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SimpleSimulator.h
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SimpleSimulator.h
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/*
TUIO C++ Server Demo
Copyright (c) 2005-2016 Martin Kaltenbrunner <martin@tuio.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef INCLUDED_SimpleSimulator_H
#define INCLUDED_SimpleSimulator_H
#include "TuioServer.h"
#include "TuioCursor.h"
#include "osc/OscTypes.h"
#include <list>
#include <math.h>
#include "FlashSender.h"
#include "TcpSender.h"
#include "WebSockSender.h"
#ifdef __APPLE__
#include <SDL2/SDL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#else
#include "SDL.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#endif
using namespace TUIO;
class SimpleSimulator {
public:
SimpleSimulator(TuioServer *server);
~SimpleSimulator() {};
void run();
TuioServer *tuioServer;
std::list<TuioCursor*> stickyCursorList;
std::list<TuioCursor*> jointCursorList;
std::list<TuioCursor*> activeCursorList;
private:
void drawFrame();
void drawString(const char *str);
void processEvents();
void initWindow();
SDL_Window *window;
SDL_Renderer *renderer;
bool verbose, fullupdate, periodic, fullscreen, running, help;
int width, height;
int screen_width, screen_height;
int window_width, window_height;
TuioTime frameTime;
void mousePressed(float x, float y);
void mouseReleased(float x, float y);
void mouseDragged(float x, float y);
//int s_id;
};
#endif /* INCLUDED_SimpleSimulator_H */