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Releases: michael811125/AssetBundles-Browser-Plus

Release v1.5.0

28 Aug 21:02
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[1.5.0] - 2022-08-29

  • Added Sync feature for BuildMap. When drag a bundle to BuildMap can sync to specified BuildMap.
  • Added namespace AssetBundleBrowser.AssetBundleDataSource for BundleBuildMap class.
  • Added CustomBuildMap class for custom build.
  • Modified custom build feature. You can set build name by yourself, also can decide build or not.

Release v1.4.0

17 Jun 19:31
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[1.4.0] - 2022-06-18

  • Added right-click to refresh a specific bundle. You can use right-click on bundle tree will show up refresh option can refresh a specific bundle or certain bundles (only typeof => BundleBuildMap will show up that option).

Release v1.3.1

14 Jun 13:49
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[1.3.1] - 2022-06-14

  • Fixed when move duplicates separate by asset name, but asset name has many extension name ex: myAsset.atlas.txt => will only get bundle name from first '.' = "myAsset".

Release v1.3.0

14 Jun 13:01
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[1.3.0] - 2022-06-14

  • Added Move duplicates separate by asset name into <dependencies> folder (right-click on a bundle in AssetBundle Browser Plus).
  • Added Move duplicates by selected and separate by asset name into <dependencies> folder (right-click on multi-bundle in AssetBundle Browser Plus).

Release v1.2.3

14 Jun 04:37
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[1.2.3] - 2022-06-14

  • Optimized LevenshteinDistance algorithm.

Release v1.2.2

07 Jun 15:44
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[1.2.2] - 2022-06-07

  • Fixed When press build button will detect have any data source exist, if not will return and alert.

Release v1.2.1

07 Jun 06:01
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[1.2.1] - 2022-06-07

  • Added AutoRefresh toggle, but not recommend to checked (unless you don't have many assets).
  • Modified methods and params access modifiers.

Release v1.2.0

06 Jun 06:31
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[1.2.0] - 2022-06-06

  • Optimized processing efficiency (only manual press refresh button will reload AssetDatabase by build map data source).
  • Added custom build maps option for build.
  • Added Open button in Build tab.
  • Modified GetBuildMap method change private to public. You can cutom your BuildTool to gets AssetBundleBuild[] via BundleBuildMap(ScriptableObject).

【Remark】When switch data source will not auto reload AssetDatabase, you will see Configure tab will appear exclamation mark messages but doesn't matter. If you want reload AssetDatabase by build map, you just manual press refresh button in left-top (If you have many assets will take a long time for reloading).

Release v1.1.0

01 Jun 06:47
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[1.1.0] - 2022-06-01

  • Optimized processing efficiency (does not refresh with every change). When open editor or manual press refresh button will refresh build map to reload data (only typeof => BundleBuildMap).
  • Added save for data source index to make sure next open can get correct index to deploy bundles.

【Remark】When editor window is opening but you have any asset name or asset path changed at this time, You have to manual press refresh button to reload build map data.

Release v1.0.1

01 Jun 02:53
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[1.0.1] - 2022-06-01

  • Optimized comment out when open editor to CreateDefaultDataSources().