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Known Issues in 2019.2.21f1

  • Asset Importers: FBX Importer crash (1211854)

2019.2.21f1 Release Notes

Known Issues in 2019.2.20f1

  • Asset Importers: FBX Importer crash (1211854)

  • Inspector Framework: Cannot zoom out curve graph when the graph is in focus (1203332)

2019.2.20f1 Release Notes

Known Issues in 2019.2.19f1

  • Asset Importers: FBX Importer crash (1211854)

  • IMGUI: NullReferenceException is thrown when invoking EditorGUIUtility.ShowObjectPicker (1206893)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Inspector Framework: Cannot zoom out curve graph when the graph is in focus (1203332)

  • Shuriken: Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in Play mode (1178300)

2019.2.19f1 Release Notes

Known Issues in 2019.2.18f1

  • Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)

  • IMGUI: NullReferenceException is thrown when invoking EditorGUIUtility.ShowObjectPicker (1206893)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled (1197761)

  • Shuriken: Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in Play mode (1178300)

2019.2.18f1 Release Notes

Known Issues in 2019.2.17f1

  • Android: 64 bit Build with Physics.Processing runs at a very low FPS (1186295)

  • Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Inspector Framework: [Performance Regression] Focusing and interacting with Clip Inspector in Animation tab of an FBX model is slow (1195759)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected (1193777)

  • Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled (1197761)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

  • uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)

2019.2.17f1 Release Notes

Known Issues in 2019.2.16f1

  • Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)

  • IMGUI: [Performance Regression] Focusing and interacting with Clip Inspector in Animation tab of an FBX model is slow (1195759)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Profiling: Profiler stucks with Autoconnected Player option and can't be switched back to Editor when AndroidPlayer is selected (1193777)

  • Shuriken: ParticleSystem.SetParticles crashes the Editor when writing particle list to array and Particle System has a size module enabled (1197761)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

  • iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building (1185078)

  • uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)

2019.2.16f1 Release Notes

Known Issues in 2019.2.15f1

  • Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)

  • IMGUI: Performance regression when focusing and interacting with Clip Inspector in Animation tab of an fbx model (1195759)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit (1155827)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

  • iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building (1185078)

  • uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)

2019.2.15f1 Release Notes

Known Issues in 2019.2.14f1

  • Animation: Crash on mono_field_get_type when Add Property in the Animation window has to display a script with Vector2Int type variable (1198661)

  • Graphics - General: Native Graphics Jobs Memory Leak (1199895)

  • Graphics - General: Shader is rendered incorrectly when loaded from an Asset Bundle made in Unity 2017.4 in a newer version (1195750)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit (1155827)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

  • Windows: Player freezes when Alt + Tabing if Player is running in the background and is in Exclusive Fullscreen mode (1196536)

  • iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building (1185078)

  • uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)

2019.2.14f1 Release Notes

Known Issues in 2019.2.13f1

  • AI: Performance of NavMeshBuilder.UpdateNavMeshData spike up to 10 times (1183826)

  • Animation: Crash on mono_field_get_type when Add Property in the Animation window has to display a script with Vector2Int type variable (1198661)

  • Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)

  • Graphics - General: Native Graphics Jobs Memory Leak (1199895)

  • Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)

  • IMGUI: Overridden OnInspectorGUI method is not called when using [CustomEditor(typeof(DefaultAsset))] (1175246)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mono: Editor crashes at RtlEnterCriticalSection when the assembly is reloaded (1194176)

  • Physics: Crash in physics PhysicsManager::Simulate (1122684)

  • Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit (1155827)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Profiling: [Profiler] Vertical Scrollbar is not working for Timeline view from Profiler window (1196588)

  • Scene Management: Duplicated child nested prefab is not created in the same position (1157320)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

  • iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building (1185078)

  • uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)

2019.2.13f1 Release Notes

Known Issues in 2019.2.12f1

  • Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)

  • Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)

  • IMGUI: Overridden OnInspectorGUI method is not called when using [CustomEditor(typeof(DefaultAsset))] (1175246)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mono: Editor crashes at RtlEnterCriticalSection when the assembly is reloaded (1194176)

  • Physics: Crash in physics PhysicsManager::Simulate (1122684)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)

  • Scene Management: Duplicated child nested prefab is not created in the same position (1157320)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

2019.2.12f1 Release Notes

Known Issues in 2019.2.11f1

  • Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)

  • Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)

  • IMGUI: Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite (1186194)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device (1181365)

  • Physics: Crash in physics PhysicsManager::Simulate (1122684)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)

  • Scene Management: Duplicated child nested prefab is not created in the same position (1157320)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: [LWRP][URP] GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll race condition error message (1191755)

2019.2.11f1 Release Notes

Known Issues in 2019.2.10f1

  • Android: Application.internetReachability returns NotReachable on certain devices even if internet is available (1178696)

  • Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)

  • Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)

  • IMGUI: Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite (1186194)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device (1181365)

  • Physics: Crash in physics PhysicsManager::Simulate (1122684)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)

  • Scene Management: Duplicated child nested prefab is not created in the same position (1157320)

  • Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)

  • Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)

  • Scripting: Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore (1160664)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: [LWRP][URP] GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll race condition error message (1191755)

  • iOS: [iOS 13] UnityWebRequest.SendWebRequest() crashes when opening local file with "file:///" prefix (1183600)

2019.2.10f1 Release Notes

Known Issues in 2019.2.9f1

  • Android: Application.internetReachability returns NotReachable on certain devices even if internet is available (1178696)

  • Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device (1181365)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)

  • Profiling: [Ubuntu]Unity hangs when Deep Profiling and Call Stacks are enabled. (918779)

  • Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)

  • Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)

  • Scripting: Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore (1160664)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • iOS: [iOS 13] UnityWebRequest.SendWebRequest() crashes when opening local file with "file:///" prefix (1183600)

2019.2.9f1 Release Notes

Known Issues in 2019.2.8f1

  • Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device (1181365)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)

  • Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)

  • Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)

  • Scripting: Crash on SortByExecutionOrder after setting up font kerning values when PlayerPrefs.DeleteAll() is called in Start() (1179631)

  • Scripting: Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore (1160664)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Themes: [Editor] Typing in Project window Search bar during Play mode causes NullReference exceptions (1077389)

2019.2.8f1 Release Notes

Known Issues in 2019.2.7f2

  • Graphics - General: Editor is lagging when modifying material properties (1094991)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device (1181365)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)

  • Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)

  • Scripting: Crash on SortByExecutionOrder after setting up font kerning values when PlayerPrefs.DeleteAll() is called in Start() (1179631)

  • Scripting: Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore (1160664)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

2019.2.7f2 Release Notes

Known Issues in 2019.2.6f1

  • Graphics - General: Editor is lagging when modifying material properties (1094991)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Package Manager: The Package Manager UI does not refresh when you install or remove packages. (1148329, 1152868)

  • Physics2D: Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject in the play mode (1110897)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Scene Management: 2019.3 and 2019.1 Unity versions are significantly slower when entering the play mode (1161373)

  • Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)

  • Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)

  • Scripting: Crash on SortByExecutionOrder after setting up font kerning values when PlayerPrefs.DeleteAll() is called in Start() (1179631)

  • Scripting: Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore (1160664)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Android][Mono][IL2CPP] "Unable to find libc" error thrown when executing certain SslStream constructor (1022228)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • XR: Cardboard projects default to 30 frames per second unless targetFrameRate is set to 60. (1143799, 1144492)

  • iOS: Apple throws Deprecated API Usage warning for using UIWebView when submitting Builds to the App Store Connect (1180664)

2019.2.6f1 Release Notes

Known Issues in 2019.2.5f1

  • Cloud Diagnostics: USYM_UPLOAD_AUTH_TOKEN is thrown in Xcode when the Project is built in BatchMode with -runTests and Cloud Diagnostics enabled (1167025)

  • Graphics - General: Editor is lagging when modifying material properties (1094991)

  • IL2CPP: Build fails when compiling a struct with a long array inside it (1173310)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Package Manager: The Package Manager UI does not refresh when you install or remove packages. (1148329, 1152868)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Physics: Plane with Cloth component is affected by high external force when in Play mode (1173813)

  • Scene Management: 2019.3 and 2019.1 Unity versions are significantly slower when entering the play mode (1161373)

  • Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)

  • Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Android][Mono][IL2CPP] "Unable to find libc" error thrown when executing certain SslStream constructor (1022228)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: WorldCollision crashes when spawning particles with World Collision enabled (1168859)

  • VR: [Oculus GO] PostProcessing effects are not applied to built applications (1103954)

  • XR: Cardboard projects default to 30 frames per second unless targetFrameRate is set to 60. (1143799, 1144492)

  • iOS: Apple throws Deprecated API Usage warning for using UIWebView when submitting Builds to the App Store Connect (1180664)

2019.2.5f1 Release Notes

Known Issues in 2019.2.4f1

  • Cloud Diagnostics: USYM_UPLOAD_AUTH_TOKEN is thrown in Xcode when the Project is built in BatchMode with -runTests and Cloud Diagnostics enabled (1167025)

  • Facebook Gameroom: [Facebook] Editor throw errors related to SDK after Facebook support installation (1142442)

  • Graphics - General: Editor is lagging when modifying material properties (1094991)

  • IL2CPP: Build fails when compiling a struct with a long array inside it (1173310)

  • Linux: Bugreporter is collecting Editor.log from wrong location for 2019.2.0a7+ (1176211)

  • Mobile: [Android][IL2CPP] App crashes on 2019.1.0a12 and up on launch if old IL2CPP files from 2019.1.0a11 and below are backuped (1170543)

  • Package Manager: The Package Manager UI does not refresh when you install or remove packages. (1148329, 1152868)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Physics: Plane with Cloth component is affected by high external force when in Play mode (1173813)

  • Scene Management: 2019.3 and 2019.1 Unity versions are significantly slower when entering the play mode (1161373)

  • Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)

  • Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Android][Mono][IL2CPP] "Unable to find libc" error thrown when executing certain SslStream constructor (1022228)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: WorldCollision crashes when spawning particles with World Collision enabled (1168859)

  • XR: Cardboard projects default to 30 frames per second unless targetFrameRate is set to 60. (1143799, 1144492)

2019.2.4f1 Release Notes

Known Issues in 2019.2.3f1

  • Cloud Diagnostics: USYM_UPLOAD_AUTH_TOKEN is thrown in Xcode when the Project is built in BatchMode with -runTests and Cloud Diagnostics enabled (1167025)

  • IL2CPP: Build fails when compiling a struct with a long array inside it (1173310)

  • Mobile: [Android][IL2CPP] App crashes on 2019.1.0a12 and up on launch if old IL2CPP files from 2019.1.0a11 and below are backuped (1170543)

  • Package Manager: The Package Manager UI does not refresh when you install or remove packages. (1148329, 1152868)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Physics: Plane with Cloth component is affected by high external force when in Play mode (1173813)

  • Scene Management: 2019.3 and 2019.1 Unity versions are significantly slower when entering the play mode (1161373)

  • Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs (1138224)

  • Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs (1159905)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Android][Mono][IL2CPP] "Unable to find libc" error thrown when executing certain SslStream constructor (1022228)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: WorldCollision crashes when spawning particles with World Collision enabled (1168859)

  • Windows: Editor stuck on import when importing "GameAnalytics Unity SDK" package (1167747)

  • XR: Cardboard projects default to 30 frames per second unless targetFrameRate is set to 60. (1143799, 1144492)

2019.2.3f1 Release Notes

Fixes

  • Android: Changed the message to be more clearer for the end user when local storage is full. (1171893, 1174690)

  • Android: Changed the message to be more clearer for the end user when local storage is full. (1171893, 1174690)

  • Android: Resolved issues with fetching the list of Android SDKs in the Player Settings window when Java 9 or higher is installed. (1136069, 1169783)

  • Android: Resolved issues with fetching the list of Android SDKs in the Player Settings window when Java 9 or higher is installed. (1136069, 1169783)

  • Animation: Fixed fetching of AnimationClip in override controller for Asset Bundles when AnimationClip is not yet loaded. (1165817, 1169828)

  • Animation: Fixed Initialized flag not set during object construction leading to potential errors when setting. (1168475, 1169799)

  • Asset Bundles: Fix for Loading dependent AssetBundles fails to deserialize some scripts on Standalone builds (1154172, 1173948)

  • Editor: Fix issue with worldspace canvases not rendering to displays other than main display (1173805, 1178803)

  • Editor: Fixed a crash when running tests in batch mode (1169988, 1171925)

  • Editor: Fixed in issue where selecting a shader and viewing it in the inspector would cause materials to be kept around longer than required. (1162855, 1174896)

  • Editor: Unable to drag assets from the 'Packages' subfolders in the Project window when using One Column Layout (1169200, 1178384)

  • GI: Fixed issue where the Occlusion label in the Preview window gets cut off on Windows. (1171680, 1174984)

  • GI: Fixes loading of auto generated Lighting data in LoadSceneAsyncInPlayMode. (1156685, 1156767)

  • Graphics: Fixed random crash in GraphicsJobs when using SRP API DrawRenderers with RenderStateBlock (1159200, 1170257)

  • Graphics: Fixed case 1157730 - DX11 Draw Quad will no longer crash on windows 7. (1157730, 1170260)

  • Graphics: Optimized shader build times during player build, especially when another player build was already done before. Saves 10-20 seconds of typical player build time. (1174727, 1178804)

  • iOS: Fixed simulator build on xcode11 beta (metal headers were added) - now we use headers if available instead of forcibly declaring symbols (1163876, 1170516)

  • macOS: Fixed codesign errors for Mono framework (1170134, 1178802)

  • Profiler: Fixed a memory leak that happened when the job debugger held onto the scheduled fences. (1156327, 1173996)

  • Scripting: Allow UnityLinker to run properly on FAT32 partitions on macOS. (1166108, 1168248)

  • Scripting: Ensure only script assets are opened with default external editor. (1177543, 1177598)

  • Scripting: Fix crash when inspecting large collections in debugger. (1130912, 1171512)

  • Scripting: Fix logging ETW events from the editor and players (1084396, 1173495)

  • Scripting: Fixed issue where System.Data.Odbc library was not found correctly on Windows. (1156912, 1173920)

  • Scripting: Opening any file will open in VS Code instead of in the Editor (1174491, 1175202)

  • Scripting: Port numbers returned from GetActiveTcpConnections on Windows are now correct. (1165578, 1174669)

  • XR: Fix for Render Viewport Scale Jitter when render viewport scale changes continuously (1062297, 1174500)

  • XR: Prevent Hololens app pause when switching focus to a 2D view within a running application.

2019.2.2f1 Release Notes

Fixes

  • macOS: Fixes an issue with macOS Catalina that causes Unity to request permission to receive keyboard input when using other apps in both the editor and standalone player. (1172758)

  • Android: Application.Quit will correctly quit the application process, previously it would only destroy Unity runtime, keeping activity alive, that lead to incorrect application resume. (1171368, 1172043)

  • Android: Fixed a Vulkan video playback crash. (1170411, 1174468)

  • Apple TV: Fixed regression, where clicking B on gamepad would show "JoystickButton0" as pressed. (1151006, 1172037)

  • Apple TV: GetKeyDown and GetKeyUp will work correctly with Siri Remote buttons. Due platform limitation, GetKeyDown, GetKeyUp will work with delay when receiving events from keyboard, see documentation for more info. (1143342, 1172039)

  • Apple TV: Pressing menu button on Siri remote will correctly exit to home screen, if tvOS.Remote.allowExitToHome is set to true. (1134856, 1171972)

  • Asset Import: Local fileIDs of FBX meshes are correctly upgraded from Unity 2018 and previous version when multiple meshes share the same name. (1169597, 1173704)

  • Editor: Fix incorrect colorspace for IMGUI in GameView. (1168191, 1173822)

  • Editor: MacEditor: "Unsupported image when converting for NSImage" log is now a DebugAssert, which will prevent the assert from being logged on build machines (1171194, 1172797)

  • Editor: Project Settings Window fails to appear after installing the Ryder Editor package. (1168648, 1173051)

  • Graphics: Fixed crash in the Editor that could be caused by having optimization enabled on meshes with empty sub-objects (1166419, 1174412)

  • Graphics: Fixed rare deadlock in CreateGpuProgram when multithreaded rendering is enabled on mobile devices. (1164492, 1174042)

  • IL2CPP: Fixed a crash when accessing the LocalEndpoint property of a socket using an IPV6 connection. (1167971, 1170304)

  • IL2CPP: Fixed an issue with nested type metadata being re-initialized without checking for previous initialization, which caused a memory leak in certain situations. (1167380, 1171265)

  • Kernel: Fixed player crash due to stack overflow in Loading.PreloadManager thread (1162496, 1174959)

  • Package Manager: Fix OSX - Package Manifest is not editable due to permission errors. (1174911, 1175426)

  • Particles: Fix a case where particle trails could flicker if their owning system used ParticleSystem.SetParticles in script during LateUpdate. (1155826, 1171470)

  • Particles: Fix a crash if using a non-read-write mesh from an Asset Bundle in the Particle System Shape Module. (1167081, 1171473)

  • Particles: Fix case where trails sometiems did not disappear. (1162394, 1171477)

  • Particles: Fix erroneous GetTransformInfoExpectUpToDate message. (1098990, 1171479)

  • Particles: Fixed case where Auto Random Seed was ignored for the Emission Rate property. (1166733, 1171468)

  • Physics: Fixed an issue when reparenting a GameObject with multiple static Collider2D which resulted in them not being correctly attached to the parent Rigidbody2D. (1174519, 1174697)

  • Physics: Fixed crash when changing Collider2D rigidbody while contacts are still active. (1065886, 1174064)

  • Physics: Fixed incorrect use of initial rotation of Rigidbody2D connected via a HingeJoint2D. (1160213, 1174067)

  • Prefabs: Added GameObjects and components with a DontSave flag (specifically DontSaveInEditor) will no longer show up in the Prefab overrides dropdown since they don't get applied or reverted anyway. (1173465, 1175218)

  • Profiler: Fixed crash when profiler runs out of memory budget on Job threads. (1169456, 1172233)

  • ps4: Fix camera HDR textures (1161961, 1173670)

  • Scripting: ClampBlendShapes are now set to false by default when loading a 3D template. (1148638, 1154002)

  • Scripting: Editor: Added missing 2018_4_OR_NEWER C# preprocessor directive when compiling C# scripts (1169225, 1171407)

  • Serialization: Editor: Fixed issue with SerializedProperty.objectReferenceInstanceIDValue emitting asserts to the console (1169801, 1171719)

  • Shaders: Improved generation of GLSL Tessellation shaders in more situations. (1134172, 1166876)

  • Terrain: Brush inspector no longer spams Undo events, preventing Undo from working while it was open. (1170735, 1176667)

  • Windows: Allow P/Invoke calls where the library extension is included in the library file name in the [DllImport] attribute. (1132730, 1148202)

Known Issues in 2019.2.2f1

  • Animation: Absence of root motion when gameobject is loaded from assest bundle and override controller is in use (1165817)

  • Animation: Error is thrown when calling Animator.keepAnimatorControllerStateOnDisable on an inactive GameObject (1168475)

  • Assets Management: Scene files are being opened with Sublime text editor instead of being opened by Unity editor, opened scripts appear empty (1177543)

  • Graphics - General: SRP causes crashes 100% when running with Graphics Jobs enabled (1159200)

  • IL2CPP: Build fails when compiling a struct with a long array inside it (1173310)

  • MacOS: Unity Editor crashes in dispatch_release when running Tests in Batch Mode (1169988)

  • Mobile: [Android][IL2CPP] App crashes on 2019.1.0a12 and up on launch if old IL2CPP files from 2019.1.0a11 and below are backuped (1170543)

  • Package Manager: The Package Manager UI does not refresh when you install or remove packages. (1148329, 1152868)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Scene Management: 2019.3 and 2019.1 Unity versions are significantly slower when entering the play mode (1161373)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Android][Mono][IL2CPP] "Unable to find libc" error thrown when executing certain SslStream constructor (1022228)

  • Scripting: [Mac] Crashes on __pthread_kill when opening a Script when there's no Visual Studio installed (1173314)

  • Shuriken: WorldCollision crashes when spawning particles with World Collision enabled (1168859)

  • Windows: Editor stuck on import when importing "GameAnalytics Unity SDK" package (1167747)

  • Windows: [Windows 7] GfxDeviceD3D11Base::DrawQuad crash when using Camera with Clear Flags set to "Don't Clear" and Linear rendering (1157730)

  • XR: Cardboard projects default to 30 frames per second unless targetFrameRate is set to 60. (1143799, 1144492)

2019.2.1f1 Release Notes

Fixes

  • 2D: Fixed specific set of sprites can be packed non-optimally. (1002004, 1174641)

  • Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries. (1160171, 1160172)

  • Android: Fix Android root path initialization from enviroment variables. (1160998, 1173607)

  • Android: Fix [Android][OpenGLES] Missing UI and render texture glitches after restarting the game (1145018, 1157350)

  • Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToClip (1166522, 1169821)

  • Animation: Fixed Undo operation of "Add Motion" in the Blend Tree graph UI. (1134780, 1164506)

  • Asset Import: Added the new FileScale property to the ModelImporter class. (1063711, 1169693)

  • Asset Import: Fixed an issue where Unity failed to refresh the animation list after the source .fbx Asset changed. (1139051, 1172117)

  • Asset Import: When importing, Unity now Ignores Constraint sources that are identical to the target. (1088845, 1170661)

  • Build Pipeline: Fix a crash on Standalone Player when assets with Editor only serialized properties. (1144591, 1165740)

  • Deployment Management: Worker threads for Enlighten are not set up when launching a Server Build. (1131677, 1144920)

  • Editor: Added custom icons vof visual effect graph subgraphs. (1170470, 1171500)

  • Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enabled. (460449, 1161574)

  • Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enabled. (460449, 1161574)

  • Editor: Fix for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts. (1158305, 1165962)

  • Editor: Fix free move handle being constricted in orthographic mode when Handles.matrix is rotated 90 degrees. (1089308, 1152134)

  • Editor: Fixed a warning when using the object selector in the avatar preview window. (1138528, 1155345)

  • Editor: Fixed an issue in the Editor where text containing special characters was not copied to the clipboard. (1152899, 1171259)

  • Editor: Fixed Null Reference exceptions that occurred when trying to modify normal maps on non-instanced Terrain. (1153471, 1174638)

  • Editor: Fixed Splash Screen Background field labels being truncated in Player Settings. (1164579, 1171455)

  • Editor: Fixed text copy of special characters (1152899, 1171259)

  • Editor: Fixes a crash issue with Occlusion Culling window in some scenarios (1140940, 1168988)

  • Graphics: Fixed issues uploading compressed non-power-of-two textures when using D3D11. (1146074, 1149021)

  • Graphics: Fixed screen space shadow errors when using dynamic resolution. (1141225, 1157021)

  • Graphics: Sped up "CullAllVisibleLights" ~5x on a scene with many baked lights (1087657, 1170210)

  • IMGUI: Fixed a word wrap flickering issue with IMGUI. (1089911, 1170535)

  • macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows (1151695, 1165408)

  • Mobile: Fix android resolution changes in split-screen mode (1145325, 1160380)

  • Mobile: Fix [Android] UI scales incorrectly when using Constant Physical Size mode on android device (1136224, 1161877)

  • Mobile: [android] Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project (1164013, 1165806)

  • Package Manager: Fixed an issue where a package could contain read-only folders if the installation process was interrupted. This made it difficult to delete parent folders without advanced file manipulations.

  • Package Manager: Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux. (1154433, 1172896)

  • Physics: Fix crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached. (1122684, 1167209)

  • Profiler: Fix for lost custom samplers on some platforms, added runtime tests. (1160669, 1167124)

  • Profiler: Fixed errors thrown when switching between ADB and WiFi profiling. (1050359, 1157909)

  • Profiler: Fixed non matching Profiler.EndSample errors printed in console when closing player with connected profiler (1150065, 1153959)

  • Profiler: Fixed Profiler-Module-close-button and Chart-outline alignment issues (1164515, 1164518)

  • Shaders: Fixed an issue with GLSL where two buffers assigned to two separate shader stages could be assigned the same bind point. (1057118, 1171393)

  • Shuriken: Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale (1160531, 1163757)

  • Terrain: Fixed issue with terrain brush slider knob disappearing on sliding to extreme left. (1166317, 1167854)

  • Terrain: Terrain brush selection shortcuts are assigned to hotkeys F1-F7 by default. (1155153, 1167462)

  • Terrain: Trees are not generated from Code in the Built Game when Terrain Data is created via Code using the Constructor (1148469, 1158548)

  • UI Elements: Crash was related to some user code modifying the hierarchy while layout was being computed.Fix is to throw an error in such cases (1154561, 1172315)

  • Video: VideoPlayer hangs when seeking backwards or forwards on Android (1156779, 1161629)

  • Windows: Fixed deadlock on startup on systems with a certain group policy configuration. (1150661, 1170796)

  • Windows: Fixed OpenGL graphics API crashing on certain monitor configurations. (1147157, 1170792)

  • Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode. (1164372, 1170787)

  • Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate. (1164373, 1170785)

  • Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode. (1157039, 1170780)

  • XR: Editor crash when using holographic emulator with hololens (1141385, 1163557)

  • XR: Fix for Can no longer save world anchors to the store using holographic simulate in editor. (1156868, 1163554)

  • XR: Fix for Hands selection can no longer be controlled via scripts. (1152960, 1163551)

  • XR: Fix for WMR devices assert when playing in editor (1159961, 1159964)

  • XR: Fix for XR DeviceAPIs are coming back with incorrect values in Simulation (1158726, 1163548)

  • XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter. (1169760, 1169761)

  • XR: Fix null deref access to vr eye texture manager instance. (1115371, 1171507)

  • XR: Fix XR Manager system still allowing Legacy XR to be enabled via the checkbox even with loader present. (1169055, 1169066)

  • XR: Fixes jiterry Time based animations on quest (1157271, 1172495)

  • https://ono.unity3d.com/unity/unity/pull-request/90337/\_/2019.2/platform/switch/sdk831

Known Issues in 2019.2.1f1

  • Animation: Absence of root motion when gameobject is loaded from assest bundle and override controller is in use (1165817)

  • Animation: Error is thrown when calling Animator.keepAnimatorControllerStateOnDisable on an inactive GameObject (1168475)

  • Graphics - General: Crash on OptimizeMeshJobData::OptimizeMeshJob when calling Mesh.Optimize() (1166419)

  • Graphics - General: SRP causes crashes 100% when running with Graphics Jobs enabled (1159200)

  • IL2CPP: Build fails when compiling a struct with a long array inside it (1173310)

  • MacOS: Unity Editor crashes in dispatch_release when running Tests in Batch Mode (1169988)

  • Mobile: [Android] CommandInvokationFailure appears in console when inspecting the API levels in Player Settings if using Bundled SDK (1136069)

  • Mobile: [Android][IL2CPP] App crashes on 2019.1.0a12 and up on launch if old IL2CPP files from 2019.1.0a11 and below are backuped (1170543)

  • Package Manager: The Package Manager UI does not refresh when you install or remove packages. (1148329, 1152868)

  • Packman: OSX - Package Manifest is not editable due to permission errors. (1174911)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Profiling: GfxDevice::OnProfilerFrameChanged crash (1169456)

  • Scene Management: 2019.3 and 2019.1 Unity versions are significantly slower when entering the play mode (1161373)

  • Scripting: Handles.Disc function performance is very slow in Scene View (1165684)

  • Scripting: [Android][Mono][IL2CPP] "Unable to find libc" error thrown when executing certain SslStream constructor (1022228)

  • Scripting: [Mac] Crashes on __pthread_kill when opening a Script when there's no Visual Studio installed (1173314)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: WorldCollision crashes when spawning particles with World Collision enabled (1168859)

  • Windows: Editor stuck on import when importing "GameAnalytics Unity SDK" package (1167747)

  • Windows: [Windows 7] GfxDeviceD3D11Base::DrawQuad crash when using Camera with Clear Flags set to "Don't Clear" and Linear rendering (1157730)

  • XR: Cardboard projects default to 30 frames per second unless targetFrameRate is set to 60. (1143799, 1144492)