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Bullet.pde
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Bullet.pde
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class Bullet extends GameObject
{
float width, height,posx,posy;
float speed = 5;
float dAngle = PI/15;
float angle;
float col1=(float)Math.random()*254;
float col2=(float)Math.random()*254;
float col3=(float)Math.random()*254;
Bullet(float x, float y, float width, float height)
{
posx=x;
posy=y;
angle = PI;
setY(y);
setX(x);
this.width = width;
this.height = height;
}
@Override
void move()
{
float dx=-(mouseX-posx);
float dy=-(mouseY-posy);
float theta=dy/dx;
float projx=cos(theta);
float projy=sin(theta);
angle -= dAngle % PI;
if(mouseX<posx){
projx=-projx;
projy=-projy;
}
setX(getX() + projx*speed);
setY(getY() + projy*speed);
}
@Override
void display()
{
pushMatrix();
translate(getX(), getY());
rotate(angle);
ellipseMode(RADIUS);
col1=(float)Math.random()*254;
col2=(float)Math.random()*254;
col3=(float)Math.random()*254;
fill(col1, col2, col3);
ellipse(-width, 0, width, height);
col1=(float)Math.random()*254;
col2=(float)Math.random()*254;
col3=(float)Math.random()*254;
fill(col1, col2, col3);
ellipse( width, 0, width, height);
col1=(float)Math.random()*254;
col2=(float)Math.random()*254;
col3=(float)Math.random()*254;
fill(col1, col2, col3);
ellipse( 0, -height, width, height);
col1=(float)Math.random()*254;
col2=(float)Math.random()*254;
col3=(float)Math.random()*254;
fill(col1, col2, col3);
ellipse( 0, height, width, height);
col1=(float)Math.random()*254;
col2=(float)Math.random()*254;
col3=(float)Math.random()*254;
fill(col3, col1, col2);
ellipse(0, 0, width, height);
popMatrix();
}
}