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vis.mac
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vis.mac
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#
# Macro file for visulization
#
# Use this open statement to create an OpenGL view:
/vis/open OGL 600x600-0+0
#
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
#
# Draw geometry:
/vis/drawVolume
#
# Specify view angle:
/vis/viewer/set/viewpointThetaPhi 0. 90.
#
# Draw coordinate axes:
/vis/scene/add/axes 0 0 0 450 mm
#
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
#
# Set visualization to accumulate events into one picture
#
/vis/scene/endOfEventAction accumulate
#
#Disbale world and envelop view
/vis/geometry/set/visibility logicalWorld 0 false
/vis/geometry/set/visibility logicalEnv 0 false