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mapper.py
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import pygame as pg
from pygame.color import Color
from pygame import Rect
from pygame.time import Clock
import json
from sys import argv
window = pg.display.set_mode((1200, 800))
clock = Clock()
class Tile:
NONE = 'NONE'
FLOOR = 'FLOOR'
WALL = 'WALL'
LIQUID = 'LIQUID'
colors = {
Tile.NONE: Color(240, 240, 240),
Tile.FLOOR: Color(128, 128, 128),
Tile.WALL: Color(0, 0, 0),
Tile.LIQUID: Color(0, 0, 255)
}
num_to_str = {
0: Tile.NONE,
1: Tile.FLOOR,
2: Tile.WALL,
3: Tile.LIQUID
}
str_to_num = {
Tile.NONE: 0,
Tile.FLOOR: 1,
Tile.WALL: 2,
Tile.LIQUID: 3
}
CELL = 20
try:
with open(f'{argv[1]}') as file:
obj = json.load(file)
# print(argv[1], obj)
tilemap = obj['tilemap']
tilemap = [
[num_to_str[tile] for tile in row]
for row in tilemap
]
except Exception:
tilemap = [[Tile.FLOOR]]
print(tilemap)
brushes = [Tile.FLOOR, Tile.WALL, Tile.LIQUID]
brush = 0
pg.display.set_caption(f'Mapper | {brushes[brush]}')
def normalize_tilemap():
global tilemap
# remove empty rows on top
while tilemap and tilemap[0].count(Tile.NONE) == len(tilemap[0]):
tilemap.pop(0)
# remove empty rows on bottom
while tilemap and tilemap[-1].count(Tile.NONE) == len(tilemap[-1]):
tilemap.pop(-1)
if not tilemap:
return
# find longest row, and pad others to match
longest = max([len(row) for row in tilemap])
for row in tilemap:
while len(row) < longest:
row.append(Tile.NONE)
# remove empty columns on the left
while tilemap and all([row[0]==Tile.NONE for row in tilemap]):
tilemap = [row[1:] for row in tilemap]
# remove empty columns on the right
while tilemap and all([row[-1]==Tile.NONE for row in tilemap]):
tilemap = [row[:-1] for row in tilemap]
def pad_tilemap():
global tilemap
tilemap.insert(0, [Tile.NONE]*len(tilemap[0]))
tilemap.append([Tile.NONE]*len(tilemap[0]))
for row in tilemap:
row.insert(0, Tile.NONE)
row.append(Tile.NONE)
def set_tile(tile, row, col):
global tilemap
while row >= len(tilemap):
tilemap.append([Tile.NONE])
while col >= len(tilemap[row]):
tilemap[row].append(Tile.NONE)
tilemap[row][col] = tile
running = True
while running:
for event in pg.event.get():
match event.type:
case pg.QUIT:
running = False
case pg.KEYDOWN if event.key == pg.K_ESCAPE:
running = False
case pg.MOUSEWHEEL:
brush = (brush + 1) % len(brushes)
pg.display.set_caption(f'Mapper | {brushes[brush]}')
case pg.KEYDOWN if event.key == pg.K_n:
normalize_tilemap()
pad_tilemap()
case pg.KEYDOWN if event.key in [pg.K_PLUS, pg.K_KP_PLUS]:
CELL += 2
case pg.KEYDOWN if event.key in [pg.K_MINUS, pg.K_KP_MINUS]:
CELL -= 2
window.fill(Color('white'))
if pg.mouse.get_pressed()[0]:
x, y = pg.mouse.get_pos()
row, col = y // CELL, x // CELL
set_tile(brushes[brush], row, col)
normalize_tilemap()
pad_tilemap()
if pg.mouse.get_pressed()[2]:
x, y = pg.mouse.get_pos()
row, col = y // CELL, x // CELL
set_tile(Tile.NONE, row, col)
normalize_tilemap()
pad_tilemap()
for i, row in enumerate(tilemap):
for j, tile in enumerate(row):
pg.draw.rect(window, colors[tile], Rect(CELL*j+1, CELL*i+1, CELL-1, CELL-1))
pg.display.flip()
clock.tick(30)
# tilemap = [
# [str_to_num[tile] for tile in row]
# for row in tilemap
# ]
# print(json.dumps(tilemap))
normalize_tilemap()
print('[')
for i, row in enumerate(tilemap):
print(f' {[str_to_num[tile] for tile in row]}{"," if i+1!=len(tilemap) else ""}')
print(']')