MRTK Ray Interactor & XR Target Filter with object inside object #11826
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AlexMerigot
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I encounter a problem on my raycast management, I want to pick object inside other object, to achieve this I use a XR Target Filter which work (I build a sizeEvaluator) : see debugger follow.
However When I point the raycast on the object, the line stop at the first game object touched even whith the 'stop line' option unchecked. See :
This problem is not user friendly because you have to guess the trajectory of the line to reach some object.
Here are my settings:
I tried a lot of configuration, layer/ Interaction layer, but if I disable the layer the front object cannot be move, which is not what I want to do...
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