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This repository has been archived by the owner on Mar 22, 2022. It is now read-only.
Describe the bug
The Argb32VideoFrameReady callback is not being triggered when using a WebcamSource within Unity3D.
To Reproduce
Steps to reproduce the behavior:
Add a WebcamSource component to any object within Unity.
Create script and subscribe to the Argb32VideoFrameReady callback.
Expected behavior
Argb32VideoFrameReady callback working similar to how the I420AVideoFrameReady callback already works.
SDP messages
N/A
Screenshots
N/A
Environment
MR-WebRTC version 2.0.2
Platform: Windows Desktop
Architecture: x64 (Unity Editor)
Unity version (if applicable): 2020.3.15f2
Target device: Windows Desktop
Additional context
I420AVideoFrameReady works as expected but I require frames in the Argb32 format. There does not appear to be any option to select which encoding type is wanted from the WebcamSource.
The text was updated successfully, but these errors were encountered:
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Describe the bug
The Argb32VideoFrameReady callback is not being triggered when using a WebcamSource within Unity3D.
To Reproduce
Steps to reproduce the behavior:
Add a WebcamSource component to any object within Unity.
Create script and subscribe to the Argb32VideoFrameReady callback.
Expected behavior
Argb32VideoFrameReady callback working similar to how the I420AVideoFrameReady callback already works.
SDP messages
N/A
Screenshots
N/A
Environment
Additional context
I420AVideoFrameReady works as expected but I require frames in the Argb32 format. There does not appear to be any option to select which encoding type is wanted from the WebcamSource.
The text was updated successfully, but these errors were encountered: