From 69420bd61191a84719ed8f5ffa943b65fec86e2f Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Tue, 17 Dec 2019 11:44:45 -0800 Subject: [PATCH] December 17, 2019 --- .nuget/directxtk_desktop_2015.nuspec | 2 +- .nuget/directxtk_uwp.nuspec | 2 +- Readme.txt | 10 ++++++++-- 3 files changed, 10 insertions(+), 4 deletions(-) diff --git a/.nuget/directxtk_desktop_2015.nuspec b/.nuget/directxtk_desktop_2015.nuspec index 3a1c3f833..15158a001 100644 --- a/.nuget/directxtk_desktop_2015.nuspec +++ b/.nuget/directxtk_desktop_2015.nuspec @@ -29,7 +29,7 @@ SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader - Matches the October 17, 2019 release on GitHub. + Matches the December 17, 2019 release on GitHub. DirectX Tool Kit for Audio in this package uses XAudio 2.8 which requires Windows 8 or later. To support Windows 7, you need to build DirectXTKAudioDX.lib using the legacy DirectX SDK and deploy it via the legacy DXSETUP. http://go.microsoft.com/fwlink/?LinkId=248929 diff --git a/.nuget/directxtk_uwp.nuspec b/.nuget/directxtk_uwp.nuspec index f596f7108..abb1b5cc9 100644 --- a/.nuget/directxtk_uwp.nuspec +++ b/.nuget/directxtk_uwp.nuspec @@ -29,7 +29,7 @@ SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader - Matches the October 17, 2019 release on GitHub. + Matches the December 17, 2019 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248929 images\icon.jpg MIT diff --git a/Readme.txt b/Readme.txt index 50c749e60..1a6d9938a 100644 --- a/Readme.txt +++ b/Readme.txt @@ -4,7 +4,7 @@ DirectXTK - the DirectX Tool Kit for DirectX 11 Copyright (c) Microsoft Corporation. All rights reserved. -October 17, 2019 +December 17, 2019 This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for @@ -14,7 +14,7 @@ Windows 7 Service Pack 1 applications. This code is designed to build with Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019. It is recommended that you make use of VS 2015 Update 3, Windows Tools 1.4.1, and the Windows 10 Anniversary Update SDK (14393) -or- -VS 2017 (15.9 update) / VS 2019 with the Windows 10 October 2018 Update SDK (17763). +VS 2017 (15.9 update) / VS 2019 with the Windows 10 May 2019 Update SDK (18362). These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see "Where is the DirectX SDK?" @@ -112,6 +112,12 @@ RELEASE NOTES RELEASE HISTORY --------------- +December 17, 2019 + Added ARM64 platform to VS 2019 Win32 desktop Win10 project + Added Vector operator/ by float scalar to SimpleMath + Updated CMake project + Code cleaup + October 17, 2019 Added optional forceSRGB parameter to SaveWICTextureToFile GamePad updated to report VID/PID (when supported)