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fxtabulator.mmckpy
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"""
I am FxTabulator, an n-dimensional (*) wavetable-inspired effect rack constructor.
You select the number of dimensions, the size of the dimension (**), and a random seed.
I create a SunVox MetaModule that lets you address and mix effects along each dimension.
I can give you effects that create subtle or dramatic changes to sound.
If you want, though, I be boring, and can just leave everything blank, for you to fill in yourself.
Regardless, you can replace the contents of these with anything you like!
I CAN BE CPU HEAVY! Remember that all effects are active regardless of being selected at a given time.
Module key::
audio in Incoming audio is sent here
D #.#... Dimension #.#
E #.#.# Effect #.#.#
V # Value for position #
F # Value filter for position #
smooth # Value smoother for position #
Pre # Pre-amplifier for position #
Post # Post-amplifier for position #
D sel # Position selector for dimension #
E sel Effect selector
(*) where n is [1..5]
(**) where the dimension size is [2..16]
"""
from random import Random
from rv.api import m
from rv.controller import DependentRange, Range
# -[ Parameters ]----------------------------------------------------------------------------
MAX_RAND = 2 ** 30
SEED_RANGE = dict(range=(0, MAX_RAND))
effect_builder_fns = []
def set_parameters(p, P):
p.surprise_me = P.Integer(0, **SEED_RANGE)
p.global_parasites = P.Integer(0, range=(0, 100))
p.fader_curve = P.String('linear', choices=['linear', 'parabolic'])
p.amps = P.String('pre+post', choices=['pre+post', 'pre', 'post'])
p.dimensions = P.Integer(0, range=(1, 6))
p.range1 = P.Integer(2, range=(2, 16))
p.range2 = P.Integer(2, range=(2, 16))
p.range3 = P.Integer(2, range=(2, 16))
p.range4 = P.Integer(2, range=(2, 16))
p.range5 = P.Integer(2, range=(2, 16))
p.range6 = P.Integer(2, range=(2, 16))
for builder in effect_builder_fns:
name = builder.__name__
p[name] = P.Integer(0, range=(0, 10))
# -[ Project builder ]----------------------------------------------------------------------------
effect_builders = []
def build_project(p, c, project, random=None, prefix=''):
if c is not None:
effect_builders[:] = []
for builder in effect_builder_fns:
name = builder.__name__
effect_builders.extend([builder] * p[name])
if not effect_builders:
effect_builders.append(empty_effect)
random = random or Random(p.surprise_me)
audio_in = project.new_module(m.Amplifier, name='audio in') if p.dimensions > 0 else None
output = project.output
ranges = [
getattr(p, f'range{n + 1}')
for n
in range(p.dimensions)
]
project.name = f"FT{p.surprise_me}-{'x'.join(map(str, ranges))}"
if p.dimensions > 1:
def build_effect_dimension(x):
mod = project.new_module(m.MetaModule)
mod.name = f'D {prefix}{x + 1}...'
p2 = type(p)(**p)
p2.dimensions = p.dimensions - 1
p2.range1 = p.range2
p2.range2 = p.range3
p2.range3 = p.range4
p2.range4 = p.range5
p2.range5 = p.range6
p2.range6 = 2
selectors = build_project(p2, None, mod.project, random, prefix=f'{prefix}{x + 1}.')
for selector in selectors:
ctlindex = mod.user_defined_controllers
mod.user_defined_controllers += 1
mapping = mod.mappings.values[ctlindex]
mapping.module = selector.index
mapping.controller = 1
return mod
mods = [
build_effect_dimension(x)
for x
in range(p.range1)
]
filters = []
for pos, mod in enumerate(mods):
preamp = project.new_module(m.Amplifier, fine_volume=0, name=f'Pre {pos + 1}') if 'pre' in p.amps else None
postamp = project.new_module(m.Amplifier, fine_volume=0, name=f'Post {pos + 1}') if 'post' in p.amps else None
amps = [amp for amp in (preamp, postamp) if amp is not None]
filt = table_filter(project, p.fader_curve, pos, p.range1, amps, 7)
filters.append((filt, 'value'))
if preamp and not postamp:
audio_in >> preamp >> mod >> output
elif not preamp and postamp:
audio_in >> mod >> postamp >> output
else:
audio_in >> preamp >> mod >> postamp >> output
selectors = [m.MultiCtl.macro(project, *filters, name='D sel 1')]
for x in range(p.dimensions - 1):
subselectors = [(mod, f'user_defined_{x + 1}') for mod in mods]
selectors += [m.MultiCtl.macro(project, *subselectors, name=f'D sel {x + 2}')]
elif p.dimensions == 1:
filters = []
for pos in range(p.range1):
builder = random.choice(effect_builders)
name = f'E {prefix}{pos + 1}'
print(f'{name} builder: {builder.__name__}')
mod = builder(project, random, p)
mod.name = name
preamp = project.new_module(m.Amplifier, fine_volume=0, name=f'Pre {pos + 1}') if 'pre' in p.amps else None
postamp = project.new_module(m.Amplifier, fine_volume=0, name=f'Post {pos + 1}') if 'post' in p.amps else None
amps = [amp for amp in (preamp, postamp) if amp is not None]
filt = table_filter(project, p.fader_curve, pos, p.range1, amps, 7)
filters.append((filt, 'value'))
if preamp and not postamp:
audio_in >> preamp >> mod >> output
elif not preamp and postamp:
audio_in >> mod >> postamp >> output
else:
audio_in >> preamp >> mod >> postamp >> output
selectors = [m.MultiCtl.macro(project, *filters, name='E sel')]
else:
selectors = []
if c is not None:
for x, selector in enumerate(selectors, 1):
c.synth[f'dimension_{x}'] = (selector, 'value')
selector.value = 0
project.layout()
return selectors
# -[ Synth builders ]----------------------------------------------------------------------------
def effect_builder(fn):
effect_builder_fns.append(fn)
return fn
@effect_builder
def empty_effect(project, random, p):
return project.new_module(m.MetaModule)
@effect_builder
def compressor(project, random, p):
mod = project.new_module(
m.Compressor,
)
randomize_controllers(mod, random, skip={
'sidechain_input',
})
possibly_attach_parasite(project, random, p, mod, {
'volume',
'threshold',
'slope_pct',
'attack_ms',
'release_ms',
})
return mod
@effect_builder
def delay(project, random, p):
mod = project.new_module(
m.Delay,
)
randomize_controllers(mod, random, include={'delay_units'})
randomize_controllers(mod, random, skip={'delay_units'})
possibly_attach_parasite(project, random, p, mod, {
'dry',
'wet',
'delay_l',
'delay_r',
'volume_l',
'volume_r',
})
return mod
@effect_builder
def distortion(project, random, p):
mod = project.new_module(
m.Distortion,
)
randomize_controllers(mod, random, skip={
'volume',
})
possibly_attach_parasite(project, random, p, mod, {
'volume',
'power',
'bit_depth',
'freq_hz',
'noise',
})
return mod
@effect_builder
def echo(project, random, p):
mod = project.new_module(
m.Echo,
dry=0,
)
randomize_controllers(mod, random, include={'delay_units'})
randomize_controllers(mod, random, skip={'delay_units'})
possibly_attach_parasite(project, random, p, mod, {
'dry',
'wet',
'feedback',
'delay',
})
return mod
@effect_builder
def eq(project, random, p):
mod = project.new_module(
m.Eq,
)
randomize_controllers(mod, random)
possibly_attach_parasite(project, random, p, mod, {
'low',
'middle',
'high',
})
return mod
# TODO: filter
# TODO: filter pro
@effect_builder
def flanger(project, random, p):
mod = project.new_module(
m.Flanger,
)
randomize_controllers(mod, random, include={'lfo_freq_unit'})
randomize_controllers(mod, random, skip={'lfo_freq_unit'})
possibly_attach_parasite(project, random, p, mod, {
'dry',
'wet',
'feedback',
'delay',
'response',
'lfo_freq',
'lfo_amp',
})
return mod
@effect_builder
def lfo(project, random, p):
mod = project.new_module(
m.Lfo,
)
randomize_controllers(mod, random, include={'frequency_unit'})
randomize_controllers(mod, random, skip={
'volume',
'frequency_unit',
'generator',
})
possibly_attach_parasite(project, random, p, mod, {
'volume',
'amplitude',
'freq',
'duty_cycle',
})
return mod
@effect_builder
def loop(project, random, p):
mod = project.new_module(
m.Loop,
)
randomize_controllers(mod, random, skip={
'volume',
})
possibly_attach_parasite(project, random, p, mod, {
'volume',
'delay',
'repeats',
'mode',
})
return mod
@effect_builder
def pitch_shifter(project, random, p):
mod = project.new_module(
m.PitchShifter,
)
randomize_controllers(mod, random, skip={
'volume',
})
possibly_attach_parasite(project, random, p, mod, {
'volume',
'pitch',
'pitch_scale',
'feedback',
'grain_size',
})
return mod
@effect_builder
def reverb(project, random, p):
mod = project.new_module(
m.Reverb,
)
randomize_controllers(mod, random, skip={
'freeze',
})
possibly_attach_parasite(project, random, p, mod, {
'dry',
'wet',
'feedback',
'damp',
'stereo_width',
'room_size',
})
return mod
@effect_builder
def vibrato(project, random, p):
mod = project.new_module(
m.Vibrato,
)
randomize_controllers(mod, random, include={'frequency_unit'})
randomize_controllers(mod, random, skip={
'volume',
'frequency_unit',
})
possibly_attach_parasite(project, random, p, mod, {
'volume',
'amplitude',
'freq',
})
return mod
@effect_builder
def vocal_filter(project, random, p):
mod = project.new_module(
m.VocalFilter,
)
randomize_controllers(mod, random, skip={
'volume',
})
possibly_attach_parasite(project, random, p, mod, {
'formant_width_hz',
'intensity',
'formants',
'vowel',
})
return mod
# TODO: Waveshaper of various kinds
# -[ Utilities ]----------------------------------------------------------------------------
def possibly_attach_parasite(project, random, p, host, choices):
if random.randint(0, 100) < p.global_parasites:
print(' ^ parasite!')
choices = sorted(list(choices))
choice = random.choice(choices)
ctlnum = host.controllers[choice].number
attach_parasite(project, random, host, ctlnum)
def attach_parasite(project, random, host, ctlnum):
parasite = project.new_module(
m.Lfo,
generator=True,
)
randomize_controllers(parasite, random, include={'frequency_unit'})
randomize_controllers(parasite, random, include={'freq'}, skip={'generator'})
ventricle = project.new_module(
m.Sound2Ctl,
sample_rate_hz=120,
smooth=32,
out_controller=ctlnum,
)
randomize_controllers(ventricle, random, include={'out_min', 'out_max', 'gain'})
parasite >> ventricle >> host
def table_filter(project, curve, pos, n, amps, ctl):
dc = project.new_module(
m.Amplifier,
name=f'V {pos + 1}',
dc_offset=-128,
)
mod1 = m.MultiCtl.macro(
project,
(dc, 'dc_offset'),
name=f'F {pos + 1}',
)
if curve == 'linear':
def fn(x, pos=pos):
return int(max(0, min(32768, 32768 - 128 * abs(n * (x - (257 * pos) / n)))))
elif curve == 'parabolic':
def fn(x, pos=pos):
return int(max(0, min(32768, 32768 - (0.707 * (n * (x - (pos * (257 / n))))) ** 2)))
else:
def fn(x, pos=pos):
return 0
mod1.curve.set_via_fn(fn)
if pos == 0: # wrap around from last to first
mod1.curve.values = [v + fn(x, pos=n) for x, v in enumerate(mod1.curve.values)]
def s2c():
return project.new_module(
m.Sound2Ctl,
name=f'smooth {pos + 1}',
sample_rate_hz=8000,
absolute=False,
out_controller=ctl,
smooth=256,
)
for dest in amps:
dc >> s2c() >> dest
return mod1
def randomize_controllers(mod, random, skip=None, include=None):
if include is not None and skip is not None:
choices = set(mod.controllers) - set(skip)
choices.update(include)
elif include is not None:
choices = set(include)
elif skip is not None:
choices = set(mod.controllers) - set(skip)
else:
choices = set(mod.controllers)
choices = sorted(list(choices))
for ctlname, ctl in mod.controllers.items():
if not ctl.attached(mod):
choices.remove(ctlname)
count = random.randint(len(choices) and 1, len(choices))
def munge(ctl_name):
ctl = mod.controllers[ctl_name]
t = ctl.value_type
if isinstance(t, DependentRange):
t = t.parent(mod)
if isinstance(t, Range):
value = random.randint(t.min, t.max)
elif t is bool:
value = random.choice([True, False])
else:
value = random.choice(list(t))
setattr(mod, ctl_name, value)
if include is not None:
for ctl_name in include:
choices.remove(ctl_name)
munge(ctl_name)
for _ in range(count):
if choices:
ctl_name = random.choice(choices)
choices.remove(ctl_name)
munge(ctl_name)
else:
break