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snakegame.py
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import math
import random
import pygame
from PIL import Image
import tk
#from tk import messagebox
class Cube(object):
rows = 20
width = 500
def __init__(self, start, dirx = 1, diry = 0, color = (255, 0, 0)):
self.color = color
self.pos = start
self.dirx = 1
self.diry = 0
def move(self, dirx, diry):
self.dirx = dirx
self.diry = diry
self.pos = (self.pos[0] + self.dirx, self.pos[1] + diry)
def draw(self, surface, eyes = False):
dis = self.width // self.rows
i = self.pos[0]
j = self.pos[1]
pygame.draw.rect(surface, self.color, (i * dis + 1, j * dis + 1, dis - 2, dis -2))
if eyes:
center = dis // 2
radius = 3
circleMiddle = (i*dis + center - radius, j*dis + 8)
circleMiddle2 = (i*dis + dis - radius*2, j*dis + 8)
pygame.draw.circle(surface, (0, 0 ,0), circleMiddle, radius)
pygame.draw.circle(surface, (0, 0 ,0), circleMiddle2, radius)
class Snake(object):
body = []
turns = {}
def __init__(self, color, pos):
self.color = color
self.head = Cube(pos)
self.body.append(self.head)
self.dirx = 0
self.diry = 1
def move(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
keys = pygame.key.get_pressed()
for key in keys:
if keys[pygame.K_LEFT]:
self.dirx = -1
self.diry = 0
self.turns[self.head.pos[:]] = [self.dirx, self.diry]
elif keys[pygame.K_RIGHT]:
self.dirx = 1
self.diry = 0
self.turns[self.head.pos[:]] = [self.dirx, self.diry]
elif keys[pygame.K_UP]:
self.dirx = 0
self.diry = -1
self.turns[self.head.pos[:]] = [self.dirx, self.diry]
elif keys[pygame.K_DOWN]:
self.dirx = 0
self.diry = 1
self.turns[self.head.pos[:]] = [self.dirx, self.diry]
for i, c in enumerate(self.body):
p = c.pos[:]
if p in self.turns:
turn = self.turns[p]
c.move(turn[0], turn[1])
if i == len(self.body) - 1:
self.turns.pop(p)
else:
if c.dirx == -1 and c.pos[0] <= 0: c.pos = (c.rows - 1, c.pos[1])
elif c.dirx == 1 and c.pos[0] >= c.rows - 1: c.pos = (0, c.pos[1])
elif c.diry == -1 and c.pos[1] <= 0: c.pos = (c.pos[0], c.rows - 1)
elif c.diry == 1 and c.pos[1] >= c.rows - 1: c.pos = (c.pos[0], 0)
else:c.move(c.dirx, c.diry)
def reset(self, pos):
pass
def addCube(self):
tail = self.body[-1]
dx, dy = tail.dirx, tail.diry
if dx == 1 and dy == 0:
self.body.append(Cube((tail.pos[0] - 1, tail.pos[1])))
if dx == -1 and dy == 0:
self.body.append(Cube((tail.pos[0] + 1, tail.pos[1])))
if dx == 0 and dy == 1:
self.body.append(Cube((tail.pos[0], tail.pos[1] - 1)))
if dx == 0 and dy == -1:
self.body.append(Cube((tail.pos[0], tail.pos[1] + 1)))
self.body[-1].dirx = dx
self.body[-1].diry = dy
def draw(self, surface):
for i, c in enumerate(self.body):
if i == 0: c.draw(surface, True)
else: c.draw(surface)
def drawGrid(width, rows, surface):
sizeBtwn = width // rows
x = 0
y = 0
for l in range(rows):
x += sizeBtwn
y += sizeBtwn
pygame.draw.line(surface, (255, 255, 255), (x, 0), (x, width))
pygame.draw.line(surface, (255, 255, 255), (0, y), (width, y))
def redrawWindow(surface):
surface.fill((0,0,0))
s.draw(surface)
snack.draw(surface)
drawGrid(width, rows, surface)
pygame.display.update()
def randomSnack(rows, item):
x = random.randrange(rows)
y = random.randrange(rows)
for part in item.body:
if part.pos == (x,y): return randomSnack(rows, item)
return (x,y)
def main():
global width, rows, s, snack
width = 500
heigth = 500
rows = 20
s = Snake((255,0,0), (10,10))
snack = Cube(randomSnack(rows, s), color=(0, 255, 0))
win = pygame.display.set_mode((width, heigth))
clock = pygame.time.Clock()
flag = True
while flag:
pygame.time.delay(50)
clock.tick(10)
s.move()
if s.body[0].pos == snack.pos:
s.addCube()
snack = Cube(randomSnack(rows, s), color=(0, 255, 0))
for cube in s.body:
if s.body[0].pos == cube.pos and cube != s.body[0]:
flag = False
redrawWindow(win)
print("Votre score est de", len(s.body), "!\n")
main()