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dreamfilter.bb
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Global ark_blur_image, ark_blur_texture, ark_sw, ark_sh
Function CreateBlurImage()
;Create blur camera
Local cam = CreateCamera()
CameraClsMode cam, 0, 0
CameraRange cam, 0.1, 1.5
MoveEntity cam, 0, 0, 10000
ark_sw = GraphicsWidth()
ark_sh = GraphicsHeight()
;Create sprite
Local spr = CreateMesh(cam)
Local sf = CreateSurface(spr)
AddVertex sf, -1, 1, 0, 0, 0
AddVertex sf, 1, 1, 0, 1, 0
AddVertex sf, -1, -1, 0, 0, 1
AddVertex sf, 1, -1, 0, 1, 1
AddTriangle sf, 0, 1, 2
AddTriangle sf, 3, 2, 1
EntityFX spr, 17
ScaleEntity spr, 2048.0 / Float(ark_sw), 2048.0 / Float(ark_sw), 1
PositionEntity spr, 0, 0, 1.0001
EntityOrder spr, -100000
EntityBlend spr, 1
ark_blur_image = spr
;Create blur texture
ark_blur_texture = CreateTexture(2048, 2048, 256)
EntityTexture spr, ark_blur_texture
End Function
Function UpdateBlur(power#)
EntityAlpha ark_blur_image, power#
CopyRect ark_sw / 2 - 1024, ark_sh / 2 - 1024, 2048, 2048, 0, 0, BackBuffer(), TextureBuffer(ark_blur_texture)
End Function