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fun.js
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fun.js
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"use strict";
const DEBUG = true;
/* Checks */
const isArr = x => Array.isArray(x);
const isAny = (f, ...v) => reduce((x,y) => x == true || y == true, false, map(f, ...v));
const isEvery = (f, ...v) => reduce((x,y) => x == true && y == true, true, map(f, ...v));
const isDomElem = o => (typeof HTMLElement != "undefined" && o instanceof HTMLElement) || (typeof SVGElement != "undefined" && o instanceof SVGElement);
const isColl = o => isArr(o) || (typeof NodeList != "undefined" && o instanceof NodeList) || (typeof Set != "undefined" && o instanceof Set);
const isObj = o => typeof(o) == "object" && (o != null) && !isColl(o) && !isDomElem(o);
const isEmpty = a => {
if(typeof a == "string" || isArr(a)) return a.length == 0;
else if(isObj(a)) return Object.entries(a).length == 0;
else return a == null || a == undefined;
};
const notEmpty = a => isEmpty(a) ? null : a;
const find = (f,xs) => xs.find((...x) => f(...x)) || null;
/* Math Ops */
const degToRad = x => (x / 180) * Math.PI;
const radToDeg = x => (x * 180) / Math.PI;
/* Vector Operations */
const vAdd = ([x1,y1], [x2,y2]) => [x1 + x2, y1 + y2];
const vSub = ([x1,y1], [x2,y2]) => [x1 - x2, y1 - y2];
const vMul = ([x,y], m) => [x * m, y * m];
const vDiv = ([x,y], m) => [x / m, y / m];
const vRot = ([x,y], angleInDegrees) => {
const angleInRad = degToRad(angleInDegrees);
const cos = Math.cos(angleInRad), sin = Math.sin(angleInRad);
return [x * cos - y * sin, x * sin + y * cos];
};
const vMag = ([x,y]) => Math.hypot(x, y);
/* Divides by 1 incase the vMag is 0. */
const vUnit = v => vDiv(v, vMag(v) || 1);
/* Array Ops */
const head = arr => arr[0];
const tail = arr => arr.slice(1);
const concat = (...arrs) => Array.prototype.concat(...arrs);
const transpose = colls => {
let repetition = colls.length > 0 ? Math.min(...map(x => x.length, colls)) : 0;
if(repetition == 0) return repeat([], colls.length);
let idxs = notEmpty(range(0, (repetition - 1))) || [0];
return map(i => map(x => x[i], colls), idxs);
};
/* Dictionary Ops */
const assoc = (s, k, v) => merge(s, {[k]: v});
const assocAbsent = (x,kvs) => {
const assocOne = (x,k,v) => (k in x) ? x : merge(x,{[k]: v});
return kvreduce((i,k,v) => assocOne(i,k,v), x, kvs);
};
const dissoc = (s, ...props) => reduce((init,next) => (delete init[next],init), merge({},s), props);
const merge = (...x) => Object.assign({},...x);
const update = (s, prop, f, v) => assoc(s,prop,f(s[prop] || {},v));
const selectKeys = (v,keys) => reduce((i,x) => (v[x] == 0 || v[x]) ? merge(i,{[x]: v[x]}) : i,{},keys);
const renameKeys = (m, keymap = {}) => kvreduce((_,k,v) => ((k in m) && (m[v] = m[k], delete m[k]), m), keymap);
/* Random */
const random = (min, max, attrs = {}) => {
if(max == null) { max = min; min = 0; };
let {asInt, seed, count = 1} = attrs;
if(seed == null) seed = Date.now() + Math.random() * 1000000;
const threshold = 2 ** 32;
const rnd = (seed, threshold = 2 ** 32) => {
const distributor = 2 ** 13 + 1;
const prime = 1987;
return ((seed * distributor) + prime) % threshold;
}
let res = [];
let nextSeed = rnd(seed, threshold);
for(let i = 0; i < count; i++) {
let num = rnd(nextSeed);
let normalized = num / threshold;
let val = min + normalized * (max - min);
res.push(asInt ? Math.round(val) : val);
nextSeed = num;
}
return (count == 1) ? res[0] : res;
};
const randomVec = ([startX, startY], [endX, endY], attrs = {}) => {
let [xSeed, ySeed] = random(1991, 4000, {count: 2, seed: attrs && attrs.seed || null, asInt: true});
let xAttrs = Object.assign({count: 1}, attrs, {seed: xSeed});
let yAttrs = Object.assign({count: 1}, attrs, {seed: ySeed});
let randomXs = random(startX, endX, xAttrs);
let randomYs = random(startY, endY, yAttrs);
return (xAttrs.count == 1 && yAttrs.count == 1) ? [randomXs, randomYs] : map((x,y) => [x,y], randomXs, randomYs);
};
const randomItem = (arr = [], attrs) => {
let indices = random(0, (arr.length - 1), merge(attrs, {asInt: true}), true);
return (isArr(indices)) ? map(x => arr[x], indices) : (arr[indices] ? arr[indices] : null);
};
/* HOFs */
const partial = (f,x) => (y) => f(x,y);
const identity = x => x;
const repeat = (obj, times) => new Array(times).fill(obj);
const repeatedly = (f,times,v) => map(() => f(v), tail(range(0, times)));
const constantly = (f,times,v) => reduce((i,n) => f(i), v, range(1,times));
const interpose = (l1, l2) => mapcat((x,y) => [x,y], l1,l2);
const grid = ({x = 0,y = 0, width, height}, hdiv, vdiv, hasEdge = false, {width: tileWidth = 0, height: tileHeight = 0} = {}) => {
let startX = x, endX = x + width;
let startY = y, endY = y + height;
let xs = steps(startX, endX, hdiv + 2);
let ys = steps(startY, endY, vdiv + 2);
if(!hasEdge) {
xs = xs.slice(1, xs.length - 1);
ys = ys.slice(1, ys.length - 1);
}
return mapcat(x => map(y => [x - tileWidth/2,y - tileHeight/2], ys), xs);
};
const reduce = (f, init, coll) => {
if(!coll) { coll = init.slice(1); init = init[0];}
for(let i = 0; i < coll.length; i++) init = f(init,coll[i]);
return init;
};
const makeIterable = (o) => (o && f.isObj(o)) ? Object.entries(o) : o;
const map = (f, coll, coll2, ...colls) => {
const DEBUG = true;
DEBUG && !isArr(coll) && console.warn("Please provide an array to map");
let res = [], count = null;
if(colls.length > 0) {
DEBUG && !isEvery(x => isArr(x), colls) && console.warn("Please provide arrays as input");
const bigColl = [coll,coll2].concat(colls);
console.log(transpose(bigColl));
return map(x => f.apply(null,x), transpose(bigColl));
} else {
DEBUG && !isArr(coll) && console.warn("Please provide an array to map along with first input");
count = coll2 ? Math.min(coll.length, coll2.length) : coll.length;
for(let i = 0; i < count; i++) {
(!coll2) ? res.push(f(coll[i])) : res.push(f(coll[i], coll2[i]));
}
}
return res;
};
const mapidx = (f,coll) => {
var res = [];
for(var i = 0; i < coll.length; i++) {
res.push(f(i,coll[i]));
}
return res;
}
const filter = (f, coll, coll2, ...colls) => {
let res = [], count = null;
if(colls.length > 0) {
const bigColl = [coll,coll2].concat(colls);
return filter(x => f.apply(null,x), transpose(bigColl));
} else {
count = coll2 ? Math.min(coll.length, coll2.length) : coll.length;
for(let i = 0; i < count; i++) {
if(!coll2) {
if(f(coll[i])) res.push(coll[i]);
} else {
if(f(coll[i], coll2[i]))
res.push([coll[i], coll2[i]]);
}
}
}
return res;
};
const mapcat = (f, ...colls) => reduce(concat, [], map(f,...colls));
const partition = (xs, n, step = 0) => {
n = Math.max(n,1);
step = Math.min(step, n - 1);
let nextItem = 0;
let result = [];
for(var i = 0; i < xs.length; i += n) {
i = Math.max(0, i - step);
const start = i;
const end = start + n;
result.push(xs.slice(start, end));
}
let remaining = xs.slice(i + n);
if(remaining.length > 0) result.push(remaining);
return result;
};
const rollover = (x, count = 0, asCopy) => {
let head = x.slice(0,count);
if(asCopy) {
return x.concat(head);
} else {
let tail = x.slice(count);
return tail.concat(head);
}
};
/* Range and Steps */
const range = (from, to, step) => {
step = Math.abs(step) || 1;
if(!to) { to = from; from = 0;}
const r = [];
const direction = Math.sign(to - from);
for(let i = from; (direction != 0) && (direction > 0 ? i <= to : i >= to); i += step * direction) r.push(i);
return r;
};
const steps = (from, to, count) => {
/* Resort to 1 in case (count - 1) is zero
Ensure division by zero is avoided */
const scalar = count - 1 || 1;
// Need to find a way to reduce the repetition of code for 2D and 1D
if(isArr(from) && isArr(to)) {
const dist = vSub(to, from);
const stepSize = vDiv(dist, scalar);
return map(step => vAdd(from, vMul(stepSize, step)), range(count).slice(0,-1));
};
const dist = to - from;
const stepSize = dist/scalar;
return map(step => from + (step * stepSize), range(count).slice(0,-1));
};
/* Object Ops */
const kvreduce = (f,init,o) => {
if(o) {
return Object.entries(o).reduce((acc, [k,v]) => f(acc,k,v), init);
} else {
o = init;
return Object.entries(o).reduce((acc, [k,v]) => f(acc,k,v), {});
}
}
const kvmap = (f,o) => kvreduce((acc,k,v) => merge(acc, f(k,v)), o);
const kvfilter = (f,o) => kvreduce((acc,k,v) => {
let result = f(k,v);
return result ? merge(acc, {[k]: v}) : acc;
}, o);
const arrTreeWalk = (fn, tree) => treeFold(tree, {node: n => n[0], children: ({subtree}) => tree.slice(1), folder: (n,c) => notEmpty(n) ? [n].concat(c) : [], processor: fn});
// Folder should take care of the cases when either node or children is null
// Walker could be used to take care of the case when children is null
const treeFold = (tree, params) => {
let {node: detectNode, children: detectChildren, walker, folder} = params;
if(isEmpty(tree)) return tree;
let pnode = null;
let node = tree;
if(detectNode) {
pnode = detectNode(tree);
node = pnode;
}
const children = detectChildren({pnode, subtree: tree});
const childNodes = walker ? walker(tree => treeFold(tree, params), node, children) : children.map(tree => treeFold(tree, params));
return folder(node, childNodes);
};
const time = (f) => {
let start = performance.now();
f();
let end = performance.now();
return (end - start).toPrecision(3) + " ms";
}
const mapKeys = (f,o) => kvreduce((acc,k,v) => merge(acc, {[f(k,v)]: v}), o);
const mapVals = (f,o) => kvreduce((acc,k,v) => merge(acc, {[k]: f(k,v)}), o);
/* Equality */
const objEq = (x,y) => {
let xks = Object.keys(x).sort();
let xvs = Object.values(x).sort();
let yks = Object.keys(y).sort();
let yvs = Object.values(y).sort();
let innerChecks = xvs.length == yvs.length && isEvery(eq, xvs, yvs);
let result = innerChecks && xks.length == yks.length && JSON.stringify(xks) === JSON.stringify(yks);
return result;
};
const eq = (x,y) => {
if(typeof x == "function" && typeof y == "function") {
return eq(x.toString(), y.toString());
} else if(typeof Set != "undefined" && x instanceof Set && y instanceof Set) {
return eq([...x].sort(), [...y].sort());
} else if(isObj(x) && isObj(y)) {
return objEq(x,y);
} else if(isArr(x) && isArr(y)) {
return x.length === y.length && isEvery(eq,x,y);
} else {
return x === y;
}
};
/* Diffs */
// [3,4], [3, 5] => 5
// ["input", {type: "text", class: "valid"}] -> ["input", {type: "text", class: "invalid"}]
// {class: "invalid"}
const diffVals = (x, y, {showEq = true} = {}) => {
if(eq(x,y)) {
return (showEq ? {"eq": x} : null);
} else {
let xSub = x != null ? {sub: x} : {};
let ySub = y != null ? {add: y} : {};
const result = merge({}, xSub, ySub);
return (isEmpty(result)) ? null : result;
}
}
const fillDelta = (arr1, arr2, filler = null) => {
if(arr1.length == arr2.length) {
return [arr1, arr2];
} else if(arr1.length > arr2.length) {
return [arr1, arr2.concat(repeat(filler, arr1.length - arr2.length))];
} else {
return [arr1.concat(repeat(filler, arr2.length - arr1.length)), arr2];
}
};
const normalizeArrs = (arr1 = [], arr2 = [], filler = null) => fillDelta(arr1, arr2, filler);
// TODO:
// Alternate idea is [arr1, arr2].map(fillTillLengthOfMax)
// But this seems a bit of a tradeoff of ease of expression with speed
// TO THINK:
// Should I use null or undefined?
const diffObjs = (obj1, obj2, {showEq} = {}) => {
return reduce((i,k) => {
let result = diff(obj1[k], obj2[k], {showEq});
if(isObj(result)) {
result = isAny(x => !isEmpty(x), Object.values(result)) ? result : null;
}
return result != null ? merge(i, {[k]: result}) : i;
}, {}, [...new Set(Object.keys(obj1).concat(Object.keys(obj2)))]);
};
const diffArrs = (arr1, arr2, {showEq} = {}) => map((x,y) => diff(x,y, {showEq}), ...normalizeArrs(arr1, arr2, null)).filter(x => x != null);
const diff = (state1, state2, {showEq} = {}) => {
if(state1 instanceof Array && state2 instanceof Array) {
return diffArrs(state1, state2, {showEq});
} else if(isObj(state1) && isObj(state2)) {
return diffObjs(state1, state2, {showEq});
} else {
return diffVals(state1, state2, {showEq});
}
};
if(typeof module != "undefined" && module.exports) {
module.exports = {merge, assoc, dissoc, update, renameKeys, transpose, repeat, range, steps, reduce, map, kvmap, kvfilter, mapKeys, mapVals, kvreduce, partition, rollover, grid, mapcat, objEq, eq, diffArrs, diffVals, diffObjs, diff, isArr, head, tail, isEmpty, normalizeArrs, isObj, partial, identity, find, random, randomVec, randomItem, vAdd, vSub, vMul, vDiv, vMag, vRot, vUnit, isAny, isEvery, notEmpty, time};
};
export {merge, assoc, dissoc, update, renameKeys, transpose, repeat, range, steps, reduce, map, kvmap, kvfilter, mapKeys, mapVals, kvreduce, partition, rollover, grid, mapcat, objEq, eq, diffArrs, diffVals, diffObjs, diff, isArr, head, tail, isEmpty, normalizeArrs, isObj, partial, identity, find, random, randomVec, randomItem, vAdd, vSub, vMul, vDiv, vMag, vRot, vUnit, isAny, isEvery, notEmpty, treeFold, time};