From b787f1350e5557667dc2bccf37e048a2cf8c6e52 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 18 Apr 2024 13:28:57 -0700 Subject: [PATCH] [ci] release (#129) Co-authored-by: github-actions[bot] --- .changeset/happy-ducks-rule.md | 5 ----- .changeset/proud-pillows-play.md | 5 ----- CHANGELOG.md | 8 ++++++++ package-lock.json | 4 ++-- package.json | 2 +- 5 files changed, 11 insertions(+), 13 deletions(-) delete mode 100644 .changeset/happy-ducks-rule.md delete mode 100644 .changeset/proud-pillows-play.md diff --git a/.changeset/happy-ducks-rule.md b/.changeset/happy-ducks-rule.md deleted file mode 100644 index 5fb2ab1..0000000 --- a/.changeset/happy-ducks-rule.md +++ /dev/null @@ -1,5 +0,0 @@ ---- -"@marko/vite": patch ---- - -Fix issue when a Marko server entry is loaded inside of another chunk which caused the assets injection runtime to be in a different chunk than the server entry (since it will codesplit the runtime). This change now ensures the asset manifest is only ever injected into chunks that reference the assets runtime injector. diff --git a/.changeset/proud-pillows-play.md b/.changeset/proud-pillows-play.md deleted file mode 100644 index a14a059..0000000 --- a/.changeset/proud-pillows-play.md +++ /dev/null @@ -1,5 +0,0 @@ ---- -"@marko/vite": patch ---- - -Change vites default `assetsDir` for server bundles to avoid making server assets available in client asset folders. diff --git a/CHANGELOG.md b/CHANGELOG.md index e6f01c9..7913bb9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,13 @@ # Changelog +## 4.1.9 + +### Patch Changes + +- [#128](https://github.com/marko-js/vite/pull/128) [`8e10644`](https://github.com/marko-js/vite/commit/8e10644157bf81835a3ea4ea2e60f2e401adfe95) Thanks [@DylanPiercey](https://github.com/DylanPiercey)! - Fix issue when a Marko server entry is loaded inside of another chunk which caused the assets injection runtime to be in a different chunk than the server entry (since it will codesplit the runtime). This change now ensures the asset manifest is only ever injected into chunks that reference the assets runtime injector. + +- [#128](https://github.com/marko-js/vite/pull/128) [`8e10644`](https://github.com/marko-js/vite/commit/8e10644157bf81835a3ea4ea2e60f2e401adfe95) Thanks [@DylanPiercey](https://github.com/DylanPiercey)! - Change vites default `assetsDir` for server bundles to avoid making server assets available in client asset folders. + ## 4.1.8 ### Patch Changes diff --git a/package-lock.json b/package-lock.json index 24111e5..f3378ab 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "@marko/vite", - "version": "4.1.8", + "version": "4.1.9", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "@marko/vite", - "version": "4.1.8", + "version": "4.1.9", "license": "MIT", "dependencies": { "@chialab/cjs-to-esm": "^0.18.0", diff --git a/package.json b/package.json index d23d7c4..3ba2aff 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "@marko/vite", "description": "A Marko plugin for Vite", - "version": "4.1.8", + "version": "4.1.9", "author": "Dylan Piercey ", "bugs": "https://github.com/marko-js/vite/issues", "dependencies": {