Releases: mapeditor/tiled
Releases · mapeditor/tiled
Tiled 1.1.0
- Added support for infinite maps (by Ketan Gupta, #260)
- Added support for Wang tiles and related tools (by Benjamin Trotter)
- Added support for reusable object templates (by Mohamed Thabet)
- Added working directory setting for custom commands (by Ketan Gupta, #1580)
- Added output of custom commands in Debug Console (by Ketan Gupta, #1552)
- Added autocrop action based on tile layers (by Ketan Gupta, #642)
- Added tool bar with tool-specific actions and settings (by Ketan Gupta, #1084)
- Added shape fill tool for filling rectangles or circles (by Benjamin Trotter, #1272)
- Added option to lock/unlock a layer (by Ketan Gupta, #734)
- Added .xml as possible file extension for TMX files
- Added keyboard shortcut for Save All (by Thomas ten Cate)
- Added actions to remove a segment from polygon or to split a polyline (by Ketan Gupta, #1685)
- Added icon for animation editor in the tileset editor (by Ketan Gupta, #1706)
- Added display of flip bits for hovered tile in status bar (#1707)
- Added ability to capture tiles while using fill tools (#790)
- Added option to have mouse wheel zoom by default (#1472)
- Added tab closing actions to context menu, and close by middle-click (by Justin Jacobs, #1720)
- Added ability to reorder terrain types (by Justin Jacobs, #1603)
- Added a point object for marking locations (by Antoine Gersant, #1325)
- Added 'New Tileset' button when no tileset is opened (by Rhenaud Dubois, #1789)
- Added 'Open File' button when no file opened (by Rhenaud Dubois, #1818)
- Added support for custom input formats and TMX output to the --export-map command-line option
- Added island RPG example based on Beach tileset by finalbossblues
- Added file-related context menu actions to tileset tabs
- Added action to reset to default window layout (by Keshav Sharma, #1794)
- Added support for exporting tilesets, including to Lua format (by Conrad Mercer, #1213)
- Keep object types sorted alphabetically (by Antoine Gersant, #1679)
- Improved polygon node handles and drag behavior
- Fixed %executablepath variable for executables found in PATH (#1648)
- Fixed Delete key to delete selected polygon nodes when appropriate (by Ketan Gupta, #1555)
- Fixed Terrain Brush going wild in some scenarios (#1632)
- Fixed the "Embed in Map" checkbox to be persistent (#1664)
- Fixed crash when saving two new maps using the same file name (#1734)
- Fixed issues caused by paths not being cleaned (#1713)
- Fixed suggested file name for tilesets to match the tileset name (by killerasus, #1783)
- Fixed selection rectangle's shadow offset when zooming (by Antoine Gersant, #1796)
- Fixed save dialog to reopen after heeding the file extension warning (by Antoine Gersant, #1782)
- Fixed potential crash when zooming out too much (#1824)
- Fixed potential crash after deleting object or group layers
- Fixed Object Selection tool clearing selection on double-click
- Enabled building with Qbs on macOS, including the Python plugin (by Jake Petroules)
- Automapping: Don't fail if an input/inputnot layer isn't found
- Automapping: Added a "StrictEmpty" flag to input layers
- GMX plugin: Added support for defining views with objects (by William Taylor, #1621)
- GMX plugin: Added support for setting scale and origin for instances (#1427)
- GMX plugin: Added support for setting the creation code for instances and the map
- GMX plugin: Start counting default tile layer depth from 1000000 (#1814)
- tBIN plugin: Added read/write support for the tBIN map format (by Chase Warrington, #1560)
- libtiled-java: Generate classes from XSD, some fixes and build with Maven (by Mike Thomas, #1637)
- libtiled-java: Added support for manipulating non-consecutive tile IDs in a tileset (by Stéphane Seng)
- Python plugin: Adjusted example scripts to API changes (by spiiin, #1769)
- Flare plugin: Various changes (by Justin Jacobs, #1781)
- TMW plugin: Removed since it is no longer needed
- Updated Dutch, Bulgarian, English, French, German, Korean, Norwegian Bokmål, Spanish and Turkish translations
Tiled 1.0.3
- Fixed crash on reload map (#1659, #1694)
- Fixed possible crash on undo/redo in collision editor (#1695)
- Fixed tile replacement to add tileset when needed (by Mohamed Thabet, #1641)
- Fixed the display of the image source property for tilesets
- Fixed shortcut for 'Copy tile coordinates' (Alt+C) in Portuguese translation (by olueiro)
- JSON plugin: Fixed reading of tileset column count
- JSON plugin: Fixed reading of custom properties on tile collision object group
Tiled 1.0.2
- Added read-only tile and terrain properties in map editor (#1615)
- Fixed Terrains view to display all tilesets with terrain
- Fixed hang when trying to fill with a pasted stamp (#1617, #1624)
- Fixed crash when editing collision when tile image wasn't loaded
- Fixed rendering of tile objects when the image couldn't be loaded
- Fixed rendering of tile object outlines for resized objects
- Fixed labels shown on objects hidden via a group layer
- Fixed updating of label positions when moving a group layer
- GmxPlugin: Fixed tile type inheritance for tile objects
- Restored Ctrl+N shortcut on "New Map" action
Tiled 1.0.1
- Made the zoom level used in Tilesets view persistent
- Fixed mixed up polygon and polyline icons (by Ketan Gupta, #1588)
- Fixed reset of font size when using font dialog (#1596)
- Fixed several issues with the Properties dock (#1583, #1611)
- Fixed centering on object on layer with offset (#1600)
- Fixed handling of symbolic links in Recent Files menu and Maps view (#1589)
- Fixed labels for objects in grouped object layers
- Reverted the file format version back to "1.0" and added "tiledversion" attribute
- Lua plugin: Fixed group layers being exported with "imagelayer" type (#1595)
- Added Korean translation (by miru2533 and SshipSunBee, #1604)
- Updated Russian and Chinese translations
Tiled 1.0.0
Please read the Release Post on the Tiled blog for a summary of the main improvements.
Change log
- Added support for editing external tilesets (#242)
- Added a text object with configurable font and wrapping (#1429)
- Added layer grouping (#1038)
- Added Tile.type and inherit tile object properties from the tile (#436, #1248)
- Added a start page
- Added selection of underlying objects with Alt modifier (by Yuriy, #1491)
- Added an option to disable safe writing of files (#1402, #1404)
- Added invert selection action (by Leon Moctezuma, #1423)
- Added support for isometric terrain overlays and tile collision objects (#419, #757)
- Added 180-degree mirroring mode to terrain brush with Alt modifier
- Added short and consistent map format names to use with --export-map (by Marce Coll, #1382)
- Added Swap Tiles action (by Alexander Münch, #866)
- Added tileset background color property (#227)
- Added 60 degree tile rotation support for hexagonal maps (by Victor Nicolaichuk, #1447)
- Added a check for duplicates when adding tiles (by Simião, #1227)
- Added option to run commands from menu as well as edit them (by Ketan Gupta, #943)
- Added custom shortcuts for commands (by Ketan Gupta, #1456)
- Added optional ID and Position columns to objects view (by i-ka, #1462)
- Added an executable picker for custom commands (by Ketan Gupta, #942)
- Added marching ants effect on selected objects (by Mohamed Thabet, #1489)
- Added all open tilesets to the Tilesets view
- Added auto-show/hide all views (Clear View) action (by erem2k, #563)
- Added minimap in the resizing dialog (by Yuriy, #1516)
- Added drag-n-drop support in Layers view (#178)
- Added support for storing object type definitions in JSON format (#1313)
- Added cut/copy/paste actions for custom properties (#515)
- Allow changing the tile of tile objects (by Mohamed Thabet, #409)
- Allow selecting a folder to fix multiple broken links at once
- Added support for dragging external tilesets into the Tilesets dock
- Added support for dragging images into image collection tilesets
- Write out Tiled version in TMX/JSON "version" attribute (#1416)
- Remember last view on map also for closed files (#905)
- Remember tileset zoom level in the tileset editor (by Artem Sharganov, #408)
- Change current layer depending on selected objects (by Glavak, #1424)
- Improved support for using Tiled on HiDpi screens
- Improved the behavior of the tile selection tool
- Made Ctrl+D duplicate objects instead of deleting them
- Use an eye icon instead of a checkbox for layer visibility (by Ketan Gupta, #1127)
- JSON tileset: Save width/height of individual tile images
- Linux: Added MIME type for tileset files
- Fixed hexagonal rotation of tile stamps (by Bdtrotte, #1476)
- Fixed handling of broken tile references, which now render as a red marker
- Fixed manual reloading of images for image collection tilesets
- Fixed Offset Layers tool to wait until mouse is moved
- Fixed current stamp to always update when a tile is clicked
- Fixed handling of pinch gestures (#1305)
- Fixed flipping a group of objects to work like expected (by Vitek1425, #1475)
- Fixed stamp brush to work better on staggered maps (by Bdtrotte)
- Fixed objects offsetting while resizing (by Acuion, #1518)
- Fixed fill tool for hexagonal maps (#883)
- Fixed potential crash in Terrain Brush
- Windows: Fixed menus when using OpenGL in full screen mode (#1576)
- Windows: Added Sticker Knight and Python example scripts to installer (#819)
- Windows: Fixed bringing existing Tiled window to foreground (#1256)
- AutoMapping: Fixed object groups always getting added
- AutoMapping: Improved map boundary handling (by Stefan Beller, #1224)
- AutoMapping: Apply custom properties set on output layers
- terraingenerator: Made the amount of columns configurable
- terraingenerator: Copy tile properties from the source tilesets
- Added Ukrainian translation (by Olexandr Nesterenko)
- Added Hungarian translation (by Balázs Úr)
- Added Finnish translation (by ekeimaja)
- Updated Bulgarian, Dutch, French, German, Russian, Spanish and Turkish translations
Tiled 0.18.2
- Fixed crash when deleting multiple selected objects
- Fixed crash when moving multiple selected objects to another object layer
- Fixed updating of values displayed in Objects and Layers views
- GmxPlugin: Added support for image collection tilesets
- Object Types Editor: Improved behavior when adding new types
- Linux: Fixed shipping of image format plugins in AppImage releases
Tiled 0.18.1
- Fixed terrain brush for isometric staggered maps (by Clyde)
- Fixed crash when resizing map causes objects to get removed
- Fixed crash when duplicating an object layer
- Fixed position of image layer after Resize or Offset Map
- Fixed the quality of the minimap on HiDpi displays
- Fixed Alt-drag behavior to not override resize handles
- When adding a new layer, insert it above the current one
- GmxPlugin: Fixed positioning for non-tile objects and support scaling
- GmxPlugin: Export tile objects without a type as tiles
- GmxPlugin: Support horizontal and vertical flipping
- Windows: Fixed encoding problems with command-line output
- Windows: Fixed the architecture of shipped MSVC DLLs
- Updated Chinese translation (by Clyde)
The 64-bit version for Windows does currently not ship with the Python plugin, so take the 32-bit version if you need that.
Tiled 0.18.0
- Added Layer via Copy/Cut actions
- Added support for Paste in Place action for tile layers
- Added context menu to change custom property type (by Dmitry Hrabrov)
- Added support for higher precision for custom floating point properties
- Added %mappath variable to commands (by Jack Roper)
- Added snapping to pixels (by Mamed Ibrahimov)
- Added right-click to clear the tile selection
- Added a context menu action to reset the size of tile objects
- Added exporter for Game Maker Studio room files (by Jones Blunt)
- Added Move Up/Down buttons to Objects view (by iskolbin)
- Added pixel coordinates to status bar for object tools (by iskolbin)
- Added Sticker Knight platformer example (by Ponywolf)
- tmxrasterizer: Added --size argument and support local file URLs
- tmxrasterizer: Use smooth pixmap transform by default
- Linux: Register tmxrasterizer as thumbnail generator for TMX files
- Allow scrolling past map edges with mouse wheel
- Enabled HiDpi scaling and improved the quality of some icons
- Reversed the order of the objects in the Objects view
- JSON plugin: Added Node.js support to the JavaScript export
- Updated TMX schema definition (by assofohdz)
- Fixed unfinished objects getting saved
- Fixed OpenGL rendering mode when application is scaled (HiDpi screens)
- Fixed Remove and Rename actions for predefined properties
- Windows: Fixed console output
- libtiled-java: Use Maven, deploy to OSSRH and code updates (by Mike Thomas)
- libtiled-java: Added a basic isometric renderer (by Mike Thomas)
- Updated Brazilian Portuguese, Chinese, Czech, Dutch, Hebrew, Norwegian Bokmål and Spanish translations
The 64-bit version for Windows does currently not ship with the Python plugin, so take the 32-bit version if you need that.
Tiled 0.17.2
- Fixed bug with editing type and name for multiple objects
- Fixed ability to change the image of a tile in an image collection tileset
- Fixed wrong layer name getting edited when switching maps
- Fixed possible crash when missing tileset images and using tile animations
- Compiled against Qt 5.6.2 on macOS to avoid crashes with Qt 5.7
The 64-bit version for Windows does currently not ship with the Python plugin, so take the 32-bit version if you need that.
Tiled 0.17.1
- Fixed wrong alpha value when opening the color picker dialog
- Fixed saving of object group color alpha value
- Fixed tile id adjustment for newly added tilesets
- Fixed "Object Properties" entry in the context menu to be always enabled (by Erik Schilling)
- Fixed out-of-sync tile selection during layer offset change (by nykm)
- Fixed hidden objects becoming visible when offsetting the map (by ranjak)
- Fixed problems with using predefined file properties
- Lua plugin: Fixed type of animation frame properties
- OS X: Use standard shortcut for toggling full screen
- OS X: Fixed compile when pkg-config is present
- Windows: Include the Defold plugin
- Windows: Added support for DDS, TGA, WBMP and WEBP image formats
- Linux: Added 64-bit AppImage (with help from Simon Peter)
- Chinese translation updates (by endlesstravel and buckle2000)
- French translation updated (by Yohann Ferreira)
The 64-bit version for Windows does currently not ship with the Python plugin, so take the 32-bit version if you need that.