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lineage.js
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// Grabbed off of http://ja.partridgez.com/lineage.html
// apparently (C) Jeff Partridge,
// from a Create Commons Attribution-Noncommercial-Share Alike-3.0 United States License
// ...
// Then I fixed a lot of bugs, added code to give Females names that are more
// asian (appropriate to my campaign), and made use of a seedable rand so trees can
// be consistently regenerated. Saves on printing them out and wasting paper.
// -- Todd Stumpf 2010, Feb 20
function getRequestParameter(name) {
name = name.replace(/[\[]/,"\\\[").replace(/[\]]/,"\\\]");
var regexS = "[\\?&]"+name+"=([^&#]*)";
var regex = new RegExp( regexS );
var results = regex.exec( window.location.href );
if( results == null )
return "";
else
return results[1];
}
var RATE_married = 97;
var RATE_remarry_barren = 15;
var RATE_remarry_single = 5;
var RATE_remarry_heirs = 3;
var RATE_bachelor = 4; // %chance refuse to marry -- applies to both men and women.
var pid = 0; // keeps track of each persons ID
var lcolor = 0; // background color for each generation
// Roll a D-sided dice, resulting in a number from 1 to D.
function rollD(sides) {
return Math.round(Math.random() * (sides-1)) + 1;
}
// *** begin personality type generation code ***
function goGetPType() {
var EI=typeEI();
var SN=typeSN();
var TF=typeTF();
var JP=typeJP();
var pType=EI+SN+TF+JP;
return pType;
}
function typeEI() { // these are the 4 axis of the Myers-Briggs personality types
var EI="";
var roll=""; // their distribution should approximate the frequency they
roll = rollD(4); // occur in real life.
(roll>1) ? EI="E" : EI="I";
return EI;
}
function typeSN() {
var SN="";
var roll="";
roll = rollD(4);
(roll>1) ? SN="S" : SN="N";
return SN;
}
function typeTF() {
var TF="";
var roll="";
roll = rollD(2);
(roll==2) ? TF="T" : TF="F";
return TF;
}
function typeJP() {
var JP="";
var roll="";
roll = rollD(2);
(roll==2) ? JP="J": JP="P";
return JP;
}
function getPTypeName(pType) { //apply label to personality type
var typeName = "";
switch (pType) {
case "ISFP": typeName="(Artisan/Composer)"; break;
case "ISTP": typeName="(Artisan/Crafter)"; break;
case "ESFP": typeName="(Artisan/Performer)"; break;
case "ESTP": typeName="(Artisan/Promoter)"; break;
case "ISFJ": typeName="(Guardian/Protector)"; break;
case "ISTJ": typeName="(Guardian/Inspector)"; break;
case "ESFJ": typeName="(Guardian/Provider)"; break;
case "ESTJ": typeName="(Guardian/Supervisor)"; break;
case "INFP": typeName="(Idealist/Healer)"; break;
case "INFJ": typeName="(Idealist/Counselor)"; break;
case "ENFP": typeName="(Idealist/Champion)"; break;
case "ENFJ": typeName="(Idealist/Teacher)"; break;
case "INTP": typeName="(Rational/Architect)"; break;
case "INTJ": typeName="(Rational/Mastermind)"; break;
case "ENTP": typeName="(Rational/Inventor)"; break;
case "ENTJ": typeName="(Rational/Field Marshal)"; break;
default: typeName=" --Oops! I didn't get the type";
}
return typeName;
}
// *** end personality type generation code ***
// *** begin lame name generation ***
function getname(person) {
if (person.gender == "M") {
return getEffname();
}
return getJalname();
}
function getJalname() {
var syl = rollD(2) + rollD(2) + rollD(2) - 2;
var count = 0;
var jname = "";
while (count < syl) {
jname = jname + getSyl();
count++;
}
return jname;
}
function getSyl() {
var roll = rollD(75)-1;
var sylabs=["ka", "ki", "ku", "ke", "ko",
"a", "i", "u", "e", "o",
"ta", "chi", "tsu", "te", "to",
"ra", "ri", "ru", "re", "ro",
"sa", "shi", "su", "se", "so",
"ma", "mi", "mu", "me", "mo",
"ya", "ya", "yu", "yo", "yo",
"na", "ni", "nu", "ne", "no",
"ha", "hi", "hu", "he", "ho",
"ta", "chi", "tsu", "te", "to",
"ra", "ri", "ru", "re", "ro",
"sa", "shi", "su", "se", "so",
"ma", "mi", "mu", "me", "mo",
"wa", "wi", "wu", "we", "wo",
"n", "n", "n", "n", "n" ];
return sylabs[roll];
}
function getEffname() {
var ccount = 0;
var vcount = 0;
var vanna = "";
var roll=0;
roll=rollD(6);
if (roll<4) {
vanna=get1vowel(); //does the name start with a vowel or a consonant?
vcount++;
}
else {
vanna=get1con();
ccount++;
}
var count = 0;
var letLength=rollD(6)+1; //sets length of name from 3 to 8 letters.
while (count < letLength)
{
if (ccount>1) {
vanna=vanna+getvowels(); //no more than 2 vowels or consonants together
ccount=0;vcount++;
}
else if (vcount>1) {
vanna=vanna+getcons();
vcount=0;ccount++;
}
else {
roll=0;
roll=rollD(6);
if (roll<4) {
vanna=vanna+getvowels();
vcount++;
}
else {
vanna=vanna+getcons();
ccount++;
}
}
count++;
}
return(vanna);
}
function get1vowel() { // The frequency of letters should roughly approximate their
var roll=0; // occurance in the English language.
roll=rollD(10)-1;
var firstvowel=["A","A","A","E","E","I","I","O","U","Y"];
return firstvowel[roll];
}
function get1con() {
var roll=0;
roll=rollD(30)-1;
var firstcon=["B","C","D","F","G","H","J","K","L","L","L","L","M","N","P","Q","R","R","R","R","S","S","S","T","V","W","X","Y","Y","Z"];
return firstcon[roll];
}
function getvowels() {
var roll=0;
roll=rollD(10)-1;
var vowels=["a","a","a","e","e","i","i","o","u","y"];
return vowels[roll];
}
function getcons() {
var roll=0;
roll=rollD(30)-1;
var cons=["b","c","d","f","g","h","j","k","l","l","l","l","m","n","p","q","r","r","r","r","s","s","s","t","v","w","x","y","y","z"];
return cons[roll];
}
function getNewName(pid) {
var node = getNodeFromPid(pid);
var person = getPersonFromNode(node);
node.firstChild.firstChild.value = getname(person);
}
// *** end lame name generation **
function getOppositeGender(gender) { // flip gender (for the spouse) if one is given
var newgen = "";
switch(gender) { // otherwise randomize it
case "M": newgen = "F";break;
case "F": newgen = "M";break;
default:newgen = randgen();
}
return newgen;
}
function randgen() { // random gender
var gen;
(rollD(6)<4) ? gen ="M" : gen="F";
return gen;
}
// Determine birth year based on year of marriage and person's gender
function getbyear(married, gender) {
var mage;
mage = rollD(9)+12; // women (who are likely to produce progeny) marry from age 13-21
if (gender=="M") { // if male, potentially add a few years
for (var i=0; i < 5; i++) {
mage += rollD(4)-1;
}
}
var birth = married - mage;
return birth;
}
function getmage(gender) {
return Math.abs(getbyear(0,gender))
}
function getdage(myear , mage) { // get age they die at
var temp1a = rollD(20);
var temp1b = rollD(20);
var temp1;
(temp1a < temp1b) ? temp1=temp1a : temp1=temp1b; // temp1 is the low of 2d20
var temp2=rollD(8);
var dage;
if (temp2<5) { // 50% dies as a child or teenager
dage=temp1;
} // this is to shape the prob curve of deaths
else if (temp2<7) {
dage=temp1a+20; // 25% die in their 20-30's
}
else if (temp2==7) { // 12.5% die in their 40-50's
dage=temp1a+40;
}
else if (temp2==8) { // 12.5% die in their 60-70's
dage=temp1a+60;
}
if (dage && mage) { // Generating spouse, so should be alive when married...
while (dage < mage) { // if died before married, set to marriage.
dage = mage;
}
}
var death = dage;
return death;
}
function getfert(fertyear) { // return fertility based on age
var chance = 0;
if (fertyear<14) {chance=10;}
if (fertyear==14) {chance=20;}
if (fertyear==15) {chance=40;}
if (fertyear==16) {chance=60;}
if (fertyear==17) {chance=80;}
if (fertyear>17 && fertyear<30) {chance=98;}
if (fertyear>30 && fertyear<35) {chance=80;}
if (fertyear>35 && fertyear<40) {chance=40;}
if (fertyear>40 && fertyear<45) {chance=20;}
if (fertyear>44) {chance=3;}
if (fertyear>52) {chance=1;} // Only non-zero because of magic.
return chance;
}
function getKids(person, spouse) { // get kids
var mend; // year marriage ends -- no divorce for now...
(person.dyear < spouse.dyear) ? mend=person.dyear : mend=spouse.dyear;
var mspan; // number of years married
mspan = mend - person.myear;
var fertstart; // age of woman at time of marriage
(person.gender=="F") ? fertstart=person.mage : fertstart=spouse.mage;
var newcolor=parseInt(spouse.gencolor)+1;
if (newcolor==14){newcolor=1;}
var yom=0; // years of marriage
while (yom <= mspan) {
if ( rollD(100) <= getfert(fertstart+yom) ) {
var kid = new Object();
kid.parentId = formNodeId(spouse.pid);
pid++;
kid.pid = pid;
kid.gender=randgen();
kid.name=getname(kid);
kid.byear=spouse.myear + yom;
kid.dage=getdage();
kid.dyear = kid.byear + kid.dage;
kid.mage = getmage(kid.gender);
kid.myear = kid.byear + kid.mage;
kid.family = true;
if ((kid.myear > kid.dyear) || (rollD(100) <= RATE_bachelor)) {
kid.mage =null;
kid.myear =null;
kid.family =null;
}
kid.ptype=goGetPType();
kid.gencolor=newcolor;
debug("kid.pid:" + kid.pid);
displayPerson(kid);
yom += rollD(2)+rollD(2)+rollD(2)-2; // delay before trying for kid.
}
yom++;
}
}
// Recover a 'person' node from HTML based on its pid
function getNodeFromPid(pid) {
return document.getElementById(formNodeId(pid));
}
// Recover a 'person' object from the HTML properties/attributes/elements.
function getPersonFromPid(pid) { // recreate person info from text nodes
var personnode = getNodeFromPid(pid);
return getPersonFromNode(personnode, pid);
}
function getPidFromNode(node) {
return node.id.slice(formNodeId("").length);
}
function getPersonFromNode(personnode, pid) {
if (personnode.nodeName != "UL" ) {
debug("person built from node that wasn't UL ..." + personnode.nodeName);
}
if (!pid) {
pid = getPidFromNode(personnode);
}
debug('gPFN:' + pid);
var newperson = new Object();
newperson.pid = pid;
newperson.gencolor = personnode.className.substring(personnode.className.indexOf("r")+1,
personnode.className.length);
var node = personnode.firstChild;
newperson.name = node.firstChild.value;
node = node.nextSibling;
newperson.gender = node.firstChild.nextSibling.nodeValue;
node = node.nextSibling;
newperson.byear = parseInt(node.firstChild.nextSibling.nodeValue);
node = node.nextSibling;
newperson.dyear = parseInt(node.firstChild.nextSibling.nodeValue);
node = node.nextSibling;
newperson.myear = parseInt(node.firstChild.nextSibling.nodeValue);
node = node.nextSibling;
newperson.mage = parseInt(node.firstChild.nextSibling.nodeValue);
node = node.nextSibling;
newperson.dage = parseInt(node.firstChild.nextSibling.nodeValue);
node = node.nextSibling;
newperson.ptype = node.firstChild.nextSibling.nodeValue;
// We don't try and parse this ... just use a string
return newperson;
}
function getSpouse(person) { // getFamily calls this
var spouse = new Object();
spouse.parentId = formNodeId(person.pid);
pid++;
spouse.pid = pid;
spouse.gender=getOppositeGender(person.gender);
spouse.name=getname(spouse);
spouse.myear=person.myear;
spouse.byear=getbyear(spouse.myear,spouse.gender);
spouse.mage=spouse.myear-spouse.byear;
spouse.dage=getdage(spouse.myear,spouse.mage);
spouse.dyear=spouse.byear+spouse.dage;
spouse.ptype=goGetPType();
spouse.gencolor=person.gencolor;
return spouse;
}
// Determine current number of kids for parent
function countKids(pid) {
var node = document.getElementById(formNodeId(pid));
return (node.childNodes.length - 5);
}
// Generate a person's geneological contribution to the family tree,
// including children and remarriages (and further children).
function getFamily(pid) {
debug("getFamily:"+ pid);
// As we are generating their descendents, hide their 'generate' button
document.getElementById("family"+pid).style.display="none";
var newparent = getPersonFromPid(pid);
debug("newparent:" + newparent);
if( rollD(100) > (100-RATE_married)) { // need to make sure marriage isn't automatic
var spouse = getSpouse(newparent); // get spouse
debug("new spouse");
debug("spouse.pid:" + spouse.pid);
displayPerson(spouse); // display spouse
getKids(newparent, spouse); // get kids
var grief = spouse.dyear;
while (newparent.dyear >= grief) { // check for remarriage until death
grief += rollD(2)+rollD(2)+rollD(2)-2; // delay before remarriage
newparent.myear = grief; // make sure remarriage date is correct
if (newparent.myear <= newparent.dyear) {
var offspring = countKids(pid)
debug("offspring:" + offspring);
var newchance;
switch(offspring) {
case "0": newchance = (newparent.dyear - grief) * RATE_remarry_barren; break;
case "1": newchance = (newparent.dyear - grief) * RATE_remarry_single; break;
default: newchance = (newparent.dyear - grief) * RATE_remarry_heirs; break;
}
if(rollD(100) < newchance) {
debug("Remarried!");
spouse = getSpouse(newparent); // get spouse
debug("spouse.pid:" + spouse.pid);
displayPerson(spouse); // display spouse
getKids(newparent,spouse); // get kids
grief = spouse.dyear;
}
}
}
}
}
function toggleDebugTxt() {
var debugtxt = document.getElementById("debugtxt");
var style = debugtxt.style.display;
if (style == "block") {
debugtxt.style.display = "none";
} else {
debugtxt.style.display ="block";
}
}
var do_DEBUG = getRequestParameter("debug");
var do_BFS = getRequestParameter("bfs");
function debug(output) {
if (do_DEBUG) {
var debugtxt = document.getElementById("debugtxt");
var line = document.createTextNode(output + "\n");
debugtxt.appendChild(line);
debugtxt.appendChild(document.createElement("br"));
}
}
function enableDebugUi() {
if (do_DEBUG) {
document.getElementById("debuglog").style.display="block";
}
}
function enableLineageUi() {
enableDebugUi();
debug("enableLineageUI()");
disableSeedUi();
disableCsvUi();
document.getElementById("lineageUi").style.display="block";
}
function enableSeedUi() {
debug("enableSeedUi()");
disableLineageUi();
disableCsvUi();
document.getElementById("seedUi").style.display="block";
}
function enableCsvUi() {
enableDebugUi();
debug("enableCsvUi()");
disableLineageUi();
disableSeedUi();
document.getElementById("csvUi").style.display="block";
}
function disableCsvUi() {
document.getElementById("csvUi").style.display="none";
}
function disableLineageUi() {
document.getElementById("lineageUi").style.display="none";
}
function disableSeedUi() {
document.getElementById("seedUi").style.display="none";
document.getElementById("intro").style.display="none";
document.getElementById("footer").style.display="none";
}
// populateLineage():
// The big kahuna. Take the parameters (possibly sparse) and produce a geneology
// that conforms to the constraints. Reproducibly.
function populateLineage() {
// Reset/Update our random sequence based on the (possibly new) seed...
Math.seedrandom(document.getElementById("seed").value);
// Clear out the lineage...
pid = 0;
var oldLineage = getNodeFromPid(pid);
var newLineage = document.createElement("div");
newLineage.id = formNodeId(pid);
oldLineage.parentNode.replaceChild(newLineage, oldLineage);
// Read in form data for person #1, add them to top of lineage chart.
var person = new Object();
person.parentId = formNodeId(pid);
pid++;
person.pid = pid;
(document.startform.gender1.value != "x") ?
person.gender = document.startform.gender1.value : person.gender = randgen();
(document.startform.name1.value) ?
person.name = document.startform.name1.value : person.name=getname(person);
(document.startform.married1.value) ?
person.myear = parseInt(document.startform.married1.value) : person.myear = 0;
(document.startform.born1.value) ?
person.byear = parseInt(document.startform.born1.value) : person.byear = getbyear(person.myear,
person.gender);
person.mage = person.myear - person.byear;
if (document.startform.died1.value) {
person.dyear = parseInt(document.startform.died1.value);
person.dage = person.dyear - person.byear;
} else {
person.dage = getdage(person.myear, person.mage);
person.dyear = person.byear + person.dage;
}
person.ptype = goGetPType();
person.gencolor = 1;
displayPerson(person);
// Read in (or produce) person #2, their spouse, and add them to the chart.
var spouse = new Object();
spouse.parentId = formNodeId(pid);
pid++;
spouse.pid = pid;
spouse.gender = getOppositeGender(person.gender);
(document.startform.name2.value) ?
spouse.name=document.startform.name2.value : spouse.name = getname(spouse);
spouse.myear = person.myear;
(document.startform.born2.value) ?
spouse.byear=parseInt(document.startform.born2.value) : spouse.byear = getbyear(spouse.myear,
spouse.gender);
spouse.mage = spouse.myear - spouse.byear;
if (document.startform.died2.value) {
spouse.dyear = parseInt(document.startform.died2.value);
spouse.dage = spouse.dyear - spouse.byear;
} else {
spouse.dage = getdage(spouse.myear, spouse.mage);
spouse.dyear = spouse.byear + spouse.dage;
}
spouse.ptype=goGetPType();
spouse.gencolor=1;
displayPerson(spouse);
// Generate their direct desendants ...
getKids(person, spouse);
}
function appendColumn(colclass, colname, colvalue) {
var moniker = document.createElement('span');
moniker.appendChild(document.createTextNode(colname));
moniker.className = 'moniker';
var value = document.createTextNode(colvalue);
var item = document.createElement('li');
item.appendChild(moniker)
item.appendChild(value)
if (colvalue == null) {
item.style.display="none";
}
item.className = colclass;
return item;
}
// Add a person to the HTML lineage tree
function displayPerson(person) { // create and append nodes with person info
var goeshere = document.getElementById(person.parentId);
// Create a new element (a <UL/>, as it turns out) for the person.
var personHtml = document.createElement("ul");
personHtml.setAttribute("id",formNodeId(person.pid));
personHtml.className="color"+person.gencolor;
// Create the name (and rename UI)
var namebox = document.createElement("input");
namebox.setAttribute("type","text");
namebox.setAttribute("size","8");
namebox.value = person.name;
var rename = document.createElement("a");
rename.setAttribute("href","javascript:getNewName(\""+person.pid+"\");");
var atext=document.createTextNode(" Rename ");
rename.appendChild(atext);
var colName = document.createElement("li");
colName.appendChild(namebox);
colName.appendChild(rename);
personHtml.appendChild(colName);
// Add in the attributes for the person
var colGender = appendColumn('gender', '', person.gender);
var colBorn = appendColumn('byear', 'lived ', person.byear);
var colDied = appendColumn('dyear', '-', person.dyear);
var colWed = appendColumn('myear', ', married in year ', person.myear);
var colPop = appendColumn('mage', 'at age of ', person.mage);
var colRip = appendColumn('dage', ', passed at the age of ', person.dage);
var colPType = appendColumn('ptype', '. Personality:', person.ptype);
var colGoals = appendColumn('goals', ' ', getPTypeName(person.ptype));
personHtml.appendChild(colGender);
personHtml.appendChild(colBorn);
personHtml.appendChild(colDied);
personHtml.appendChild(colWed);
personHtml.appendChild(colPop);
personHtml.appendChild(colRip);
personHtml.appendChild(colPType);
personHtml.appendChild(colGoals);
if (person.family) {
var getfam = document.createElement("a");
getfam.setAttribute("href","javascript:getFamily(\""+person.pid+"\");");
getfam.setAttribute("id","family"+person.pid);
var getfamtext = document.createTextNode(" Get Family ");
getfam.appendChild(getfamtext);
personHtml.appendChild(getfam);
}
goeshere.appendChild(personHtml);
}
function formNodeId(pid) {
return "person" + pid;
}
// Take the current tree and produce a CSV file that represents it.
// We have a choice -- BFS or DFS.
function populateCsv() {
resetCsvTxt();
if (do_BFS) {
debug('Bredth First');
var queue = Array();
crawlTreeBf(queue, 1);
} else {
debug('Depth First');
crawlTreeDf(1);
}
}
function crawlTreeDf(pid, bloodline, spouse) {
debug("crawlTreeDf(" + pid + ")");
var node = getNodeFromPid(pid);
var person = getPersonFromNode(node, pid);
// bloodline != null, spouse != null -> child of bloodline
// bloodline != null, spouse == null -> spouse of one of bloodline
addCsvRow(person, bloodline, spouse);
// Do Depth-First traversal of lineage tree.
debug('node.childNodes = ' + node.childNodes);
debug('node.childNodes.length = ' + node.childNodes.length);
var nextKin;
for (var kin = node.firstChild; kin != null; kin = nextKin) {
nextKin = kin.nextSibling;
if (kin.nodeName == "UL") {
debug('kin:' + kin);
var kith = getPersonFromNode(kin, getPidFromNode(kin));
if (bloodline != null && spouse == null) {
// Spouse: add self as other parent
crawlTreeDf(kith.pid, bloodline, pid);
} else if (bloodline != null && spouse != null) {
// Child: of the bloodline. Start next generation.
crawlTreeDf(kith.pid, pid);
} else if (bloodline == null && spouse == null) {
// Root: kicking the whole thing off...
crawlTreeDf(kith.pid, pid);
// NOTE: could combine Root&Child using diff boolean logic .. but who cares.
} else {
debug("Whoa! Orphan in the bloodline!");
}
}
}
}
function crawlTreeBf(queue, pid, bloodline, spouse) {
debug("crawlTreeBf(" + queue + "," + pid + "" + bloodline + "," + spouse + ")");
var node = getNodeFromPid(pid);
var person = getPersonFromNode(node, pid);
addCsvRow(person, bloodline, spouse);
// Do Breadth-First traversal of lineage tree.
debug('BF.person.childNodes = ' + node.childNodes);
debug('BF.person.childNodes.length = ' + node.childNodes.length);
if (node.childNodes && node.childNodes.length > 0) {
var nextKith;
for (var kith = node.firstChild; kith != null; kith = nextKith) {
debug('kith:' + kith);
nextKith = kith.nextSibling;
debug('kith.nodeName:' + kith.nodeName);
if (kith.nodeName == "UL") {
var lineage = new Object();
lineage.pid = getPidFromNode(kith);
if (spouse == null) {
// Spouse: add self as other parent.
lineage.bloodline = bloodline;
lineage.spouse = pid;
} else if (bloodline != null && spouse != null) {
// Child: set self as bloodline.
lineage.bloodline = pid;
lineage.spouse = null;
} else if (bloodline == null && spouse == null) {
// Root: kick off the whole thing!
lineage.bloodline = pid;
lineage.spouse = null;
} else {
debug("Whoa! Orphan in the bloodline!");
}
debug('queue:' + lineage);
queue.push(lineage);
}
}
}
debug('queue.length:' + queue.length);
// Pull off head element and recurse...
if (queue.length > 0) {
debug('pop!');
var relative = queue.shift();
debug('relative: ' + relative);
crawlTreeBf(queue, relative.pid, relative.bloodline, relative.spouse);
}
}
var families = 1;
function resetCsvTxt() {
var csvtxt = document.getElementById('csvtxt');
csvtxt.value = '';
families = 1;
}
function buildCsvRow(person, peer, parent) {
debug("buildCsvRow(" + person + ")");
var pid = person.pid;
var name = person.name;
var gender = person.gender;
var byear = person.byear;
var dyear = person.dyear;
var myear = person.myear;
var mage = person.mage;
var dage = person.dage;
var ptype = person.ptype;
var family = 1; // The main line we are generating...
if (parent == null) {
// Ooops. A spouse...
family = families++;
}
var row = [pid, name, gender, byear, dyear, myear,
mage, dage, ptype, peer, parent, family].join(',');
// Adjusting this? Adjust addCsvRow() below...
return row;
}
function addCsvRow(person, bloodline, spouse) {
debug("addCsvRow(" + person + ")");
var csvtxt = document.getElementById('csvtxt');
if (csvtxt.value.length == 0) {
// Adjust this? Adjust buildCsvRow() above...
csvtxt.value = "# pid, name, gender, byear, myear, mage, dage, ptype, peer, parent, family\n";
} else {
csvtxt.value += "\n";
}
var rowtxt = buildCsvRow(person, bloodline, spouse);
csvtxt.value += rowtxt;
}