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.gitignore

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# This .gitignore file should be placed at the root of your Unity project directory
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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# Never ignore Asset meta data
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# TextMesh Pro files
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[Aa]ssets/TextMesh*Pro/
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties

Assets/Animations.meta

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Assets/Animations/Gameplay.meta

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Assets/Animations/Gameplay/wall_spike.anim.meta

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Assets/Animations/Menu.meta

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Assets/Animations/Menu/CameraIdle.anim.meta

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Assets/Animations/Menu/CameraMoveToMenu.anim.meta

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Assets/Animations/Menu/CameraMoveToSettings.anim.meta

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Assets/Animations/Menu/CameraMovement.controller.meta

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Assets/Animations/Menu/Main Camera.controller.meta

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Assets/Animations/Menu/cutscene_camera_pan.anim.meta

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Assets/CustomLevels.meta

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Assets/Language.meta

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Assets/Language/Language.json

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{
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"text": [
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{
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"lang": [
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"Play",
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"Joaca"
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]
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},
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{
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"lang": [
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"Settings",
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"Setări"
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]
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},
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{
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"lang": [
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"Puzzle Mode",
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"Modul Puzzle"
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]
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},
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{
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"lang": [
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"Maze Mode",
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"Modul Labirint"
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]
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},
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{
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"lang": [
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"Level Creator",
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"Creator Nivele"
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]
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},
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{
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"lang": [
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"Go Back",
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"Inapoi"
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]
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},
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{
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"lang": [
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"Volume: ",
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"Volum: "
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]
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},
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{
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"lang": [
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"Language: ",
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"Limba: "
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]
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},
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{
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"lang": [
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"Instructions",
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"Instructiuni"
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]
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},
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{
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"lang": [
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"Get to the end of the maze as soon as you can!\nPress ESC to pause the game.",
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"Gaseste iesirea din labirint in cat mai putin timp!\nApasa ESC pentru a pune pauza."
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]
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},
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{
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"lang": [
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"Collect coins to increase your score :)",
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"Strange monede pentru a-ti creste scorul :)"
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]
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},
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{
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"lang": [
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"Let's go!",
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"Ok!"
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]
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},
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{
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"lang": [
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"Congratulations!",
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"Felicitari!"
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]
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},
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{
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"lang": [
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"You have completed the maze in ",
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"Ai terminat labirintul in "
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]
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},
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{
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"lang": [
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"seconds!\nYour final score is:",
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"secunde!\nScorul tau final este:"
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]
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},
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{
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"lang": [
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"Continue",
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"Continua"
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]
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},
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{
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"lang": [
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"Time: ",
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"Timp: "
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]
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},
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{
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"lang": [
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"Score: ",
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"Scor: "
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]
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},
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{
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"lang": [
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"Level Creator",
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"Creator Nivele"
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]
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},
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{
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"lang": [
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"Welcome! Here you can create your own levels,\nor load an existing level to play it.\n Press ESC when playing the level \nto go back to the level editor.",
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"Bine ai venit! Aici poti crea nivele noi\nsau sa incarci nivele deja create.\nApasa ESC in timpul jocului\n pentru a te intoarce la editor."
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]
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},
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{
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"lang": [
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"Got it!",
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"Ok!"
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]
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},
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{
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"lang": [
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"\nNew High Score!",
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"\nNou record!"
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]
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},
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{
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"lang": [
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"Mute Sound",
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"Opreste Sunetul"
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]
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},
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{
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"lang": [
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"Back to Main Menu",
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"Inapoi la meniu"
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]
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},
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{
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"lang": [
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"Paused",
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"Pauza"
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]
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},
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{
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"lang": [
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"Unmute Sound",
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"Porneste Sunetul"
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]
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},
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{
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"lang": [
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"Complete the puzzles as quickly as you can!\nAll coins must be collected for the exit to open.\nAvoid spike traps!",
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"Termina puzzle-urile in cat mai putin timp!\nColecteaza monedele pentru a deschide iesirea..\nEvita capcanele!"
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]
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},
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{
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"lang": [
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"Coins: ",
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"Monede: "
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]
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},
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{
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"lang": [
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"You have completed Puzzle Mode in ",
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"Ai terminat Modul Puzzle in "
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]
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},
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{
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"lang": [
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" seconds.\n In total, you have died ",
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" secunde.\n In total, ai murit de "
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]
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},
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{
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"lang": [
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" times.",
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" ori."
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]
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}
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]
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}

Assets/Language/Language.json.meta

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Assets/Level.json

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{"coords":[{"x":-4.5,"y":0.0,"z":5.5},{"x":4.0,"y":0.0,"z":1.0},{"x":-5.0,"y":0.0,"z":-2.0}],"scale":[{"x":2.0,"y":1.0,"z":2.0},{"x":0.0,"y":0.0,"z":0.0},{"x":0.0,"y":0.0,"z":0.0}],"objectType":[0,1,2]}

Assets/Level.json.meta

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