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sudoku.py
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sudoku.py
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import turtle
import time
import random
delay =0.2
#score
score= 0
high_score=0
wn=turtle.Screen()
wn.title("Snake game")
wn.bgcolor("pink")
wn.setup(width=600,height=600)
wn.tracer(0)
head=turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("blue")
head.penup()
head.goto(0,0)
head.direction="stop"
#snake food
food=turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0,100)
food.direction="stop"
segments=[]
#pen
pen=turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("black")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("score:0 High Score:0", align="center", font=("courier", 24, "normal"))
#function
def go_up():
if head.direction!="down":
head.direction="up"
def go_down():
if head.direction!="up":
head.direction="down"
def go_left():
if head.direction!="right":
head.direction="left"
def go_right():
if head.direction!="left":
head.direction="right"
#movements
def move():
if head.direction=="up":
y=head.ycor()
head.sety(y+20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction=="left":
x=head.xcor()
head.setx(x-20)
if head.direction=="right":
x=head.xcor()
head.setx(x+20)
#keyboard
wn.listen()
wn.onkeypress(go_up,"w")
wn.onkeypress(go_down,"d")
wn.onkeypress(go_left,"a")
wn.onkeypress(go_right,"s")
while True:
wn.update()
#check for collision with the boader
if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
time.sleep(1)
head.goto(0,0)
head.direction= "stop"
#hide the segments
for segment in segments:
segment.goto(1000,1000)
#clear in segments
segments.clear()
#reset delay
delay = 0.2
#reset score
score=0
pen.clear()
pen.write("Score:{} High Score:{}".format(score, high_score), align="center", font=("courier", 24, "normal"))
#check collision with food
if head.distance(food) < 20:
x=random.randint(-290, 290)
y=random.randint(-290, 290)
food.goto(x, y)
#add a segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("black")
new_segment.penup()
segments.append(new_segment)
#change speed
delay=0.1
#increase score
score += 10
if score>high_score:
high_score=score
pen.clear()
pen.write("Score:{} High Score:{}".format(score,high_score), align="center", font=("courier", 24, "normal"))
#move the end segments first
for index in range(len(segments)-1, 0, -1):
x=segments[index-1].xcor()
y=segments[index-1].ycor()
segments[index].goto(x,y)
#move segment 0 to the head
if len(segments)>0:
x=head.xcor()
y=head.ycor()
segments[0].goto(x,y)
move()
#check for collision with the segment
for segment in segments:
if segment.distance(head)<20:
time.sleep(1)
head.goto(0,0)
head.direction= "stop"
# hide the segments
for segment in segments:
segment.goto(1000, 1000)
# clear in segments
segments.clear()
#reset delay
delay=0.2
# reset score
score = 0
pen.clear()
pen.write("Score:{} High Score:{}".format(score, high_score), align="center",
font=("courier", 24, "normal"))
time.sleep(delay)
wn.mainloop()