Replies: 1 comment
-
I had a brain fart and forgot that
|
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
My package ships (optionally) with an executable that requires several SPIR-V shaders present at runtime. These are successfully built and installed to
bin/shaders/
.I use
vcpkg_copy_tools()
to copy my executable to thetools/
directory, however I am unable to do the same with the shaders. The files in question are namedviewport.frag.spv
andpinhole.vert.spv
. So they do not have a.exe
extension, which is whatvcpkg_copy_tools()
appears to be looking for.What I have attempted is adding the following to my
portfile.cmake
:This throws the following error:
I have also tried just putting
viewport
andpinhole
(without the.frag
/.vert
), but it similarly failed.Is there anyway to manually copy these files (or the entire
shaders/
directory) into thetools/
directory?(NOTE: This is all on a private registry, as it is not yet open-sourced):
Beta Was this translation helpful? Give feedback.
All reactions