diff --git a/source/includes/_06-getting-interactive.md b/source/includes/_06-getting-interactive.md
index ef32f43..1796034 100644
--- a/source/includes/_06-getting-interactive.md
+++ b/source/includes/_06-getting-interactive.md
@@ -33,7 +33,7 @@ export class Scene extends Container {
// this.clampy.on("tap", this.onClicky, this);
// Super important or the object will never receive mouse events!
- this.clampy.interactive = true;
+ this.clampy.eventMode = 'dynamic';
}
private onClicky(e: FederatedPointerEvent): void {
@@ -59,7 +59,7 @@ The basic anatomy of adding an event listener to an imput is:
`yourObject.on("stringOfWhatYouWantToKnow", functionToBeCalled, contextForTheFunction)`
and the second super important thing is:
-`yourObject.interactive = true`
+`yourObject.eventMode = 'dynamic'`
### Touch? Mouse? I want it all!
The web has moved forward since its first inception and now we have mouses and touchscreens!
@@ -73,7 +73,7 @@ The rule of thumb is that if it has `pointer` in the name, it will catch both mo
| `mouseup` | `touchend` | `pointerup` |
| `mousemove` | `touchmove` | `pointermove` |
-
+
### The event that fired
@@ -222,4 +222,4 @@ Let's see a quick overview of how EventEmitter3 works:
\ No newline at end of file
+