- fix player pathfinding on entity selection
- fix sprite selection under another sprite (eg. select enemy under tree)
- use Commands for entity spawning (see
object.rs
) - add possibility to wait in enemy path (should be in idle state)
- replace
Directions
with Bevy CompasOctant - use polygons as
PrimitiveObstacle
(vleue_navigator does not supports polygons right now) - stop using gizmos for line of sight and debug (bevy does not suports polygons right now)
- add player UI
- serialization/deserialization
- add possibility for player to kill enemies
- menu