Currently, players can move freely without any consequences, which may lead to imbalance in gameplay. To address this, maybe introduce a fuel system that limits how a player can move around.
Proposed Solution:
- Add a fuel system that depletes as the player moves.
- When fuel runs out, the player can only move by using the recoil produced when firing bullets.
- Movement returns to normal once a player finds and refills their fuel source.
Gameplay Impact:
- Encourages resource management and strategic movement.
- Adds challenge and variety, especially in low-fuel situations.
Additional Considerations:
- UI indicators for fuel levels and refill prompts.
- Adjust the balance for how much movement is possible with bullet recoil only.
- Test and refine fuel consumption rates and refill locations.