-
Notifications
You must be signed in to change notification settings - Fork 0
/
demoreel.hpp
95 lines (84 loc) · 2.75 KB
/
demoreel.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
#include <FastLED.h>
#include "boardconfig.hpp"
#ifndef _DEMOREEL_H
#define _DEMOREEL_H
extern CRGB leds[NUM_LEDS];
extern const uint8_t actual_led_number[81];
#define FRAMES_PER_SECOND_DEMOREEL 120
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
// List of patterns to cycle through. Each is defined as a separate function below.
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
void rainbow()
{
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 7);
}
void addGlitter( fract8 chanceOfGlitter)
{
if( random8() < chanceOfGlitter) {
leds[ actual_led_number[random16(NUM_LEDS)]] += CRGB::White;
}
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[actual_led_number[pos]] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16( 13, 0, NUM_LEDS-1 );
leds[actual_led_number[pos]] += CHSV( gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 130;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[actual_led_number[i]] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
}
}
void juggle() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
uint8_t dothue = 0;
for( int i = 0; i < 8; i++) {
leds[actual_led_number[beatsin16( i+7, 0, NUM_LEDS-1 )]] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm };
void nextPattern()
{
// add one to the current pattern number, and wrap around at the end
gCurrentPatternNumber = gCurrentPatternNumber++;
if(gCurrentPatternNumber > 5){
gCurrentPatternNumber = 0;
}
}
void demo_loop(){
// Call the current pattern function once, updating the 'leds' array
gPatterns[gCurrentPatternNumber]();
// send the 'leds' array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000/FRAMES_PER_SECOND);
// do some periodic updates
EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
EVERY_N_SECONDS( 5 ) { nextPattern(); } // change patterns periodically
delay(1);
}
#endif