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FCal.cc
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FCal.cc
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//This is an example main program code
#include"FCalDetectorConstruction.hh"
#include"FCalActionInitialization.hh"
#ifdef G4MULTITHREADED
#include"G4MTRunManager.hh"
#else
#include"G4RunManager.hh"
#endif
#include"G4UImanager.hh"
#include"FTFP_BERT.hh"
#include"G4VisExecutive.hh"
#include"G4UIExecutive.hh"
#include "Randomize.hh"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int main(int argc, char** argv)
{
//Detect interactive mode and define UI session
G4UIExecutive* ui=0;
if(argc==1)
{
//Let G4UIExecutive guess what is the best available UI
ui=new G4UIExecutive(argc,argv);
}
//Choose the Random engine
G4Random::setTheEngine(new CLHEP::RanecuEngine);
#ifdef G4MULTITHREADED
G4MTRunManager* runManager=new G4MTRunManager;
//Set the default number of threads to be the number of available cores of the machine
runManager->SetNumberOfThreads(4);
#else
G4RunManager* runManager=new G4RunManager;
#endif
//Set Mandatory user initialization classes
//
//The Geometry
runManager->SetUserInitialization(new FCalDetectorConstruction());
//The Physics
G4VModularPhysicsList* physicsList=new FTFP_BERT;
runManager->SetUserInitialization(physicsList);
//User action initialization
runManager->SetUserInitialization(new FCalActionInitialization());
//Initialize visualization
//
G4VisManager* visManager=new G4VisExecutive;
visManager->Initialize();
//Get the pointer to the User Interface manager
G4UImanager* UImanager=G4UImanager::GetUIpointer();
if(!ui)
{
//batch mode
G4String command="/control/execute ";
G4String fileName=argv[1];
UImanager->ApplyCommand(command+fileName);
}
else
{
//interactive mode
UImanager->ApplyCommand("/control/execute init_vis.mac");
if(ui->IsGUI())
{
//UImanager->ApplyCommand("/control/execute gui.mac");
}
ui->SessionStart();
delete ui;
}
//Job termination
//Free the store: user actions, physics_list and detector_description are
//owned and deleted by the run mangager, so they should not be deleted
//in the main() program!
delete visManager;
delete runManager;
}