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TCA Composer

CI

TCA Composer is a swift macro framework for generating boiler-plate code in TCA-based applications. Composer provides a collection of swift macros that allow you to declaritively construct a Reducer and automaticaly generate all or portions of the State, Action, and body declarations. Composer can also automatically generate an entire Reducer for use in navigation destinations and stacks. Composer encourages simple design patterns to structure your code, while still allowing you complete flexibility in how to structure your code and application.

Important

Composer requires version 1.7.0 (or later) of The Composable Architecture. Composer also requires the adoption of ObservableState in your Reducer. If you are migrating an existing Reducer to Composer, it is highly recommended that you first update your Reducer to use ObservableState by following the migration guide to make a transition to using Composer much smoother.

Examples

This repository includes several examples from the TCA repo that have been converted to use the Composer macro framework, including:

The examples are a great way to get started and experiment with Composer.

Basic Usage

Getting Started

Let's start with creating the canoncial TCA example, Counter. To use Composer, add the package to your project and import the TCAComposer module. Then replace the @Reducer macro with the @Composer macro in the Counter declaration as follows. That's all that is requried to start composing. In fact, the following code already compiles.

 import ComposableArchitecture
+import TCAComposer

-@Reducer
+@Composer
 struct Counter {
 }

Let's see what code was generated. Click to expand the @Composer macro

 import ComposableArchitecture
 import TCAComposer

 @Composer
 struct Counter {
+  @ObservableState 
+  struct State: Equatable {
+  }
+
+  @CasePathable
+  enum Action {
+  }
+
+  @ReducerBuilder<State, Action>
+  var body: some ReducerOf<Self> {
+    EmptyReducer()
+  }
}

Using the @Composer macro has already created a fully functional Reducer. Of course, it doesn't do anything yet. So let's change that.

Creating the State for a Simple Counter

Let's go ahead and build the simple Counter example frequently used in TCA. To do that, we just add

@Composer
struct Counter {
  struct State {
    var count = 0
  }
}

Let's see what code was generated. Click to expand the @Composer macro

 @Composer
 struct Counter {
+  @ObservableState 
   struct State {
     var count = 0
   }
+
+  @CasePathable
+  enum Action {
+  }
+
+  @ReducerBuilder<State, Action>
+  var body: some ReducerOf<Self> {
+    EmptyReducer()
+  }
}

Composer automatically applies @ObservableState to all of your State declarations if it is missing.

Creating the Action for a Simple Counter

Now that we have our State implemented, let's implement the Action. This is where creating a Reducer using Composer starts to get interesting. Composer is designed to take full responsiblity for generating the Action for a Reducer. Instead of creating one large Action enum in your code, Composer encourages you to break Action into smaller domain specific actions. This is a common design pattern used within the TCA Community.

Note: If you want to manage Action yourself, you can still use Composer. But you will need to add some boiler-plate to your Action to make full use of Composer's capabilities. The documentation provides more details on how to accomplish this.

Now, let's implement the ability to increment and decrement the count by creating two actions decrementButtonTapped and incrementButtonTapped. In a normal TCA application you would create an Action enum and add the two cases. In Composer, we are instead going to name our enum ViewAction instead.

Note: The name ViewAction is chosen by convention. You are free to chose any name and structure your code in any way you like with Composer. Composer does have certain preferred conventions and if you adopt them you will be given some additional benefits such as the automatic addition of @CasePathable to action enums, but you are not obligated to do so.

 @Composer
 struct Counter {
   struct State {
     var count = 0
   }

-  enum Action {
+  enum ViewAction {
     case decrementButtonTapped
     case incrementButtonTapped
   }
 }

Let's see what code was generated. Click to expand the @Composer macro

 @Composer
 
 struct Counter {
+  @ObservableState 
   struct State {
     var count = 0
   }

+  @CasePathable
   enum ViewAction {
     case decrementButtonTapped
     case incrementButtonTapped
   }
+
+  @CasePathable
+  enum Action {
+  }
+
+  @ReducerBuilder<State, Action>
+  var body: some ReducerOf<Self> {
+    EmptyReducer()
+  }
}

Composer has automatically applied @CasePathable to our ViewAction enum. By default, Composer will automatically apply @CasePathable to any enum defined in your reducer that has a suffix of Action in its name. But, Composer hasn't done anything interesting with the Action yet. Let's move on to creating the body and see what is different.

Creating the Reducer body for a Simple Counter

Normally, all the interesting work of a Reducer happens in the body declaration. It is very common for applications to have very large and complex body declarations. Just as with Action, Composer encourages you to break your reducer into smaller pieces and takes full resposiblity for generating the body for a Reducer. To accomplish this, Composer needs some guidance from you in the form of directives. Directives are macros that you attach to portions of code in you reducer to direct Composer how to compose the body and Action of your reducer. All directives begin with @Compose..., and directives that affect the composition of the body begin with @ComposeBody....

Note: @Compose... directives do not generate any code and cannot be expanded in XCode. They are merely annotations read by the @Composer macro to determine what code to generate.

Continuing with our Counter example. Instead of writing a body for our Reducer we are going to delegate that to Composer. Instead, we are going to add a function to reduce the ViewAction directly and we are going to instruct Composer how to compose this into our reducer using the @ComposeBodyActionCase directive.

 @Composer
 struct Counter {
   struct State {
     var count = 0
   }

-  enum Action {
+  enum ViewAction {
     case decrementButtonTapped
     case incrementButtonTapped
   }
 }

-  var body: some ReducerOf<Self> {
-    Reduce { action, state in
+  @ComposeBodyActionCase
+  func view(state: inout State, action: ViewAction) {
     switch action {
       case .decrementButtonTapped:
        state.count -= 1
-        return .none
      case .incrementButtonTapped:
        state.count += 1
-        return .none
   }

Let's see what code was generated. Click to expand the @Composer macro

 @Composer
 
 struct Counter {
+  @ObservableState 
   struct State {
     var count = 0
   }

+  @CasePathable
   enum ViewAction {
     case decrementButtonTapped
     case incrementButtonTapped
   }

   @ComposeBodyActionCase
   func view(state: inout State, action: ViewAction) {
     switch action {
       case .decrementButtonTapped:
        state.count -= 1
      case .incrementButtonTapped:
        state.count += 1
   }
+
+  @CasePathable
+  enum Action: ComposableArchitecture.ViewAction {
+    view(ViewAction)
+  }
+
+  @ReducerBuilder<State, Action>
+  var body: some ReducerOf<Self> {
+    TCAComposer.ReduceAction(\.view) { state, action in
+      self.view(state: &state, action: action)
+      return .none
+    }
+  }
}

Composer has now automatically generated a functional body and added a view case to Action with the associated type of ViewAction. This all came about due to the magic of @ComposeBodyActionCase directive. It serves two purposes:

  • Composer adds a case member to Action based upon the function's signature.
    • The function's name, in this case view, will be used for the case name.
    • You can override the case name, by passing a parameter to the macro. For example: @ComposeBodyActionCase("myCustomCaseName")
    • The type of the action parameter will be used for the type of case's associated value.
  • Composer invokes your function from the body by destructuring Action using the case name.
    • Composer allows you flexibility in how you declare your function signature. You are to free to omit the state parameter or the return type of Effect. Composer will automatically adjust how it invokes your reduce function based upon the signature. In this example, the return type was omitted and Composer automatically adapted to always return the .none effect after calling the view function.

Composing Reducers

The real power of Composer comes from composing child reducers into a parent reducer. Let's create a TwoCounters reducer that consists of two Counter reducers. To accomplish this we are going to use a @ComposeReducer macro attached to our top level reducer declaration. This macro allows you to declare all of your child reducers in one place, including reducers for navigation destinations and navigation stacks. It also allows for some additional customization such as conforming Action to BindableAction to allow bindable access to State from a View. In the example below, the .bindable option is specified to @ComposeReducer to enable bindings and two children named counter1 and counter2 are added.

 @ComposeReducer(
   .bindable,
   children: [
     .reducer("counter1", of: Counter.self, initialState: .init()),
     .reducer("counter2", of: Counter.self, initialState: .init())
   ]
 )
 @Composer
 struct TwoCounters {
   struct State {
     var isDisplayingSum = false
   }
  
   enum ViewAction {
     case resetCountersTapped
   }
   
   @ComposeBodyActionCase
   func view(state: inout State, action: ViewAction) {
     switch action {
     case .resetCountersTapped:
       state.counter1.count = 0
       state.counter2.count = 0
     }
   }
 }

Let's see what code was generated. Click to expand the @Composer macro

@ComposeReducer(
  .bindable,
  children: [
    .reducer("counter1", of: Counter.self, initialState: .init()),
    .reducer("counter2", of: Counter.self, initialState: .init())
  ]
)
@Composer
struct TwoCounters {
  
+ @_ComposerScopePathable
+ @_ComposedStateMember("counter1", of: Counter.State.self, initialValue: .init())
+ @_ComposedStateMember("counter2", of: Counter.State.self, initialValue: .init())
+ @ObservableState
  struct State {
    var isDisplayingSum = false
  }
  
+ @CasePathable
  enum ViewAction {
    case resetCountersTapped
  }
  
  @ComposeBodyActionCase
  func view(state: inout State, action: ViewAction) {
    switch action {
    case .resetCountersTapped:
      state.counter1.count = 0
      state.counter2.count = 0
    }
  }
  
+ @CasePathable
+ enum Action: ComposableArchitecture.BindableAction, ComposableArchitecture.ViewAction {
+   case binding(BindingAction<State>)
+   case counter1(Counter.Action)
+   case counter2(Counter.Action)
+   case view(ViewAction)
+ }
+
+ @ComposableArchitecture.ReducerBuilder<Self.State, Self.Action>
+ var body: some ReducerOf<Self> {
+   ComposableArchitecture.BindingReducer()
+   ComposableArchitecture.Scope(state: \.counter1, action: \Action.Cases.counter1) {
+     Counter()
+   }
+   ComposableArchitecture.Scope(state: \.counter2, action: \Action.Cases.counter2) {
+     Counter()
+   }
+   ComposableArchitecture.CombineReducers {
+     TCAComposer.ReduceAction(\Action.Cases.view) { state, action in
+       self.view(state: &state, action: action)
+         return .none
+     }
+   }
+ }
+
+ struct AllComposedScopePaths {
+   var counter1: TCAComposer.ScopePath<TwoCounters.State, Counter.State, TwoCounters.Action, Counter.Action> {
+     get {
+       return TCAComposer.ScopePath(state: \State.counter1, action: \Action.Cases.counter1)
+     }
+   }
+   var counter2: TCAComposer.ScopePath<TwoCounters.State, Counter.State, TwoCounters.Action, Counter.Action> {
+     get {
+       return TCAComposer.ScopePath(state: \State.counter2, action: \Action.Cases.counter2)
+     }
+   }
+ }
}

Wow, that's a lot code! Composer has automatically generated an Action that includes conformance for BindingAction thanks to the .bindable option. The Action also incorporates cases for our two reducer children and the view action from @ComposeBodyActionCase macro. The automatically generated body calls the BindingReducer, scopes the two child reducers and then finally invokes our view function to reduce the ViewAction.

You will also notice that new macros appear that begin with an underscore are attached to State. These are internal macros that Composer uses to generate code in portions of your Reducer code and are a byproduct of how the swift macro system works. The internal macros are not meant to be used by you and may change from release to release. Here's what they look like when fully expanded for State:

 @ObservableState
 struct State {
   var isDisplayingSum = false
    
+  static var allComposedScopePaths: AllComposedScopePaths {
+    AllComposedScopePaths()
+  }
+ 
+  @ObservationStateTracked
+  var counter1: Counter.State = .init()
+  @ObservationStateIgnored
+  private var _counter1: Counter.State
+ 
+  @ObservationStateTracked
+  var counter2: Counter.State = .init()
+  @ObservationStateIgnored
+  private var _counter2: Counter.State
 }

The macros automatically added new members to State for our child reducers including the required support for @ObservableState. The @_ComposerScopePathable macro combined with the generated AllComposedScopePaths struct provides support for improving view ergonomics by generating a ScopePath for each child reducer so that you can scope a child reducer using store.scopes.counter1, rather than the more verbose store.scope(state: \.counter1, action: \.counter1). Pretty cool, eh?

More to come....

More examples of using Composer coming over the next few days. In the meantime, checkout the Examples for more complex usage.

Improved View Ergonomics

ScopePaths

Composer introduces a new concept of a ScopePath that simplify the creation of scopes in TCA applications. ScopePaths are created automatically by Composer and are a more concise way to scope stores in your application using a single KeyPath to a ScopedPath rather than separate state and action KeyPaths. For example it is now possible to write code like this:

- ChildView(store: store.scope(state: \.child, action: \.child))
+ ChildView(store: store.scopes.child)

- ForEach(store.scope(state: \.children, action: \.children)) {
+ ForEach(store.scopes.children) {
  }

- .alert($store.scope(state: \.destination?.alert, action: \.destination.alert))
+ .alert($store.scopes(\.destination.alert))

Documentation

The documentation for releases and main are available here:

Known Issues

Xcode Macro Expansion

Xcode does not currently expand macros in the source editor when there are multiple macros on the same source line. This is a common occurence when Composer adds members to existing State and Action declarations, and will prevent you from seeing the code that is being generated. However, if the generated code produces a compiler error, Xcode will expand the macros and show you the error.

SwiftUI Previews

When using the new #Preview expression macro, the Preview may fail to load in certain situtations due to a macro expansion error. This is a common issue when multiple macros exist in the same source file and reference the expanded contents of another macro. If you experience this issue, you can work around the issue by either using a pre-macro PreviewProvider or move your Reducer definition to a separate source file.

Swift Compiler

A number of bugs in the swift compiler were discovered while developing Composer. Many of these were mitigated by changes in Composer's design and implementation. However, some compiler issues may still be encountered when using Composer (though in experience most can be worked around). If you encounter a troublesome compiler error, please file an issue or start a discussion.

Credits

Special thanks to Brandon Williams and Stephen Celis for the amazing work they do at Point-Free including The Composable Architecture, CasePaths, and Swift Macro Testing projects, which made this project possible.

License

This library is relased under the MIT license. See LICENSE for details.