- This repository contains my computational geometry project.
- I did this project as a part of computational geometry course in 4th year.
Solve the problem of finding the convex hull and triangulating that using the algorithm for triangulating monotone partitions considering the following instructions:
- Your program should take ‘n’ as input (e.g., 20) from the user, then randomly generates ‘n’ distinct points with X and Y coordinates in 2D geometry.
- Draw the convex hull of these set of points using Quick Hull method.
- Now assume the convex hull as the given monotone polygon. Triangulate this monotone polygon using line sweep algorithm.
- For demo purposes just download the Application.jar file and run it on any machine with java pre-installed. For linux based systems change the permission of the file to executable.
- For development purposes import project folder using eclipse.
- MD5 checksum of file is cdf31b54506b5a37bf9002e358f22045