are necessary for backports. +########################################################################################################## + +fixes { + # Makes the player able to step up even if a block would be above their head at the destination. + # Modified classes: net.minecraft.entity.Entity [default: true] + B:stepHeightFix=true +} + + diff --git a/config/etfuturum/tweaks.cfg b/config/etfuturum/tweaks.cfg new file mode 100644 index 0000000..03640bc --- /dev/null +++ b/config/etfuturum/tweaks.cfg @@ -0,0 +1,48 @@ +# Configuration file + +########################################################################################################## +# abandoned ideas +#--------------------------------------------------------------------------------------------------------# +# Scrapped concepts, abandoned ideas, old versions of changed content, etc. +########################################################################################################## + +"abandoned ideas" { + # [default: true] + B:enableOldGravel=true + + # [default: true] + B:enableOldRoses=true +} + + +########################################################################################################## +# bedrock parity +#--------------------------------------------------------------------------------------------------------# +# Features that differ from Bedrock Edition in one way or another, or new content that isn't in Java Edition at all. +########################################################################################################## + +"bedrock parity" { + # Clicking a Shulker to dye them. As an added bonus, you can also click them with a water bucket (water is not consumed) or pour water on them to remove the dye. [default: true] + B:dyableShulkers=true +} + + +########################################################################################################## +# custom tweaks +#--------------------------------------------------------------------------------------------------------# +# Tweaks made that are original and not vanilla in any way. +########################################################################################################## + +"custom tweaks" { + # If you want cobblestone to be replaced with cobbled deepslate during world generation. [default: false] + B:deepslateReplacesCobblestone=false + + # For compatibility reasons, you may want the Shulker to spawn anywhere in the End in random groups like Endermen. These are uncommon. + # Shulkers spawned in this way will despawn naturally, unless seated, given armor through a dispenser, or name tagged. Right now Shulkers are otherwise inacessible. [default: false] + B:shulkersSpawnAnywhere=false + + # If spawn anywhere is enabled, spawn Shulkers matching the color of modded biome blocks. Currently supports Enderlicious and Hardcore Ender Expansion terrain blocks. [default: true] + B:spawnAnywhereShulkerColors=true +} + + diff --git a/config/etfuturum/world.cfg b/config/etfuturum/world.cfg new file mode 100644 index 0000000..fe5d07e --- /dev/null +++ b/config/etfuturum/world.cfg @@ -0,0 +1,157 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Client-side only effects. +########################################################################################################## + +client { + # Heart Damage Indicator [default: true] + B:enableDmgIndicator=true + + # [default: true] + B:enableNetherAmbience=true + + # New ambient sounds like rain, cave sounds [default: true] + B:enableNewAmbientSounds=true + + # New Blocks sounds, such as the new place/break sounds added alongside new blocks. Additionally, this will attempt to apply the sounds to existing blocks, like custom Netherrack variants may have the step sound if named right. [default: true] + B:enableNewBlocksSounds=true + + # New sounds like furnace crackling, chests etc. [default: true] + B:enableNewMiscSounds=true +} + + +########################################################################################################## +# generation +#--------------------------------------------------------------------------------------------------------# +# Generation settings. +########################################################################################################## + +generation { + # What dimensions should we ban amethyst geodes from generating in? + I:amethystDimensionBlacklist < + -1 + 1 + > + + # Treat the amethyst dimension blacklist as a whitelist instead, so geodes will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false] + B:amethystDimensionBlacklistAsWhitelist=false + + # Max Y level amethyst geodes should attempt to generate at [range: 10 ~ 245, default: 51] + I:amethystMaxY=51 + + # 0 = Et Futurum smooth basalt block + # 1 = Et Futurum tuff block + # 2 = Netherlicious smooth basalt block + # Since there's no other way to get Et Futurum's smooth basalt, using an option other than 0, if they exist, will disable Et Futurum smooth basalt. If the selected block does not exist (disabled or mod not installed), this option does nothing. [range: 0 ~ 2, default: 0] + I:amethystOuterBlock=0 + + # How rare should amethyst geodes be? 1/x chance per chunk, 1 means a geode attempts to appear every chunk [range: 1 ~ 128, default: 53] + I:amethystRarity=53 + + # 0 = Budding amethyst cannot be obtained at all even with silk touch. When using this option, attempting to push them using a piston will break it. + # 1 = Budding amethyst will drop if you use a silk touch pickaxe. + # 2 = Budding amethyst does not need silk touch, just a pickaxe. [range: 0 ~ 2, default: 0] + I:buddingAmethystMode=0 + + # Max vein size for copper ore blocks in a cluster [range: 0 ~ 64, default: 8] + I:copperClusterSize=8 + + # The max vein size for the second, typically bigger debris veins, which generate from Y 8 to 22 [range: 0 ~ 64, default: 3] + I:debrisMax=3 + + # If deepslateGenerationMode is set to 1, this value is used to determine how big the clusters are. Otherwise this value is unused. [range: 0 ~ 128, default: 64] + I:deepslateClusterSize=64 + + # If 0, deepslate replaces all stone below the specified value, with a shattering effect near the top similar to bedrock. If 1, it generates in clusters using the deepslate cluster settings. -1 disables Et Futurum deepslate generation entirely. [range: -1 ~ 1, default: 0] + I:deepslateGenerationMode=0 + + # The dimensions the deepslate layer (deepslate generation mode 0) should not spawn in. Does nothing if other deepslate generation modes are used. + I:deepslateLayerDimensionBlacklist < + -1 + 1 + > + + # Treat the deepslate layer dimension blacklist as a whitelist instead, so it will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false] + B:deepslateLayerDimensionBlacklistAsWhitelist=false + + # How high up deepslate and tuff goes. If deepslateGenerationMode is 0, all stone up to this y level (with a scattering effect a few blocks before then) are replaced with deepslate. If it's 1, the patches can generate to that Y level. [range: 0 ~ 256, default: 22] + I:deepslateMaxY=22 + + # Whether or not Deepslate will overwrite dirt (Only works when deepslate generation mode is set to 0) [default: true] + B:deepslateReplacesDirt=true + + # Whether or not Deepslate will overwrite granite, diorite, andesite (Only works when deepslate generation mode is set to 0) [default: true] + B:deepslateReplacesStones=true + + # Can ancient debris generate next to air? [default: false] + B:enableAirDebris=false + + # [default: true] + B:enableAmethystGeodes=true + + # Replaces coarse dirt in biomes it (dirt:1) generates in such as shattered savannas or mesa plateaus. [default: true] + B:enableCoarseDirtReplacement=true + + # Generate 20 more veins of gold ore from Y 32 to Y 80 in any Mesa biome. [default: true] + B:enableExtraMesaGold=true + + # Note: Fossils currently do not rotate [default: true] + B:enableFossils=true + + # Generates extra mineshafts in mesa biomes up to y80. If fences are enabled, dark oak wood is used. [default: true] + B:enableMesaMineshaft=true + + # Note: Ocean monuments currently do not have guardians [default: true] + B:enableOceanMonuments=true + + # 0 = Et Futurum bone block + # 1 = Netherlicious bone block + # 2 = UpToDateMod bone block. + # If the block does not exist, this option is ignored. [range: 0 ~ 2, default: 0] + I:fossilBoneBlock=0 + + # The dimensions the fossil structures should not spawn in. + I:fossilDimensionBlacklist < + -1 + 1 + > + + # Treat the fossil dimension blacklist as a whitelist instead, so fossils will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false] + B:fossilDimensionBlacklistAsWhitelist=false + + # Max vein size for magma blocks in a cluster [range: 0 ~ 64, default: 33] + I:maxMagmaPerCluster=33 + + # Max vein size for nether gold ore blocks in a cluster [range: 0 ~ 64, default: 10] + I:maxNetherGoldPerCluster=10 + + # Max vein size for Granite/Andesite/Diorite blocks in a cluster [range: 0 ~ 64, default: 32] + I:maxStonesPerCluster=32 + + # The max vein size for the first, typically smaller debris veins which generate from Y 8 to 119 [range: 0 ~ 64, default: 2] + I:smallDebrisMax=2 + + # Max vein size for tuff blocks in a cluster [range: 0 ~ 64, default: 32] + I:tuffClusterSize=32 +} + + +########################################################################################################## +# miscellaneous +#--------------------------------------------------------------------------------------------------------# +# For things that affect the world but don't belong in any other category. +########################################################################################################## + +miscellaneous { + # Replace old Brewing Stands/Enchanting Tables/Daylight Sensors/Beacons with new one on the fly. + # -1 = Disabled, no conversion even if the replacement tile entities are on + # 0 = Convert the vanilla tile entities to their Et Futurum versions + # 1 = Convert Et Futurum replacement tile entities back to default ones. Useful if you want to turn those off. [range: -1 ~ 1, default: 0] + I:tileReplacementMode=0 +} + + diff --git a/config/fastcraft.ini b/config/fastcraft.ini index 2020903..7a71e1d 100644 --- a/config/fastcraft.ini +++ b/config/fastcraft.ini @@ -1,5 +1,5 @@ ; FastCraft config -; created Dec 27, 2022 11:46:49 PM +; created Apr 7, 2023 9:18:04 PM ;--- ; Settings which have some effect on gameplay or visuals. diff --git a/config/growthcraft/fishtrap/baits.json.default b/config/growthcraft/fishtrap/baits.json.default index 20b921d..bf795b3 100644 --- a/config/growthcraft/fishtrap/baits.json.default +++ b/config/growthcraft/fishtrap/baits.json.default @@ -7,7 +7,7 @@ "multiplier": 1.1, "item": { "ore": null, - "comment": "Rotten Flesh", + "comment": "Zombie Brain", "mod_id": "minecraft", "name": "rotten_flesh", "amount": 1, diff --git a/config/growthcraft/fishtrap/entries.json.default b/config/growthcraft/fishtrap/entries.json.default index 958e270..6ade174 100644 --- a/config/growthcraft/fishtrap/entries.json.default +++ b/config/growthcraft/fishtrap/entries.json.default @@ -142,7 +142,7 @@ "weight": 10, "item": { "ore": null, - "comment": "Rotten Flesh", + "comment": "Zombie Brain", "mod_id": "minecraft", "name": "rotten_flesh", "amount": 1, diff --git a/config/mekanism/Mekanism.cfg b/config/mekanism/Mekanism.cfg index 7cf636e..b2e0abc 100644 --- a/config/mekanism/Mekanism.cfg +++ b/config/mekanism/Mekanism.cfg @@ -42,6 +42,7 @@ general { B:EnablePoorOresCompat=true B:EnableQuartzCompat=true B:EnableSiliconCompat=true + B:EnableSingleUseCardboxes=true B:EnableWorldRegeneration=false D:EnergyPerHeat=1000.0 D:EnergyPerRedstone=10000.0 diff --git a/config/minechem.cfg b/config/minechem.cfg index 857e087..7a5f6d0 100644 --- a/config/minechem.cfg +++ b/config/minechem.cfg @@ -46,6 +46,9 @@ general { # Add Molecule Effects to the item tooltip B:displayMoleculeEffects=true + # Enable the recipe that lets the player get 8 H2O from a water bucket by putting the water bucket in a crafting grid by itself. + B:enableWaterBucketIntoH2ORecipe=true + # Enable fluid Effects B:fluidEffects=true @@ -72,6 +75,9 @@ general { # Model update radius I:updateRadius=20 + + # Allow users to place things by having eight vials in their inventory + B:vialPlacing=true } diff --git a/config/neodymium.cfg b/config/neodymium.cfg index c8bfe75..54af966 100644 --- a/config/neodymium.cfg +++ b/config/neodymium.cfg @@ -1,6 +1,6 @@ # Configuration file -~CONFIG_VERSION: 0.1.6 +~CONFIG_VERSION: 0.1.8.1 _general { # Set this to false to fully disable the mod. [default: true] @@ -11,6 +11,12 @@ _general { } +########################################################################################################## +# debug +#--------------------------------------------------------------------------------------------------------# +# Note: Some debug features are only available in creative mode or dev environments. +########################################################################################################## + debug { # The LWJGL keycode of the key that has to be held down while pressing the debug keybinds. Setting this to 0 will make the keybinds usable without holding anything else down. Setting this to -1 will disable debug keybinds entirely. [range: -1 ~ 2147483647, default: 62] I:debugPrefix=62 diff --git a/config/rftools/dimlets.cfg b/config/rftools/dimlets.cfg index 11ad3d5..c42efed 100644 --- a/config/rftools/dimlets.cfg +++ b/config/rftools/dimlets.cfg @@ -103,6 +103,7 @@ dimletsettings { I:rarity.Liquid.oil=3 I:rarity.Liquid.pinkslime=3 I:rarity.Liquid.pyrotheum=5 + I:rarity.Liquid.quartz.molten=6 I:rarity.Liquid.redstone=5 I:rarity.Liquid.refined.glowstone.molten=4 I:rarity.Liquid.rocket_fuel=3 @@ -384,6 +385,7 @@ dimletsettings { I:rfcreate.Liquid.oil=15000 I:rfcreate.Liquid.pinkslime=8000 I:rfcreate.Liquid.pyrotheum=30000 + I:rfcreate.Liquid.quartz.molten=25000 I:rfcreate.Liquid.redstone=30000 I:rfcreate.Liquid.refined.glowstone.molten=5000 I:rfcreate.Liquid.rocket_fuel=15000 @@ -666,6 +668,7 @@ dimletsettings { I:rfmaintain.Liquid.oil=3000 I:rfmaintain.Liquid.pinkslime=2000 I:rfmaintain.Liquid.pyrotheum=10000 + I:rfmaintain.Liquid.quartz.molten=12500 I:rfmaintain.Liquid.redstone=10000 I:rfmaintain.Liquid.refined.glowstone.molten=1000 I:rfmaintain.Liquid.rocket_fuel=3000 @@ -946,6 +949,7 @@ dimletsettings { I:ticks.Liquid.oil=300 I:ticks.Liquid.pinkslime=150 I:ticks.Liquid.pyrotheum=800 + I:ticks.Liquid.quartz.molten=2000 I:ticks.Liquid.redstone=800 I:ticks.Liquid.refined.glowstone.molten=400 I:ticks.Liquid.rocket_fuel=300 diff --git a/config/splash.properties b/config/splash.properties index 8628c13..cab99ad 100644 --- a/config/splash.properties +++ b/config/splash.properties @@ -1,5 +1,5 @@ #Splash screen properties -#Tue Dec 27 23:46:56 CET 2022 +#Fri Apr 07 21:18:10 CEST 2023 logoTexture=textures/gui/title/mojang.png background=0xFFFFFF font=0x0 diff --git a/config/worldedit/worldedit.properties b/config/worldedit/worldedit.properties index fd22c54..8542843 100644 --- a/config/worldedit/worldedit.properties +++ b/config/worldedit/worldedit.properties @@ -1,5 +1,5 @@ #Don't put comments; they get removed -#Tue Dec 27 23:47:28 CET 2022 +#Fri Apr 07 21:18:38 CEST 2023 default-max-polygon-points=-1 schematic-save-dir=schematics super-pickaxe-many-drop-items=true diff --git a/config/xaerominimap.txt b/config/xaerominimap.txt index 92d9b51..a0984b7 100644 --- a/config/xaerominimap.txt +++ b/config/xaerominimap.txt @@ -1,10 +1,12 @@ #CONFIG ONLY OPTIONS ignoreUpdate:178 -updateNotification:false -settingsButton:TRUE +settingsButton:false allowWrongWorldTeleportation:false differentiateByServerAddress:true +debugEntityIcons:false +debugEntityVariantIds:false #INGAME SETTINGS (DO NOT EDIT!) +updateNotification:false minimap:true caveMaps:1 caveZoom:2 @@ -14,6 +16,7 @@ showMobs:true showItems:true showOther:true showOtherTeam:true +showTamed:true showWaypoints:true showIngameWaypoints:true displayRedstone:true @@ -23,7 +26,7 @@ distance:1 showCoords:true lockNorth:false zoom:2 -mapSize:-1 +minimapSize:0 entityAmount:1 chunkGrid:-5 slimeChunks:false @@ -33,39 +36,54 @@ hostileColor:14 itemsColor:12 otherColor:5 otherTeamColor:-1 +tamedMobsColor:-1 mapSafeMode:false minimapOpacity:100.0 -waypointsScale:1.0 +waypointsIngameScale:1.0 +waypointsDistanceScale:1.0 +waypointsNameScale:0.800000011920929 +waypointsClampDepth:0.0 antiAliasing:true blockColours:0 lighting:true -dotsScale:1.0 +dotsSize:2 +dotsStyle:0 +headsScale:1.0 +dotNameScale:1.0 compassOverWaypoints:false -showBiome:false +showBiome:true showEntityHeight:true showFlowers:true keepWaypointNames:false -waypointsDistance:0.0 +waypointsDistanceExp:0 waypointsDistanceMin:0.0 -waypointTp:tp +waypointTPCommand:/tp arrowScale:1.5 arrowColour:0 smoothDots:true -playerHeads:true +playerIcons:2 +mobIcons:1 +hostileIcons:1 +tamedIcons:3 heightLimit:20 worldMap:true terrainDepth:true -terrainSlopes:true -terrainSlopesExperiment:false -alwaysArrow:false +terrainSlopes:2 +mainEntityAs:0 blockTransparency:true waypointOpacityIngame:80 waypointOpacityMap:90 hideWorldNames:1 openSlimeSettings:true alwaysShowDistance:false -playerNames:true -showLightLevel:false +playerNames:2 +otherTeamsNames:3 +friendlyMobNames:0 +hostileMobNames:0 +itemNames:0 +otherNames:0 +tamedMobNames:3 +showLightLevel:1 renderLayerIndex:1 showTime:0 biomeColorsVanillaMode:false @@ -73,9 +91,34 @@ lookingAtAngle:20 lookingAtAngleVertical:180 centeredEnlarged:false zoomedOutEnlarged:false +alwaysEntityNametags:false +minimapTextAlign:2 +showAngles:false +waypointsMutualEdit:true +compassLocation:1 +compassScale:1 +caveMapsDepth:30 +hideWaypointCoordinates:false +renderAllSets:false +playerArrowOpacity:100 +ignoreHeightmaps:false +waypointsBottom:false +minimapShape:0 +lightOverlayType:0 +lightOverlayMaxLight:7 +lightOverlayMinLight:0 +lightOverlayColor:13 +uiScale:0 +bossHealthPushBox:1 +potionEffectPushBox:1 +minimapFrame:0 +minimapFrameColor:9 +compassColor:9 +itemFramesOnRadar:false +showDimensionName:true interface:dummy:0:36:true:false:false:false interface:dummy:0:10000:true:false:false:false interface:dummy:0:0:false:false:true:false interface:dummy:0:36:true:false:false:false interface:gui.xaero_minimap:74:0:false:false:true:false -#WAYPOINTS HAVE BEEN MOVED TO xaerowaypoints.txt! +#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints diff --git a/config/xaeroworldmap.txt b/config/xaeroworldmap.txt index 239e8a1..05eeda1 100644 --- a/config/xaeroworldmap.txt +++ b/config/xaeroworldmap.txt @@ -1,16 +1,27 @@ ignoreUpdate:0 -updateNotification:FALSE +updateNotification:false differentiateByServerAddress:true debug:false lighting:true colours:0 loadChunks:true updateChunks:true -terrainSlopes:true +terrainSlopes:2 terrainDepth:true footsteps:true flowers:true compression:false -coordinates:true +coordinates:false biomeColorsVanillaMode:false +waypoints:true +renderArrow:true +displayZoom:true +ignoreHeightmaps:false +worldmapWaypointsScale:1.0 +openMapAnimation:true +reloadVersion:0 +reloadEverything:false +zoomButtons:true +waypointBackgrounds:true +showDisabledWaypoints:false globalVersion:3