forked from googleforgames/agones
-
Notifications
You must be signed in to change notification settings - Fork 0
/
server.cc
100 lines (83 loc) · 3.4 KB
/
server.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// A server that starts, and then stops after 60 seconds.
// This example really does nothing other than show how to integrate
// the C++ SDK.
#include <iostream>
#include <thread>
#include <agones/sdk.h>
#include <grpc++/grpc++.h>
// send health check pings
void doHealth(agones::SDK *sdk) {
while (true) {
if (!sdk->Health()) {
std::cout << "Health ping failed" << std::endl;
} else {
std::cout << "Health ping sent" << std::endl;
}
std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
// watch GameServer Updates
void watchUpdates(agones::SDK *sdk) {
std::cout << "Starting to watch GameServer updates..." << std::endl;
sdk->WatchGameServer([](stable::agones::dev::sdk::GameServer gameserver){
std::cout << "GameServer Update, name: " << gameserver.object_meta().name() << std::endl;
std::cout << "GameServer Update, state: " << gameserver.status().state() << std::endl;
});
}
int main() {
std::cout << "C++ Game Server has started!" << std::endl;
std::cout << "Getting the instance of the SDK!" << std::endl;
agones::SDK *sdk = new agones::SDK();
std::cout << "Attempting to connect..." << std::endl;
bool connected = sdk->Connect();
if (!connected) {
std::cout << "Could not connect to the sidecar. Exiting!" << std::endl;
return -1;
}
std::cout << "...handshake complete." << std::endl;
std::thread health (doHealth, sdk);
std::thread watch (watchUpdates, sdk);
std::cout << "Marking server as ready..." << std::endl;
grpc::Status status = sdk->Ready();
if (!status.ok()) {
std::cout << "Could not run Ready(): "+ status.error_message() + ". Exiting!" << std::endl;
return -1;
}
std::cout << "...marked Ready" << std::endl;
std::cout << "Getting GameServer details..." << std::endl;
stable::agones::dev::sdk::GameServer gameserver;
status = sdk->GameServer(&gameserver);
if (!status.ok()) {
std::cout << "Could not run GameServer(): "+ status.error_message() + ". Exiting!" << std::endl;
return -1;
}
std::cout << "GameServer name: " << gameserver.object_meta().name() << std::endl;
for (int i = 0; i < 10; i++) {
int time = i*10;
std::cout << "Running for " + std::to_string(time) + " seconds !" << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(10));
if (i == 5) {
std::cout << "Shutting down after 60 seconds..." << std::endl;
grpc::Status status = sdk->Shutdown();
if (!status.ok()) {
std::cout << "Could not run Shutdown():" + status.error_message() + ". Exiting!" << std::endl;
return -1;
}
std::cout << "...marked for Shutdown" << std::endl;
}
}
return 0;
}