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This repository has been archived by the owner on Mar 22, 2022. It is now read-only.
Description
Default implementation of PeerConnection.cs implies muting of Hololens 2 native sound:
private void CreateNativePeerConnection()
{
// Create the peer connection managed wrapper and its native implementation
_nativePeer = new WebRTC.PeerConnection();
_nativePeer.AudioTrackAdded +=
(RemoteAudioTrack track) =>
{
// Tracks will be output by AudioReceivers, so avoid outputting them twice.
track.OutputToDevice(false);
};
}
However it doesn't - as a result by default application plays sound both from native audio and from AudioSource components in the scene.
Important Note:
This function works as expected on the PC - no duplicated sounds are played together.
Description
Default implementation of PeerConnection.cs implies muting of Hololens 2 native sound:
However it doesn't - as a result by default application plays sound both from native audio and from AudioSource components in the scene.
Important Note:
This function works as expected on the PC - no duplicated sounds are played together.
Environment
MRTK version: 2.7.2.0
Platform: UWP
Architecture: ARM
Unity version: 2020.3.25
Target device: HoloLens 2
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