Replies: 4 comments
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yeah, can't wait to see our platformer example in VR :P |
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In case you have not seen that article yet: |
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I think having the engine support 3d is a bit of a blocker before this ;) |
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TBH, we have Vector3D in place now, and we're just a few steps away from passing the z-coordinate to the vertex shaders. ;) That makes it 3D. |
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Yep, apparently this is a thing.
http://blog.bitops.com/blog/2014/06/26/first-steps-for-vr-on-the-web/
IMHO, the VR devices are still too young to be completely immersive. And apart from some crazy cool tech demos, it's really only suitable for first person shooters and simulators (weird). Anyway, we should investigate opportunities!
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