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Known Issues in 2020.1.17f1

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)

  • Profiling: [Profiler] Hierarchy randomly hides parts of the sample hierarchy if Editor Only Samples are present and set to be Collapsed (1297955)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)

  • iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.17f1 Release Notes

Known Issues in 2020.1.16f1

  • Asset Importers: Files are renamed when dragged into Unity using file explorer (1288679)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)

  • iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.16f1 Release Notes

Known Issues in 2020.1.15f1

  • Asset Import Pipeline: Texture Assets are reimported when the launched Editor is recovering from an unexpected close if there were compilation errors (1264055)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)

  • iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.15f1 Release Notes

Known Issues in 2020.1.14f1

  • Asset Import Pipeline: Texture Assets are reimported when the launched Editor is recovering from an unexpected close if there were compilation errors (1264055)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • IMGUI: Editor performance loss when selecting an object in the Select Object window (1285342)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)

  • MacOS: [Metal][Editor] Memory grows continuously until Editor crashes when importing 100k materials (1214197)

  • Mesh Renderer: Crash on SkinnedMeshRendererManager::RemoveRenderer(SkinnedMeshRenderer&) when exiting Play Mode (1292526)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)

  • XR: [XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently (1262597)

  • iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.14f1 Release Notes

Known Issues in 2020.1.13f1

  • Animation: The Inspector is empty when selecting the Blend Tree that has been copied and pasted of other Blend Tree (1274572)

  • Asset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another process (1208749)

  • Asset Import Pipeline: Project Startup time slow due to unmatched Custom Dependencies (1276078)

  • Asset Import Pipeline: Texture Assets are reimported when the launched Editor is recovering from an unexpected close if there were compilation errors (1264055)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Collab: Collab crashes on clicking Update calling ConflictsManager::AddConflict (913690)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • IMGUI: Editor performance loss when selecting an object in the Select Object window (1285342)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)

  • Mobile: [Android][IL2CPP] App crashes during launch with "Using memoryadresses from more than 16GB of memory" messages on Android 11 (1284525)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Profiling: [Profiler] "GetInt is not allowed error" is thrown when entering the Play Mode while Profiler is recording the Editor (1289794)

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Scene/Game View: Editor locks up when applying a material to a prefab in isolation mode after renaming the prefab (1284799)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Shortcut Management: ShortcutManager window columns can't be resized anymore (1288083)

  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)

  • Window Management: [window layout] cannot load editor layout, stuck in infinite loop of "failed to load window layout" (1275270)

  • iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.13f1 Release Notes

Known Issues in 2020.1.12f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Animation: The Inspector is empty when selecting the Blend Tree that has been copied and pasted of other Blend Tree (1274572)

  • Asset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another process (1208749)

  • Asset Import Pipeline: Project Startup time slow due to unmatched Custom Dependencies (1276078)

  • Asset Import Pipeline: Texture Assets are reimported when the launched Editor is recovering from an unexpected close if there were compilation errors (1264055)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Collab: Collab crashes on clicking Update calling ConflictsManager::AddConflict (913690)

  • Global Illumination: Crashing with progressive GPU when baking lighting with the AZURE Nature demo scene (1277383)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • IMGUI: Editor performance loss when selecting an object in the Select Object window (1285342)

  • Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked (1248389)

  • Mobile: [Android][IL2CPP] App crashes during launch with "Using memoryadresses from more than 16GB of memory" messages on Android 11 (1284525)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Profiling: Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files (1279213)

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Scene/Game View: Editor locks up when applying a material to a prefab in isolation mode after renaming the prefab (1284799)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)

  • Window Management: [window layout] cannot load editor layout, stuck in infinite loop of "failed to load window layout" (1275270)

  • iOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes (1270230)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.12f1 Release Notes

Known Issues in 2020.1.11f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Animation: The Inspector is empty when selecting the Blend Tree that has been copied and pasted of other Blend Tree (1274572)

  • Asset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another process (1208749)

  • Asset Import Pipeline: Project Startup time slow due to unmatched Custom Dependencies (1276078)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Audio: "Unknown platform passed to AudioImporter" error is thrown when selecting an audio file and UWP support is installed (1279810)

  • Global Illumination: Crashing with progressive GPU when baking lighting with the AZURE Nature demo scene (1277383)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [PLM] Viewport progressively updating, even with progressive updates toggle unchecked (1284697)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • Linux: InputSystem not mapping keyboard keys properly on Linux (1275964)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Packman: Editor crashes when upgrading/downgrading between 2020.1 and 2020.2 (1276565)

  • Profiling: Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files (1279213)

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Scene Management: Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a broken Prefab (1280054)

  • Scene/Game View: Editor locks up when applying a material to a prefab in isolation mode after renaming the prefab (1284799)

  • Scripting: Switching targets in SRP projects will cause XR errors on some platforms (1196164)

  • Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Vulkan: Right-clicking panels turns them black when Vulkan is the selected Graphics API (1283290)

  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)

  • Window Management: [window layout] cannot load editor layout, stuck in infinite loop of "failed to load window layout" (1275270)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.11f1 Release Notes

Known Issues in 2020.1.10f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Import Pipeline: Project Startup time slow due to unmatched Custom Dependencies (1276078)

  • Asset Import Pipeline: [Asset Import] Errors thrown on creating a project using microgame templates (1268154)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Audio: "Unknown platform passed to AudioImporter" error is thrown when selecting an audio file and UWP support is installed (1279810)

  • Build Pipeline: Building subscenes without platform package doesn't work (1270120)

  • Global Illumination: Crashing with progressive GPU when baking lighting with the AZURE Nature demo scene (1277383)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [PLM] Viewport progressively updating, even with progressive updates toggle unchecked (1284697)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Graphics - LowLevel: FPS drops when the Camera is on the right side of the instantiated GameObject with Graphics.DrawMeshInstancedIndirect method (1278749)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • Linux: InputSystem not mapping keyboard keys properly on Linux (1275964)

  • Mobile: [Android] Keyboard doesn't show up when trying to input text in an Input Field with Hide Mobile Input checked on Android 11 (1258071)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Packman: Editor crashes when upgrading/downgrading between 2020.1 and 2020.2 (1276565)

  • Packman: [Performance] Compilation and refresh time increases after each script change - Packman (1274461)

  • Profiling: Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files (1279213)

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Scene Management: Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a broken Prefab (1280054)

  • Scene/Game View: Editor locks up when applying a material to a prefab in isolation mode after renaming the prefab (1284799)

  • Scripting: Switching targets in SRP projects will cause XR errors on some platforms (1196164)

  • Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191)

  • Serialization: [Performance]Console Pro in non-collapse mode and with large logs causes Slow asset refresh when modifying any script, 45 second (1270910)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shader System: Memory usage spikes to 8 GB causes machines with 8 GB RAM the Editor to freeze when building Creator Kit: FPS (1278110)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Shuriken: [Particles] Can't set Trail Material via Inspector (1284719)

  • Version Control: Unity crashes when connecting to a perforce server with an invalid workspace name in the Project Settings (1275466)

  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.10f1 Release Notes

Known Issues in 2020.1.9f1

  • --: Wild memory leaks leading to StackAllocator::WalkAllocations crashes (1277110)

  • 2D: Crash on Tilemap::ValidateAllTileAssets when opening a specific prefab or dropping it into the scene (1275562)

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Import Pipeline: Project Startup time slow due to unmatched Custom Dependencies (1276078)

  • Asset Import Pipeline: [Asset Import] Errors thrown on creating a project using microgame templates (1268154)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)

  • Build Pipeline: Building subscenes without platform package doesn't work (1270120)

  • Global Illumination: Crashing with progressive GPU when baking lighting with the AZURE Nature demo scene (1277383)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • Linux: InputSystem not mapping keyboard keys properly on Linux (1275964)

  • MacOS: [Metal][Editor] Memory grows continuously until Editor crashes when importing 100k materials (1214197)

  • Mobile: [Android] Keyboard doesn't show up when trying to input text in an Input Field with Hide Mobile Input checked on Android 11 (1258071)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Packman: Editor crashes when upgrading/downgrading between 2020.1 and 2020.2 (1276565)

  • Packman: [Performance] Compilation and refresh time increases after each script change - Packman (1274461)

  • Profiling: Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files (1279213)

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Scene Management: Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a broken Prefab (1280054)

  • Scene/Game View: Editor locks up when applying a material to a prefab in isolation mode after renaming the prefab (1284799)

  • Scripting: Incorrect/mismatched defines in Editor code (1284818)

  • Scripting: Switching targets in SRP projects will cause XR errors on some platforms (1196164)

  • Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191)

  • Serialization: [Performance]Console Pro in non-collapse mode and with large logs causes Slow asset refresh when modifying any script, 45 second (1270910)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shader System: Memory usage spikes to 8 GB causes machines with 8 GB RAM the Editor to freeze when building Creator Kit: FPS (1278110)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Shuriken: [Particles] Can't set Trail Material via Inspector (1284719)

  • Universal RP: Migrating from LWRP 2019.2.20f1 to URP 2020.1.0b5 causes ~38x increase of unused shader programs, slowing down shader warmup (1280001)

  • Version Control: Unity crashes when connecting to a perforce server with an invalid workspace name in the Project Settings (1275466)

  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.9f1 Release Notes

Known Issues in 2020.1.8f1

  • --: Wild memory leaks leading to StackAllocator::WalkAllocations crashes (1277110)

  • 2D: Crash on Tilemap::ValidateAllTileAssets when opening a specific prefab or dropping it into the scene (1275562)

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Import Pipeline: Project Startup time slow due to unmatched Custom Dependencies (1276078)

  • Asset Import Pipeline: [Asset Import] Errors thrown on creating a project using microgame templates (1268154)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)

  • Build Pipeline: Building subscenes without platform package doesn't work (1270120)

  • Global Illumination: [GPU PLM] OIDN produces noisy results (1272954)

  • Global Illumination: [GPU PLM] Optix denoiser produces noisy results (1272950)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • MacOS: [OSX] Shader import in an external exFAT drive crashes Unity (727114)

  • Mobile: [Android] Keyboard doesn't show up when trying to input text in an Input Field with Hide Mobile Input checked on Android 11 (1258071)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Packman: Editor crashes when upgrading/downgrading between 2020.1 and 2020.2 (1276565)

  • Packman: [Performance] Compilation and refresh time increases after each script change - Packman (1274461)

  • Profiling: Profiler - RawFrameDataIterator ThreadID will always return 0 for profiler frame data loaded from .data files (1279213)

  • Project Browser: Crash on using global search patterns (1267138)

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Scene Management: Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a broken Prefab (1280054)

  • Scripting: Switching targets in SRP projects will cause XR errors on some platforms (1196164)

  • Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191)

  • Serialization: [Performance]Console Pro in non-collapse mode and with large logs causes Slow asset refresh when modifying any script, 45 second (1270910)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Version Control: Unity crashes when connecting to a perforce server with an invalid workspace name in the Project Settings (1275466)

  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)

  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.8f1 Release Notes

Known Issues in 2020.1.7f1

  • 2D: Crash on Tilemap::ValidateAllTileAssets when opening a specific prefab or dropping it into the scene (1275562)

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Import Pipeline: [Asset Import] Errors thrown on creating a project using microgame templates (1268154)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)

  • Build Pipeline: Building subscenes without platform package doesn't work (1270120)

  • Global Illumination: [GPU PLM] OIDN produces noisy results (1272954)

  • Global Illumination: [GPU PLM] Optix denoiser produces noisy results (1272950)

  • Global Illumination: [GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' stage when baking on OSX with AMD GPU (1204412)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • Input: [Linux] Keypad number keys reporting incorrectly (1280104)

  • MacOS: Fixed mouse position in fullscreen when black bars are present. (1254446)

  • MacOS: [OSX] Shader import in an external exFAT drive crashes Unity (727114)

  • Mobile Rendering: [Android][URP] Unpredictable FPS Throttling on a device while rendering an empty Terrain (1261629)

  • Mobile: [Android] Keyboard doesn't show up when trying to input text in an Input Field with Hide Mobile Input checked on Android 11 (1258071)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Packman: Editor crashes when upgrading/downgrading between 2020.1 and 2020.2 (1276565)

  • Profiling: Hold on window appears and loads infinitely when setting ProfilerDriver.selectedPropertyPath while the Profiler holds no frames (1278249)

  • Project Browser: Crash on using global search patterns (1267138)

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Scene Management: Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a broken Prefab (1280054)

  • Scripting: Building a project crashes when a Script Component has serialized array of a type that contains a serialized PropertyName field (1267271)

  • Scripting: Switching targets in SRP projects will cause XR errors on some platforms (1196164)

  • Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191)

  • Serialization: [Performance]Console Pro causes Slow asset refresh when modifying any script, 45 seconds on one line change (1270910)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Version Control: Unity crashes when connecting to a perforce server with an invalid workspace name in the Project Settings (1275466)

  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)

  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)

  • Window Management: [window layout] cannot load editor layout, stuck in infinite loop of "failed to load window layout" (1275270)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.7f1 Release Notes

Known Issues in 2020.1.6f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)

  • Build Pipeline: Building subscenes without platform package doesn't work (1270120)

  • Global Illumination: [GPU PLM] OIDN produces noisy results (1272954)

  • Global Illumination: [GPU PLM] Optix denoiser produces noisy results (1272950)

  • Global Illumination: [GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' stage when baking on OSX with AMD GPU (1204412)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" (1108469)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • Linux: [Editor] Color picker does not work (1174814)

  • MacOS: [OSX] Shader import in an external exFAT drive crashes Unity (727114)

  • Mobile Rendering: [URP] Low performance on some Android devices when rendering only one terrain/texture (1261629)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Packman: Editor crashes when upgrading/downgrading between 2020.1 and 2020.2 (1276565)

  • Project Browser: Crash on using global search patterns (1267138)

  • Scene Management: Allocated memory is not cleared when loading and unloading scenes (1275751)

  • Scene Management: Building project when two identical scenes are open crashes the editor (1266194)

  • Scripting: Building a project crashes when a Script Component has serialized array of a type that contains a serialized PropertyName field (1267271)

  • Scripting: Switching targets in SRP projects will cause XR errors on some platforms (1196164)

  • Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191)

  • Serialization: [Performance] Slow asset refresh when modifying any script, 45 seconds on one line change (1270910)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Shadows/Lights: [Regression] Directional light shadow artefacts in 2020.2.0a21 (1271048)

  • Version Control: Unity crashes when connecting to a perforce server with an invalid workspace name in the Project Settings (1275466)

  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)

  • WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException (1268262)

  • Window Management: [window layout] cannot load editor layout, stuck in infinite loop of "failed to load window layout" (1275270)

  • iOS: Images.xcassets folder does not contain LaunchImage files (1254927)

  • iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch (1262272)

  • iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source (1274837)

2020.1.6f1 Release Notes

Known Issues in 2020.1.5f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Audio: Crash on StackAllocator::WalkAllocations when there's a memory leak in Play mode (1225987)

  • Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)

  • Build Pipeline: Building subscenes without platform package doesn't work (1270120)

  • Global Illumination: [GPU PLM] OIDN produces noisy results (1272954)

  • Global Illumination: [GPU PLM] Optix denoiser produces noisy results (1272950)

  • Global Illumination: [GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' stage when baking on OSX with AMD GPU (1204412)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" (1108469)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • Linux: [Editor] Color picker does not work (1174814)

  • MacOS: [OSX] Shader import in an external exFAT drive crashes Unity (727114)

  • Mobile Rendering: [URP] Low performance on some Android devices when rendering only one terrain/texture (1261629)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Project Browser: Crash on using global search patterns (1267138)

  • Scene Management: Building project when two identical scenes are open crashes the editor (1266194)

  • Scripting: Building a project crashes when a Script Component has serialized array of a type that contains a serialized PropertyName field (1267271)

  • Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shader System: [Bug] "min16f as def32" modifier in FXC bytecode not honored when converting to SPIR-V/ESSL (1228687)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Shuriken: Crash after an Overflow in memory allocator when changing Particle System's Duration in Play Mode (1273529)

  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)

2020.1.5f1 Release Notes

Known Issues in 2020.1.4f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Importers: Crash in Material::ClearUnusedProperties when assigning a loaded shader in OnPostprocessMaterial (1267717)

  • Asset Importers: Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken FBX file (1239074)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)

  • Build Pipeline: Building subscenes without platform package doesn't work (1270120)

  • CodeEditors: [Windows] Load previous project on startup check causes domain reload that blocks Editor (1248300)

  • Global Illumination: [GPU PLM] Optix denoiser produces noisy results (1272950)

  • Global Illumination: [GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' after switching lightmapper a few times (1204412)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" (1108469)

  • IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)

  • IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

  • Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed (1239227)

  • Linux: [Editor] Color picker does not work (1174814)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Project Browser: Crash on using global search patterns (1267138)

  • Scene Management: Building project when two identical scenes are open crashes the editor (1266194)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: 'globalgamemanagers.assets' file is not deterministic when comparing two builds of the same project (1269880)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shader System: [Bug] "min16f as def32" modifier in FXC bytecode not honored when converting to SPIR-V/ESSL (1228687)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)

2020.1.4f1 Release Notes

Known Issues in 2020.1.3f1

  • AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

  • AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)

  • AI: [Remote Config] package breaks on updating and throws ArgumentNull exceptions (1261652)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Importers: Crash in Material::ClearUnusedProperties when assigning a loaded shader in OnPostprocessMaterial (1267717)

  • Asset Importers: Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken FBX file (1239074)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)

  • Build Pipeline: Building subscenes without platform package doesn't work (1270120)

  • CodeEditors: [Windows] Load previous project on startup check causes domain reload that blocks Editor (1248300)

  • Global Illumination: [GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' after switching lightmapper a few times (1204412)

  • Global Illumination: [GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Terrain game object with 4k lightmaps on certain GPU (1255993)

  • Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data (1271626)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" (1108469)

  • IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)

  • Linux: Linux Editor returns the "O" key's KeyCode when the Space key is being pressed (1263921)

  • Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed (1239227)

  • Linux: [Editor] Color picker does not work (1174814)

  • MacOS: [Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Scene Management: Building project when two identical scenes are open crashes the editor (1266194)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: 'globalgamemanagers.assets' file is not deterministic when comparing two builds of the same project (1269880)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shader System: [Bug] "min16f as def32" modifier in FXC bytecode not honored when converting to SPIR-V/ESSL (1228687)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Themes: Editor does not recognize the correct values in the interactive tutorial levels when non-English locale is being used (1109625)

  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)

  • Window Management: Crash on block_remove when initiating a drag and closing the window from which the drag originated (1221016)

2020.1.3f1 Release Notes

Known Issues in 2020.1.2f1

  • AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • CodeEditors: [Windows] Load previous project on startup check causes domain reload that blocks Editor (1248300)

  • Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM (1244384)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" (1108469)

  • IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)

  • Linux: Linux Editor returns the "O" key's KeyCode when the Space key is being pressed (1263921)

  • Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed (1239227)

  • Linux: [Editor] Color picker does not work (1174814)

  • MacOS: [macOS] Unity kernel crashes Mac with OpenGL when only Intel Graphics are present (1232673)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Profiling: Performance issue in "Profiler" UI with increasing number of events (967289)

  • Scene Management: Building project when two identical scenes are open crashes the editor (1266194)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Terrain: Detail meshes have dark shadows around UV seams (1268510)

  • Themes: Editor does not recognize the correct values in the interactive tutorial levels when non-English locale is being used (1109625)

  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)

  • Window Management: Crash on block_remove when initiating a drag and closing the window from which the drag originated (1221016)

  • Window Management: ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes (1253165)

2020.1.2f1 Release Notes

Known Issues in 2020.1.1f1

  • AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations (1265275)

  • Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM (1244384)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Graphics - General: AsyncGPUReadback.Request never releases unused allocated memory (1234193)

  • Graphics - LowLevel: AsyncGPUReadback can leak memory under certain circumstances. (1260624)

  • Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" (1108469)

  • IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)

  • Inspector Framework: Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window (1256213)

  • Inspector Framework: Crash on mono_method_signature_checked when selecting a Context Menu option that has been removed from code (1263906)

  • Linux: Linux Editor returns the "O" key's KeyCode when the Space key is being pressed (1263921)

  • Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed (1239227)

  • Linux: [Editor] Color picker does not work (1174814)

  • MacOS: [Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)

  • MacOS: [macOS] Unity kernel crashes Mac with OpenGL when only Intel Graphics are present (1232673)

  • Metal: Metal Editor view repaint causes geometry explosion randomly (1267126)

  • Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

  • Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed (1266377)

  • Packman: Asset Store 'Complete Projects' overwriting Project Settings with no warning (1255256)

  • Profiling: Performance issue in "Profiler" UI with increasing number of events (967289)

  • Scene Management: Building project when two identical scenes are open crashes the editor (1266194)

  • Scripting: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Themes: Editor does not recognize the correct values in the interactive tutorial levels when non-English locale is being used (1109625)

  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)

  • Window Management: Crash on block_remove when initiating a drag and closing the window from which the drag originated (1221016)

  • Window Management: ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes (1253165)

2020.1.1f1 Release Notes

Known Issues in 2020.1.0f1

  • AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)

  • Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

  • Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

  • Asset Import Pipeline: [AssetDatabase2] Editor encounters an endless recursion when importing a Prefab from a Unity Package file (1260657)

  • Asset Importers: Models change their position in scene when upgrading project (1261935)

  • Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM (1244384)

  • Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

  • Graphics - General: AsyncGPUReadback.Request never releases unused allocated memory (1234193)

  • IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly (1193773)

  • Inspector Framework: Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window (1256213)

  • Inspector Framework: Crash on mono_method_signature_checked when selecting a Context Menu option that has been removed from code (1263906)

  • Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed (1239227)

  • MacOS: [Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 (1240265)

  • Packman: Asset Store 'Complete Projects' overwriting Project Settings with no warning (1255256)

  • Physics2D: Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode after Assertion failed on expression: GetShape() == NULL (1262936)

  • Physics: No collision appears when one of the colliding GameObjects has Non-Convex Mesh Collider and Kinematic Rigidbody (1262418)

  • Scripting: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

  • Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

  • Shader System: [Shader Preprocessor] Errors report the file name and not the full path (1263687)

  • Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

  • Themes: Editor does not recognize the correct values in the interactive tutorial levels when non-English locale is being used (1109625)

  • WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten (1192963)

  • Window Management: ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes (1253165)

2020.1.0f1 Release Notes