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diffuse particles (incredibly broken)
C/C++ CI #310: Commit c31d1cf pushed by meetric1
August 1, 2024 00:03 1m 48s main
August 1, 2024 00:03 1m 48s
update .vcs files
C/C++ CI #309: Commit 1ac7db0 pushed by meetric1
July 31, 2024 00:05 3m 29s main
July 31, 2024 00:05 3m 29s
update fxc files
C/C++ CI #308: Commit 17271b3 pushed by meetric1
July 30, 2024 22:03 2m 55s main
July 30, 2024 22:03 2m 55s
update GWaterVolumetric to use new vertex format
C/C++ CI #307: Commit 157250c pushed by meetric1
July 30, 2024 22:03 2m 37s main
July 30, 2024 22:03 2m 37s
update shaders
C/C++ CI #306: Commit b34c8f4 pushed by meetric1
July 30, 2024 19:38 2m 29s main
July 30, 2024 19:38 2m 29s
update finalpass to use new vertex format
C/C++ CI #305: Commit 9d2345b pushed by meetric1
July 30, 2024 19:37 2m 59s main
July 30, 2024 19:37 2m 59s
dont need these cam contextes anymore
C/C++ CI #304: Commit f04316e pushed by meetric1
July 30, 2024 03:15 2m 36s main
July 30, 2024 03:15 2m 36s
regenerate meshes during tick events
C/C++ CI #303: Commit b51d3cf pushed by meetric1
July 30, 2024 03:13 2m 4s main
July 30, 2024 03:13 2m 4s
do sprite rotation in vertex shader
C/C++ CI #302: Commit 109dc28 pushed by meetric1
July 30, 2024 02:45 2m 32s main
July 30, 2024 02:45 2m 32s
AddCube changes, add AddCylinder, AddSphere
C/C++ CI #301: Commit 5751e7d pushed by meetric1
July 28, 2024 22:17 1m 51s main
July 28, 2024 22:17 1m 51s
Added gwaterlib.applyForceField function
C/C++ CI #300: Commit 7e81f33 pushed by Mikey-Mikey
July 27, 2024 06:11 1m 45s main
July 27, 2024 06:11 1m 45s
double gravgun punt force
C/C++ CI #299: Commit 524748b pushed by meetric1
July 27, 2024 02:01 2m 22s main
July 27, 2024 02:01 2m 22s
fix majority of particle clipping issues
C/C++ CI #298: Commit cd09b33 pushed by meetric1
July 26, 2024 23:52 1m 47s main
July 26, 2024 23:52 1m 47s
update shaders
C/C++ CI #297: Commit 3f9b847 pushed by meetric1
July 26, 2024 03:32 2m 17s main
July 26, 2024 03:32 2m 17s
gravgun support
C/C++ CI #296: Commit 9deacd1 pushed by meetric1
July 25, 2024 22:55 2m 5s main
July 25, 2024 22:55 2m 5s
forcefields + shader improvements
C/C++ CI #295: Commit 880bb8b pushed by meetric1
July 25, 2024 18:03 2m 55s main
July 25, 2024 18:03 2m 55s
fix absorption breaking source water
C/C++ CI #294: Commit d09c20a pushed by meetric1
July 5, 2024 23:31 2m 54s main
July 5, 2024 23:31 2m 54s
stop main branch from bitching
C/C++ CI #293: Commit f981e29 pushed by meetric1
July 2, 2024 18:14 2m 10s main
July 2, 2024 18:14 2m 10s
splash sound when player lands in water
C/C++ CI #292: Commit abc2fe4 pushed by meetric1
July 2, 2024 02:05 2m 59s main
July 2, 2024 02:05 2m 59s
add dampening option to menu
C/C++ CI #291: Commit b4c4de9 pushed by meetric1
July 1, 2024 19:30 2m 19s main
July 1, 2024 19:30 2m 19s
more reaction force options
C/C++ CI #290: Commit 4223873 pushed by meetric1
June 30, 2024 16:30 1m 47s main
June 30, 2024 16:30 1m 47s
Update gwater2_patrons.lua
C/C++ CI #289: Commit f4d6e7d pushed by meetric1
June 30, 2024 15:39 2m 3s main
June 30, 2024 15:39 2m 3s
reaction forces option in menu
C/C++ CI #288: Commit fb0697d pushed by meetric1
June 30, 2024 14:54 2m 37s main
June 30, 2024 14:54 2m 37s
cancel fall damage in water
C/C++ CI #287: Commit 46bd412 pushed by meetric1
June 28, 2024 01:41 2m 5s main
June 28, 2024 01:41 2m 5s
clamp cohesion value
C/C++ CI #286: Commit 576650e pushed by meetric1
June 28, 2024 01:21 2m 32s main
June 28, 2024 01:21 2m 32s