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todo.md

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13 lines (12 loc) · 633 Bytes

TODO

  • fix player pathfinding on entity selection
  • fix sprite selection under another sprite (eg. select enemy under tree)
  • use Commands for entity spawning (see object.rs)
  • add possibility to wait in enemy path (should be in idle state)
  • replace Directions with Bevy CompasOctant
  • use polygons as PrimitiveObstacle (vleue_navigator does not supports polygons right now)
  • stop using gizmos for line of sight and debug (bevy does not suports polygons right now)
  • add player UI
  • serialization/deserialization
  • add possibility for player to kill enemies
  • menu