diff --git a/Src/DDSTextureLoader.cpp b/Src/DDSTextureLoader.cpp index fd4cd8b37..475c8d4db 100644 --- a/Src/DDSTextureLoader.cpp +++ b/Src/DDSTextureLoader.cpp @@ -490,7 +490,7 @@ static DXGI_FORMAT GetDXGIFormat( const DDS_PIXELFORMAT& ddpf ) // No DXGI format maps to ISBITMASK(0x000000ff,0x0000ff00,0x00ff0000,0x00000000) aka D3DFMT_X8B8G8R8 // Note that many common DDS reader/writers (including D3DX) swap the - // the RED/BLUE masks for 10:10:10:2 formats. We assumme + // the RED/BLUE masks for 10:10:10:2 formats. We assume // below that the 'backwards' header mask is being used since it is most // likely written by D3DX. The more robust solution is to use the 'DX10' // header extension and specify the DXGI_FORMAT_R10G10B10A2_UNORM format directly