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Releases: mekanism/Mekanism

v1.21.1-10.7.4.60

23 Aug 16:26
710d867
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

84e41fb - Fix failing to load QIO data if some items now are equivalent
b4b0b49 - Fix items sometimes failing to load due to having had multiple chemical side configs. They now take the first one (usually gas)
710d867 - Bump version to 10.7.4

v1.21.1-10.7.3.59

23 Aug 10:05
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

c390c8b - update issue template
a87b00c - Add support for chemicals as camos on framed blocks (#8209)
8a297fa - fix crystallisers not realising they need to come off vacation and do work
eb5c3a5 - bump version to 10.7.3

v1.21.1-10.7.2.58

22 Aug 14:02
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

546d9a8 - best effort loading of item-saved side configs
2fd8d56 - bump version to 10.7.2

v1.21.1-10.7.1.57

22 Aug 13:49
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

3fd900a - support loading legacy side config for tiles

v1.21.1-10.7.1.56

22 Aug 07:24
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

2f5f835 - Update maven example version to a 1.21.1 build and one that contains the breaking API changes we made to chemicals
30c1b84 - fix TEPs getting stuck paused when full tank is drained when temp lower than min production (caused by f5d7a1e)
e4ba3cc - bum version to 10.7.1

v1.21.1-10.7.0.55

20 Aug 23:53
8a84e68
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

b53e5fa - micro-optimise TileComponentFrequency some more
177298d - do some finalising in Frequency
4bce8f9 - move the actually expensive chemical insert checks to after the basic ones
53d3ccf - update neo
d8505ea - make sure the multiblock uuid gets saved to disk when it changes
23f194e - update mc property and tweak mod deps
df5bee7 - bump neo version
fca994a - change gear mode change message to be in the action bar
4f817f0 - game version in datagen cache headers

(cherry picked from commit 0e2ed4b23c31808560002b1df4c551bccdad069e)  

1fcef2e - trigger The Factory Must Grow when a Tier Installer is used
e7cba8d - update NG
f42a529 - Fixed boiler valve output steam mode wrong colored configurator text (#8198)
572d8c5 - revert NG update as it broke dependencies
9cab48c - replace set with list in base input cache (recipes should not be dupes anyway)
7a12d23 - check non-component sensitive index first
a72b8bd - user singleton lists in recipe cache/indexes where applicable
5248e78 - short circuit ejector component when nothing to eject
84a8b96 - move Logistical pathfinding to long blockpos and some transmitter methods
e6af682 - bump version
20b715a - avoid hashing at all if the sensitive map is empty
e264fa2 - preallocate as little as possible for sensitive component hashmap
e82cc2d - make coal crushing use the tag (e.g. for Lignite)
9574883 - prevent fallbackItemCollector race condition on client thread (#8189)
854168a - Revert "make coal crushing use the tag (e.g. for Lignite)"

This reverts commit e82cc2dae2afeea22e948f7df46621d7dbe50019.  

941137c - save transporter stacks size-agnostically
b4460f7 - bump version
f480caa - New Crowdin updates (#8175)
c08a1b7 - New Crowdin updates (#8204)

* New translations en_us.json (Spanish sub variants)

[ci skip]  

b74b68b - Merge all four chemical types into a singlular registry and type called chemical (#8196)

- Slightly adjusted IChemicalHandler to allow direct implementation alongside implementing IFluidHandler (method clashes)

- Removed all Boxed Types relating to chemicals

- Added Infusion recipes to the Chemical Oxidizer

- Added a per_tick_usage field that determines if the chemical is used each tick or only when finished to the nucleosynthesizing, compressing, injecting, metallurgic infusing, puriffying, and painting recipes

- Unified various names in recipes (old syntax ones that changed will not be able to load)



Old world data should load mostly fine with the following known exceptions:

- Chemical Dissolution Chamber items that have contents in multiple tanks will lose the stored contents

- Quantum Entangloporters that are transferring multiple different chemical types will have the first type win out



---------



Co-authored-by: Sara Freimer <sara@freimer.com>  

62a305b - Adjust/added a few recipes (#8174)

- Switched infused alloy from using iron to using copper

- Added alternate circuit recipes that let you save on the ingot, but use more infuse materials

- Allow making enriched iron from iron dust  

cd1cd94 - Update deps, and bump min Neo version to 21.1.21
66262e3 - Always return true for canExtract and canReceive of energy wrappers, and let actual interactions handle the cases we cannot
cdb106f - Remove sulfur from the yellow dye tag, and instead add a shapeless crafting recipe to turn it into yellow dye
cab368c - Fix accidentally having free runners give soul speed, as movement efficiency negates the slowdown already
bf64ca7 - Skip ejection of tanks and energy when all containers are empty
69ec077 - Fix reactor glass side being visible through the laser focus matrix
374ab4b - Add support for sorting the QIO by item registry name
8a49089 - Fix canteens playing the right click animation when the player is not hungry
325119b - Don't render the configuration side when the side of a machine can't be configured (#8188)
aab8bcf - Fix energy in machines getting clamped to un-upgraded amount when moving the machine (#8184)
8969df7 - Allow placing structural glass, reactor glass, and laser focus matrices inside framed blocks
780413a - Allow searching by mekasuit piece/mekatool in EMI to display supported modules (mekanism/Mekanism-Feature-Requests#688)
a02920d - Add a tag that contains all mekanism units (mekanism/Mekanism-Feature-Requests#689)
3e09163 - Expose various item abilities for Mekanism's configurator for when it is in various modes
671deac - Provide better support for some of the wrench abilities in our blocks, and don't allow rotating certain blocks when not on rotate mode
Also fixed certain blocks throwing an exception when attempting to rotate while facing up or down
213556b - Add pigment mixing recipes for producing various types of green (mekanism/Mekanism-Feature-Requests#690)
0230ed9 - Ex...

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v1.21-10.6.7.54

28 Jul 17:10
0601185
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

bef83f8 - add registry access to datagen recipes
bfad1d1 - add bone block to crusher recipes
32b0e13 - add ability to use resourcelocation only item ids for external mods
1e92bbc - add back ae2 compat recipes for silicon and ender dust
00495f1 - flip ae2 datagen to use api-only item/block ids
7638e35 - fix: always perform conversion checks
1636b48 - perform an extra simulation for safety and log if it failed
22ca133 - add test to ensure that simulation is the same as execution and that 1rf fails
014b63d - fix: always perform conversion checks
f05736d - test both simulation and execution
7685869 - dont spam log an exception
4b81e47 - Always check conversions
1a8e073 - Add javadocs to new API method
208ae09 - Fix sps billboarding effect not rendering
c4b1959 - Don't allow snow to form on blocks that are used in multiblocks. Prevents snow forming inside of evaporation towers
e3a4287 - Allow searching reactor to see all fission components
f655a34 - Ore Textures (#8172)

- Fixed the lighter stone texture on the Tin ore ([#8169](https://github.com/mekanism/Mekanism/issues/8169))

- Updated the shading on other ore textures  

0604311 - Optimize png file sizes of adjusted ore textures
c7d7752 - Fix switching between silk and fortune units not properly updating the applied enchantments
e9964dc - Fix cases where buckets get prematurely moved to output slots
af08815 - Fix lighting being off for blocks stored in bins
d742d96 - Fix rendering of flamethrower particles being incorrect for other clients
afe27c0 - Don't have the Portable QIO Dashboard fire the re-equip animation every time the contents of a crafting window changes
3110119 - Fix recipe transfer handlers targeting a Portable QIO Dashboard not reliably working (#7376)
d08c062 - Use a more compact stream codec for transferring the block state in cardboard boxes
bcb7b11 - Fix log spam when loading transporter stacks that don't have a stored item (Soaryn/XyCraftTracker#59)
22fcf72 - Update deps and bump min Neo version to 21.0.142-beta
8f0adf1 - Re-enable Farmer's Delight compat recipes
4b9bebe - Replace ear-piercing beep sound with a separate on off beep (Soaryn) sound
d278782 - Bump version to 10.6.7
0601185 - New Crowdin updates (#8167)

v1.21-10.6.6.53

21 Jul 18:58
fe5ee98
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

b163ad5 - Wrap shaped recipes in a way that is lazier and doesn't require ATs
cba0bec - Add a dev mode only config option to suppress the alpha warning
e7dde77 - add constant for array creation
c419029 - reduce default baby spawn chance
4e31be1 - nerf baby mob attributes
ab92025 - weaken baby skeleton/bogged arrows
93dcef6 - prevent babies from wearing armor
9c21d94 - Switch energy system to using long primitives instead of a custom object class (#8159)

---------



Co-authored-by: Sara Freimer <sara@freimer.com>  

433bf8a - Fix not nerfing the baby stray's projectile shots, and move the modifier to a config option
3e5b844 - Don't allow inserting items into bins from the back
d103a9f - Don't throw if someone removed silk touch as an enchantment
fd189cd - Fix energy networks voiding all stored energy when breaking a cable
c62f30b - Fix upgrades not being properly applied when already installed in a machine before placing (#8160)
f1906dc - Update deps and bump min Neo version to 21.0.110-beta
6f7c187 - Make use of new douse item ability, and allow the farming unit to douse in an AOE
2766c23 - Allow the flame-thrower to ignite blocks using the new FIRESTARTER_LIGHT item ability
5f9cd91 - Cleanup shear unit logic and add support for the new trim item ability
9d70c5e - Minor datagen code cleanup to take advantage of newer Neo helpers
945f9f6 - Switch to using the new RegisterClientExtensionsEvent
fb70bd6 - Remove our custom save data temp file code, as neoforge now writes save data more resiliently itself
218fd49 - New Crowdin updates (#8158)
d79354b - Downgrade NG to fix test task not being registered
fe5ee98 - Bump version to 10.6.6

v1.21-10.6.5.52

11 Jul 16:36
6820c02
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

23b7a68 - Make it so that the configurator only stacks to one to help shift clicking in certain mods not accidentally create a bunch
710f051 - Bump min neo version to 21.0.86-beta and adjust for changes to config system internals
73519d3 - Add various items to the new tool tags
ae48dec - Take lower tank's contents into account when attempting to fill stacked tanks (#8157)
54fe5c1 - New Crowdin updates (#8154)
6820c02 - Bump version to 10.6.5

v1.21-10.6.4.51

09 Jul 11:43
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Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

d40defd - Update deps and bump min Neo version to 21.0.58-beta
aa80805 - Define names for all the jei recipes so that they can be properly bookmarked
11acb12 - Make the laser use the actual beam's size for determining intersections with entities. Makes the tractor beam more easily able to pick up dropped items when a lot of power is going through it
db5f833 - update neo version
bdbc095 - remove IShapedRecipe
86e28de - rename RegisterSpawnPlacementsEvent usages. Fixes #8156
e99df3d - [no-cl] add todo for AT removal