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Canvas.java
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Canvas.java
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import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
import java.io.IOException;
import java.io.File;
import java.awt.Image;
import java.awt.Graphics2D;
import javax.imageio.ImageIO;
import java.awt.print.Printable;
import java.awt.print.PageFormat;
import java.awt.print.PrinterException;
/**
* Copyright (C) 2020 Intern Labs O!
* <p>
* <p>
* Sokoban is a logical puzzle game in which the player moves boxes
* through a maze shown as a plan in order to put all the boxes
* in the specified final positions. Only one box can be moved at a time,
* and the hero of the game — the "storekeeper" — can only push the boxes,
* but not pull them. Since the game is quite difficult to recreate physically,
* it is usually implemented as a computer game.
*
* @author Argen Kasymov
*/
/**
* All the game animations happen here
*/
public class Canvas extends JPanel {
private Model model;
private Image imageGamer;
private Image imageWall;
private Image imageBox;
private Image imageGoal;
private Image backGround;
Canvas(Model model) {
Color color = new Color(122, 82, 26);
this.model = model;
setOpaque(true);
setBackground(color);
File fileNameGamer = new File("images/gamer.png");
File fileNameWall = new File("images/wall.png");
File fileNameBox = new File("images/box.png");
File fileNameGoal = new File("images/cross.png");
File fileNameBack = new File("images/back.png");
try {
imageGamer = ImageIO.read(fileNameGamer);
imageWall = ImageIO.read(fileNameWall);
imageBox = ImageIO.read(fileNameBox);
imageGoal = ImageIO.read(fileNameGoal);
backGround = ImageIO.read(fileNameBack);
} catch (IOException ioe) {
System.out.println("Error: " + ioe);
}
}
public void paint(Graphics g) {
super.paint(g);
printMyCanvas(g);
}
/**
* Use a two-dimensional array from the model to represent an animation
* Draw things with the graphics
* 1-player
* 2-wall
* 3-box
* 4-Goal
*
*/
public void printMyCanvas(Graphics g) {
int x = 50;
int y = 50;
int width = 50;
int height = 50;
int offset = 0;
int[][] desktop = model.getDesktop();
for (int i = 0; i < desktop.length; i++) {
for (int j = 0; j < desktop[i].length; j++) {
if (desktop[i][j] == 1) {
g.drawImage(imageGamer, x, y, null);
} else if (desktop[i][j] == 2) {
g.drawImage(imageWall, x, y, null);
} else if (desktop[i][j] == 3) {
g.drawImage(imageBox, x, y, null);
} else if (desktop[i][j] == 4) {
g.drawImage(imageGoal, x, y, null);
} else {
g.drawImage(backGround, x, y, null);
}
x = x + width + offset;
}
x = 50;
y = y + height + offset;
}
}
}