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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>alchi flyer</title>
<!--
nur wer sucht, kann finden.
nur wer die wahrheit* sucht, kann sie auch finden.
*(das richtige ziel)
13/24 rache, kritik: früher / später
print settings:
use mozilla firefox
code is optimized for firefox
chrome shows some bugs (page 2 moved up)
and uses other font (increase font_size)
scale to full page, not printable area
duplex on long side
some printers have slow duplex,
so manual duplex is faster for large batches
printer:
im using a Canon Pixma G5050
bottle ink printer
with a 250 sheet paper capacity
costing about 0.1 euro-cent per page
needing 30 seconds per color page
and 10 seconds per blackwhite page
= one reason to keep the second page blackwhite
print quality is only 600dpi
but we can optimize our document (pixel hinting)
for better print results
con manual duplex: about 2% print errors (blank pages)
auto duplex: 70 seconds per double-page print
print larger:
1. print to PDF file alchi-flyer.pdf
2. run: pdfposter -mA4 -pA3 alchi-flyer.pdf alchi-flyer.poster.pdf
this will scale pages from A4 to A3 = factor 1.4 larger
3. print the *.poster.pdf file with the option "shrink to printable area"
skip empty pages 1 and 4, print: 2,3,5,6
change text:
change 'const font_size = ....;'
to change font size, to fill pages
TODO
* use printer unit "points"
and pixel-hinting / dot-hinting
for better print results.
optimize for 600dpi printers.
translate html to svg coordinates 1:1.
avoid scaling factors, or round scaled coordinates.
-->
<meta name="author"
content="Milan Hauth <milahu@gmail.com>">
<link rel="schema.dcterms" href="http://purl.org/dc/terms/">
<meta name="dcterms.rights"
content="License is Creative Commons Zero">
<link rel="copyright"
href="https://creativecommons.org/publicdomain/zero/1.0/deed.de">
<!--
printing from firefox is blurry
use "print to PDF"
and print from a PDF viewer (not firefox)
- fixed?
-->
<script>
const VERSION = "2020-09-01-en";
const DOCNAME = `alchi-flyer-${VERSION}`;
document.title = DOCNAME;
// din a4 = 210 x 297 mm2
const page_x = 210; // mm
//const page_y = 297; // mm
const page_y = 296.5; // mm
// bigger values add empty page
// TODO report bug to firefox?
// 297mm != 296.6666666mm
// rounding error from inch conversion?
// firefox print dialog: A4 = 8.27 inch x 11.69 inch
// also in firefox:
// "print page 1" prints one empty page
//const page_margin = 5; // mm
const page_margin = {
top: 5,
right: 5,
bottom: 5,
left: 5,
}; // mm
const content_x = page_x - page_margin.left - page_margin.right;
const content_y = page_y - page_margin.top - page_margin.bottom;
const map_margin = 3;
const map_w = 10;
const map_a = map_w / 8;
const map_x_html = content_x/4;
const map_y_html = map_x_html;
const map_x_svg = 4*map_w + 3*map_margin + 4*map_a;
const map_y_svg = map_x_svg;
const scale_svg_html = map_x_svg / map_x_html;
const table_margin = 4;
const bgpat_w = content_x / 5 / 4;
// TODO scale with content
const font_size = 2.365; // firefox
const font_size_page2 = font_size;
const font_size_map = 4;
const footer_y = font_size * 1.25;
// helper function
Array.range = function(from, to=undefined) {
if (to) {
const len = to - from;
if (len > 0) {
// from <= val <= to
return Array.from(Array(1+len)).map((_, idx) => from+idx);
} else {
// from >= val >= to
return Array.from(Array(1-len)).map((_, idx) => from-idx);
}
} else {
if (from > 0) {
// 0 <= val <= "from"
return Array.from(Array(1+from)).map((_, idx) => idx);
} else {
// 0 >= val >= "from"
return Array.from(Array(1-from)).map((_, idx) => -idx);
}
}
}
// intake: `${energy}kCal` or `${mass}Gr`
function macros_mass_ratio(type, intake, round_to=1) {
// kiloCalories
//const energy_intake = 2000; // daily intake
//const energy_intake = 400; // one meal
const energy_ratio = {
// numbers in percent
"endo": {c: 25, p: 35, f: 40}, // = air
"meso": {c: 40, p: 30, f: 30}, // = fire + earth
"ecto": {c: 55, p: 25, f: 20}, // = water
};
// energy density. D = E / M. M = E / D
const cal_per_gram = {
c: 4, p: 4, f: 9,
};
const density_cpf = ["c", "p", "f"].map(key => (
energy_ratio[type][key]/100/cal_per_gram[key]
));
function _round(f, round_to=1){
return Math.round(f/round_to)*round_to;
}
const m1 = intake.match(/^([0-9]+)kCal$/);
if (m1) {
const energy_intake = parseInt(m1[1]);
return density_cpf.map(val => _round(val*energy_intake, round_to)).join("+");
}
const m2 = intake.match(/^([0-9]+)Gr$/);
if (m2) {
const mass_intake = parseInt(m2[1]);
const density_total = density_cpf.reduce((acc, val) => (acc + val), 0);
return density_cpf.map(val => _round(val/density_total*100, round_to)).join("+");
}
}
function macros_energy_ratio(mc, mp, mf, show_relative=true) {
//const energy_intake = 2000; // kiloCalories
const mass = { c: mc, p: mp, f: mf };
// energy density. D = E / M. M = E / D
const cal_per_gram = {
c: 4, p: 4, f: 9,
};
const energy_cpf = ["c", "p", "f"].map(key => (
mass[key]*cal_per_gram[key]
));
if (show_relative) {
// normalize to 100 grams total
const energy_total = energy_cpf.reduce((acc, val) => (acc + val), 0);
return energy_cpf.map(val => Math.round(val/energy_total*100)).join("+");
}
else {
return energy_cpf.map(val => Math.round(val)).join("+");
}
}
/* files are now inlined in html
let file = {
four_bodies: 'four elements - bodies 2020-07-30 color5.svg',
three_hands: 'test-hands-long-or-broad.de.svg',
};
*/
let text = {
page_footer: `
<span>[ <a href="https://web.archive.org/web/*/https://github.com/milahu/alchi">web.archive.org/web/*/</a> ] <a href="https://github.com/milahu/alchi">github.com/milahu/alchi</a></span>
<span><a href="https://creativecommons.org/publicdomain/zero/1.0/deed.de">Lizenz: CC-Zero-1.0</a></span>
<span>${DOCNAME}.html</span>
`,
header_page1: `
Hey! <b>We seek friends</b>,
and this is our plan:
`,
header_page2: `
Hey! <b>We seek friends</b>,
and this is page 2:
`,
para_four_bodies: `
The perfect <b>extended family</b>
needs exactly <b>16 people</b>.
Who is who?
The <b>four bodies</b> ABCD
are easy to see
because <nw>gender (man or woman?)</nw>
and <nw>age (parent or child?)</nw>
are obvious
(above threshold, loud voices, raw structure).
Four bodies =
`,
para_four_elements: `
Harder to see
(subliminal, silent voices,
fine structure, ghosts)
are the <b>Four Elements</b> 1234.
The four elements differ in sensing and moving.
Sensing shapes our passive side
(world view, impression, receive),
Moving shapes our active side
(Movement, expression, send).
(Comparison:
sensory and motor nerve fibers)
Four elements =
`,
problem_misunderstandings: `
A big problem in this world is:
<nw>Bad communication</nw> and <b>misunderstandings</b>
between different types of people.
We like to surround ourselves only with friends
but we have no idea what to do with our enemies
except keep them at distance
and secretly fight them.
Our model shows:
How can we use our friends to talk to our enemies?
To do this, our <b>friends work as translators</b>.
Direct communication with enemies is prohibited
because that always leads to misunderstandings
(dont talk to stranger),
because friendship and hostility
are mostly based on (hidden) <b>personal reasons</b>
and obvious reasons are often just pretext.
`,
/* moved to natural order
mutual_completion: `
In the perfect world
each element is allowed to live its strength
and can <b>delegate his weaknesses</b>
to his friends.
`,
*/
mix_types: `
<nw><b>Mix types</b> - Where do mix types come from?</nw>
Each element can play three modalities.
Each modality is also an element.
Example: fire plays water = 1x4.
The element that can <b>not</b> be played,
is the opposite element = typical weakness.
(Therefore only three modalities, and not four.)
Opposite elements are: fire-earth and air-water
(see compass or
<nw>tense-cross &xmark;</nw> on the map).
Example: water can never play air.
Sometimes it's easier to ask:
<b>What element can I never play?</b>
Or which two properties (sense + move)
can i never play at the same time?
When an element plays itself
then it plays the "mutable" modality
(Sagittarius, Virgo, Gemini, Pisces).
E.g. air plays air
= 3x3 = mutable air = Gemini.
(Zodiac sign? Yes, but
<b>Calendar astrology is wrong</b>.
Birthday has zero influence on element or modality,
but elements are
<nw>distributed by <b>random</b></nw>,
<nw>not hereditary</nw>,
<nw>not computable</nw>).
The two external modalities,
childish modality (x13) and
mature modality (x24),
correspond to relations
with certain other types
(Relation as cause <b>or</b> effect
= Having a partner or Looking for a partner).
With the two <b>external modalities</b>
(childish or mature)
one property is made stronger
<!-- (sense or move), -->
and the other property is made weaker.
Example:
<nw>2x4 = earth plays water</nw>
= female-mature plays male-mature
= inner gender is made weaker
and inner age is made stronger.
The weaker property
is balanced
(middle-old or "bi-sexual"),
the stronger property is extreme
(<nw>extreme masculine</nw>, <nw>extreme feminine</nw>,
<nw>extreme childish</nw>, <nw>extreme mature</nw>).
Mutable modality also means:
The two external modalities
are played equally often / strong,
so they are in balance.
<nw>When do I play <b>what modality?</b></nw>
We see that on the Map Of The 16 Types.
`,
mix_types_sample: `
Example: As "Me" we take
<nw>point A1 (fire son).</nw>
As partner we choose
<nw>point C3 (air daughter).</nw>
Then we go <b>one step further</b> to A4
- this is the modality of A1,
so:
<nw>Fire (1) plays water (4) = 1x4</nw>
= fixed fire = Leo,
more precise:
<nw>Fire <b>seeks air</b> plays water = 134.</nw>
The following applies to partner C3:
<nw>Air (seeks fire) plays earth = 312.</nw>
In total, we see a dialog-bond
<nw>2 1<>3 4 = 1<>3</nw>.
Let's stay with "Me is A1".
Now we take C2 (earth daughter) as partner.
Again, we go "one step further"
and arrive at A4, again
(the map is simply repeated:
leave the map at the top, continue on the bottom).
Here we see:
<nw>Fire <b>seeks earth</b> plays water = 124</nw>
And:
<nw>Earth seeks fire plays air = 213.</nw>
In total, we see a monolog-bond
<nw>4 2>>1 3 = 2>>1</nw>.
So for every modality there are
always two partners.
<!--
The childish modalities (x13) are called "cardinal"
(Aries, Capricorn, Libra, Cancer) (arrow out),
the mature modalities (x24) were called "fixed"
(Leo, Taurus, Aquarius, Scorpio) (arrow in).
-->
`,
two_modalities: `
Childish modality
= Me plays a <nw>childish element (x13)</nw>
= <nw><b>strong</b> but stupid</nw>
= <nw>See and talk.</nw>
mature modality
= Me plays a <nw>mature element (x24)</nw>
= <nw><b>smart</b> but weak</nw>
= <nw>Listen and show.</nw>
Modality is the <b>preferred</b> stress response,
which "in doubt" (neutral stress)
is chosen more often.
Or the preferred partner,
who is chosen more often
(out of habit / one-sidedness).
Theoretical personality tests
(blind to body type)
or political-opinion polls
are answered by the modality, not by the element.
Modality shapes <b>self-image</b>.
`,
monolog_bond: `
Strength and smartness
in a <b>monolog</b> relation (direct current):
<nw>Talker >> Listener</nw>
(Arrows as seen on the map,
for example <nw>3 4<<1 2 = 4<<1</nw>).
<b>Talker</b> is strong but stupid
(plays his childish modality)
<b>Listener</b> is smart but weak
(plays its mature modality).
Talker is seer and speaker, teacher,
Narrator, answerer, spokesman,
has distrust and influence.
Listener is listener and pointer,
Student, understanding,
Denominator, questioner,
is trusting and powerless.
Speakers and listeners have an <b>interview</b>:
Speaker sends long sentences,
The listener sends short keywords.
The Faith-Question (What Do I Believe?)
is always a personal question
so <b>who do I believe?</b>,
So who am I listening to?
so who are my speakers?
So who do I play with
my mature modality (listener)
and can understand?
<!--
(and the other plays
his childish modality.)
-->
And vice versa:
<b>Who believes me?</b>,
so who listens to me?
so who are my listeners?
So who do I play with
my childish modality (speaker)
and am understood?
<!--
So who is playing with me
his mature modality?
(and I play
my childish modality.)
The map provides answers:
-->
<!--
Answers / stories flow from speaker to listener,
Questions / emotions flow from listener to speaker.
Answers / narratives are emotionless, value-neutral.
Questions / emotions are groundless, inexplicable.
Speaker sends rations and captures emotions.
The listener catches rations and sends emotions.
TODO better.
Rational information flows from speaker to listener [complex],
Emotional information flows from listener to speaker [simply].
The listener is deaf to the speaker's emotions
Speaker is deaf to the rations of listener.
Natural order
Personal reasons
teacher and student
Sender and catcher
Influence and Mind
Unbelief and belief
-->
`,
four_truths: `
The four elements
bring <b>four truths</b>,
and only when speaker and listener
are naturally connected,
every truth can be heard
and only in this way can every element
use other truths as well.
`,
anti_nature: `
A common cause of violence and pain
is communication <b>against nature</b>,
giving false strength or false smartness.
False expectation means:
(By nature) unable to have something
but <b>despite</b> want to have it
(Violence, force, rebellion, the hard way).
Example:
By nature, two partners can
only have a monolog relation,
because their modalities dictate it.
If the two still force a dialog,
then it's always a false dialog,
and always brings misunderstandings
because the relation is "not made" for it.
`,
false_talking: `
<b>False speakers</b>:
The listener and speaker are in a monolog relation:
<nw>speaker >> listener</nw>.
Talker plays his childish modality,
listener plays his mature modality.
The listener wants to talk back
(Role-exchange without partner-exchange),
but the listener automatically plays the listener
in the presence of speaker.
On the direct way
the listener can not speak
so the listener must use psychological violence (scream louder)
to send a false speech.
Listener will try to break
the natural deafness of speaker.
Talker seems deaf, disobedient,
distrusting, unteachable,
ungrateful child, problem student.
In extreme cases, the listener makes the wrong conclusion:
"The speaker learns nothing from me
so he doesn't learn from anyone."
`,
false_hearing: `
<b>False listener</b>:
The speaker wants to hear and understand
what the listener says and means
(role-exchange without partner-exchange).
But a speaker automatically becomes a speaker
near listener.
Speaker is deaf to the listener's answers,
and only understands questions from the listener.
To find the answers <b>despite</b> this limitation,
speakers will answer the questions himself,
but these wrong answers
are not the real answers from listener.
Speaker will try
to break natural misunderstandings.
Listener seems like a mute,
mysterious, fool, madman, immature,
who only asks a thousand questions
but can never give an answer.
In extreme cases, the speaker makes the wrong conclusion:
"I can't understand him
so nobody can understand him."
`,
right_feedback: `
(Naturally) correct speaking and listening:
When we want to have a dialog with monolog partners
(Talking back or listening back),
we need <b>mutual friends</b>
to build a <nw>Flow-square □</nw>
or <nw>tense-cross &xmark;</nw>.
Then the <b>way back</b> does not go directly to the partner,
but via the <b>long way</b>
via the other two partners in the group-of-four
(see partner-exchange in the Flow-square).
`,
dialog_bonds: `
In a <b>dialog</b> relation (alternating current)
both have same sense,
i.e. <nw>2 1 <> 3 4 = 1 <> 3</nw>
(Both play listener)
or <nw>1 2 >< 4 3 = 2 >< 4</nw>
(Both play speaker).
<!-- TODO expand? -->
`,
////////// TODO translate
diagonal_bonds: `
To the <b>same element</b>
do we have exactly one bond
namely the diagonal binding in the Flow-square.
This bond only works
when both play the same modality
(Example: D4x2 and C4x2)
and at the same time change their modality
(for D4x1 and C4x1).
This change of modality
also happens with
<b>Partner swap</b> in the Flow-square,
the diagonal partner is an opponent (half-friend),
with whom you share two partners,
and again and again at the same time
the partner changes,
so that there are always <b>two pairs</b>.
`,
club16: `
<nw><b>Club 16</b>: We meet <b>every day</b> at 4 p.m.</nw>
at the house numbers <nw>"K Mal 16"</nw>
in the streets of our neighborhood.
<nw>So, house numbers ${Array.range(8).map(v=>v*16).join(", ")}, ...</nw>
<!-- 0, 16, 32, 48, 64, 80, 96, 112, 128 -->
That is our minimal consensus
as a basis for self-organization.
Nobody comes to your meeting point?
Then try other meeting places,
in other streets in your neighborhood.
We ask:
<nw>1. What's your element?</nw>
<nw>2. How old are you?</nw>
<nw>3. Who do you know here?</nw>
<nw>4. Who fits together?</nw>
We go <nw>from house to house</nw>,
<nw>from door to door</nw>
and we say <nw>"Hey! We're looking for friends."</nw>
(The rest then somehow happens ...)
<!-- all meeting points are beautiful. decentralized!
Larger meeting points are house numbers
K * 32, K * 64, K * 128, etc.
The biggest meeting point is always
House number zero (at the beginning of the street).
-->
<nw><b>Domes</b>: Who fits together?</nw>
If according to our map
two people go well together,
then we bring the two together.
Meetings:
With our friends
we have two meetings every day
to organize our <b>private life</b>.
A <b>morning meeting</b>,
where the night is followed up,
and where the day is being prepared.
And an <b>evening meeting</b>,
where the day is followed up,
and where the night is prepared.
Follow-up means:
What was good?
What was bad
Preparing means:
Forming pairs and groups,
for the day or for the night.
We can use it to organize in the long term
a <b>vote with your feet</b>,
So partner swap, child swap,
Home exchange, ....
so that everyone has their friends close by
(<nw>Close ties instead of long-distance relations,</nw>
<nw>Movement instead of captivity</nw>).
<!--
Who wants to carry his element outwards,
who wears
its opposite color (as a bracelet or dress)
or its secondary colors
as a two-piece dress (top-bottom).
-->
`,
gender_vs_modality: `
Gender of partner:
mature items
with gay partners
play <b>pupils</b> / listeners (24sg24).
mature items
with heterosexual partners
play <b>teacher</b> / speaker (24dg13).
Childish elements
with gay partners
play teacher / speaker (13sg13).
Childish elements
with heterosexual partners
play pupils / listeners (13dg24).
"Homo" = same sex
= same gender = sg.
"Hetero" = opposite sex
= diff (erent) gender = dg.
So:
mature items (24)
need teachers / speakers of the same sex.
Childish Elements (13)
need teachers / speakers from the opposite sex.
`,
/*
props_are_positive: `
Eigenschaften der vier Elemente
sind immer Stärken, Talente (positiv).
Für Extraverts ist Introversion eine Schwäche.
Für Neurotiker ist Psychotik eine Schwäche.
Und umgekehrt.
`,
*/
nature_vs_art: `
Born or made?
<!-- order of nature and order of art .-->
Half of all people
believes in natural order,
the other half
believes in art order.
<b>Both</b> are subjectively right, as is so often the case.
The key question is:
Which modality is better?
The changeable modality
or an external modality?
`,
natural_order: `
<b>Natural order</b> means:
Everyone is born
with one of the four elements (one middle),
the element / talent remains the same for life.
Predestination, fate.
Everyone should play their changeable modality.
Do what you want,
Be yourself, not artificial
Four color system.
In the natural order
each element is allowed to live its strength
and can <b>delegate his weaknesses</b>
to his friends
(natural division of labor).
The one-sided playing of external modalities
is a misalignment that should be corrected.
<b>correct misalignment</b>:
To do this, you create Flow-squares and / or tie bars,
in which the others have a suitable imbalance,
so that there are always two pairs,
then carefully
be able to practice <b>partner swapping</b>.
The preferred / old partner gives security,
so you can meet the other / new partner
slowly get to know
(Rule and exception),
and exercise his weak external modality.
All members of the group
leave their imbalance at the same time,
so that the group stays in balance.
<!-- repetition
Element is innate and lifelong.
Talent is predetermined and constant.
-->
`,
made_order: `
<b>Art order</b> means:
All people are born equal
(changeable modality)
and through education (art, culture)
either "good" (mature modality)
or "evil" (childish modality, Peter Pan).
Modality is learned and changeable.
Talent can be learned.
"You just have to want to, then anything will work."
(Constructivism, three color system).
`,
mutable_modality: `
<!-- no, only subjectively valid for 12
The changeable modality is considered particularly healthy,
it is the middle between the two other modalities (cardinal and fixed).
-->
The <b>changeable</b> modality (middle-aged)
is the middle
between the external modalities,
between childish and mature.
Changeable modality means:
The element plays on average
both external modalities equally strong / often
(constant change, balanced back and forth).
Changeable modality also means:
The element plays itself
e.g. "air plays air" = 3x3,
`,
in_case_of_doubt: `
In case of <b>Doubt</b>:
Just a theory / vision / daydream?
If the map is wrong:
<nw>The 16 types of people</nw> are real
<nw>(4 bodies x 4 elements)</nw>,
and if you put them all in one place
then they will
find the right order by themself
(Self-organisation).
Other worldviews are also "just theory"
and only because other experiments have been running for a long time,
are they not automatically better.
More competition please!
And, trying is better than studying:
A theory can only be compared
if you've tried them beforehand.
Who wants to attack a good theory
that will distract from the topic
and argue with wrong reasons
(Formal criticism).
Research:
What is still <b>unclear</b>?
As a modality we take
the triple sensors,
but what about the triple motor skills?
More accurate:
As a flow of speech we take
the direction of the childish modality,
i.e. the <nw>sensor flow (> sense>)</nw>.
But what role does it play
the <nw>motor skills flow (> move>)</nw>
towards the female modality?
(Example <nw>4 3> move> 1 2</nw>)
`,
education_mothers: `
A problem of <b>upbringing</b>
is the over-presence of women.
This pushes children into a modality:
Childish Sons (A13) and
mature daughters (C24)
play their mature modality (x24)
(become "good").