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board.go
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package main
type Board struct {
matrix [][]Mark
length int
}
func (b *Board) Init(size int) {
b.matrix = make([][]Mark, size)
for i := 0; i < size; i++ {
b.matrix[i] = make([]Mark, size)
for j := range b.matrix[i] {
b.matrix[i][j] = EMPTY
}
}
b.length = size
}
func (b *Board) Play(p Position, mark Mark) {
b.matrix[p.GetRow()][p.GetCol()] = mark
}
func (b *Board) UndoPlay(p Position) {
b.matrix[p.GetRow()][p.GetCol()] = EMPTY
}
func (b *Board) GetAt(row, col int) Mark {
return b.matrix[row][col]
}
func (b *Board) isWinner(mark Mark) bool {
board := b.matrix
win := false
length := b.length
for row := range board {
win = true
for col := range row {
if board[row][col] != mark {
win = false
break
}
}
if win {
return true
}
}
for col := range board {
win = true
for row := range col {
if board[row][col] != mark {
win = false
break
}
}
if win {
return true
}
}
win = true
for i := range board {
if board[i][i] != mark {
win = false
break
}
}
if win {
return true
}
win = true
for i := range board {
if board[length-i-1][i] != mark {
win = false
break
}
}
if win {
return true
}
return false
}
func (b *Board) Evaluate(mark Mark) int {
if b.isWinner(mark) {
return 100
} else if b.isWinner(GetOpponent(mark)) {
return -100
}
return 0
}
func GetOpponent(mark Mark) Mark {
if mark == X {
return O
}
return X
}
func (b *Board) GetEmptyCases() []Position {
positions := make([]Position, 0)
for row := range b.matrix {
for col := range row {
if b.matrix[row][col] == EMPTY {
positions = append(positions, &Move{row, col})
}
}
}
return positions
}
func (b *Board) IsDone() bool {
if b.isWinner(X) || b.isWinner(O) {
return true
}
for row := range b.matrix {
for col := range row {
if b.matrix[row][col] == EMPTY {
return false
}
}
}
return true
}
func (b *Board) GetWinningPossiblities(mark Mark) int {
board := b.matrix
possible := false
length := b.length
count := 0
for row := 0; row < length; row++ {
possible = true
for col := 0; col < length; col++ {
if board[row][col] != mark {
possible = false
break
}
}
if possible {
count++
}
}
for col := 0; col < length; col++ {
possible = true
for row := 0; row < length; row++ {
if board[row][col] != mark {
possible = false
break
}
}
if possible {
count++
}
}
possible = true
for i := range board {
if board[i][i] != mark {
possible = false
break
}
}
if possible {
count++
}
possible = true
for i := range board {
if board[length-i-1][i] != mark {
possible = false
break
}
}
if possible {
count++
}
return count
}
func (b *Board) GetMatrix() [][]Mark {
return b.matrix
}
func (b *Board) String() string {
var result string
for i := 0; i < len(b.matrix); i++ {
for j := 0; j < len(b.matrix[i]); j++ {
switch b.matrix[i][j] {
case X:
result += "|X"
case O:
result += "|O"
default:
result += "| "
}
}
result += "|\n"
}
return result
}