|
| 1 | +/** |
| 2 | + * @author mrdoob / http://mrdoob.com/ |
| 3 | + */ |
| 4 | + |
| 5 | +THREE.OBJLoader = function ( manager ) { |
| 6 | + |
| 7 | + this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
| 8 | + |
| 9 | +}; |
| 10 | + |
| 11 | +THREE.OBJLoader.prototype = { |
| 12 | + |
| 13 | + constructor: THREE.OBJLoader, |
| 14 | + |
| 15 | + load: function ( url, onLoad, onProgress, onError ) { |
| 16 | + |
| 17 | + var scope = this; |
| 18 | + |
| 19 | + var loader = new THREE.XHRLoader( scope.manager ); |
| 20 | + loader.setCrossOrigin( this.crossOrigin ); |
| 21 | + loader.load( url, function ( text ) { |
| 22 | + |
| 23 | + onLoad( scope.parse( text ) ); |
| 24 | + |
| 25 | + } ); |
| 26 | + |
| 27 | + }, |
| 28 | + |
| 29 | + parse: function ( text ) { |
| 30 | + |
| 31 | + function vector( x, y, z ) { |
| 32 | + |
| 33 | + return new THREE.Vector3( parseFloat( x ), parseFloat( y ), parseFloat( z ) ); |
| 34 | + |
| 35 | + } |
| 36 | + |
| 37 | + function uv( u, v ) { |
| 38 | + |
| 39 | + return new THREE.Vector2( parseFloat( u ), parseFloat( v ) ); |
| 40 | + |
| 41 | + } |
| 42 | + |
| 43 | + function face3( a, b, c, normals ) { |
| 44 | + |
| 45 | + return new THREE.Face3( a, b, c, normals ); |
| 46 | + |
| 47 | + } |
| 48 | + |
| 49 | + var object = new THREE.Object3D(); |
| 50 | + var geometry, material, mesh; |
| 51 | + |
| 52 | + function parseVertexIndex( index ) { |
| 53 | + |
| 54 | + index = parseInt( index ); |
| 55 | + |
| 56 | + return index >= 0 ? index - 1 : index + vertices.length; |
| 57 | + |
| 58 | + } |
| 59 | + |
| 60 | + function parseNormalIndex( index ) { |
| 61 | + |
| 62 | + index = parseInt( index ); |
| 63 | + |
| 64 | + return index >= 0 ? index - 1 : index + normals.length; |
| 65 | + |
| 66 | + } |
| 67 | + |
| 68 | + function parseUVIndex( index ) { |
| 69 | + |
| 70 | + index = parseInt( index ); |
| 71 | + |
| 72 | + return index >= 0 ? index - 1 : index + uvs.length; |
| 73 | + |
| 74 | + } |
| 75 | + |
| 76 | + function add_face( a, b, c, normals_inds ) { |
| 77 | + |
| 78 | + if ( normals_inds === undefined ) { |
| 79 | + |
| 80 | + geometry.faces.push( face3( |
| 81 | + vertices[ parseVertexIndex( a ) ] - 1, |
| 82 | + vertices[ parseVertexIndex( b ) ] - 1, |
| 83 | + vertices[ parseVertexIndex( c ) ] - 1 |
| 84 | + ) ); |
| 85 | + |
| 86 | + } else { |
| 87 | + |
| 88 | + geometry.faces.push( face3( |
| 89 | + vertices[ parseVertexIndex( a ) ] - 1, |
| 90 | + vertices[ parseVertexIndex( b ) ] - 1, |
| 91 | + vertices[ parseVertexIndex( c ) ] - 1, |
| 92 | + [ |
| 93 | + normals[ parseNormalIndex( normals_inds[ 0 ] ) ].clone(), |
| 94 | + normals[ parseNormalIndex( normals_inds[ 1 ] ) ].clone(), |
| 95 | + normals[ parseNormalIndex( normals_inds[ 2 ] ) ].clone() |
| 96 | + ] |
| 97 | + ) ); |
| 98 | + |
| 99 | + } |
| 100 | + |
| 101 | + } |
| 102 | + |
| 103 | + function add_uvs( a, b, c ) { |
| 104 | + |
| 105 | + geometry.faceVertexUvs[ 0 ].push( [ |
| 106 | + uvs[ parseUVIndex( a ) ].clone(), |
| 107 | + uvs[ parseUVIndex( b ) ].clone(), |
| 108 | + uvs[ parseUVIndex( c ) ].clone() |
| 109 | + ] ); |
| 110 | + |
| 111 | + } |
| 112 | + |
| 113 | + function handle_face_line(faces, uvs, normals_inds) { |
| 114 | + |
| 115 | + if ( faces[ 3 ] === undefined ) { |
| 116 | + |
| 117 | + add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds ); |
| 118 | + |
| 119 | + if ( uvs !== undefined && uvs.length > 0 ) { |
| 120 | + |
| 121 | + add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] ); |
| 122 | + |
| 123 | + } |
| 124 | + |
| 125 | + } else { |
| 126 | + |
| 127 | + if ( normals_inds !== undefined && normals_inds.length > 0 ) { |
| 128 | + |
| 129 | + add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ] ); |
| 130 | + add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ] ); |
| 131 | + |
| 132 | + } else { |
| 133 | + |
| 134 | + add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ] ); |
| 135 | + add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ] ); |
| 136 | + |
| 137 | + } |
| 138 | + |
| 139 | + if ( uvs !== undefined && uvs.length > 0 ) { |
| 140 | + |
| 141 | + add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] ); |
| 142 | + add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] ); |
| 143 | + |
| 144 | + } |
| 145 | + |
| 146 | + } |
| 147 | + |
| 148 | + } |
| 149 | + |
| 150 | + // create mesh if no objects in text |
| 151 | + |
| 152 | + if ( /^o /gm.test( text ) === false ) { |
| 153 | + |
| 154 | + geometry = new THREE.Geometry(); |
| 155 | + material = new THREE.MeshLambertMaterial(); |
| 156 | + mesh = new THREE.Mesh( geometry, material ); |
| 157 | + object.add( mesh ); |
| 158 | + |
| 159 | + } |
| 160 | + |
| 161 | + var vertices = []; |
| 162 | + var normals = []; |
| 163 | + var uvs = []; |
| 164 | + |
| 165 | + // v float float float |
| 166 | + |
| 167 | + var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; |
| 168 | + |
| 169 | + // vn float float float |
| 170 | + |
| 171 | + var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; |
| 172 | + |
| 173 | + // vt float float |
| 174 | + |
| 175 | + var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; |
| 176 | + |
| 177 | + // f vertex vertex vertex ... |
| 178 | + |
| 179 | + var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/; |
| 180 | + |
| 181 | + // f vertex/uv vertex/uv vertex/uv ... |
| 182 | + |
| 183 | + var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/; |
| 184 | + |
| 185 | + // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ... |
| 186 | + |
| 187 | + var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/; |
| 188 | + |
| 189 | + // f vertex//normal vertex//normal vertex//normal ... |
| 190 | + |
| 191 | + var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/ |
| 192 | + |
| 193 | + // fixes |
| 194 | + |
| 195 | + text = text.replace( /\\\r\n/g, '' ); // handles line continuations \ |
| 196 | + |
| 197 | + var lines = text.split( '\n' ); |
| 198 | + |
| 199 | + for ( var i = 0; i < lines.length; i ++ ) { |
| 200 | + |
| 201 | + var line = lines[ i ]; |
| 202 | + line = line.trim(); |
| 203 | + |
| 204 | + var result; |
| 205 | + |
| 206 | + if ( line.length === 0 || line.charAt( 0 ) === '#' ) { |
| 207 | + |
| 208 | + continue; |
| 209 | + |
| 210 | + } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) { |
| 211 | + |
| 212 | + // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"] |
| 213 | + |
| 214 | + vertices.push( |
| 215 | + geometry.vertices.push( |
| 216 | + vector( |
| 217 | + result[ 1 ], result[ 2 ], result[ 3 ] |
| 218 | + ) |
| 219 | + ) |
| 220 | + ); |
| 221 | + |
| 222 | + } else if ( ( result = normal_pattern.exec( line ) ) !== null ) { |
| 223 | + |
| 224 | + // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"] |
| 225 | + |
| 226 | + normals.push( |
| 227 | + vector( |
| 228 | + result[ 1 ], result[ 2 ], result[ 3 ] |
| 229 | + ) |
| 230 | + ); |
| 231 | + |
| 232 | + } else if ( ( result = uv_pattern.exec( line ) ) !== null ) { |
| 233 | + |
| 234 | + // ["vt 0.1 0.2", "0.1", "0.2"] |
| 235 | + |
| 236 | + uvs.push( |
| 237 | + uv( |
| 238 | + result[ 1 ], result[ 2 ] |
| 239 | + ) |
| 240 | + ); |
| 241 | + |
| 242 | + } else if ( ( result = face_pattern1.exec( line ) ) !== null ) { |
| 243 | + |
| 244 | + // ["f 1 2 3", "1", "2", "3", undefined] |
| 245 | + |
| 246 | + handle_face_line( |
| 247 | + [ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ] |
| 248 | + ); |
| 249 | + |
| 250 | + } else if ( ( result = face_pattern2.exec( line ) ) !== null ) { |
| 251 | + |
| 252 | + // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined] |
| 253 | + |
| 254 | + handle_face_line( |
| 255 | + [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces |
| 256 | + [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv |
| 257 | + ); |
| 258 | + |
| 259 | + } else if ( ( result = face_pattern3.exec( line ) ) !== null ) { |
| 260 | + |
| 261 | + // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined] |
| 262 | + |
| 263 | + handle_face_line( |
| 264 | + [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces |
| 265 | + [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv |
| 266 | + [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal |
| 267 | + ); |
| 268 | + |
| 269 | + } else if ( ( result = face_pattern4.exec( line ) ) !== null ) { |
| 270 | + |
| 271 | + // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined] |
| 272 | + |
| 273 | + handle_face_line( |
| 274 | + [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces |
| 275 | + [ ], //uv |
| 276 | + [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal |
| 277 | + ); |
| 278 | + |
| 279 | + } else if ( /^o /.test( line ) ) { |
| 280 | + |
| 281 | + geometry = new THREE.Geometry(); |
| 282 | + material = new THREE.MeshLambertMaterial(); |
| 283 | + |
| 284 | + mesh = new THREE.Mesh( geometry, material ); |
| 285 | + mesh.name = line.substring( 2 ).trim(); |
| 286 | + object.add( mesh ); |
| 287 | + |
| 288 | + } else if ( /^g /.test( line ) ) { |
| 289 | + |
| 290 | + // group |
| 291 | + |
| 292 | + } else if ( /^usemtl /.test( line ) ) { |
| 293 | + |
| 294 | + // material |
| 295 | + |
| 296 | + material.name = line.substring( 7 ).trim(); |
| 297 | + |
| 298 | + } else if ( /^mtllib /.test( line ) ) { |
| 299 | + |
| 300 | + // mtl file |
| 301 | + |
| 302 | + } else if ( /^s /.test( line ) ) { |
| 303 | + |
| 304 | + // smooth shading |
| 305 | + |
| 306 | + } else { |
| 307 | + |
| 308 | + // console.log( "THREE.OBJLoader: Unhandled line " + line ); |
| 309 | + |
| 310 | + } |
| 311 | + |
| 312 | + } |
| 313 | + |
| 314 | + var children = object.children; |
| 315 | + |
| 316 | + for ( var i = 0, l = children.length; i < l; i ++ ) { |
| 317 | + |
| 318 | + var geometry = children[ i ].geometry; |
| 319 | + |
| 320 | + geometry.computeFaceNormals(); |
| 321 | + geometry.computeBoundingSphere(); |
| 322 | + |
| 323 | + } |
| 324 | + |
| 325 | + return object; |
| 326 | + |
| 327 | + } |
| 328 | + |
| 329 | +}; |
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