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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[{
"base": "Node3D",
"class": &"VRMTopLevel",
"language": &"GDScript",
"path": "res://addons/vrm/vrm_toplevel.gd"
}]
_global_script_class_icons={
"VRMTopLevel": ""
}
[editor_plugins]
enabled=PackedStringArray("res://addons/Godot-MToon-Shader/plugin.cfg", "res://addons/vrm/plugin.cfg", "res://addons/vsk_version/plugin.cfg")
[importer_defaults]
texture={
"compress/bptc_ldr": 2,
"compress/mode": 2
}
scene={
"meshes/create_shadow_meshes": false
}
[rendering]
textures/vram_compression/import_bptc=true
textures/vram_compression/import_s3tc=false