From 5111ca84259a1b9d1756389fac71d85df359d8e7 Mon Sep 17 00:00:00 2001 From: Matt McGlincy Date: Sat, 11 Dec 2021 07:16:47 -0600 Subject: [PATCH 1/2] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 2d97014..967223c 100644 --- a/README.md +++ b/README.md @@ -48,6 +48,7 @@ Want some good floor textures? Check out this free Texture Pack 3 from Forgotten ## Known issues +- Dungeon Draw isn't compatible with a scene background image (which will cover up the dungeon map). Dungeon Draw's map layer is below Foundry's normal background layer. This lets you use placeable background tiles as you'd expect (they appear on top of the dungeon map), but also means a scene background image appears on top of the dungeon map, too. As a workaround, you can specify a background image in the Dungeon Draw config for the particular scene, which will show your background below the dungeon map. - Simultaneous map editors can trample each other's changes and cause save errors. It's best to stick to one map-maker at a time (either the GM or a single player). - The geometry library used (JSTS) is \~500kb. I'm looking at ways to reduce the size. From 45a32820324ceba51ac6c7d89e2b0500b2f30a5a Mon Sep 17 00:00:00 2001 From: Matt McGlincy Date: Sat, 11 Dec 2021 07:17:24 -0600 Subject: [PATCH 2/2] Update README.md --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index 967223c..ecbda14 100644 --- a/README.md +++ b/README.md @@ -50,7 +50,6 @@ Want some good floor textures? Check out this free Texture Pack 3 from Forgotten - Dungeon Draw isn't compatible with a scene background image (which will cover up the dungeon map). Dungeon Draw's map layer is below Foundry's normal background layer. This lets you use placeable background tiles as you'd expect (they appear on top of the dungeon map), but also means a scene background image appears on top of the dungeon map, too. As a workaround, you can specify a background image in the Dungeon Draw config for the particular scene, which will show your background below the dungeon map. - Simultaneous map editors can trample each other's changes and cause save errors. It's best to stick to one map-maker at a time (either the GM or a single player). -- The geometry library used (JSTS) is \~500kb. I'm looking at ways to reduce the size. ## Credits