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glwindow.cc
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glwindow.cc
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#include "glwindow.hh"
#include <QCoreApplication>
GLWindow::GLWindow()
: m_c(nullptr)
, m_pendingUpdate(false)
{
setSurfaceType(QWindow::OpenGLSurface);
}
GLWindow::~GLWindow()
{
}
void GLWindow::renderNow()
{
if (!isExposed())
return;
bool needsInitialize = false;
if (!m_c) {
m_c = new QOpenGLContext(this);
m_c->setFormat(requestedFormat());
m_c->create();
needsInitialize = true;
}
m_c->makeCurrent(this);
if (needsInitialize) {
initializeGL();
resizeGL(width(), height());
}
paintGL();
m_c->swapBuffers(this);
}
void GLWindow::updateGL()
{
if (!m_pendingUpdate) {
m_pendingUpdate = true;
QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
}
}
void GLWindow::initializeGL()
{
}
void GLWindow::paintGL()
{
}
void GLWindow::resizeGL(int, int)
{
}
void GLWindow::exposeEvent(QExposeEvent*)
{
if (isExposed())
renderNow();
}
bool GLWindow::event(QEvent* ev)
{
switch (ev->type()) {
case QEvent::UpdateRequest:
m_pendingUpdate = false;
renderNow();
return true;
default:
return QWindow::event(ev);
}
}
#include <QResizeEvent>
void GLWindow::resizeEvent(QResizeEvent* ev)
{
if (isExposed()) {
bool needsInitialize = false;
if (!m_c) {
m_c = new QOpenGLContext(this);
m_c->setFormat(requestedFormat());
m_c->create();
needsInitialize = true;
}
m_c->makeCurrent(this);
if (needsInitialize) {
initializeGL();
}
resizeGL(ev->size().width(), ev->size().height());
paintGL();
m_c->swapBuffers(this);
}
}