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DDALine.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace Graphics_Assignments
{
class DDALine
{
public float xs, ys, xe, ye;
public bool flagStop = false;
public DDALine(float xst, float yst, float xend, float yend)
{
xs = xst;
ys = yst;
xe = xend;
ye = yend;
}
public PointF getNextPoint(float cx, float cy, int speed)
{
float dx = xe - xs;
float dy = ye - ys;
float m = dy / dx;
if (Math.Abs(dx) > Math.Abs(dy))
{
if (xs < xe)
{
cx += speed;
cy += m * speed;
if (cx >= xe)
{
flagStop = true;
}
}
else
{
cx -= speed;
cy -= m * speed;
if (cx <= xe)
{
flagStop = true;
}
}
}
if (Math.Abs(dx) < Math.Abs(dy))
{
if (ys < ye)
{
cy += speed;
cx += (1 / m) * speed;
if (cy >= ye)
{
flagStop = true;
}
}
else
{
cy -= speed;
cx -= (1 / m) * speed;
if (cy <= ye)
{
flagStop = true;
}
}
}
PointF pnn = new PointF(cx, cy);
return pnn;
}
}
}