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Currently the game uses Vector2 in a std::vector to store position of the stars, which are randomly decided when SceneGame is initialized.
However, if we were to use a Vector3 instead of Vector2 we could keep the 3d distance of the star and using that data to make a parralex background instead of a raww 1:1 stars that move along with the world.
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enhancementNew feature or requestNew feature or request