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h3_faceijk.h
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h3_faceijk.h
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/*
* Copyright 2016-2021 Uber Technologies, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file faceijk.h
* @brief FaceIJK functions including conversion to/from lat/lng.
*
* References the Vec2d cartesian coordinate systems hex2d: local face-centered
* coordinate system scaled a specific H3 grid resolution unit length and
* with x-axes aligned with the local i-axes
*/
#ifndef FACEIJK_H
#define FACEIJK_H
#include "h3_coordijk.h"
#include "h3_latLng.h"
#include "h3_vec2d.h"
/** @struct FaceIJK
* @brief Face number and ijk coordinates on that face-centered coordinate
* system
*/
typedef struct {
int face; ///< face number
CoordIJK coord; ///< ijk coordinates on that face
} FaceIJK;
/** @struct FaceOrientIJK
* @brief Information to transform into an adjacent face IJK system
*/
typedef struct {
int face; ///< face number
CoordIJK translate; ///< res 0 translation relative to primary face
int ccwRot60; ///< number of 60 degree ccw rotations relative to primary
/// face
} FaceOrientIJK;
extern const LatLng faceCenterGeo[NUM_ICOSA_FACES];
// indexes for faceNeighbors table
/** IJ quadrant faceNeighbors table direction */
#define IJ 1
/** KI quadrant faceNeighbors table direction */
#define KI 2
/** JK quadrant faceNeighbors table direction */
#define JK 3
/** Invalid face index */
#define INVALID_FACE -1
/** Digit representing overage type */
typedef enum {
/** No overage (on original face) */
NO_OVERAGE = 0,
/** On face edge (only occurs on substrate grids) */
FACE_EDGE = 1,
/** Overage on new face interior */
NEW_FACE = 2
} Overage;
// Internal functions
void _geoToFaceIjk(const LatLng *g, int res, FaceIJK *h);
void _geoToHex2d(const LatLng *g, int res, int *face, Vec2d *v);
void _faceIjkToGeo(const FaceIJK *h, int res, LatLng *g);
void _faceIjkToCellBoundary(const FaceIJK *h, int res, int start, int length,
CellBoundary *g);
void _faceIjkPentToCellBoundary(const FaceIJK *h, int res, int start,
int length, CellBoundary *g);
void _faceIjkToVerts(FaceIJK *fijk, int *res, FaceIJK *fijkVerts);
void _faceIjkPentToVerts(FaceIJK *fijk, int *res, FaceIJK *fijkVerts);
void _hex2dToGeo(const Vec2d *v, int face, int res, int substrate, LatLng *g);
Overage _adjustOverageClassII(FaceIJK *fijk, int res, int pentLeading4,
int substrate);
Overage _adjustPentVertOverage(FaceIJK *fijk, int res);
void _geoToClosestFace(const LatLng *g, int *face, double *sqd);
#endif