The physics sample shows how to add the physics component to 3D objects and adjust the component's properties in Meta Spatial Editor.
The physics sample shows how a set of 3D objects can interact with other objects using real-world physics interactions with other objects. The 3D objects are glTFs that are embedded in the scene's glXF.
Different interactions (for example, Button
, Trigger
, Spinner
) are implemented as Systems that are applied to different objects.